rifter_bleeder19.lua 3.5 KB

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  1. --[[
  2. Script Name : rifter_bleeder19.lua
  3. Script Purpose : Waypoint Path for rifter_bleeder19.lua
  4. Script Author : Devn00b
  5. Script Date : 05/14/2020 01:39:35 AM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, -197.92, -0.39, -124.34, 2, math.random(0,5))
  19. MovementLoopAddLocation(NPC, -190.68, -0.16, -134.28, 2, math.random(0,5))
  20. MovementLoopAddLocation(NPC, -189.18, -0.05, -131.02, 2, math.random(0,5))
  21. MovementLoopAddLocation(NPC, -188.38, 0, -135.62, 2, math.random(0,5))
  22. MovementLoopAddLocation(NPC, -183.15, 0, -130.33, 2, math.random(0,5))
  23. MovementLoopAddLocation(NPC, -183.7, 0, -135.74, 2, math.random(0,5))
  24. MovementLoopAddLocation(NPC, -180.66, 0, -130.47, 2, math.random(0,5))
  25. MovementLoopAddLocation(NPC, -175.52, 0, -135.65, 2, math.random(0,5))
  26. MovementLoopAddLocation(NPC, -176.34, 0.57, -130.38, 2, math.random(0,5))
  27. MovementLoopAddLocation(NPC, -173.18, 0, -135.5, 2, math.random(0,5))
  28. MovementLoopAddLocation(NPC, -168.19, 0, -135.75, 2, math.random(0,5))
  29. MovementLoopAddLocation(NPC, -167.63, 0, -130.49, 2, math.random(0,5))
  30. MovementLoopAddLocation(NPC, -172.76, 0, -130.37, 2, math.random(0,5))
  31. MovementLoopAddLocation(NPC, -175.62, -0.39, -132.69, 2, math.random(0,5))
  32. MovementLoopAddLocation(NPC, -182.08, 0.44, -130.63, 2, math.random(0,5))
  33. MovementLoopAddLocation(NPC, -190.16, 0, -134.99, 2, math.random(0,5))
  34. MovementLoopAddLocation(NPC, -191.8, -0.21, -131.25, 2, math.random(0,5))
  35. MovementLoopAddLocation(NPC, -191.67, 0, -126.22, 2, math.random(0,5))
  36. MovementLoopAddLocation(NPC, -197.15, -0.39, -127.43, 2, math.random(0,5))
  37. MovementLoopAddLocation(NPC, -204.45, -0.39, -126.97, 2, math.random(0,5))
  38. MovementLoopAddLocation(NPC, -203.88, -0.39, -122.69, 2, math.random(0,5))
  39. MovementLoopAddLocation(NPC, -199.61, -0.39, -122.78, 2, math.random(0,5))
  40. MovementLoopAddLocation(NPC, -203.88, -0.39, -122.69, 2, math.random(0,5))
  41. MovementLoopAddLocation(NPC, -204.45, -0.39, -126.97, 2, math.random(0,5))
  42. MovementLoopAddLocation(NPC, -197.15, -0.39, -127.43, 2, math.random(0,5))
  43. MovementLoopAddLocation(NPC, -191.67, 0, -126.22, 2, math.random(0,5))
  44. MovementLoopAddLocation(NPC, -191.8, -0.21, -131.25, 2, math.random(0,5))
  45. MovementLoopAddLocation(NPC, -190.16, 0, -134.99, 2, math.random(0,5))
  46. MovementLoopAddLocation(NPC, -182.08, 0.44, -130.63, 2, math.random(0,5))
  47. MovementLoopAddLocation(NPC, -175.62, -0.39, -132.69, 2, math.random(0,5))
  48. MovementLoopAddLocation(NPC, -172.76, 0, -130.37, 2, math.random(0,5))
  49. MovementLoopAddLocation(NPC, -167.63, 0, -130.49, 2, math.random(0,5))
  50. MovementLoopAddLocation(NPC, -168.19, 0, -135.75, 2, math.random(0,5))
  51. MovementLoopAddLocation(NPC, -173.18, 0, -135.5, 2, math.random(0,5))
  52. MovementLoopAddLocation(NPC, -176.34, 0.57, -130.38, 2, math.random(0,5))
  53. MovementLoopAddLocation(NPC, -175.52, 0, -135.65, 2, math.random(0,5))
  54. MovementLoopAddLocation(NPC, -180.66, 0, -130.47, 2, math.random(0,5))
  55. MovementLoopAddLocation(NPC, -183.7, 0, -135.74, 2, math.random(0,5))
  56. MovementLoopAddLocation(NPC, -183.15, 0, -130.33, 2, math.random(0,5))
  57. MovementLoopAddLocation(NPC, -188.38, 0, -135.62, 2, math.random(0,5))
  58. MovementLoopAddLocation(NPC, -189.18, -0.05, -131.02, 2, math.random(0,5))
  59. MovementLoopAddLocation(NPC, -190.68, -0.16, -134.28, 2, math.random(0,5))
  60. MovementLoopAddLocation(NPC, -197.92, -0.39, -124.34, 2, math.random(0,5))
  61. end