1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192 |
- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #pragma once
- #include "client.h"
- struct HouseZone;
- struct PlayerHouse;
- struct HeroicOP;
- class ClientPacketFunctions
- {
- public:
- static void SendFinishedEntitiesList ( Client* client );
- static void SendLoginDenied ( Client* client );
- static void SendLoginAccepted ( Client* client );
- static void SendCommandList ( Client* client );
- static void SendGameWorldTime ( Client* client );
- static void SendCharacterData ( Client* client );
- static void SendCharacterSheet ( Client* client );
- static void SendSkillBook ( Client* client );
- static void SendTraitList ( Client* client );
- static void SendAbilities ( Client* client );
- static void SendCommandNamePacket ( Client* client );
- static void SendQuickBarInit ( Client* client );
- static void SendMOTD ( Client* client );
- static void SendCharacterMacros(Client* client);
- static void SendUpdateSpellBook ( Client* client );
- static void SendLoginCommandMessages ( Client* client );
- static void SendSkillSlotMappings(Client* client);
- static void SendRestartZoneMsg(Client* client);
- static void SendServerControlFlags(Client* client, int8 param, int8 param_val, int8 value);
- static void SendInstanceList(Client* client);
- static void SendZoneChange(Client* client, char* zone_ip, int16 zone_port, int32 key);
- static void SendStateCommand(Client* client, int32 spawn_id, int32 state);
- static void SendFlyMode(Client* client, int8 flymode, bool updateCharProperty=true);
- /* Tradeskills (/Tradeskills/TradeskillsPackets.cpp) */
- static void SendCreateFromRecipe(Client* client, int32 recipeID);
- static void SendItemCreationUI(Client* client, Recipe* recipe);
- static void StopCrafting(Client* client);
- static void CounterReaction(Client* client, bool countered);
- static void SendAchievementList(Client* client);
- /* Housing (/Housing/HousingPackets.cpp) */
- static void SendHousePurchace(Client* client, HouseZone* hz, int32 spawnID);
- static void SendHousingList(Client* client);
- static void SendBaseHouseWindow(Client* client, HouseZone* hz, PlayerHouse* ph, int32 spawnID);
- static void SendHouseVisitWindow(Client* client, vector<PlayerHouse*> houses);
- static void SendLocalizedTextMessage(Client* client);
- /* Heroic OP's (/HeroicOp/HeroicOpPackets.cpp) */
- static void SendHeroicOPUpdate(Client* client, HeroicOP* ho);
- //UI updates for trigger count and damage remaining on maintained spells
- static void SendMaintainedExamineUpdate(Client* client, int8 slot_pos, int32 update_value, int8 update_type);
- };
|