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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef __EQ2_SPELLS__
- #define __EQ2_SPELLS__
- #include <map>
- #include <vector>
- #include "../common/types.h"
- #include "../common/EQPacket.h"
- #include "../common/MiscFunctions.h"
- #include "client.h"
- #include "../common/Mutex.h"
- #include "AltAdvancement/AltAdvancement.h"
- #include "../LUA/lua.hpp"
- #define SPELL_TARGET_SELF 0
- #define SPELL_TARGET_ENEMY 1
- #define SPELL_TARGET_GROUP_AE 2
- #define SPELL_TARGET_CASTER_PET 3
- #define SPELL_TARGET_ENEMY_PET 4
- #define SPELL_TARGET_ENEMY_CORPSE 5
- #define SPELL_TARGET_GROUP_CORPSE 6
- #define SPELL_TARGET_NONE 7
- #define SPELL_TARGET_RAID_AE 8
- #define SPELL_TARGET_OTHER_GROUP_AE 9
- #define SPELL_BOOK_TYPE_SPELL 0
- #define SPELL_BOOK_TYPE_COMBAT_ART 1
- #define SPELL_BOOK_TYPE_ABILITY 2
- #define SPELL_BOOK_TYPE_TRADESKILL 3
- #define SPELL_BOOK_TYPE_NOT_SHOWN 4
- #define SPELL_CAST_TYPE_NORMAL 0
- #define SPELL_CAST_TYPE_TOGGLE 1
- #define SPELL_ERROR_NOT_ENOUGH_KNOWLEDGE 1
- #define SPELL_ERROR_INTERRUPTED 2
- #define SPELL_ERROR_TAKE_EFFECT_MOREPOWERFUL 3
- #define SPELL_ERROR_TAKE_EFFECT_SAMESPELL 4
- #define SPELL_ERROR_CANNOT_CAST_DEAD 5
- #define SPELL_ERROR_NOT_ALIVE 6
- #define SPELL_ERROR_NOT_DEAD 7
- #define SPELL_ERROR_CANNOT_CAST_SITTING 8
- #define SPELL_ERROR_CANNOT_CAST_UNCON 9
- #define SPELL_ERROR_ALREADY_CASTING 10
- #define SPELL_ERROR_RECOVERING 11
- #define SPELL_ERROR_NON_COMBAT_ONLY 12
- #define SPELL_ERROR_CANNOT_CAST_STUNNED 13
- #define SPELL_ERROR_CANNOT_CAST_STIFFLED 14
- #define SPELL_ERROR_CANNOT_CAST_CHARMED 15
- #define SPELL_ERROR_NOT_WHILE_MOUNTED 16
- #define SPELL_ERROR_NOT_WHILE_FLYING 17
- #define SPELL_ERROR_NOT_WHILE_CLIMBING 18
- #define SPELL_ERROR_NOT_READY 19
- #define SPELL_ERROR_CANT_SEE_TARGET 20
- #define SPELL_ERROR_INCORRECT_STANCE 21
- #define SPELL_ERROR_CANNOT_CAST_FEIGNDEATH 22
- #define SPELL_ERROR_INVENTORY_FULL 23
- #define SPELL_ERROR_NOT_ENOUGH_COIN 24
- #define SPELL_ERROR_NOT_ALLOWED_HERE 25
- #define SPELL_ERROR_NOT_WHILE_CRAFTING 26
- #define SPELL_ERROR_ONLY_WHEN_CRAFTING 27
- #define SPELL_ERROR_ITEM_NOT_ATTUNED 28
- #define SPELL_ERROR_ITEM_WORN_OUT 29
- #define SPELL_ERROR_MUST_EQUIP_WEAPON 30
- #define SPELL_ERROR_WEAPON_BROKEN 31
- #define SPELL_ERROR_CANNOT_CAST_FEARED 32
- #define SPELL_ERROR_TARGET_IMMUNE_HOSTILE 33
- #define SPELL_ERROR_TARGET_IMMUNE_BENEFICIAL 34
- #define SPELL_ERROR_NO_TAUNT_SPELLS 35
- #define SPELL_ERROR_CANNOT_USE_IN_BATTLEGROUNDS 36
- #define SPELL_ERROR_CANNOT_PREPARE 37
- #define SPELL_ERROR_NO_ELIGIBLE_TARGET 38
- #define SPELL_ERROR_NO_TARGETS_IN_RANGE 39
- #define SPELL_ERROR_TOO_CLOSE 40
- #define SPELL_ERROR_TOO_FAR_AWAY 41
- #define SPELL_ERROR_TARGET_TOO_WEAK 42
- #define SPELL_ERROR_TARGET_TOO_POWERFUL 43
- #define SPELL_ERROR_WONT_WORK_ON_TARGET 44
- #define SPELL_ERROR_TARGET_INVULNERABLE 45
- #define SPELL_ERROR_TARGET_IMMUNE 46
- #define SPELL_ERROR_TARGET_ENGAGED 47
- #define SPELL_ERROR_TARGET_NOT_GROUPED 48
- #define SPELL_ERROR_TARGET_IN_USE 49
- #define SPELL_ERROR_TARGET_GROUP_HAS_SPELL 50
- #define SPELL_ERROR_TARGET_ALREADY_ENGAGED 51
- #define SPELL_ERROR_CANNOT_ENGAGE 52
- #define SPELL_ERROR_NOT_A_FRIEND 53
- #define SPELL_ERROR_NOT_AN_ENEMY 54
- #define SPELL_ERROR_TARGET_INVENTORY_FULL 55
- #define SPELL_ERROR_FINISH_DUELING_FIRST 56
- #define SPELL_ERROR_ILLEGAL_TARGET_ATTACK 57
- #define SPELL_ERROR_NOT_WHILE_MENTORING_PVP 58
- #define SPELL_ERROR_NOT_WHILE_MENTORING_BENEFICIAL 59
- #define SPELL_ERROR_ILLEGAL_TARGET_HEAL_OUTSIDE_LEVEL_RANGE 60
- #define SPELL_ERROR_NOTHING_TO_CURE 61
- #define SPELL_ERROR_NOT_ENOUGH_POWER 62
- #define SPELL_ERROR_NOT_ENOUGH_HEALTH 63
- #define SPELL_ERROR_NOT_ENOUGH_CONC 64
- #define SPELL_ERROR_MISSING_COMPONENT 65
- #define SPELL_ERROR_OUT_OF_CHARGES 66
- #define SPELL_ERROR_LACK_AMMO 67
- #define SPELL_ERROR_NO_RANGED_EQUIPPED 68
- #define SPELL_ERROR_RANGED_NEEDS_REPAIR 69
- #define SPELL_ERROR_LACK_WEAPON_TYPE 70
- #define SPELL_ERROR_NOT_ENOUGH_SAVAGERY 71
- #define SPELL_ERROR_ALREADY_PREPARED 72
- #define SPELL_ERROR_ALREADY_HAVE_SPELL 73
- #define SPELL_ERROR_NOT_SMART_ENOUGH 74 // "You lack the intellectual capacity to prepare another spell."
- #define SPELL_ERROR_NO_HOSTILE_SPELLS 75
- #define SPELL_ERROR_NO_BENEFICIAL_SPELLS 76
- #define SPELL_ERROR_CANNOT_MOUNT_NOW_SITTING 77
- #define SPELL_ERROR_CANNOT_MOUNT_NOW_DEAD 78
- #define SPELL_ERROR_CANNOT_MOUNT_NOW_CLIMBING 79
- #define SPELL_ERROR_CANNOT_MOUNT_NOW_FORM 80
- #define SPELL_ERROR_CANNOT_MOUNT_NOW_WATER_TO_DEEP 81
- #define SPELL_ERROR_ALREADY_CAST 82
- #define SPELL_ERROR_LOTTERY_IN_PROGRESS 83
- #define SPELL_ERROR_NOT_IN_PVP 84
- #define SPELL_ERROR_NOT_ENOUGH_DISSONANCE 85
- #define SPELL_ERROR_NOT_CANNOT_CAST_BUG_UNKNOWN_FAILURE 86
- #define SPELL_ERROR_NOT_CANNOT_CAST_BUG_SPELL_TEMPLATE 87
- #define SPELL_ERROR_NOT_PREPARED_BUG 88
- #define SPELL_ERROR_NOT_CANNOT_CAST_BUG_NO_GAME_WORLD 89
- #define SPELL_ERROR_NOT_CANNOT_CAST_BUG_NO_OWNER 90
- #define SPELL_ERROR_NOT_CANNOT_CAST_BUG_OWNER_TYPE 91
- #define SPELL_ERROR_NOT_CANNOT_CAST_BUG_NO_CASTER 92
- #define SPELL_ERROR_NO_RESPONSE_10 93
- #define SPELL_ERROR_BUG_PARTIAL_INTERUPT 94
- #define SPELL_ERROR_NO_RESPONSE_15 95
- #define SPELL_ERROR_BUG_TARGET_RESISTED 96
- #define SPELL_ERROR_BUG_TARGET_REFLECTED 97
- #define SPELL_ERROR_NO_RESPONSE_18 98
- #define SPELL_ERROR_NO_RESPONSE_35 99
- #define SPELL_ERROR_BUG_UNKNOWN_43 100
- #define SPELL_ERROR_BUG_UNKNOWN_44 101
- #define SPELL_ERROR_BUG_UNKNOWN_47 102
- #define SPELL_ERROR_TARGET_IMMUNE_HEALED_WITH_REPAIRS 103
- #define SPELL_ERROR_NOT_WHILE_MENTORING 104
- #define SPELL_ERROR_BUG_NO_EFFECTS_LANDED 105
- #define SPELL_ERROR_TOO_MUCH_DISSONANCE 106
- #define SPELL_ERROR_BUG_INVALID_SPELL_INDEX 107
- #define SPELL_ERROR_CANNOT_CAST_NOT_FOUND_95 108
- #define SPELL_ERROR_BUG_CONTAINMENT_TYPE 109
- #define SPELL_ERROR_BUG_SLOT_FULL 110
- #define SPELL_ERROR_CANNOT_CAST_NO_SPELL_101 111
- #define SPELL_ERROR_RECOVERING_ITEM_ABILITY 112
- #define SPELL_ERROR_NO_RESPONSE_110 113
- #define SPELL_ERROR_ALREADY_CAST_ON_TARGET 114
- #define CASTING_FLAG_MEZZED 1
- #define CASTING_FLAG_STIFLED 2
- #define CASTING_FLAG_STUNNED 4
- #define CASTING_FLAG_FEARED 8
- // Spell type is for AI so code knows what a spell is
- #define SPELL_TYPE_UNSET 1
- #define SPELL_TYPE_DD 2
- #define SPELL_TYPE_DOT 3
- #define SPELL_TYPE_HEAL 4
- #define SPELL_TYPE_HOT_WARD 5
- #define SPELL_TYPE_DEBUFF 6
- #define SPELL_TYPE_BUFF 7
- #define SPELL_TYPE_COMBATBUFF 8
- #define SPELL_TYPE_TAUNT 9
- #define SPELL_TYPE_DETAUNT 10
- #define SPELL_TYPE_REZ 11
- #define SPELL_TYPE_CURE 12
- struct LUAData{
- int8 type;
- sint32 int_value;
- bool bool_value;
- float float_value;
- string string_value;
- string string_value2;
- sint32 int_value2;
- float float_value2;
- string string_helper;
- };
- struct SpellScriptTimer {
- LuaSpell* spell;
- string customFunction;
- int32 time;
- int32 caster;
- int32 target;
- bool deleteWhenDone;
- };
- struct LevelArray{
- int8 adventure_class;
- int8 tradeskill_class;
- int16 spell_level;
- };
- struct SpellDisplayEffect{
- int8 percentage;
- int8 subbullet;
- string description;
- };
- struct SpellData{
- int32 spell_book_type;
- int32 id;
- sint16 icon;
- int16 icon_heroic_op;
- int16 icon_backdrop;
- int16 type;
- int32 class_skill;
- int32 mastery_skill;
- int8 ts_loc_index;
- int8 num_levels;
- int8 tier;
- int16 hp_req;
- int16 hp_upkeep;
- float power_req;
- bool power_by_level;
- int16 power_upkeep;
- int16 savagery_req;
- int16 savagery_upkeep;
- int16 dissonance_req;
- int16 dissonance_upkeep;
- int8 target_type;
- int16 cast_time;
- float recovery;
- float recast;
- int32 linked_timer;
- float radius;
- int16 max_aoe_targets;
- int8 friendly_spell;
- int16 req_concentration;
- float range;
- int32 duration1;
- int32 duration2;
- float resistibility;
- bool duration_until_cancel;
- int8 power_req_percent;
- int8 hp_req_percent;
- int8 savagery_req_percent;
- int8 dissonance_req_percent;
- EQ2_8BitString name;
- EQ2_16BitString description;
- string success_message;
- string fade_message;
- string fade_message_others;
- int8 cast_type;
- string lua_script;
- int32 call_frequency;
- bool interruptable;
- int32 spell_visual;
- string effect_message;
- float min_range;
- int8 can_effect_raid;
- int8 affect_only_group_members;
- int8 group_spell;
- float hit_bonus;
- int8 display_spell_tier;
- int8 is_active;
- int8 det_type;
- bool incurable;
- int8 control_effect_type;
- int32 casting_flags;
- bool cast_while_moving;
- bool persist_though_death;
- bool not_maintained;
- bool is_aa;
- int8 savage_bar;
- int8 savage_bar_slot;
- int32 soe_spell_crc;
- int8 spell_type;
- int32 spell_name_crc;
- };
- class Spell{
- public:
- ~Spell();
- Spell();
- Spell(SpellData* in_spell);
- Spell(Spell* host_spell);
- EQ2Packet* SerializeSpell(Client* client, bool display, bool trait_display = false, int8 packet_type = 0, int8 sub_packet_type = 0, const char* struct_name = 0);
- EQ2Packet* SerializeSpecialSpell(Client* client, bool display, int8 packet_type = 0, int8 sub_packet_type = 0);
- EQ2Packet* SerializeAASpell(Client* client,int8 tier, AltAdvanceData* data, bool display, bool trait_display = false, int8 packet_type = 0, int8 sub_packet_type = 0, const char* struct_name = 0);
- void AddSpellLevel(int8 adventure_class, int8 tradeskill_class, int16 level);
- void AddSpellEffect(int8 percentage, int8 subbullet, string description);
- void AddSpellLuaData(int8 type, int int_value, int int_value2, float float_value, float float_value2, bool bool_value, string string_value,string string_value2, string helper);
- void AddSpellLuaDataInt(int value, int value2, string helper);
- void AddSpellLuaDataFloat(float value, float value2, string helper);
- void AddSpellLuaDataBool(bool value, string helper);
- void AddSpellLuaDataString(string value, string value2, string helper);
- int32 GetSpellID();
- void SetPacketInformation(PacketStruct* packet, Client* client = 0, bool display_tier = false);
- void SetAAPacketInformation(PacketStruct* packet, AltAdvanceData* data, Client* client = 0, bool display_tier = false);
- int8 GetSpellTier();
- int32 GetSpellDuration();
- int16 GetSpellIcon();
- int16 GetSpellIconBackdrop();
- int16 GetSpellIconHeroicOp();
- int16 GetLevelRequired(Player* player);
- int16 GetHPRequired(Spawn* spawn);
- int16 GetPowerRequired(Spawn* spawn);
- int16 GetSavageryRequired(Spawn* spawn);
- int16 GetDissonanceRequired(Spawn* spawn);
- SpellData* GetSpellData();
- bool GetSpellData(lua_State* state, std::string field);
- bool SetSpellData(lua_State* state, std::string field, int8 fieldArg);
- bool ScribeAllowed(Player* player);
- vector<LUAData*>* GetLUAData();
- vector <LevelArray*>* GetSpellLevels();
- vector <SpellDisplayEffect*>* GetSpellEffects();
- const char* GetName();
- const char* GetDescription();
- bool IsHealSpell();
- bool IsBuffSpell();
- bool IsDamageSpell();
- bool IsControlSpell();
- bool IsOffenseSpell();
- bool IsCopiedSpell();
- void ModifyCastTime(Entity* caster);
- bool CastWhileStunned();
- bool CastWhileMezzed();
- bool CastWhileStifled();
- bool CastWhileFeared();
- bool GetStayLocked() { return stay_locked; }
- void StayLocked(bool val) { stay_locked = val; }
- vector<SpellDisplayEffect*> effects;
- vector<LUAData*> lua_data;
- void LockSpellInfo() { MSpellInfo.lock(); }
- void UnlockSpellInfo() { MSpellInfo.unlock(); }
- private:
- bool stay_locked = false;
- bool heal_spell;
- bool buff_spell;
- bool damage_spell;
- bool control_spell;
- bool offense_spell;
- bool copied_spell;
- SpellData* spell;
-
- //vector<SpellDisplayEffect*> effects;
- vector <LevelArray*> levels;
- Mutex MSpellInfo;
- };
- class MasterSpellList{
- public:
- MasterSpellList();
- ~MasterSpellList();
- void DestroySpells();
- map<string, Spell*> spell_name_map;
- map<int32, map<int32, Spell* > > spell_list;
- map<int32, Spell*> spell_soecrc_map;
- Spell* GetSpell(int32 id, int8 tier);
- vector<Spell*>* GetSpellListByAdventureClass(int8 class_id, int16 max_level, int8 max_tier);
- vector<Spell*>* GetSpellListByTradeskillClass(int8 class_id, int16 max_level, int8 max_tier);
- Spell* GetSpellByName(const char* name);
- Spell* GetSpellByCRC(int32 spell_crc);
- void Reload();
- EQ2Packet* GetSpellPacket(int32 id, int8 tier, Client* client = 0, bool display = false, int8 packet_type = 0);
- EQ2Packet* GetAASpellPacket(int32 id, int8 group, Client* client, bool display, int8 packet_type);
- EQ2Packet* GetSpecialSpellPacket(int32 id, int8 tier, Client* client = 0, bool display = false, int8 packet_type = 0);
- void AddSpell(int32 id, int8 tier, Spell* spell);
- Mutex MMasterSpellList;
-
- /// <summary>Gets the correct spell error value for the given version</summary>
- /// <param name='version'>Client version</param>
- /// <param name='error_index'>ID of the error</param>
- /// <returns>The int16 value for the given error and version</returns>
- int16 GetSpellErrorValue(int16 version, int8 error_index);
- /// <summary>Adds a spell error to the list</summary>
- /// <param name='version'>Client version for the error</param>
- /// <param name='error_index'>ID for the error</param>
- /// <param name='error_value'>Value for the error</param>
- void AddSpellError(int16 version, int8 error_index, int16 error_value);
- int32 GetNewMaxSpellID() {
- int32 id = 0;
- MMasterSpellList.lock();
- max_spell_id++;
- id = max_spell_id;
- MMasterSpellList.unlock();
- return id;
- }
- private:
- /// <summary>Helper function that gets the closest version in the spell_errors map that is less then or equal to the given version</summary>
- /// <param name='version'>Client version</param>
- /// <returns>int16 version that is closest to the given version</returns>
- int16 GetClosestVersion(int16 version);
- // map <version, map<error_index, error_value> >
- map<int16, map<int8, int16> > spell_errors;
- int32 max_spell_id;
- };
- #endif
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