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- --[[
- Script Name : Quests/Castleview/components_of_growth.lua
- Script Purpose : Handles the quest, "Components of Growth"
- Script Author : Scatman
- Script Date : 2009.10.02
-
- Zone : Castleview Hamlet
- Quest Giver: Vindain Greenfaith
- Preceded by: None
- Followed by: Sowing Beauty (sowing_beauty.lua)
- --]]
- local ComponentsOfGrowth = 223
- function Init(Quest)
- -- Green Wisp Seeds
- AddQuestStepObtainItem(Quest, 1, "I need to collect Green Wisp seeds from the Green Wisp Bushes near the Fountain of Valor in southwestern Castleview Hamlet.", 1, 100, "I need to collect a number of components. Vindain Greenfaith says they can all be found in Castleview Hamlet.", 2315, 7947)
- AddQuestStep(Quest, 2, "I need to collect some blessed water from the Fountain of Valor. I can do this by examining the water flask that Vindain gave me while near the fountain.", 1, 100, "I need to collect a number of components. Vindain Greenfaith says they can all be found in Castleview Hamlet.", 980)
- -- Mana-Enriched Soil
- AddQuestStepObtainItem(Quest, 3, "I need to gather some enriched soil from the barrel on the northeastern corner of the armor shop.", 1, 100, "I need to collect a number of components. Vindain Greenfaith says they can all be found in Castleview Hamlet.", 342, 9305)
- AddQuestStepCompleteAction(Quest, 1, "step1_complete_gotSeeds")
- AddQuestStepCompleteAction(Quest, 2, "step2_complete_gotWater")
- AddQuestStepCompleteAction(Quest, 3, "step3_complete_gotSoil")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- conversation = CreateConversation()
-
- -- summon Water Flask
- if not HasItem(Player, 15337, 1) then
- SummonItem(Player, 15337, 1)
- end
-
- PlayFlavor(QuestGiver, "voiceover/english/tutorial_revamp/vindain_greenfaith/qey_village04/quests/vindain/vindain014a.mp3", "", "", 1855493123, 719019896, Player)
- AddConversationOption(conversation, "All right.")
- StartConversation(conversation, QuestGiver, Player, "Once you've collected the components return to me.")
- end
- function Declined(Quest, QuestGiver, Player)
- end
- function step1_complete_gotSeeds(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have collected the Green Wisp seeds.")
-
- if QuestIsComplete(Player, ComponentsOfGrowth) then
- multiple_steps_complete(Quest, QuestGiver, Player)
- end
- end
- function step2_complete_gotWater(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have collected some blessed water.")
-
- if QuestIsComplete(Player, ComponentsOfGrowth) then
- multiple_steps_complete(Quest, QuestGiver, Player)
- end
- end
- function step3_complete_gotSoil(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 3, "I have collected some enriched soil.")
-
- if QuestIsComplete(Player, ComponentsOfGrowth) then
- multiple_steps_complete(Quest, QuestGiver, Player)
- end
- end
- function multiple_steps_complete(Quest, QuestGiver, Player)
- UpdateQuestTaskGroupDescription(Quest, 1, "I have collected the needed items.")
-
- AddQuestStepChat(Quest, 4, "I should return to Vindain Greenfaith, near the Fountain of Valor.", 1, "Now that I have collected the needed components I should return to Vindain Greenfaith.", 0, 2360007)
- AddQuestStepCompleteAction(Quest, 4, "quest_complete")
- end
- function quest_complete(Quest, QuestGiver, Player)
- -- Green Wisp Seeds
- while HasItem(Player, 7947) do
- RemoveItem(Player, 7947)
- end
-
- -- Water Flask
- while HasItem(Player, 15337) do
- RemoveItem(Player, 15337)
- end
-
- -- Mana-Enriched Soil
- while HasItem(Player, 9305) do
- RemoveItem(Player, 9305)
- end
- UpdateQuestStepDescription(Quest, 4, "I have spoken to Vindain Greenfaith.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I have spoken with Vindain Greenfaith")
- UpdateQuestDescription(Quest, "I have collected the needed components to carry out Vindain's plan.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- step1_complete_gotSeeds(Quest, QuestGiver, Player)
- elseif Step == 2 then
- step2_complete_gotWater(Quest, QuestGiver, Player)
- elseif Step == 3 then
- step3_complete_gotSoil(Quest, QuestGiver, Player)
- end
- end
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