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magical_retribution.lua 2.0 KB

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  1. --[[
  2. Script Name : magical_retribution.lua
  3. Script Purpose : Handles the quest, "Magical Retribution"
  4. Script Author : torsten
  5. Script Date : 19.07.2022
  6. Script Notes :
  7. Zone : Longshadow Alley
  8. Quest Giver : Lotni K`Iria
  9. Preceded by : The Missing Book
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepKill(Quest, 1, "I must kill ten Black Magis insurgents", 10, 100, "I should travel to the Sprawl and kill those Black Magi. I won't be done until I've killed at least ten of them.", 611, 1260012)
  14. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  15. end
  16. function Step1Complete(Quest, QuestGiver, Player)
  17. UpdateQuestStepDescription(Quest, 1, "I have killed the Black Magis insurgents")
  18. UpdateQuestTaskGroupDescription(Quest, 1, "I've killed the mages like I said I would.")
  19. AddQuestStepChat(Quest, 2, "I should return to Lotni.", 1, "I should return to Lotni in Longshadow Alley.", 11, 1380009)
  20. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  21. end
  22. function QuestComplete(Quest, QuestGiver, Player)
  23. UpdateQuestDescription(Quest, "I have killed a number of the Black Magi. They appear to have taught a number of their kin how to use magic, so they're not all dead. I'll decide whether to kill some more or just continue on. Either way, at least ten of them will no longer practice the forbidden magics. Neither will the last one need the magical necklace it possessed.")
  24. GiveQuestReward(Quest, Player)
  25. end
  26. function Accepted(Quest, QuestGiver, Player)
  27. -- Add dialog here for when the quest is accepted
  28. end
  29. function Declined(Quest, QuestGiver, Player)
  30. -- Add dialog here for when the quest is declined
  31. end
  32. function Deleted(Quest, QuestGiver, Player)
  33. -- Remove any quest specific items here when the quest is deleted
  34. end
  35. function Reload(Quest, QuestGiver, Player, Step)
  36. if Step == 1 then
  37. Step1Complete(Quest, QuestGiver, Player)
  38. elseif Step == 2 then
  39. QuestComplete(Quest, QuestGiver, Player)
  40. end
  41. end