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- --[[
- Script Name : Quests/CityofFreeport/in_search_of_spiritkeepers.lua
- Script Purpose : Handles the quest, "In Search of Spiritkeepers"
- Script Author : premierio015
- Script Date : 26.04.2022
- Script Notes : Auto generated with QuestParser.
- Zone : The City of Freeport
- Quest Giver :
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I must hunt down and slay five spiritkeepers in the Wailing Caves.", 5, 100, "I must hunt down and slay five spiritkeepers in the Wailing Caves.", 611, 2580054)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- PlayFlavor(QuestGiver, "voiceover/english/lieutenant_darrius/fprt_west/quests/lieutenantdarrius/lieutenantdarrius_x2_accept.mp3", "", "", 2840316814, 2613001030, Player)
- conversation = CreateConversation()
- AddConversationOption(conversation, "The task will be done!")
- AddConversationOption(conversation, "I understand.")
- AddConversationOption(conversation, "You need not be clearer, sir!")
- StartConversation(conversation, NPC, Spawn, "I'm glad that we have such ... loyal and willing citizens in our midst. You have pledged your assistance to the militia; be sure that you see this task through to its end, or you will meet yours.")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have slain and scalped five Ree spiritkeepers. ")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have slain and scalped five Ree spiritkeepers.")
- AddQuestStepChat(Quest, 2, "I must return the scalps to Lieutenant Darrius.", 1, "I must return the scalps to Lieutenant Darrius.", 158, 1680056, 5590120)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I have delivered the scalps of five Ree spiritkeepers to Lieutenant Darrius. ")
- UpdateQuestTaskGroupDescription(Quest, 2, "I have delivered the scalps of five Ree spiritkeepers to Lieutenant Darrius.")
- UpdateQuestDescription(Quest, "I was hired by the Freeport Milita officer, Lieutenant Darrius, to hunt down rumored spiritkeepers in the Wailing Caves. I slew no less than five Ree spiritkeeprs and returned with their scalps as proof. For this service, I was paid handsomely.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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