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- --[[
- Script Name : Quests/StarcrestCommune/elliasenkas_dagger_is_ready.lua
- Script Author : Dorbin
- Script Date : 2022.07.03 01:07:18
- Script Purpose :
- Zone : StarcrestCommune
- Quest Giver: Barrik
- Preceded by: None
- Followed by:
- --]]
- require "SpawnScripts/Generic/DialogModule"
- function Init(Quest)
- AddQuestStepChat(Quest, 1, "I need to give Barrik's note to Elliasenka in this village's tavern.", 1, "I need to give Arms Dealer Barrik's note to Elliasenka Croosinaden. She should be in the tavern in Starcrest Commune.", 75,2340021)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- Dialog.New(QuestGiver, Player)
- Dialog.AddDialog("Can't we all? Take this note to Elliasenka Croosinaden. She may be in the tavern at the end of town. It's an odd request. Not too often an erudite orders a custom dagger!")
- PlayFlavor(QuestGiver, "", "", "nod", 0, 0, Player)
- Dialog.AddVoiceover("voiceover/english/armsdealer_barrik/qey_village02/armsdealerbarrik002.mp3", 138965399, 2089148039)
- Dialog.AddOption("I'll make sure she gets your note about her dagger.")
- Dialog.Start()
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 1, " I gave Barrik's note to Elliasenka.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I gave the note to Elliasenka from Arms Dealer Barrik, letting her know her dagger is ready.")
- UpdateQuestZone(Quest,"Starcrest")
- AddQuestStepChat(Quest, 2, "I should return to Barrik in Starcrest.", 1, "Barrik should be informed that Elliasenka recieved notification of her order.", 11,2340010)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I returned to Barrik.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I returned to Barrik.")
- UpdateQuestDescription(Quest, "I gave Arms Dealer Barrik's note to Elliasenka and returned to him for my payment. I hope Elliasenka is only going to use it to cut fruit.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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