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- --[[
- Script Name : SpawnScripts/Caves/analabastergolem.lua
- Script Purpose : an alabaster golem
- Script Author : LordPazuzu
- Script Date : 10/2/2022
- Script Notes :
- --]]
- dofile("SpawnScripts/Generic/MonsterCallouts/BaseGolem1.lua")
- function spawn(NPC)
- SetSpawnAnimation(NPC, 13016)
- local Level = GetLevel(NPC)
- local level1 = 7
- local level2 = 8
- local difficulty1 = 6
- local hp1 = 200
- local power1 = 90
- local difficulty2 = 6
- local hp2 = 240
- local power2 = 100
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- AddTimer(NPC,math.random(2500,6000),"AttackRocks")
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function AttackRocks(NPC)
- if not IsInCombat(NPC) then
- PlayAnimation(NPC,10783)
- end
- AddTimer(NPC, math.random(7000,8500), "AttackRocks")
- end
- --[[
- local rockattack = math.random (1, 4)
- if rockattack == 1 then
- AddTimer(NPC, 100, "stop_attack")
- else
- AddTimer(NPC, 100, "Rocks")
- end ]]--
- --[[function Rocks(NPC)
- if not IsInCombat(NPC) then
- SpawnSet(NPC, "visual_state", "10783") -- Start attacking
- end
- AddTimer(NPC, 3500, "stop_attack") -- for 2 seconds, then stop
- end
- function stop_attack(NPC)
- SpawnSet(NPC, "visual_state", "0") -- Stop attacking
- AddTimer(NPC, 8000, "AttackRocks")
- end]]--
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