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- --[[
- Script Name : SpawnScripts/Graystone/Oakfist.lua
- Script Purpose : Oakfist <Combat Arts>
- Script Author : John Adams/Scatman
- Script Date : 2008.09.21
- Script Notes : Auto-Generated Conversation from PacketParser Data
- --]]
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 10, "RandomTalk", "LeaveRange")
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- RandomTalk(NPC, Spawn, false)
- end
- function RandomTalk(NPC, Spawn, Option)
- local choice = 0
- if Option == nil then
- choice = math.random(1, 100)
- end
-
- if choice < 25 then
- FaceTarget(NPC, Spawn)
- local choice = math.random(1, 4)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/merchant/dwarf_merchant_service_good_1_hail_gm_e4fa2bd8.mp3", "Confound it! Where did I put that ledger? It must be around here somewhere!", "confused", 2160906698, 176729787, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/merchant/dwarf_merchant_service_good_1_hail_gm_ae84abf9.mp3", "Go on, take a look at the stock. You'll never beat this price in the city. I guarantee it!", "wink", 2230797709, 3854601007, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/merchant/dwarf_merchant_service_good_1_hail_gm_24322c5d.mp3", "Greetings, friend traveler! We have the finest supplies, right before ya, to fill your adventuring needs.", "smile", 2986424867, 2267649224, Spawn)
- else
- PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/merchant/dwarf_merchant_service_good_1_hail_gm_45d92a75.mp3", "Welcome! What is it I can help you with?", "bow", 3654607078, 2614139251, Spawn)
- end
- end
- end
- function LeaveRange(NPC, Spawn)
- end
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