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- --[[
- Script Name : AStrangeMix.lua
- Script Purpose : Handles the quest, "A Strange Mix"
- Script Author : jakejp
- Script Date : 6/14/2018
- Script Notes :
- Zone : Butcherblock Mountains
- Quest Giver :
- Preceded by : None
- Followed by : None
- --]]
- local EmptyVial = 46457
- local FilledVial = 7641
- local AStrangeMix = 314
- function Init(Quest)
- AddQuestStep(Quest, 1, "I have not yet filled Geldrani's Vial.", 1, 100, "I must fill Geldrani's Vial with water from the pond in the center of the Druid Rings.", 176)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "Geldrani's Vial is now filled with water from the Druid Ring.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have filled Geldrani's Vial with the water he requested.")
- AddQuestStepChat(Quest, 2, "Geldrani should still be near the Highland Outposts. ", 1, "Geldrani will want this water as fresh as possible. I should return it to him immediately.", 176, 1081108)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "This water appears to be the last thing Geldrani needed.")
- UpdateQuestTaskGroupDescription(Quest, 2, "Geldrani used the vial to water his strange plant.")
- UpdateQuestDescription(Quest, "Geldrani now has the water from the druid rings, and evidently he is going to use it to help grow his plant. There's something odd about his experiment, but he is quite evasive about it.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- conversation = CreateConversation()
- SummonItem(Player, EmptyVial, 1)
- PlayFlavor(QuestGiver, "voiceover/english/voice_emotes/greetings/greetings_2_1048.mp3", "", "", 0, 0, Player)
- AddConversationOption(conversation, "All right, then. I will return with the water soon.")
- StartConversation(conversation, QuestGiver, Player, "Indeed. It shouldn't take much more than what would be in that vial, as the water near the rings is quite rich in magical properties.")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- if HasItem(Player, EmptyVial) then
- RemoveItem(Player, EmptyVial)
- end
- if HasItem(Player, FilledVial) then
- RemoveItem(Player, FilledVial)
- end
- end
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