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- --[[
- Script Name : SpawnScripts/TimorousDeep/RozokalNibamok.lua
- Script Author : Ememjr
- Script Date : 2021.01.28 10:01:51
- Script Purpose :
-
- :
- --]]
- require "SpawnScripts/Generic/DialogModule"
- local BecomingACrafter = 5210
- local HarvestTutorial = 11
- function spawn(NPC)
- ProvidesQuest(NPC, HarvestTutorial)
- end
- function hailed(NPC, Player)
- if HasQuest(Player, BecomingACrafter) then
- SetStepComplete(Player, BecomingACrafter, 1)
- --gave 150 TSexp
- end
- Say (NPC,"1")
- FaceTarget(NPC, Player)
- --greetings
- Dialog.New(NPC,Player)
-
- Dialog.AddDialog("Hello, friend! I'm here to teach interested people a little bit about how to harvest crafting materials, and how to craft tradeskilled items. Are you interested?")
- Dialog.AddRequirement(REQ_QUEST_NOT_HAS_COMPLETED_QUEST, HarvestTutorial)
- Dialog.AddRequirement(REQ_QUEST_DOESNT_HAVE_QUEST, HarvestTutorial)
- Dialog.AddOption("Yes please, I don't know much about that stuff.", "Option1")
- Dialog.AddOption("Sure, I think I'm pretty comfortable with it all but I can always use a memory refresher.", "Option1")
- Dialog.AddOption("No thanks, I have other things to do right now.")
-
- Dialog.AddDialog("You can find harvest for making level 1-9 items in areas where level 1-9 adventures go to hunt.")
- Dialog.Start()
- end
- function Option1(NPC, Player)
- FaceTarget(NPC, Player)
- OfferQuest(NPC, Player, HarvestTutorial)
- --Dialog.New(NPC,Player)
- -- Dialog.AddDialog("Harvesting resources tend to be segregated by areas - for example, you'll be able to harvest items (often also called nodes) for making equipment for level 1-9 adventurers, in the same areas where you'll find level 1-9 adventurers hunting. There are seven types of harvestable item: wood, roots, ore, soft metal, animal dens, shrubs, and fish. I'd like you to get a few harvests from each type of harvestable item.")
- -- Dialog.AddOption("I'll get right on it.")
- -- Dialog.Start()
- end
- function respawn(NPC)
- end
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