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- --[[
- Script Name : Quests/TheSprawl/ProblemSolving.lua
- Script Purpose : Handles the quest, "Problem Solving"
- Script Author : premierio015
- Script Date : 20.05.2020
- Script Notes : Auto generated with QuestParser.
- Zone : The Sprawl
- Quest Giver : Crispin Luvinius
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "Kill vagrant squatters", 10, 100, "I need to send a message to the vagrant squatters in the Ruins. The message will involve a lot of them breathing dirt. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 611, 1260007)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I've dealt with the vagrants.")
- UpdateQuestTaskGroupDescription(Quest, 1, "Those vagrants got the message loud and clear.")
- AddQuestStepChat(Quest, 2, "Talk with Crispin", 1, "I should let Crispin in the Sprawl know that his problem has been solved. I should get paid, too. I can reach the Sprawl by using any of the bells in and around the City of Freeport.", 11, 1260020)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I've spoken with Crispin.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I've let Crispin know that I've solved his problem.")
- UpdateQuestDescription(Quest, "I've taken care of Crispin's problem. I think it won't be too long before his business partner decides to do what he was told to do.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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