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- /*
- ** $Id: luaconf.h,v 1.82.1.6 2008/01/18 17:07:48 roberto Exp $
- ** Configuration file for Lua
- ** See Copyright Notice in lua.h
- */
- #ifndef lconfig_h
- #define lconfig_h
- #include <limits.h>
- #include <stddef.h>
- /*
- ** ==================================================================
- ** Search for "@@" to find all configurable definitions.
- ** ===================================================================
- */
- /*
- @@ LUA_ANSI controls the use of non-ansi features.
- ** CHANGE it (define it) if you want Lua to avoid the use of any
- ** non-ansi feature or library.
- */
- #if defined(__STRICT_ANSI__)
- #define LUA_ANSI
- #endif
- #if !defined(LUA_ANSI) && defined(_WIN32)
- #define LUA_WIN
- #endif
- #if defined(LUA_USE_LINUX)
- #define LUA_USE_POSIX
- #define LUA_USE_DLOPEN /* needs an extra library: -ldl */
- #define LUA_USE_READLINE /* needs some extra libraries */
- #endif
- #if defined(LUA_USE_MACOSX)
- #define LUA_USE_POSIX
- #define LUA_DL_DYLD /* does not need extra library */
- #endif
- /*
- @@ LUA_USE_POSIX includes all functionallity listed as X/Open System
- @* Interfaces Extension (XSI).
- ** CHANGE it (define it) if your system is XSI compatible.
- */
- #if defined(LUA_USE_POSIX)
- #define LUA_USE_MKSTEMP
- #define LUA_USE_ISATTY
- #define LUA_USE_POPEN
- #define LUA_USE_ULONGJMP
- #endif
- /*
- @@ LUA_PATH and LUA_CPATH are the names of the environment variables that
- @* Lua check to set its paths.
- @@ LUA_INIT is the name of the environment variable that Lua
- @* checks for initialization code.
- ** CHANGE them if you want different names.
- */
- #define LUA_PATH "LUA_PATH"
- #define LUA_CPATH "LUA_CPATH"
- #define LUA_INIT "LUA_INIT"
- /*
- @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
- @* Lua libraries.
- @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
- @* C libraries.
- ** CHANGE them if your machine has a non-conventional directory
- ** hierarchy or if you want to install your libraries in
- ** non-conventional directories.
- */
- #if defined(_WIN32)
- /*
- ** In Windows, any exclamation mark ('!') in the path is replaced by the
- ** path of the directory of the executable file of the current process.
- */
- #define LUA_LDIR "!\\lua\\"
- #define LUA_CDIR "!\\"
- #define LUA_PATH_DEFAULT \
- ".\\?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
- LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua"
- #define LUA_CPATH_DEFAULT \
- ".\\?.dll;" LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll"
- #else
- #define LUA_ROOT "/usr/local/"
- #define LUA_LDIR LUA_ROOT "share/lua/5.1/"
- #define LUA_CDIR LUA_ROOT "lib/lua/5.1/"
- #define LUA_PATH_DEFAULT \
- "./?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
- LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua"
- #define LUA_CPATH_DEFAULT \
- "./?.so;" LUA_CDIR"?.so;" LUA_CDIR"loadall.so"
- #endif
- /*
- @@ LUA_DIRSEP is the directory separator (for submodules).
- ** CHANGE it if your machine does not use "/" as the directory separator
- ** and is not Windows. (On Windows Lua automatically uses "\".)
- */
- #if defined(_WIN32)
- #define LUA_DIRSEP "\\"
- #else
- #define LUA_DIRSEP "/"
- #endif
- /*
- @@ LUA_PATHSEP is the character that separates templates in a path.
- @@ LUA_PATH_MARK is the string that marks the substitution points in a
- @* template.
- @@ LUA_EXECDIR in a Windows path is replaced by the executable's
- @* directory.
- @@ LUA_IGMARK is a mark to ignore all before it when bulding the
- @* luaopen_ function name.
- ** CHANGE them if for some reason your system cannot use those
- ** characters. (E.g., if one of those characters is a common character
- ** in file/directory names.) Probably you do not need to change them.
- */
- #define LUA_PATHSEP ";"
- #define LUA_PATH_MARK "?"
- #define LUA_EXECDIR "!"
- #define LUA_IGMARK "-"
- /*
- @@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
- ** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
- ** machines, ptrdiff_t gives a good choice between int or long.)
- */
- #define LUA_INTEGER ptrdiff_t
- /*
- @@ LUA_API is a mark for all core API functions.
- @@ LUALIB_API is a mark for all standard library functions.
- ** CHANGE them if you need to define those functions in some special way.
- ** For instance, if you want to create one Windows DLL with the core and
- ** the libraries, you may want to use the following definition (define
- ** LUA_BUILD_AS_DLL to get it).
- */
- #if defined(LUA_BUILD_AS_DLL)
- #if defined(LUA_CORE) || defined(LUA_LIB)
- #define LUA_API __declspec(dllexport)
- #else
- #define LUA_API __declspec(dllimport)
- #endif
- #else
- #define LUA_API extern
- #endif
- /* more often than not the libs go together with the core */
- #define LUALIB_API LUA_API
- /*
- @@ LUAI_FUNC is a mark for all extern functions that are not to be
- @* exported to outside modules.
- @@ LUAI_DATA is a mark for all extern (const) variables that are not to
- @* be exported to outside modules.
- ** CHANGE them if you need to mark them in some special way. Elf/gcc
- ** (versions 3.2 and later) mark them as "hidden" to optimize access
- ** when Lua is compiled as a shared library.
- */
- #if defined(luaall_c)
- #define LUAI_FUNC static
- #define LUAI_DATA /* empty */
- #elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
- defined(__ELF__)
- #define LUAI_FUNC __attribute__((visibility("hidden"))) extern
- #define LUAI_DATA LUAI_FUNC
- #else
- #define LUAI_FUNC extern
- #define LUAI_DATA extern
- #endif
- /*
- @@ LUA_QL describes how error messages quote program elements.
- ** CHANGE it if you want a different appearance.
- */
- #define LUA_QL(x) "'" x "'"
- #define LUA_QS LUA_QL("%s")
- /*
- @@ LUA_IDSIZE gives the maximum size for the description of the source
- @* of a function in debug information.
- ** CHANGE it if you want a different size.
- */
- #define LUA_IDSIZE 60
- /*
- ** {==================================================================
- ** Stand-alone configuration
- ** ===================================================================
- */
- #if defined(lua_c) || defined(luaall_c)
- /*
- @@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that
- @* is, whether we're running lua interactively).
- ** CHANGE it if you have a better definition for non-POSIX/non-Windows
- ** systems.
- */
- #if defined(LUA_USE_ISATTY)
- #include <unistd.h>
- #define lua_stdin_is_tty() isatty(0)
- #elif defined(LUA_WIN)
- #include <io.h>
- #include <stdio.h>
- #define lua_stdin_is_tty() _isatty(_fileno(stdin))
- #else
- #define lua_stdin_is_tty() 1 /* assume stdin is a tty */
- #endif
- /*
- @@ LUA_PROMPT is the default prompt used by stand-alone Lua.
- @@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
- ** CHANGE them if you want different prompts. (You can also change the
- ** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
- */
- #define LUA_PROMPT "> "
- #define LUA_PROMPT2 ">> "
- /*
- @@ LUA_PROGNAME is the default name for the stand-alone Lua program.
- ** CHANGE it if your stand-alone interpreter has a different name and
- ** your system is not able to detect that name automatically.
- */
- #define LUA_PROGNAME "lua"
- /*
- @@ LUA_MAXINPUT is the maximum length for an input line in the
- @* stand-alone interpreter.
- ** CHANGE it if you need longer lines.
- */
- #define LUA_MAXINPUT 512
- /*
- @@ lua_readline defines how to show a prompt and then read a line from
- @* the standard input.
- @@ lua_saveline defines how to "save" a read line in a "history".
- @@ lua_freeline defines how to free a line read by lua_readline.
- ** CHANGE them if you want to improve this functionality (e.g., by using
- ** GNU readline and history facilities).
- */
- #if defined(LUA_USE_READLINE)
- #include <stdio.h>
- #include <readline/readline.h>
- #include <readline/history.h>
- #define lua_readline(L,b,p) ((void)L, ((b)=readline(p)) != NULL)
- #define lua_saveline(L,idx) \
- if (lua_strlen(L,idx) > 0) /* non-empty line? */ \
- add_history(lua_tostring(L, idx)); /* add it to history */
- #define lua_freeline(L,b) ((void)L, free(b))
- #else
- #define lua_readline(L,b,p) \
- ((void)L, fputs(p, stdout), fflush(stdout), /* show prompt */ \
- fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */
- #define lua_saveline(L,idx) { (void)L; (void)idx; }
- #define lua_freeline(L,b) { (void)L; (void)b; }
- #endif
- #endif
- /* }================================================================== */
- /*
- @@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
- @* as a percentage.
- ** CHANGE it if you want the GC to run faster or slower (higher values
- ** mean larger pauses which mean slower collection.) You can also change
- ** this value dynamically.
- */
- #define LUAI_GCPAUSE 200 /* 200% (wait memory to double before next GC) */
- /*
- @@ LUAI_GCMUL defines the default speed of garbage collection relative to
- @* memory allocation as a percentage.
- ** CHANGE it if you want to change the granularity of the garbage
- ** collection. (Higher values mean coarser collections. 0 represents
- ** infinity, where each step performs a full collection.) You can also
- ** change this value dynamically.
- */
- #define LUAI_GCMUL 200 /* GC runs 'twice the speed' of memory allocation */
- /*
- @@ LUA_COMPAT_GETN controls compatibility with old getn behavior.
- ** CHANGE it (define it) if you want exact compatibility with the
- ** behavior of setn/getn in Lua 5.0.
- */
- #undef LUA_COMPAT_GETN
- /*
- @@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.
- ** CHANGE it to undefined as soon as you do not need a global 'loadlib'
- ** function (the function is still available as 'package.loadlib').
- */
- #undef LUA_COMPAT_LOADLIB
- /*
- @@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.
- ** CHANGE it to undefined as soon as your programs use only '...' to
- ** access vararg parameters (instead of the old 'arg' table).
- */
- #define LUA_COMPAT_VARARG
- /*
- @@ LUA_COMPAT_MOD controls compatibility with old math.mod function.
- ** CHANGE it to undefined as soon as your programs use 'math.fmod' or
- ** the new '%' operator instead of 'math.mod'.
- */
- #define LUA_COMPAT_MOD
- /*
- @@ LUA_COMPAT_LSTR controls compatibility with old long string nesting
- @* facility.
- ** CHANGE it to 2 if you want the old behaviour, or undefine it to turn
- ** off the advisory error when nesting [[...]].
- */
- #define LUA_COMPAT_LSTR 1
- /*
- @@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name.
- ** CHANGE it to undefined as soon as you rename 'string.gfind' to
- ** 'string.gmatch'.
- */
- #define LUA_COMPAT_GFIND
- /*
- @@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib'
- @* behavior.
- ** CHANGE it to undefined as soon as you replace to 'luaL_register'
- ** your uses of 'luaL_openlib'
- */
- #define LUA_COMPAT_OPENLIB
- /*
- @@ luai_apicheck is the assert macro used by the Lua-C API.
- ** CHANGE luai_apicheck if you want Lua to perform some checks in the
- ** parameters it gets from API calls. This may slow down the interpreter
- ** a bit, but may be quite useful when debugging C code that interfaces
- ** with Lua. A useful redefinition is to use assert.h.
- */
- #if defined(LUA_USE_APICHECK)
- #include <assert.h>
- #define luai_apicheck(L,o) { (void)L; assert(o); }
- #else
- #define luai_apicheck(L,o) { (void)L; }
- #endif
- /*
- @@ LUAI_BITSINT defines the number of bits in an int.
- ** CHANGE here if Lua cannot automatically detect the number of bits of
- ** your machine. Probably you do not need to change this.
- */
- /* avoid overflows in comparison */
- #if INT_MAX-20 < 32760
- #define LUAI_BITSINT 16
- #elif INT_MAX > 2147483640L
- /* int has at least 32 bits */
- #define LUAI_BITSINT 32
- #else
- #error "you must define LUA_BITSINT with number of bits in an integer"
- #endif
- /*
- @@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
- @@ LUAI_INT32 is an signed integer with at least 32 bits.
- @@ LUAI_UMEM is an unsigned integer big enough to count the total
- @* memory used by Lua.
- @@ LUAI_MEM is a signed integer big enough to count the total memory
- @* used by Lua.
- ** CHANGE here if for some weird reason the default definitions are not
- ** good enough for your machine. (The definitions in the 'else'
- ** part always works, but may waste space on machines with 64-bit
- ** longs.) Probably you do not need to change this.
- */
- #if LUAI_BITSINT >= 32
- #define LUAI_UINT32 unsigned int
- #define LUAI_INT32 int
- #define LUAI_MAXINT32 INT_MAX
- #define LUAI_UMEM size_t
- #define LUAI_MEM ptrdiff_t
- #else
- /* 16-bit ints */
- #define LUAI_UINT32 unsigned long
- #define LUAI_INT32 long
- #define LUAI_MAXINT32 LONG_MAX
- #define LUAI_UMEM unsigned long
- #define LUAI_MEM long
- #endif
- /*
- @@ LUAI_MAXCALLS limits the number of nested calls.
- ** CHANGE it if you need really deep recursive calls. This limit is
- ** arbitrary; its only purpose is to stop infinite recursion before
- ** exhausting memory.
- */
- #define LUAI_MAXCALLS 20000
- /*
- @@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function
- @* can use.
- ** CHANGE it if you need lots of (Lua) stack space for your C
- ** functions. This limit is arbitrary; its only purpose is to stop C
- ** functions to consume unlimited stack space.
- */
- #define LUAI_MCS_AUX ((int)(INT_MAX / (4*sizeof(LUA_NUMBER))))
- #define LUAI_MAXCSTACK (LUAI_MCS_AUX > SHRT_MAX ? SHRT_MAX : LUAI_MCS_AUX)
- /*
- ** {==================================================================
- ** CHANGE (to smaller values) the following definitions if your system
- ** has a small C stack. (Or you may want to change them to larger
- ** values if your system has a large C stack and these limits are
- ** too rigid for you.) Some of these constants control the size of
- ** stack-allocated arrays used by the compiler or the interpreter, while
- ** others limit the maximum number of recursive calls that the compiler
- ** or the interpreter can perform. Values too large may cause a C stack
- ** overflow for some forms of deep constructs.
- ** ===================================================================
- */
- /*
- @@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and
- @* syntactical nested non-terminals in a program.
- */
- #define LUAI_MAXCCALLS 200
- /*
- @@ LUAI_MAXVARS is the maximum number of local variables per function
- @* (must be smaller than 250).
- */
- #define LUAI_MAXVARS 200
- /*
- @@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
- @* (must be smaller than 250).
- */
- #define LUAI_MAXUPVALUES 60
- /*
- @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
- */
- #define LUAL_BUFFERSIZE BUFSIZ
- /* }================================================================== */
- /*
- ** {==================================================================
- @@ LUA_NUMBER is the type of numbers in Lua.
- ** CHANGE the following definitions only if you want to build Lua
- ** with a number type different from double. You may also need to
- ** change lua_number2int & lua_number2integer.
- ** ===================================================================
- */
- #define LUA_NUMBER_DOUBLE
- #define LUA_NUMBER double
- /*
- @@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
- @* over a number.
- */
- #define LUAI_UACNUMBER double
- /*
- @@ LUA_NUMBER_SCAN is the format for reading numbers.
- @@ LUA_NUMBER_FMT is the format for writing numbers.
- @@ lua_number2str converts a number to a string.
- @@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
- @@ lua_str2number converts a string to a number.
- */
- #define LUA_NUMBER_SCAN "%lf"
- #define LUA_NUMBER_FMT "%.14g"
- #define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
- #define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
- #define lua_str2number(s,p) strtod((s), (p))
- /*
- @@ The luai_num* macros define the primitive operations over numbers.
- */
- #if defined(LUA_CORE)
- #include <math.h>
- #define luai_numadd(a,b) ((a)+(b))
- #define luai_numsub(a,b) ((a)-(b))
- #define luai_nummul(a,b) ((a)*(b))
- #define luai_numdiv(a,b) ((a)/(b))
- #define luai_nummod(a,b) ((a) - floor((a)/(b))*(b))
- #define luai_numpow(a,b) (pow(a,b))
- #define luai_numunm(a) (-(a))
- #define luai_numeq(a,b) ((a)==(b))
- #define luai_numlt(a,b) ((a)<(b))
- #define luai_numle(a,b) ((a)<=(b))
- #define luai_numisnan(a) (!luai_numeq((a), (a)))
- #endif
- /*
- @@ lua_number2int is a macro to convert lua_Number to int.
- @@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
- ** CHANGE them if you know a faster way to convert a lua_Number to
- ** int (with any rounding method and without throwing errors) in your
- ** system. In Pentium machines, a naive typecast from double to int
- ** in C is extremely slow, so any alternative is worth trying.
- */
- /* On a Pentium, resort to a trick */
- #if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
- (defined(__i386) || defined (_M_IX86) || defined(__i386__))
- /* On a Microsoft compiler, use assembler */
- #if defined(_MSC_VER)
- #define lua_number2int(i,d) __asm fld d __asm fistp i
- #define lua_number2integer(i,n) lua_number2int(i, n)
- /* the next trick should work on any Pentium, but sometimes clashes
- with a DirectX idiosyncrasy */
- #else
- union luai_Cast { double l_d; long l_l; };
- #define lua_number2int(i,d) \
- { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
- #define lua_number2integer(i,n) lua_number2int(i, n)
- #endif
- /* this option always works, but may be slow */
- #else
- #define lua_number2int(i,d) ((i)=(int)(d))
- #define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
- #endif
- /* }================================================================== */
- /*
- @@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
- ** CHANGE it if your system requires alignments larger than double. (For
- ** instance, if your system supports long doubles and they must be
- ** aligned in 16-byte boundaries, then you should add long double in the
- ** union.) Probably you do not need to change this.
- */
- #define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
- /*
- @@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
- ** CHANGE them if you prefer to use longjmp/setjmp even with C++
- ** or if want/don't to use _longjmp/_setjmp instead of regular
- ** longjmp/setjmp. By default, Lua handles errors with exceptions when
- ** compiling as C++ code, with _longjmp/_setjmp when asked to use them,
- ** and with longjmp/setjmp otherwise.
- */
- #if defined(__cplusplus)
- /* C++ exceptions */
- #define LUAI_THROW(L,c) throw(c)
- #define LUAI_TRY(L,c,a) try { a } catch(...) \
- { if ((c)->status == 0) (c)->status = -1; }
- #define luai_jmpbuf int /* dummy variable */
- #elif defined(LUA_USE_ULONGJMP)
- /* in Unix, try _longjmp/_setjmp (more efficient) */
- #define LUAI_THROW(L,c) _longjmp((c)->b, 1)
- #define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }
- #define luai_jmpbuf jmp_buf
- #else
- /* default handling with long jumps */
- #define LUAI_THROW(L,c) longjmp((c)->b, 1)
- #define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
- #define luai_jmpbuf jmp_buf
- #endif
- /*
- @@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
- @* can do during pattern-matching.
- ** CHANGE it if you need more captures. This limit is arbitrary.
- */
- #define LUA_MAXCAPTURES 32
- /*
- @@ lua_tmpnam is the function that the OS library uses to create a
- @* temporary name.
- @@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.
- ** CHANGE them if you have an alternative to tmpnam (which is considered
- ** insecure) or if you want the original tmpnam anyway. By default, Lua
- ** uses tmpnam except when POSIX is available, where it uses mkstemp.
- */
- #if defined(loslib_c) || defined(luaall_c)
- #if defined(LUA_USE_MKSTEMP)
- #include <unistd.h>
- #define LUA_TMPNAMBUFSIZE 32
- #define lua_tmpnam(b,e) { \
- strcpy(b, "/tmp/lua_XXXXXX"); \
- e = mkstemp(b); \
- if (e != -1) close(e); \
- e = (e == -1); }
- #else
- #define LUA_TMPNAMBUFSIZE L_tmpnam
- #define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); }
- #endif
- #endif
- /*
- @@ lua_popen spawns a new process connected to the current one through
- @* the file streams.
- ** CHANGE it if you have a way to implement it in your system.
- */
- #if defined(LUA_USE_POPEN)
- #define lua_popen(L,c,m) ((void)L, fflush(NULL), popen(c,m))
- #define lua_pclose(L,file) ((void)L, (pclose(file) != -1))
- #elif defined(LUA_WIN)
- #define lua_popen(L,c,m) ((void)L, _popen(c,m))
- #define lua_pclose(L,file) ((void)L, (_pclose(file) != -1))
- #else
- #define lua_popen(L,c,m) ((void)((void)c, m), \
- luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0)
- #define lua_pclose(L,file) ((void)((void)L, file), 0)
- #endif
- /*
- @@ LUA_DL_* define which dynamic-library system Lua should use.
- ** CHANGE here if Lua has problems choosing the appropriate
- ** dynamic-library system for your platform (either Windows' DLL, Mac's
- ** dyld, or Unix's dlopen). If your system is some kind of Unix, there
- ** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
- ** it. To use dlopen you also need to adapt the src/Makefile (probably
- ** adding -ldl to the linker options), so Lua does not select it
- ** automatically. (When you change the makefile to add -ldl, you must
- ** also add -DLUA_USE_DLOPEN.)
- ** If you do not want any kind of dynamic library, undefine all these
- ** options.
- ** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD.
- */
- #if defined(LUA_USE_DLOPEN)
- #define LUA_DL_DLOPEN
- #endif
- #if defined(LUA_WIN)
- #define LUA_DL_DLL
- #endif
- /*
- @@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
- @* (the data goes just *before* the lua_State pointer).
- ** CHANGE (define) this if you really need that. This value must be
- ** a multiple of the maximum alignment required for your machine.
- */
- #define LUAI_EXTRASPACE 0
- /*
- @@ luai_userstate* allow user-specific actions on threads.
- ** CHANGE them if you defined LUAI_EXTRASPACE and need to do something
- ** extra when a thread is created/deleted/resumed/yielded.
- */
- #define luai_userstateopen(L) ((void)L)
- #define luai_userstateclose(L) ((void)L)
- #define luai_userstatethread(L,L1) ((void)L)
- #define luai_userstatefree(L) ((void)L)
- #define luai_userstateresume(L,n) ((void)L)
- #define luai_userstateyield(L,n) ((void)L)
- /*
- @@ LUA_INTFRMLEN is the length modifier for integer conversions
- @* in 'string.format'.
- @@ LUA_INTFRM_T is the integer type correspoding to the previous length
- @* modifier.
- ** CHANGE them if your system supports long long or does not support long.
- */
- #if defined(LUA_USELONGLONG)
- #define LUA_INTFRMLEN "ll"
- #define LUA_INTFRM_T long long
- #else
- #define LUA_INTFRMLEN "l"
- #define LUA_INTFRM_T long
- #endif
- /* =================================================================== */
- /*
- ** Local configuration. You can use this space to add your redefinitions
- ** without modifying the main part of the file.
- */
- #endif
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