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- --[[
- Script Name : SpawnScripts/Graystone/Steelvein.lua
- Script Purpose : Steelvein <Shieldsmith>
- Script Author : John Adams
- Script Date : 2008.09.21
- Script Notes : Auto-Generated Conversation from PacketParser Data
- --]]
- function spawn(NPC)
-
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- RandomTalk(NPC, Spawn, false)
- end
- function RandomTalk(NPC, Spawn, Option)
- local choice = 0
- if Option == nil then
- choice = math.random(1, 100)
- end
-
- if choice < 25 then
- FaceTarget(NPC, Spawn)
- local choice = math.random(1, 3)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/merchant/dwarf_merchant_service_good_1_hail_gf_45d92a75.mp3", "Welcome! What is it I can help you with?", "bow", 578929529, 647853, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/merchant/dwarf_merchant_service_good_1_hail_gf_ae84abf9.mp3", "Go on, take a look at the stock. You'll never beat this price in the city. I guarantee it!", "wink", 2476632966, 344262300, Spawn)
- else
- PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/merchant/dwarf_merchant_service_good_1_hail_gf_24322c5d.mp3", "Greetings, friend traveler! We have the finest supplies to fill your adventuring needs.", "smile", 2158784304, 1517987989, Spawn)
- end
- end
- end
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