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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef __CONFIG_READER__
- #define __CONFIG_READER__
- #include <stdio.h>
- #include "PacketStruct.h"
- #include <map>
- #include <string>
- #include <vector>
- #include "xmlParser.h"
- #include "Mutex.h"
- using namespace std;
- class ConfigReader{
- public:
- ~ConfigReader();
- void addStruct(const char* name, int16 version, PacketStruct* new_struct);
- PacketStruct* getStruct(const char* name, int16 version);
- PacketStruct* getStructByVersion(const char* name, int16 version);
- void loadDataStruct(PacketStruct* packet, XMLNode parentNode, bool array_packet = false);
- bool processXML_Elements(const char* fileName);
- int16 GetStructVersion(const char* name, int16 version);
- void DestroyStructs();
- void ReloadStructs();
- bool LoadFile(const char* name);
- private:
- Mutex MStructs;
- vector<string> load_files;
- map<string, vector<PacketStruct*>*> structs;
- //vector<PacketStruct*> structs;
- };
- #endif
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