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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef EMU_OPCODES_H
- #define EMU_OPCODES_H
- //this is the highest opcode possibly used in the regular EQ protocol
- #define MAX_EQ_OPCODE 0xFFFF
- /*
- the list of opcodes is in emu_oplist.h
- we somewhat rely on the fact that we have more than 255 opcodes,
- so we know the enum type for the opcode defines must be at least
- 16 bits, so we can use the protocol flags on them.
- */
- typedef enum { //EQEmu internal opcodes list
- OP_Unknown=0,
- //a preprocessor hack so we dont have to maintain two lists
- #define N(x) x
- #if !defined(LOGIN)
- #include "emu_oplist.h"
- #endif
- #ifdef LOGIN
- #include "login_oplist.h"
- #endif
- #undef N
- _maxEmuOpcode
- } EmuOpcode;
- extern const char *OpcodeNames[_maxEmuOpcode+1];
- #endif
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