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TrainerHaylMcGuinness.lua 22 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/TrainerHaylMcGuinness.lua
  3. Script Author : Jabantiz
  4. Script Date : 2016.09.06 09:09:52
  5. Script Purpose : Trainer Hayl McGuiness Dialogue
  6. Modified Date : 2020.04.04
  7. Modified by : premierio015
  8. Notes : Added animations
  9. --]]
  10. function spawn(NPC)
  11. end
  12. function hailed(NPC, Spawn)
  13. FaceTarget(NPC, Spawn)
  14. end
  15. function respawn(NPC)
  16. end
  17. --[[
  18. Script Name : SpawnScripts/QueensColony/TrainerHaylMcGuinness.lua
  19. Script Purpose : Trainer Hayl McGuinness <Master of Combat Training>
  20. Script Author : John Adams
  21. Script Date : 2008.09.20
  22. Script Notes : Auto-Generated Conversation from PacketParser Data
  23. --]]
  24. local TheArtOfCombat = 132
  25. function spawn(NPC)
  26. end
  27. function respawn(NPC)
  28. spawn(NPC)
  29. end
  30. function hailed(NPC, Spawn)
  31. FaceTarget(NPC, Spawn)
  32. conversation = CreateConversation()
  33. if HasCompletedQuest(Spawn, TheArtOfCombat) then
  34. PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_hayl_mcguinness/tutorial_island02_revamp/trainers/combat/combat_good026.mp3", "", "agree", 1881020230, 3830147813, Spawn)
  35. AddConversationOption(conversation, "I'd like to learn about combat so that I can help the colony.", "dlg_8_1")
  36. StartConversation(conversation, NPC, Spawn, "Hello there, " .. GetName(Spawn) .. "! I'm here to teach new recruits the basics of combat. Murrar told me you show great promise!")
  37. elseif HasQuest(Spawn, TheArtOfCombat) and GetQuestStep(Spawn, TheArtOfCombat) < 4 then
  38. if GetQuestStep(Spawn, TheArtOfCombat) == 1 then
  39. -- on the first step
  40. PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_hayl_mcguinness/tutorial_island02_revamp/trainers/combat/combat_good026.mp3", "", "agree", 1881020230, 3830147813, Spawn)
  41. AddConversationOption(conversation, "I'd like to learn about combat so that I can help the colony.", "dlg_8_1")
  42. StartConversation(conversation, NPC, Spawn, "Hello there, " .. GetName(Spawn) .. "! I'm here to teach new recruits the basics of combat. Murrar told me you show great promise!")
  43. else
  44. PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_hayl_mcguinness/tutorial_island02_revamp/trainers/combat/combat_good_quest001.mp3", "", "", 1571324247, 1735764796, Spawn)
  45. if GetQuestStep(Spawn, TheArtOfCombat) == 3 then
  46. AddConversationOption(conversation, "I was victorious!", "Victorious")
  47. end
  48. AddConversationOption(conversation, "Not yet, but I will soon.")
  49. StartConversation(conversation, NPC, Spawn, "So, did you defeat the sparring partner like I asked?")
  50. end
  51. else
  52. PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_hayl_mcguinness/tutorial_island02_revamp/trainers/combat/combat_good026.mp3", "", "", 1881020230, 3830147813, Spawn)
  53. AddConversationOption(conversation, "I'd like to learn about combat so that I can help the colony.", "dlg_8_1")
  54. StartConversation(conversation, NPC, Spawn, "Hello there, " .. GetName(Spawn) .. "! I'm here to teach new recruits the basics of combat. Murrar told me you show great promise!")
  55. end
  56. end
  57. function Victorious(NPC, Spawn)
  58. SetStepComplete(Spawn, TheArtOfCombat, 3)
  59. conversation = CreateConversation()
  60. PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_hayl_mcguinness/tutorial_island02_revamp/trainers/combat/combat_good_quest002.mp3", "", "nod", 1477689908, 1568507038, Spawn)
  61. AddConversationOption(conversation, "I'll report back to Murrar.")
  62. StartConversation(conversation, NPC, Spawn, "Great work! You've proven your worth and are ready for greater challenges. If you want further instruction later, just come see me. But right now you must report back to Murrar so that you can discover what's behind the trouble here at the colony.")
  63. end
  64. function dlg_8_1(NPC, Spawn)
  65. conversation = CreateConversation()
  66. PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_hayl_mcguinness/tutorial_island02_revamp/trainers/combat/combat_good_quest000.mp3", "", "agree", 861129842, 2513176543, Spawn)
  67. AddConversationOption(conversation, "How do I challenge a foe in battle?", "dlg_8_2")
  68. if HasQuest(Spawn, TheArtOfCombat) then
  69. if GetQuestStep(Spawn, TheArtOfCombat) == 1 then
  70. SetStepComplete(Spawn, TheArtOfCombat, 1)
  71. end
  72. AddConversationOption(conversation, "I will return victorious!")
  73. end
  74. StartConversation(conversation, NPC, Spawn, "Okay, let's see what you're made of. One of the nearby sparring partners to my left will be happy to test your mettle. Challenge any one of them and return to me when you've earned a victory.")
  75. end
  76. function dlg_8_2(NPC, Spawn)
  77. FaceTarget(NPC, Spawn)
  78. conversation = CreateConversation()
  79. PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_hayl_mcguinness/tutorial_island02_revamp/trainers/combat/combat_good003.mp3", "", "nod", 1337742058, 2404050935, Spawn)
  80. AddConversationOption(conversation, "How do I begin the battle?", "dlg_8_3")
  81. StartConversation(conversation, NPC, Spawn, "Starting combat is easy. Just use your mouse pointer to left-click on an opponent. Its name will appear in the Target window in the upper left of your screen. You can also use the Tab key to cycle through nearby targets or the F8 key to select your closest enemy.")
  82. end
  83. function dlg_8_3(NPC, Spawn)
  84. FaceTarget(NPC, Spawn)
  85. conversation = CreateConversation()
  86. PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_hayl_mcguinness/tutorial_island02_revamp/trainers/combat/combat_good004.mp3", "", "", 2853756515, 4008764495, Spawn)
  87. AddConversationOption(conversation, "So I can fight anyone or anything I want?", "dlg_8_4")
  88. StartConversation(conversation, NPC, Spawn, "If you're close enough to your foe and want to start hitting it with your weapon, either click your Melee Attack button on your hotbar or press the ~ key. Or you can begin by using one of your spells or combat arts to get the enemy's attention. Remember, you must be close enough to actually hit them.")
  89. end
  90. function dlg_8_4(NPC, Spawn)
  91. FaceTarget(NPC, Spawn)
  92. conversation = CreateConversation()
  93. PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_hayl_mcguinness/tutorial_island02_revamp/trainers/combat/combat_good005.mp3", "", "no", 1297419022, 3029770958, Spawn)
  94. AddConversationOption(conversation, "Tell me about melee combat.", "dlg_8_5")
  95. AddConversationOption(conversation, "Tell me about ranged combat.", "dlg_8_10")
  96. AddConversationOption(conversation, "What kind of rewards can I earn in battle?", "dlg_8_14")
  97. AddConversationOption(conversation, "Teach me more advanced aspects of combat.", "dlg_8_17")
  98. AddConversationOption(conversation, "I'll come back later.")
  99. StartConversation(conversation, NPC, Spawn, "You can fight most non-player characters and creatures that you find outside your city, whether outdoors or in dungeons. Many non-player characters in the cities are there to help or give you quests, so you can't attack some of them. If you try, you'll get a message telling you that they aren't valid targets.")
  100. end
  101. function dlg_8_5(NPC, Spawn)
  102. FaceTarget(NPC, Spawn)
  103. conversation = CreateConversation()
  104. PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_hayl_mcguinness/tutorial_island02_revamp/trainers/combat/combat_good006.mp3", "", "brandish", 416525203, 2657385928, Spawn)
  105. AddConversationOption(conversation, "What classes specialize in melee combat?", "dlg_8_6")
  106. StartConversation(conversation, NPC, Spawn, "Melee combat means a toe-to-toe, physical confrontation. It is a combination of auto-attack damage that happens automatically when you press the Melee Attack button on your hotbar or the ~ key and spells or combat arts that you use in close proximity to your foe.")
  107. end
  108. function dlg_8_6(NPC, Spawn)
  109. FaceTarget(NPC, Spawn)
  110. conversation = CreateConversation()
  111. PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_hayl_mcguinness/tutorial_island02_revamp/trainers/combat/combat_good007.mp3", "", "nod", 1651948874, 1480304616, Spawn)
  112. AddConversationOption(conversation, "Tell me how to begin a fight.", "dlg_8_2")
  113. AddConversationOption(conversation, "Tell me about ranged combat.", "dlg_8_10")
  114. AddConversationOption(conversation, "What kind of rewards can I earn in battle?", "dlg_8_14")
  115. AddConversationOption(conversation, "Teach me more advanced aspects of combat.", "dlg_8_17")
  116. AddConversationOption(conversation, "I'll come back later.")
  117. StartConversation(conversation, NPC, Spawn, "Sturdy fighters such as Guardians, Berserkers, Monks, and Paladins stand at the front lines of battle facing the enemy. Crafty scouts such as Swashbucklers, Rangers, Troubadors, and Dirges generally stay close to their foes as well, but prefer to launch attacks from the back or side where they are less likely to be counterattacked.")
  118. end
  119. function dlg_8_10(NPC, Spawn)
  120. FaceTarget(NPC, Spawn)
  121. conversation = CreateConversation()
  122. PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_hayl_mcguinness/tutorial_island02_revamp/trainers/combat/combat_good008.mp3", "", "nod", 1478105613, 895646178, Spawn)
  123. AddConversationOption(conversation, "How do I launch a ranged attack?", "dlg_8_11")
  124. StartConversation(conversation, NPC, Spawn, "Ranged combat means that you put some distance between yourself and the enemy. This can be done with weapons such as bows or throwing daggers, or with spells and arts that can be cast from a distance.")
  125. end
  126. function dlg_8_11(NPC, Spawn)
  127. FaceTarget(NPC, Spawn)
  128. conversation = CreateConversation()
  129. PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_hayl_mcguinness/tutorial_island02_revamp/trainers/combat/combat_good009.mp3", "", "", 4078770069, 1143811293, Spawn)
  130. AddConversationOption(conversation, "What classes specialize in ranged combat?", "dlg_8_12")
  131. StartConversation(conversation, NPC, Spawn, "If you have a ranged weapon and ammunition, you can initiate ranged combat by using the Ranged Attack button on the Abilities tab of your Knowledge Book. You can drag this key to your hotbar if you like. Remember, you must have a ranged weapon in the Ranged slot of your inventory window and the correct type of ammunition in the Ammo slot.")
  132. end
  133. function dlg_8_12(NPC, Spawn)
  134. FaceTarget(NPC, Spawn)
  135. conversation = CreateConversation()
  136. PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_hayl_mcguinness/tutorial_island02_revamp/trainers/combat/combat_good010.mp3", "", "nod", 4251211849, 3911610409, Spawn)
  137. AddConversationOption(conversation, "How do I tell if I can use spells or arts from a distance?", "dlg_8_13")
  138. StartConversation(conversation, NPC, Spawn, "While most classes have the ability to attack from a distance, scout classes such as Swashbucklers, Troubadors, Dirges, and particularly Rangers specialize in ranged physical attacks. Mages, priests, and paladins have spells that do damage to their foes from a distance.")
  139. end
  140. function dlg_8_13(NPC, Spawn)
  141. FaceTarget(NPC, Spawn)
  142. conversation = CreateConversation()
  143. PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_hayl_mcguinness/tutorial_island02_revamp/trainers/combat/combat_good011.mp3", "", "", 4022476088, 3590432929, Spawn)
  144. AddConversationOption(conversation, "Tell me how to begin a fight.", "dlg_8_2")
  145. AddConversationOption(conversation, "Tell me about melee combat.", "dlg_8_5")
  146. AddConversationOption(conversation, "What kind of rewards can I earn in battle?", "dlg_8_14")
  147. AddConversationOption(conversation, "Teach me more advanced aspects of combat.", "dlg_8_17")
  148. AddConversationOption(conversation, "I'll come back later.")
  149. StartConversation(conversation, NPC, Spawn, "You can right-click on a spell or art's icon and select 'Examine' to see what its range of effect is. In addition, if you target something and the icon for one of your spells or arts turns a dark red, that means the opponent is out of range of that ability.")
  150. end
  151. function dlg_8_14(NPC, Spawn)
  152. FaceTarget(NPC, Spawn)
  153. conversation = CreateConversation()
  154. PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_hayl_mcguinness/tutorial_island02_revamp/trainers/combat/combat_good012.mp3", "", "agree", 2647469623, 502375197, Spawn)
  155. AddConversationOption(conversation, "What do you mean by 'a worthy opponent'?", "dlg_8_15")
  156. StartConversation(conversation, NPC, Spawn, "Victory in battle can be very rewarding. Successful combat against a worthy opponent awards you experience (XP) to help you advance your level, as well as the chance at coin, usable items, and other valuables.")
  157. end
  158. function dlg_8_15(NPC, Spawn)
  159. FaceTarget(NPC, Spawn)
  160. conversation = CreateConversation()
  161. PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_hayl_mcguinness/tutorial_island02_revamp/trainers/combat/combat_good013.mp3", "", "nod", 3707215797, 2577902646, Spawn)
  162. AddConversationOption(conversation, "Are certain types of targets more rewarding than others?", "dlg_8_16")
  163. StartConversation(conversation, NPC, Spawn, "You don't earn rewards for defeating foes that are too far below your level. If your target has a grey name, it means it is very weak and won't provide any benefit for beating it. Talk to Trainer Marla Gilliam for more information on evaluating your opponents.")
  164. end
  165. function dlg_8_16(NPC, Spawn)
  166. FaceTarget(NPC, Spawn)
  167. conversation = CreateConversation()
  168. PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_hayl_mcguinness/tutorial_island02_revamp/trainers/combat/combat_good014.mp3", "", "agree", 2418682059, 3250675692, Spawn)
  169. AddConversationOption(conversation, "Tell me how to begin a fight.", "dlg_8_2")
  170. AddConversationOption(conversation, "Tell me about melee combat.", "dlg_8_5")
  171. AddConversationOption(conversation, "Tell me about ranged combat.", "dlg_8_10")
  172. AddConversationOption(conversation, "Teach me more advanced aspects of combat.", "dlg_8_17")
  173. AddConversationOption(conversation, "I'll come back later.")
  174. StartConversation(conversation, NPC, Spawn, "The tougher a foe, the better its chances to provide a valuable reward. Though defeating enemies alone provides nice rewards, defeating heroic enemies that require a group is even more rewarding. The very best items come from banding together multiple groups to defeat epic opponents.")
  175. end
  176. function dlg_8_17(NPC, Spawn)
  177. FaceTarget(NPC, Spawn)
  178. conversation = CreateConversation()
  179. PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_hayl_mcguinness/tutorial_island02_revamp/trainers/combat/combat_good015.mp3", "", "nod", 3575809563, 632788793, Spawn)
  180. AddConversationOption(conversation, "Tell me about selecting the right opponent.", "dlg_8_18")
  181. AddConversationOption(conversation, "Teach me about knowing my surroundings.", "dlg_8_21")
  182. AddConversationOption(conversation, "Tell me about using my abilities.", "dlg_8_24")
  183. AddConversationOption(conversation, "Teach me the basics of combat.", "dlg_8_2")
  184. AddConversationOption(conversation, "I'll come back later.")
  185. StartConversation(conversation, NPC, Spawn, "There are many advanced combat techniques that you will learn over time. There's no substitute for experience," .. GetName(Spawn) .. ". I'd be happy to discuss a few of these advanced aspects, such as selecting the right opponent, knowing your surroundings, and using your abilities.")
  186. end
  187. function dlg_8_18(NPC, Spawn)
  188. FaceTarget(NPC, Spawn)
  189. conversation = CreateConversation()
  190. PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_hayl_mcguinness/tutorial_island02_revamp/trainers/combat/combat_good016.mp3", "", "", 3175726067, 1849673241, Spawn)
  191. AddConversationOption(conversation, "How do I tell if an opponent is too weak or too strong for me?", "dlg_8_19")
  192. StartConversation(conversation, NPC, Spawn, "Picking the right fight is crucial to victory. A weak opponent won't provide worthwhile rewards, while an overly powerful foe will result in your defeat. You need to keep your resources in mind as well as choosing the right target.")
  193. end
  194. function dlg_8_19(NPC, Spawn)
  195. FaceTarget(NPC, Spawn)
  196. conversation = CreateConversation()
  197. PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_hayl_mcguinness/tutorial_island02_revamp/trainers/combat/combat_good017.mp3", "", "", 1334502220, 1072117512, Spawn)
  198. AddConversationOption(conversation, "What resources should I be keeping an eye on?", "dlg_8_20")
  199. StartConversation(conversation, NPC, Spawn, "Targeting an opponent will show you detailed information on its overall potency. Generally speaking, you'll find the best results from fighting opponents with blue, white, or yellow names. Talk to Trainer Marla Gilliam for more information on evaluating your opponents.")
  200. end
  201. function dlg_8_20(NPC, Spawn)
  202. FaceTarget(NPC, Spawn)
  203. conversation = CreateConversation()
  204. PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_hayl_mcguinness/tutorial_island02_revamp/trainers/combat/combat_good018.mp3", "", "", 4117626633, 2141014135, Spawn)
  205. AddConversationOption(conversation, "Teach me about knowing my surroundings.", "dlg_8_21")
  206. AddConversationOption(conversation, "Tell me about using my abilities.", "dlg_8_24")
  207. AddConversationOption(conversation, "Teach me the basics of combat.", "dlg_8_2")
  208. AddConversationOption(conversation, "I'll come back later.")
  209. StartConversation(conversation, NPC, Spawn, "Starting a fight when you are low on health or power is a very bad idea. Your choice of targets also depends on whether you're alone or grouped with other players. Forming a group allows you to take on tougher and more rewarding challenges than you could face alone.")
  210. end
  211. function dlg_8_21(NPC, Spawn)
  212. FaceTarget(NPC, Spawn)
  213. conversation = CreateConversation()
  214. PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_hayl_mcguinness/tutorial_island02_revamp/trainers/combat/combat_good019.mp3", "", "", 2725345993, 3739954421, Spawn)
  215. AddConversationOption(conversation, "Anything else I should watch out for?", "dlg_8_22")
  216. StartConversation(conversation, NPC, Spawn, "Keeping your surroundings in mind is crucial to victory. Fighting in areas with lots of aggressive creatures is a bad idea, because they won't hesitate to gang up on you.")
  217. end
  218. function dlg_8_22(NPC, Spawn)
  219. FaceTarget(NPC, Spawn)
  220. conversation = CreateConversation()
  221. PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_hayl_mcguinness/tutorial_island02_revamp/trainers/combat/combat_good020.mp3", "", "", 4260973055, 2919672507, Spawn)
  222. AddConversationOption(conversation, "Any other tips?", "dlg_8_23")
  223. StartConversation(conversation, NPC, Spawn, "Staying too long on the exact spot where you just defeated a foe can be dangerous. Another enemy is likely to show up there soon after, which can be an unpleasant surprise if you're already in another battle.")
  224. end
  225. function dlg_8_23(NPC, Spawn)
  226. FaceTarget(NPC, Spawn)
  227. conversation = CreateConversation()
  228. PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_hayl_mcguinness/tutorial_island02_revamp/trainers/combat/combat_good021.mp3", "", "", 2035277963, 965678861, Spawn)
  229. AddConversationOption(conversation, "Tell me about selecting the right opponent.", "dlg_8_24")
  230. AddConversationOption(conversation, "Tell me about using my abilities.", "dlg_8_24")
  231. AddConversationOption(conversation, "Teach me the basics of combat.", "dlg_8_2")
  232. AddConversationOption(conversation, "I'll come back later.")
  233. StartConversation(conversation, NPC, Spawn, "You should be aware of what's going on around you. Using your mouse wheel to scroll into third person and holding down the left mouse button allows you to move the camera around your character. It's a good idea to do this when fighting in dangerous areas to make sure nothing sneaks up on you.")
  234. end
  235. function dlg_8_24(NPC, Spawn)
  236. FaceTarget(NPC, Spawn)
  237. conversation = CreateConversation()
  238. PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_hayl_mcguinness/tutorial_island02_revamp/trainers/combat/combat_good022.mp3", "", "", 3488047041, 965083005, Spawn)
  239. AddConversationOption(conversation, "What do you mean?", "dlg_8_25")
  240. StartConversation(conversation, NPC, Spawn, "Successful fighting isn't about turning on your auto-attack and walking away from battle. Your odds of victory are much better if you prepare well and are active during combat. You should be using every spell or combat art that has a positive effect on your chances to win.")
  241. end
  242. function dlg_8_25(NPC, Spawn)
  243. FaceTarget(NPC, Spawn)
  244. conversation = CreateConversation()
  245. PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_hayl_mcguinness/tutorial_island02_revamp/trainers/combat/combat_good023.mp3", "", "", 3086044683, 813829457, Spawn)
  246. AddConversationOption(conversation, "What about during battle?", "dlg_8_26")
  247. StartConversation(conversation, NPC, Spawn, "Before you begin fighting, make sure you and your allies have activated all beneficial spells, also known as 'buffs,' so that you're operating at peak efficiency. Buffs can add health or power, increase your rate of regeneration, enhance your physical attributes, make you attack faster or do more damage, and more.")
  248. end
  249. function dlg_8_26(NPC, Spawn)
  250. FaceTarget(NPC, Spawn)
  251. conversation = CreateConversation()
  252. PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_hayl_mcguinness/tutorial_island02_revamp/trainers/combat/combat_good024.mp3", "", "", 2201642498, 2339371912, Spawn)
  253. AddConversationOption(conversation, "What else should I know about spells and arts?", "dlg_8_27")
  254. StartConversation(conversation, NPC, Spawn, "Whether you're a front-lines melee type or someone attacking from a distance with weapons or spells, you should be using abilities that damage your foes effectively and efficiently. Right click on your spells and arts and select 'Examine' to see details on their effects.")
  255. end
  256. function dlg_8_27(NPC, Spawn)
  257. FaceTarget(NPC, Spawn)
  258. conversation = CreateConversation()
  259. PlayFlavor(NPC, "voiceover/english/tutorial_revamp/trainer_hayl_mcguinness/tutorial_island02_revamp/trainers/combat/combat_good025.mp3", "", "", 1394782063, 4291748674, Spawn)
  260. AddConversationOption(conversation, "Tell me about selecting the right opponent.", "dlg_8_24")
  261. AddConversationOption(conversation, "Teach me about knowing my surroundings.", "dlg_8_21")
  262. AddConversationOption(conversation, "Teach me the basics of combat.", "dlg_8_2")
  263. AddConversationOption(conversation, "I'll come back later.")
  264. StartConversation(conversation, NPC, Spawn, "Using your highest-level versions of spells and arts will be more effective than using older versions. In addition, you should be upgrading your abilities to higher ranks to make them more effective. For more details on spells and combat arts, talk to Trainer Myrrin the Magnific in the tower at the center of the colony.")
  265. end