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- --[[
- Script Name : Quests/NorthQeynos/sneeds_supplies.lua
- Script Author : Dorbin
- Script Date : 2022.05.13 11:05:51
- Script Purpose :
- Zone : NorthQeynos
- Quest Giver: Sneed Galliway
- Preceded by: None
- Followed by:
- --]]
- function Init(Quest)
- AddQuestStepChat(Quest, 1, "Get Sneed's supplies from Blacksmith Hegrenn.", 1, "I must find Blacksmith Hegrenn and get the order for Sneed.", 11, 2310038)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- UpdateQuestZone(Quest,"South Qeynos")
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I've gotten the supplies for Sneed.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I've got Sneed's supplies from the blacksmith.")
- AddQuestStepChat(Quest, 2, "Deliever Sneed's supplies to him in North Qeynos.", 1, "I must make sure Sneed gets these supplies back at his shop in North Qeynos.", 566, 2220027)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- UpdateQuestZone(Quest,"North Qeynos")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I've delievered supplies for Sneed.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I've delievered Sneed's supplies from the blacksmith.")
- UpdateQuestDescription(Quest, "I helped Sneed Galliway by getting his order from Blacksmith Hegrenn. I even earned some coin in the process.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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