SpellProcess.cpp 84 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "SpellProcess.h"
  17. #include "../common/Log.h"
  18. #include "Tradeskills/Tradeskills.h"
  19. #include "ClientPacketFunctions.h"
  20. #include "Rules/Rules.h"
  21. extern MasterSpellList master_spell_list;
  22. extern MasterSkillList master_skill_list;
  23. extern ConfigReader configReader;
  24. extern LuaInterface* lua_interface;
  25. extern Commands commands;
  26. extern World world;
  27. extern RuleManager rule_manager;
  28. SpellProcess::SpellProcess(){
  29. last_checked_time = 0;
  30. MSpellProcess.SetName("SpellProcess::MSpellProcess");
  31. MRemoveTargetList.SetName("SpellProcess::MRemoveTargetList");
  32. MSoloHO.SetName("SpellProcess::m_soloHO");
  33. MGroupHO.SetName("SpellProcess:m_groupHO");
  34. MSpellCancelList.SetName("SpellProcess::SpellCancelList");
  35. }
  36. SpellProcess::~SpellProcess(){
  37. RemoveAllSpells();
  38. }
  39. void SpellProcess::RemoveAllSpells(){
  40. MSpellProcess.lock();
  41. ClearSpellScriptTimerList();
  42. MutexList<LuaSpell*>::iterator active_spells_itr = active_spells.begin();
  43. while(active_spells_itr.Next()){
  44. DeleteCasterSpell(active_spells_itr->value);
  45. }
  46. active_spells_itr = active_spells.begin();
  47. while(active_spells_itr.Next()){
  48. active_spells.Remove(active_spells_itr->value, true);
  49. }
  50. active_spells.clear();
  51. InterruptStruct* interrupt = 0;
  52. MutexList<InterruptStruct*>::iterator interrupt_list_itr = interrupt_list.begin();
  53. while(interrupt_list_itr.Next()){
  54. interrupt = interrupt_list_itr->value;
  55. CheckInterrupt(interrupt);
  56. interrupt_list.Remove(interrupt_list_itr->value, true);
  57. }
  58. interrupt_list.clear();
  59. MutexList<CastTimer*>::iterator cast_timers_itr = cast_timers.begin();
  60. while(cast_timers_itr.Next()){
  61. safe_delete(cast_timers_itr->value->timer);
  62. safe_delete(cast_timers_itr->value->spell);
  63. cast_timers.Remove(cast_timers_itr->value, true);
  64. }
  65. cast_timers.clear();
  66. MutexList<RecastTimer*>::iterator recast_timers_itr = recast_timers.begin();
  67. while(recast_timers_itr.Next()){
  68. recast_timers.Remove(recast_timers_itr->value, true);
  69. }
  70. MRemoveTargetList.writelock(__FUNCTION__, __LINE__);
  71. remove_target_list.clear();
  72. MRemoveTargetList.releasewritelock(__FUNCTION__, __LINE__);
  73. map<Client*, HeroicOP*>::iterator solo_ho_itr;
  74. MSoloHO.writelock(__FUNCTION__, __LINE__);
  75. for (solo_ho_itr = m_soloHO.begin(); solo_ho_itr != m_soloHO.end(); solo_ho_itr++)
  76. safe_delete(solo_ho_itr->second);
  77. m_soloHO.clear();
  78. MSoloHO.releasewritelock(__FUNCTION__, __LINE__);
  79. map<int32, HeroicOP*>::iterator group_ho_itr;
  80. MGroupHO.writelock(__FUNCTION__, __LINE__);
  81. for (group_ho_itr = m_groupHO.begin(); group_ho_itr != m_groupHO.end(); group_ho_itr++)
  82. safe_delete(group_ho_itr->second);
  83. m_groupHO.clear();
  84. MGroupHO.releasewritelock(__FUNCTION__, __LINE__);
  85. recast_timers.clear();
  86. spell_que.clear();
  87. MSpellCancelList.writelock(__FUNCTION__, __LINE__);
  88. SpellCancelList.clear();
  89. MSpellCancelList.releasewritelock(__FUNCTION__, __LINE__);
  90. MSpellProcess.unlock();
  91. }
  92. void SpellProcess::Process(){
  93. if(last_checked_time > Timer::GetCurrentTime2())
  94. return;
  95. last_checked_time = Timer::GetCurrentTime2() + 50;
  96. MSpellProcess.lock();
  97. CheckSpellScriptTimers();
  98. if(active_spells.size(true) > 0){
  99. LuaSpell* spell = 0;
  100. MutexList<LuaSpell*>::iterator itr = active_spells.begin();
  101. map<LuaSpell*, vector<Spawn*> >::iterator remove_itr;
  102. vector<Spawn*>::iterator target_itr;
  103. vector<Spawn*>::iterator remove_target_itr;
  104. while(itr.Next()){
  105. spell = itr->value;
  106. if (!spell->spell->GetSpellData()->duration_until_cancel && spell->timer.Check()){
  107. spell->num_calls++;
  108. // ProcessSpell(spell, flase) will atempt to call the tick() function in the lua script
  109. // if there is no tick function it will return false, this will cause the server to crash in the event
  110. // of a spell that has a duration but is not a "until canceled" spell or a spell with a tick (tradeskill buffs)
  111. // to counter this check to see if the spell has a call_frequency > 0 before we call ProcessSpell()
  112. if (spell->spell->GetSpellData()->call_frequency > 0 && !ProcessSpell(spell, false))
  113. active_spells.Remove(spell, true, 2000);
  114. else if ((spell->timer.GetDuration() * spell->num_calls) >= spell->spell->GetSpellData()->duration1 * 100)
  115. DeleteCasterSpell(spell);
  116. }
  117. else
  118. CheckRemoveTargetFromSpell(spell);
  119. }
  120. }
  121. if (SpellCancelList.size() > 0){
  122. std::vector<LuaSpell*> tmpList;
  123. MSpellCancelList.writelock(__FUNCTION__, __LINE__);
  124. vector<LuaSpell*>::iterator itr = SpellCancelList.begin();
  125. while (itr != SpellCancelList.end()){
  126. tmpList.push_back(*itr);
  127. itr++;
  128. }
  129. SpellCancelList.clear();
  130. MSpellCancelList.releasewritelock(__FUNCTION__, __LINE__);
  131. itr = tmpList.begin();
  132. while (itr != tmpList.end()) {
  133. DeleteCasterSpell(*itr);
  134. itr++;
  135. }
  136. }
  137. if(interrupt_list.size(true) > 0){
  138. InterruptStruct* interrupt = 0;
  139. MutexList<InterruptStruct*>::iterator itr = interrupt_list.begin();
  140. while(itr.Next()){
  141. interrupt = itr->value;
  142. CheckInterrupt(interrupt);
  143. safe_delete(interrupt);
  144. }
  145. interrupt_list.clear();
  146. }
  147. if(cast_timers.size(true) > 0){
  148. CastTimer* cast_timer = 0;
  149. MutexList<CastTimer*>::iterator itr = cast_timers.begin();
  150. while (itr.Next()) {
  151. cast_timer = itr->value;
  152. if (cast_timer) {
  153. if (cast_timer->timer->Check(false)) {
  154. if (cast_timer->spell) {
  155. Client* client = cast_timer->zone->GetClientBySpawn(cast_timer->spell->caster);
  156. if (client) {
  157. PacketStruct* packet = configReader.getStruct("WS_FinishCastSpell", client->GetVersion());
  158. if (packet) {
  159. packet->setMediumStringByName("spell_name", cast_timer->spell->spell->GetSpellData()->name.data.c_str());
  160. client->QueuePacket(packet->serialize());
  161. safe_delete(packet);
  162. }
  163. }
  164. if (cast_timer->spell && cast_timer->spell->caster)
  165. cast_timer->spell->caster->IsCasting(false);
  166. cast_timer->delete_timer = true;
  167. CastProcessedSpell(cast_timer->spell);
  168. }
  169. else if (cast_timer->entity_command) {
  170. if (cast_timer->timer->Check(false)) {
  171. cast_timer->delete_timer = true;
  172. Spawn* target = cast_timer->zone->GetSpawnByID(cast_timer->target_id);
  173. CastProcessedEntityCommand(cast_timer->entity_command, cast_timer->caster, target);
  174. }
  175. }
  176. }
  177. if (cast_timer->delete_timer) {
  178. safe_delete(cast_timer->timer);
  179. cast_timers.Remove(cast_timer, true);
  180. }
  181. }
  182. }
  183. }
  184. if (recast_timers.size(true) > 0) {
  185. RecastTimer* recast_timer = 0;
  186. MutexList<RecastTimer*>::iterator itr = recast_timers.begin();
  187. vector<Spell*>::iterator remove_recast_itr;
  188. while(itr.Next()){
  189. recast_timer = itr->value;
  190. if(recast_timer->timer->Check(false)){
  191. UnlockSpell(recast_timer->client, recast_timer->spell);
  192. safe_delete(recast_timer->timer);
  193. recast_timers.Remove(recast_timer, true);
  194. }
  195. }
  196. }
  197. if(spell_que.size(true) > 0){
  198. MutexMap<Entity*, Spell*>::iterator itr = spell_que.begin();
  199. while(itr.Next()){
  200. if(itr->first->IsCasting() == false && IsReady(itr->second, itr->first)){
  201. RemoveSpellFromQueue(itr->second, itr->first);
  202. ProcessSpell(itr->first->GetZone(), itr->second, itr->first, itr->first->GetTarget());
  203. }
  204. }
  205. }
  206. // Check solo HO timers
  207. MSoloHO.writelock(__FUNCTION__, __LINE__);
  208. if (m_soloHO.size() > 0) {
  209. map<Client*, HeroicOP*>::iterator itr = m_soloHO.begin();
  210. map<Client*, HeroicOP*>::iterator delete_itr;
  211. while (itr != m_soloHO.end()) {
  212. if (itr->second->GetWheel() && Timer::GetCurrentTime2() >= (itr->second->GetStartTime() + (itr->second->GetTotalTime() * 1000))) {
  213. itr->second->SetComplete(1);
  214. ClientPacketFunctions::SendHeroicOPUpdate(itr->first, itr->second);
  215. safe_delete(itr->second);
  216. delete_itr = itr;
  217. itr++;
  218. m_soloHO.erase(delete_itr);
  219. }
  220. else
  221. itr++;
  222. }
  223. }
  224. MSoloHO.releasewritelock(__FUNCTION__, __LINE__);
  225. // Check group HO timers
  226. MGroupHO.writelock(__FUNCTION__, __LINE__);
  227. if (m_groupHO.size() > 0) {
  228. map<int32, HeroicOP*>::iterator itr = m_groupHO.begin();
  229. map<int32, HeroicOP*>::iterator delete_itr;
  230. while (itr != m_groupHO.end()) {
  231. if (itr->second->GetWheel() && Timer::GetCurrentTime2() >= (itr->second->GetStartTime() + (itr->second->GetTotalTime() * 1000))) {
  232. itr->second->SetComplete(1);
  233. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  234. deque<GroupMemberInfo*>::iterator itr2;
  235. PlayerGroup* group = world.GetGroupManager()->GetGroup(itr->first);
  236. if (group)
  237. {
  238. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  239. deque<GroupMemberInfo*>* members = group->GetMembers();
  240. for (itr2 = members->begin(); itr2 != members->end(); itr2++) {
  241. if ((*itr2)->client)
  242. ClientPacketFunctions::SendHeroicOPUpdate((*itr2)->client, itr->second);
  243. }
  244. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  245. }
  246. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  247. safe_delete(itr->second);
  248. delete_itr = itr;
  249. itr++;
  250. m_groupHO.erase(delete_itr);
  251. }
  252. else
  253. itr++;
  254. }
  255. }
  256. MGroupHO.releasewritelock(__FUNCTION__, __LINE__);
  257. MSpellProcess.unlock();
  258. }
  259. bool SpellProcess::IsReady(Spell* spell, Entity* caster){
  260. if(caster->IsCasting())
  261. return false;
  262. bool ret = true;
  263. RecastTimer* recast_timer = 0;
  264. MutexList<RecastTimer*>::iterator itr = recast_timers.begin();
  265. while(itr.Next()){
  266. recast_timer = itr->value;
  267. if(recast_timer->spell == spell && recast_timer->caster == caster){
  268. ret = false;
  269. break;
  270. }
  271. }
  272. return ret;
  273. }
  274. void SpellProcess::CheckRecast(Spell* spell, Entity* caster, float timer_override, bool check_linked_timers) {
  275. if(spell && caster && spell->GetSpellData()->recast > 0){
  276. RecastTimer* timer = new RecastTimer;
  277. timer->caster = caster;
  278. if(caster->IsPlayer())
  279. timer->client = caster->GetZone()->GetClientBySpawn(caster);
  280. else
  281. timer->client = 0;
  282. timer->spell = spell;
  283. if(timer_override == 0)
  284. timer->timer = new Timer((int32)(spell->GetSpellData()->recast*1000));
  285. else
  286. timer->timer = new Timer((int32)(timer_override*1000));
  287. recast_timers.Add(timer);
  288. if(caster->IsPlayer()){
  289. if(timer_override == 0)
  290. ((Player*)caster)->LockSpell(spell, (int16)(spell->GetSpellData()->recast * 10));
  291. else
  292. ((Player*)caster)->LockSpell(spell, timer_override * 10);
  293. if (check_linked_timers && spell->GetSpellData()->linked_timer > 0) {
  294. vector<Spell*> linkedSpells = ((Player*)caster)->GetSpellBookSpellsByTimer(spell->GetSpellData()->linked_timer);
  295. for (int8 i = 0; i < linkedSpells.size(); i++) {
  296. Spell* spell2 = linkedSpells.at(i);
  297. if (spell2)
  298. CheckRecast(spell2, caster, timer_override, false);
  299. }
  300. }
  301. }
  302. }
  303. }
  304. void SpellProcess::CheckInterrupt(InterruptStruct* interrupt){
  305. if(!interrupt || !interrupt->interrupted || !interrupt->interrupted->IsEntity())
  306. return;
  307. Entity* entity = (Entity*)interrupt->interrupted;
  308. Client* client = entity->GetZone()->GetClientBySpawn(entity);
  309. if(client)
  310. SendFinishedCast(GetLuaSpell(entity), client);
  311. RemoveSpellTimersFromSpawn(entity, false);
  312. entity->IsCasting(false);
  313. entity->GetZone()->SendInterruptPacket(entity, interrupt->spell);
  314. if(interrupt->error_code > 0)
  315. entity->GetZone()->SendSpellFailedPacket(client, interrupt->error_code);
  316. }
  317. bool SpellProcess::DeleteCasterSpell(Spawn* caster, Spell* spell){
  318. bool ret = false;
  319. // need to use size(true) to get pending updates to the list as well
  320. if (caster && spell && active_spells.size() > 0) {
  321. LuaSpell* lua_spell = 0;
  322. MutexList<LuaSpell*>::iterator itr = active_spells.begin();
  323. while (itr.Next()){
  324. lua_spell = itr->value;
  325. if (lua_spell->spell == spell && lua_spell->caster == caster) {
  326. ret = DeleteCasterSpell(lua_spell);
  327. break;
  328. }
  329. }
  330. }
  331. return ret;
  332. }
  333. bool SpellProcess::DeleteCasterSpell(LuaSpell* spell){
  334. bool ret = false;
  335. Spawn* target = 0;
  336. if(spell) {
  337. if (active_spells.count(spell) > 0)
  338. active_spells.Remove(spell);
  339. if (spell->caster) {
  340. if (spell->spell->GetSpellData()->cast_type == SPELL_CAST_TYPE_TOGGLE){
  341. CheckRecast(spell->spell, spell->caster);
  342. if (spell->caster && spell->caster->IsPlayer())
  343. SendSpellBookUpdate(spell->caster->GetZone()->GetClientBySpawn(spell->caster));
  344. }
  345. spell->caster->RemoveProc(0, spell);
  346. spell->caster->RemoveMaintainedSpell(spell);
  347. CheckRemoveTargetFromSpell(spell, false);
  348. ZoneServer* zone = spell->caster->GetZone();
  349. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  350. for (int32 i = 0; i < spell->targets.size(); i++) {
  351. target = zone->GetSpawnByID(spell->targets.at(i));
  352. if(target && target->IsEntity()){
  353. ((Entity*)target)->RemoveSpellEffect(spell);
  354. if(spell->spell->GetSpellData()->det_type > 0 && (spell->spell->GetSpellDuration() > 0 || spell->spell->GetSpellData()->duration_until_cancel))
  355. ((Entity*)target)->RemoveDetrimentalSpell(spell);
  356. }
  357. else{
  358. spell->caster->RemoveSpellEffect(spell);
  359. if(spell->spell->GetSpellData()->det_type > 0 && (spell->spell->GetSpellDuration() > 0 || spell->spell->GetSpellData()->duration_until_cancel))
  360. spell->caster->RemoveDetrimentalSpell(spell);
  361. }
  362. if(target && target->IsPlayer() && spell->spell->GetSpellData()->fade_message.length() > 0){
  363. Client* client = target->GetZone()->GetClientBySpawn(target);
  364. if(client){
  365. string fade_message = spell->spell->GetSpellData()->fade_message;
  366. if(fade_message.find("%t") != string::npos)
  367. fade_message.replace(fade_message.find("%t"), 2, target->GetName());
  368. client->Message(CHANNEL_SPELLS_OTHER, fade_message.c_str());
  369. }
  370. }
  371. }
  372. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  373. ret = true;
  374. }
  375. if(lua_interface)
  376. lua_interface->RemoveSpell(spell, true, SpellScriptTimersHasSpell(spell));
  377. }
  378. return ret;
  379. }
  380. bool SpellProcess::ProcessSpell(LuaSpell* spell, bool first_cast, const char* function, SpellScriptTimer* timer) {
  381. bool ret = false;
  382. if(lua_interface && !spell->interrupted){
  383. lua_interface->AddSpawnPointers(spell, first_cast, false, function, timer);
  384. vector<LUAData*>* data = spell->spell->GetLUAData();
  385. for(int32 i=0;i<data->size();i++){
  386. switch(data->at(i)->type){
  387. case 0:{
  388. lua_interface->SetSInt32Value(spell->state, data->at(i)->int_value);
  389. break;
  390. }
  391. case 1:{
  392. lua_interface->SetFloatValue(spell->state, data->at(i)->float_value);
  393. break;
  394. }
  395. case 2:{
  396. lua_interface->SetBooleanValue(spell->state, data->at(i)->bool_value);
  397. break;
  398. }
  399. case 3:{
  400. lua_interface->SetStringValue(spell->state, data->at(i)->string_value.c_str());
  401. break;
  402. }
  403. default:{
  404. LogWrite(SPELL__ERROR, 0, "Spell", "Error: Unknown LUA Type '%i' in SpellProcess::ProcessSpell for Spell '%s'", (int)data->at(i)->type, spell->spell->GetName());
  405. return false;
  406. }
  407. }
  408. }
  409. ret = lua_interface->CallSpellProcess(spell, 2 + data->size());
  410. }
  411. return ret;
  412. }
  413. bool SpellProcess::CastPassives(Spell* spell, Entity* caster, bool remove) {
  414. CastInstant(spell, caster, caster, remove, true);
  415. return true;
  416. }
  417. bool SpellProcess::CastInstant(Spell* spell, Entity* caster, Entity* target, bool remove, bool passive) {
  418. LuaSpell* lua_spell = 0;
  419. if(lua_interface)
  420. lua_spell = lua_interface->GetSpell(spell->GetSpellData()->lua_script.c_str());
  421. if(!lua_spell)
  422. {
  423. string lua_script = spell->GetSpellData()->lua_script;
  424. lua_script.append(".lua");
  425. lua_spell = 0;
  426. if(lua_interface)
  427. lua_spell = lua_interface->GetSpell(lua_script.c_str());
  428. if(!lua_spell) {
  429. LogWrite(SPELL__ERROR, 0, "Spell", "Failed to get a LuaSpell for %s (%u)", spell->GetName(), spell->GetSpellID());
  430. return false;
  431. }
  432. else
  433. spell->GetSpellData()->lua_script = lua_script;
  434. }
  435. lua_spell->caster = caster;
  436. lua_spell->spell = spell;
  437. lua_spell->initial_target = target->GetID();
  438. GetSpellTargets(lua_spell);
  439. caster->GetZone()->SendCastSpellPacket(lua_spell, caster);
  440. if (!remove)
  441. return CastProcessedSpell(lua_spell, passive);
  442. lua_interface->RemoveSpell(lua_spell, true, SpellScriptTimersHasSpell(lua_spell));
  443. return true;
  444. }
  445. void SpellProcess::SendStartCast(LuaSpell* spell, Client* client){
  446. if(client){
  447. PacketStruct* packet = configReader.getStruct("WS_StartCastSpell", client->GetVersion());
  448. if(packet){
  449. packet->setDataByName("cast_time", spell->spell->GetSpellData()->cast_time*.01);
  450. packet->setMediumStringByName("spell_name", spell->spell->GetSpellData()->name.data.c_str());
  451. EQ2Packet* outapp = packet->serialize();
  452. //DumpPacket(outapp);
  453. client->QueuePacket(outapp);
  454. safe_delete(packet);
  455. }
  456. }
  457. }
  458. void SpellProcess::SendFinishedCast(LuaSpell* spell, Client* client){
  459. if(client && spell && spell->spell){
  460. UnlockAllSpells(client);
  461. if(spell->resisted && spell->spell->GetSpellData()->recast > 0)
  462. CheckRecast(spell->spell, client->GetPlayer(), 0.5); // half sec recast on resisted spells
  463. else if (!spell->interrupted && spell->spell->GetSpellData()->cast_type != SPELL_CAST_TYPE_TOGGLE)
  464. CheckRecast(spell->spell, client->GetPlayer());
  465. PacketStruct* packet = configReader.getStruct("WS_FinishCastSpell", client->GetVersion());
  466. if(packet){
  467. packet->setMediumStringByName("spell_name", spell->spell->GetSpellData()->name.data.c_str());
  468. client->QueuePacket(packet->serialize());
  469. safe_delete(packet);
  470. }
  471. SendSpellBookUpdate(client);
  472. }
  473. if (spell) {
  474. if (!spell->interrupted) {
  475. TakePower(spell);
  476. TakeHP(spell);
  477. TakeSavagery(spell);
  478. AddDissonance(spell);
  479. AddConcentration(spell);
  480. if (client && spell->spell && !spell->spell->GetSpellData()->friendly_spell)
  481. client->GetPlayer()->InCombat(true);
  482. if(client && spell->caster)
  483. client->CheckPlayerQuestsSpellUpdate(spell->spell);
  484. }
  485. }
  486. }
  487. void SpellProcess::LockAllSpells(Client* client){
  488. if(client){
  489. client->GetPlayer()->LockAllSpells();
  490. SendSpellBookUpdate(client);
  491. }
  492. }
  493. void SpellProcess::UnlockAllSpells(Client* client){
  494. if(client)
  495. client->GetPlayer()->UnlockAllSpells();
  496. }
  497. void SpellProcess::UnlockSpell(Client* client, Spell* spell){
  498. if(client && client->GetPlayer() && spell) {
  499. client->GetPlayer()->UnlockSpell(spell);
  500. SendSpellBookUpdate(client);
  501. }
  502. }
  503. bool SpellProcess::CheckPower(LuaSpell* spell){
  504. int16 req = 0;
  505. if(spell->caster){
  506. req = spell->spell->GetPowerRequired(spell->caster);
  507. if(spell->caster->GetPower() >= req)
  508. return true;
  509. }
  510. return false;
  511. }
  512. bool SpellProcess::TakePower(LuaSpell* spell){
  513. int16 req = 0;
  514. if(spell->caster){
  515. req = spell->spell->GetPowerRequired(spell->caster);
  516. if(spell->caster->GetPower() >= req){
  517. spell->caster->SetPower(spell->caster->GetPower() - req);
  518. if(spell->caster->IsPlayer())
  519. spell->caster->GetZone()->TriggerCharSheetTimer();
  520. return true;
  521. }
  522. }
  523. return false;
  524. }
  525. bool SpellProcess::CheckHP(LuaSpell* spell) {
  526. int16 req = 0;
  527. if(spell->caster){
  528. req = spell->spell->GetHPRequired(spell->caster);
  529. if(spell->caster->GetHP() >= req)
  530. return true;
  531. }
  532. return false;
  533. }
  534. bool SpellProcess::TakeHP(LuaSpell* spell) {
  535. int16 req = 0;
  536. if(spell->caster && spell->caster->IsPlayer()){
  537. req = spell->spell->GetHPRequired(spell->caster);
  538. if(spell->caster->GetHP() >= req){
  539. spell->caster->SetHP(spell->caster->GetHP() - req);
  540. if(spell->caster->IsPlayer())
  541. spell->caster->GetZone()->TriggerCharSheetTimer();
  542. return true;
  543. }
  544. }
  545. return false;
  546. }
  547. bool SpellProcess::CheckConcentration(LuaSpell* spell) {
  548. if (spell && spell->caster) {
  549. int8 req = spell->spell->GetSpellData()->req_concentration / 256;
  550. int8 current_avail = 5 - spell->caster->GetConcentrationCurrent();
  551. if (current_avail >= req)
  552. return true;
  553. }
  554. return false;
  555. }
  556. bool SpellProcess::AddConcentration(LuaSpell* spell) {
  557. if (spell && spell->caster) {
  558. int8 req = spell->spell->GetSpellData()->req_concentration / 256;
  559. int8 current_avail = 5 - spell->caster->GetConcentrationCurrent();
  560. if (current_avail >= req) {
  561. spell->caster->GetInfoStruct()->cur_concentration += req;
  562. if (spell->caster->IsPlayer())
  563. spell->caster->GetZone()->TriggerCharSheetTimer();
  564. LogWrite(SPELL__DEBUG, 0, "Spell", "Concentration is now %u on %s", spell->caster->GetInfoStruct()->cur_concentration, spell->caster->GetName());
  565. return true;
  566. }
  567. }
  568. return false;
  569. }
  570. bool SpellProcess::CheckSavagery(LuaSpell* spell) {
  571. if (spell && spell->caster) {
  572. int16 req = spell->spell->GetSavageryRequired(spell->caster);
  573. if(spell->caster->GetSavagery() >= req)
  574. return true;
  575. }
  576. return false;
  577. }
  578. bool SpellProcess::TakeSavagery(LuaSpell* spell) {
  579. int16 req = 0;
  580. if(spell && spell->caster && spell->caster->IsPlayer()){
  581. req = spell->spell->GetSavageryRequired(spell->caster);
  582. if(spell->caster->GetSavagery() >= req){
  583. spell->caster->SetSavagery(spell->caster->GetSavagery() - req);
  584. if(spell->caster->IsPlayer())
  585. spell->caster->GetZone()->TriggerCharSheetTimer();
  586. return true;
  587. }
  588. }
  589. return false;
  590. }
  591. bool SpellProcess::CheckDissonance(LuaSpell* spell) {
  592. if (spell && spell->caster) {
  593. int16 req = spell->spell->GetDissonanceRequired(spell->caster);
  594. if(spell->caster->GetDissonance() <= req)
  595. return true;
  596. }
  597. return false;
  598. }
  599. bool SpellProcess::AddDissonance(LuaSpell* spell) {
  600. int16 req = 0;
  601. if(spell && spell->caster && spell->caster->IsPlayer()){
  602. req = spell->spell->GetDissonanceRequired(spell->caster);
  603. if(spell->caster->GetDissonance() >= req){
  604. spell->caster->SetDissonance(spell->caster->GetDissonance() - req);
  605. if(spell->caster->IsPlayer())
  606. spell->caster->GetZone()->TriggerCharSheetTimer();
  607. return true;
  608. }
  609. }
  610. return false;
  611. }
  612. void SpellProcess::AddSpellToQueue(Spell* spell, Entity* caster){
  613. if(caster && caster->IsPlayer() && spell){
  614. spell_que.Put(caster, spell);
  615. ((Player*)caster)->QueueSpell(spell);
  616. Client* client = caster->GetZone()->GetClientBySpawn(caster);
  617. if(client)
  618. SendSpellBookUpdate(client);
  619. }
  620. }
  621. void SpellProcess::RemoveSpellFromQueue(Spell* spell, Entity* caster){
  622. if(caster && caster->IsPlayer() && spell){
  623. spell_que.erase(caster);
  624. ((Player*)caster)->UnQueueSpell(spell);
  625. Client* client = caster->GetZone()->GetClientBySpawn(caster);
  626. if(client)
  627. SendSpellBookUpdate(client);
  628. }
  629. }
  630. void SpellProcess::RemoveSpellFromQueue(Entity* caster, bool hostile_only) {
  631. if (caster && spell_que.count(caster) > 0) {
  632. Spell* spell = spell_que.Get(caster);
  633. if (spell) {
  634. bool remove = true;
  635. if (hostile_only && spell->GetSpellData()->target_type != SPELL_TARGET_ENEMY)
  636. remove = false;
  637. if (remove) {
  638. spell_que.erase(caster);
  639. ((Player*)caster)->UnQueueSpell(spell);
  640. Client* client = caster->GetZone()->GetClientBySpawn(caster);
  641. if (client)
  642. SendSpellBookUpdate(client);
  643. }
  644. }
  645. }
  646. }
  647. void SpellProcess::CheckSpellQueue(Entity* caster){
  648. if(caster && caster->IsPlayer()){
  649. if(spell_que.count(caster) > 0)
  650. RemoveSpellFromQueue(spell_que.Get(caster), caster);
  651. }
  652. }
  653. void SpellProcess::CheckSpellQueue(Spell* spell, Entity* caster){
  654. if(caster->IsPlayer()){
  655. bool add = true;
  656. bool remove = false;
  657. if(spell_que.count(caster) > 0){
  658. remove = true;
  659. if(spell_que.Get(caster) == spell)
  660. add = false;
  661. }
  662. if(remove)
  663. RemoveSpellFromQueue(spell, caster);
  664. if(add)
  665. AddSpellToQueue(spell, caster);
  666. }
  667. }
  668. void SpellProcess::SendSpellBookUpdate(Client* client){
  669. if(client){
  670. EQ2Packet* app = client->GetPlayer()->GetSpellBookUpdatePacket(client->GetVersion());
  671. if(app)
  672. client->QueuePacket(app);
  673. }
  674. }
  675. LuaSpell* SpellProcess::GetLuaSpell(Entity* caster){
  676. LuaSpell* spell = 0;
  677. if(caster && cast_timers.size() > 0){
  678. CastTimer* cast_timer = 0;
  679. MutexList<CastTimer*>::iterator itr = cast_timers.begin();
  680. while(itr.Next()){
  681. cast_timer = itr->value;
  682. if(cast_timer && cast_timer->spell && cast_timer->spell->caster == caster){
  683. spell = cast_timer->spell;
  684. break;
  685. }
  686. }
  687. }
  688. return spell;
  689. }
  690. Spell* SpellProcess::GetSpell(Entity* caster){
  691. Spell* spell = 0;
  692. if(cast_timers.size() > 0){
  693. CastTimer* cast_timer = 0;
  694. MutexList<CastTimer*>::iterator itr = cast_timers.begin();
  695. while(itr.Next()){
  696. cast_timer = itr->value;
  697. if(cast_timer && cast_timer->spell && cast_timer->spell->caster == caster){
  698. spell = cast_timer->spell->spell;
  699. break;
  700. }
  701. }
  702. }
  703. return spell;
  704. }
  705. Spawn* SpellProcess::GetSpellTarget(Entity* caster){
  706. Spawn* target = 0;
  707. if(cast_timers.size() > 0){
  708. CastTimer* cast_timer = 0;
  709. MutexList<CastTimer*>::iterator itr = cast_timers.begin();
  710. while(itr.Next()){
  711. cast_timer = itr->value;
  712. if(cast_timer && cast_timer->spell->caster == caster){
  713. target = caster->GetZone()->GetSpawnByID(cast_timer->spell->initial_target);
  714. break;
  715. }
  716. }
  717. }
  718. return target;
  719. }
  720. void SpellProcess::ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster, Spawn* target, bool lock, bool harvest_spell)
  721. {
  722. if(spell && caster)
  723. {
  724. Client* client = 0;
  725. int8 target_type = spell->GetSpellData()->target_type;
  726. //int16 version = 0;
  727. LuaSpell* lua_spell = 0;
  728. if(lua_interface)
  729. lua_spell = lua_interface->GetSpell(spell->GetSpellData()->lua_script.c_str());
  730. if(!lua_spell)
  731. {
  732. string lua_script = spell->GetSpellData()->lua_script;
  733. lua_script.append(".lua");
  734. if(lua_interface)
  735. lua_spell = lua_interface->GetSpell(lua_script.c_str());
  736. if(!lua_spell)
  737. return;
  738. else
  739. spell->GetSpellData()->lua_script = lua_script;
  740. }
  741. if (!target)
  742. target = caster;
  743. lua_spell->caster = caster;
  744. lua_spell->spell = spell;
  745. int32 target_id = target->GetID();
  746. lua_spell->initial_target = target_id;
  747. if (!harvest_spell)
  748. GetSpellTargets(lua_spell);
  749. else{
  750. lua_spell->MSpellTargets.writelock(__FUNCTION__, __LINE__);
  751. lua_spell->targets.push_back(target_id);
  752. lua_spell->MSpellTargets.releasewritelock(__FUNCTION__, __LINE__);
  753. }
  754. if (target_id == lua_spell->initial_target)
  755. {
  756. LogWrite(SPELL__DEBUG, 1, "Spell", "%s is casting %s on %s.", caster->GetName(), spell->GetName(), ( target ) ? target->GetName() : "No Target" );
  757. }
  758. else
  759. {
  760. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Casting on %s through %s as target.", spell->GetName(), caster->GetZone()->GetSpawnByID(lua_spell->initial_target)->GetName(), target->GetName());
  761. }
  762. target = lua_spell->caster->GetZone()->GetSpawnByID(lua_spell->initial_target);
  763. if(caster->IsPlayer() && zone)
  764. {
  765. client = zone->GetClientBySpawn(caster);
  766. //version = client->GetVersion();
  767. }
  768. //If this spell is the toggle cast type and is being toggled off, do this now
  769. if (spell->GetSpellData()->cast_type == SPELL_CAST_TYPE_TOGGLE)
  770. {
  771. bool ret_val = DeleteCasterSpell(caster, spell);
  772. if (ret_val)
  773. {
  774. int8 actual_concentration = spell->GetSpellData()->req_concentration / 256;
  775. if (actual_concentration > 0)
  776. {
  777. caster->GetInfoStruct()->cur_concentration -= actual_concentration;
  778. if (caster->IsPlayer())
  779. caster->GetZone()->TriggerCharSheetTimer();
  780. }
  781. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  782. safe_delete(lua_spell);
  783. return;
  784. }
  785. }
  786. // If a player is casting the spell AND spell is a tradeskill spell
  787. if (client && spell->GetSpellData()->spell_book_type == SPELL_BOOK_TYPE_TRADESKILL)
  788. {
  789. // If the player is currently crafting
  790. if (client->IsCrafting())
  791. {
  792. Tradeskill* tradeskill = 0;
  793. zone->GetTradeskillMgr()->ReadLock(__FUNCTION__, __LINE__);
  794. tradeskill = zone->GetTradeskillMgr()->GetTradeskill(client);
  795. // Can not cast a crafting spell that doesn't match the current crafting technique
  796. if (spell->GetSpellData()->mastery_skill != tradeskill->recipe->GetTechnique())
  797. {
  798. // send a message to the client, used chat_relationship to match other tradeskill messages, not sure if it is accurate though
  799. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You are not using %s on this recipe.", master_skill_list.GetSkill(spell->GetSpellData()->mastery_skill)->name.data.c_str());
  800. // Write a spell debug message on why we couldn't cast
  801. LogWrite(SPELL__DEBUG, 1, "Spell", "%s could not cast tradeskill spell (%s), skills did not match. spell mastery skill = %u, tradeskill technique = %u", caster->GetName(), spell->GetName(), spell->GetSpellData()->mastery_skill, tradeskill->recipe->GetTechnique());
  802. // make sure to release the lock before we return out
  803. zone->GetTradeskillMgr()->ReleaseReadLock(__FUNCTION__, __LINE__);
  804. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  805. safe_delete(lua_spell);
  806. return;
  807. }
  808. // need to make sure the lock is released if the if passed
  809. zone->GetTradeskillMgr()->ReleaseReadLock(__FUNCTION__, __LINE__);
  810. }
  811. else // If the player is not currently crafting
  812. {
  813. LogWrite(SPELL__DEBUG, 1, "Spell", "%s cannot cast a tradeskill spell (%s) while not crafting.", caster->GetName(), spell->GetName());
  814. zone->SendSpellFailedPacket(client, SPELL_ERROR_ONLY_WHEN_CRAFTING);
  815. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  816. safe_delete(lua_spell);
  817. return;
  818. }
  819. }
  820. if (caster != target && target != NULL && !caster->CheckLoS(target))
  821. {
  822. LogWrite(SPELL__DEBUG, 1, "Spell", "%s cannot see target %s.", caster->GetName(), target->GetName());
  823. zone->SendSpellFailedPacket(client, SPELL_ERROR_CANT_SEE_TARGET);
  824. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  825. safe_delete(lua_spell);
  826. return;
  827. }
  828. if ((caster->IsMezzed() && !spell->CastWhileMezzed()) || (caster->IsStunned() && !spell->CastWhileStunned()))
  829. {
  830. LogWrite(SPELL__DEBUG, 1, "Spell", "%s cannot cast (mezzed or stunned).", caster->GetName());
  831. zone->SendSpellFailedPacket(client, SPELL_ERROR_CANNOT_CAST_STUNNED);
  832. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  833. safe_delete(lua_spell);
  834. return;
  835. }
  836. if (caster->IsStifled() && !spell->CastWhileStifled())
  837. {
  838. LogWrite(SPELL__DEBUG, 1, "Spell", "%s cannot cast (stifled).", caster->GetName());
  839. zone->SendSpellFailedPacket(client, SPELL_ERROR_CANNOT_CAST_STIFFLED);
  840. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  841. safe_delete(lua_spell);
  842. return;
  843. }
  844. if (caster->IsFeared() && !spell->CastWhileFeared())
  845. {
  846. LogWrite(SPELL__DEBUG, 1, "Spell", "%s cannot cast (feared).", caster->GetName());
  847. zone->SendSpellFailedPacket(client, SPELL_ERROR_CANNOT_CAST_FEARED);
  848. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  849. safe_delete(lua_spell);
  850. return;
  851. }
  852. if(caster->IsPlayer() && !IsReady(spell, caster))
  853. {
  854. LogWrite(SPELL__DEBUG, 1, "Spell", "Queuing spell for %s.", caster->GetName());
  855. CheckSpellQueue(spell, caster);
  856. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  857. safe_delete(lua_spell);
  858. return;
  859. }
  860. if (target_type != SPELL_TARGET_SELF && target_type != SPELL_TARGET_GROUP_AE && target_type != SPELL_TARGET_NONE && spell->GetSpellData()->max_aoe_targets == 0)
  861. {
  862. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Not Self, Not Group AE, Not None, Max Targets = 0", spell->GetName());
  863. if (!target)
  864. {
  865. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: No target.", spell->GetName());
  866. zone->SendSpellFailedPacket(client, SPELL_ERROR_NO_ELIGIBLE_TARGET);
  867. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  868. safe_delete(lua_spell);
  869. return;
  870. }
  871. float tmpRange = spell->GetSpellData()->range;
  872. if (client && target != caster && !spell->GetSpellData()->range)
  873. {
  874. bool match = false;
  875. int tmpTier = 0;
  876. Spell* tmpSpell = 0;
  877. for (tmpTier = 0; tmpTier < spell->GetSpellTier(); tmpTier++)
  878. {
  879. tmpSpell = master_spell_list.GetSpell(spell->GetSpellData()->id, tmpTier);
  880. if (tmpSpell && tmpSpell->GetSpellData()->range)
  881. {
  882. match = true;
  883. break;
  884. }
  885. }
  886. if (tmpSpell)
  887. tmpRange = tmpSpell->GetSpellData()->range;
  888. if (!match)
  889. tmpTier = -1;
  890. char msg[512];
  891. snprintf(msg, 512, "SpellCasted without proper spell range set %s ID %i Tier %i Range obtained from tier %i range %f", spell->GetName(), spell->GetSpellID(), spell->GetSpellTier(), tmpTier, tmpRange);
  892. if (!world.CheckTempBugCRC(msg))
  893. commands.Command_ReportBug(client, new Seperator(msg));
  894. }
  895. if(caster->GetDistance(target) > tmpRange)
  896. {
  897. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Too far.", spell->GetName());
  898. zone->SendSpellFailedPacket(client, SPELL_ERROR_TOO_FAR_AWAY);
  899. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  900. safe_delete(lua_spell);
  901. return;
  902. }
  903. if (caster->GetDistance(target) < spell->GetSpellData()->min_range)
  904. {
  905. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Too close.", spell->GetName());
  906. zone->SendSpellFailedPacket(client, SPELL_ERROR_TOO_CLOSE);
  907. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  908. safe_delete(lua_spell);
  909. return;
  910. }
  911. }
  912. if(target_type == SPELL_TARGET_SELF && spell->GetSpellData()->max_aoe_targets == 0)
  913. {
  914. if (harvest_spell)
  915. {
  916. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Harvest, Target Self, Max Targets = 0", spell->GetName());
  917. if (!target || !target->IsGroundSpawn())
  918. {
  919. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: No target or not groundspawn.", spell->GetName());
  920. zone->SendSpellFailedPacket(client, SPELL_ERROR_NO_ELIGIBLE_TARGET);
  921. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  922. safe_delete(lua_spell);
  923. return;
  924. }
  925. }
  926. else
  927. {
  928. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Target '%s' is Caster '%s'.", spell->GetName(), ( target ) ? target->GetName() : "None", caster->GetName());
  929. target = caster;
  930. }
  931. }
  932. // Is enemy spell AND direct-damage (no AE)
  933. if (target_type == SPELL_TARGET_ENEMY && spell->GetSpellData()->max_aoe_targets == 0)
  934. {
  935. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Target Enemy (%s) and Max AE Targets = 0.", spell->GetName(), target->GetName());
  936. if (spell->GetSpellData()->friendly_spell && target->IsPlayer() )
  937. {
  938. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Is Friendly, Target is Player (%s).", spell->GetName(), target->GetName());
  939. if (!target->IsEntity())
  940. {
  941. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: No target.", spell->GetName());
  942. zone->SendSpellFailedPacket(client, SPELL_ERROR_NO_ELIGIBLE_TARGET);
  943. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  944. safe_delete(lua_spell);
  945. return;
  946. }
  947. /*if (target->appearance.attackable) {
  948. zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_A_FRIEND);
  949. return;
  950. }*/
  951. }
  952. else if (spell->GetSpellData()->friendly_spell && target->IsNPC() && target->appearance.attackable)
  953. {
  954. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Is Not Friendly (friendly and NPC)", spell->GetName());
  955. if (target->IsPet())
  956. {
  957. if (((NPC*)target)->GetOwner()->IsNPC())
  958. {
  959. zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_A_FRIEND);
  960. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  961. safe_delete(lua_spell);
  962. return;
  963. }
  964. }
  965. else if (target->IsBot() && (caster->IsPlayer() || caster->IsBot())) {
  966. // Needed so bots or player can cast friendly spells on bots
  967. }
  968. else
  969. {
  970. zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_A_FRIEND);
  971. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  972. safe_delete(lua_spell);
  973. return;
  974. }
  975. }
  976. else if (spell->GetSpellData()->friendly_spell && target->IsNPC() && caster->IsNPC()) {
  977. // TODO: faction checks? some other checks to prevent an npc casting a friendly spell on another npc
  978. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: NPC Cast", spell->GetName());
  979. }
  980. else
  981. {
  982. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Is Not Friendly (catch all)", spell->GetName());
  983. if (!target->IsEntity())
  984. {
  985. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: No target.", spell->GetName());
  986. zone->SendSpellFailedPacket(client, SPELL_ERROR_NO_ELIGIBLE_TARGET);
  987. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  988. safe_delete(lua_spell);
  989. return;
  990. }
  991. if (caster == target || (!target->IsPlayer() && !target->appearance.attackable))
  992. {
  993. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Not an Enemy (Target: %s).", spell->GetName(), target->GetName());
  994. zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_AN_ENEMY);
  995. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  996. safe_delete(lua_spell);
  997. return;
  998. }
  999. if (!target->Alive())
  1000. {
  1001. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Target is not alive (Target: %s).", spell->GetName(), target->GetName());
  1002. zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_ALIVE);
  1003. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1004. safe_delete(lua_spell);
  1005. return;
  1006. }
  1007. if (target->GetInvulnerable())
  1008. {
  1009. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Target is invulnerable (Target: %s).", spell->GetName(), target->GetName());
  1010. zone->SendSpellFailedPacket(client, SPELL_ERROR_TARGET_INVULNERABLE);
  1011. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1012. safe_delete(lua_spell);
  1013. return;
  1014. }
  1015. if ((target->IsPlayer() || target->IsBot()) && (caster->IsPlayer() || caster->IsBot()))
  1016. {
  1017. bool attackAllowed = (Entity*)caster->AttackAllowed((Entity*)target, 0);
  1018. if (!attackAllowed)
  1019. {
  1020. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Target (%s) is player and not attackable.", spell->GetName(), target->GetName());
  1021. zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_AN_ENEMY);
  1022. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1023. safe_delete(lua_spell);
  1024. return;
  1025. }
  1026. }
  1027. if (target->IsPet() && ((NPC*)target)->GetOwner() && ((NPC*)target)->GetOwner() == caster) {
  1028. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Target (%s) is casters pet and not attackable by caster.", spell->GetName(), target->GetName());
  1029. zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_AN_ENEMY);
  1030. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1031. safe_delete(lua_spell);
  1032. return;
  1033. }
  1034. }
  1035. }
  1036. if (lua_spell->targets.size() == 0 && spell->GetSpellData()->max_aoe_targets == 0)
  1037. {
  1038. LogWrite(SPELL__ERROR, 0, "Spell", "SpellProcess::ProcessSpell Unable to find any spell targets for spell '%s'.", spell->GetName());
  1039. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1040. safe_delete(lua_spell);
  1041. return;
  1042. }
  1043. if(target_type == SPELL_TARGET_ENEMY_CORPSE || target_type == SPELL_TARGET_GROUP_CORPSE)
  1044. {
  1045. if(target->Alive())
  1046. {
  1047. zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_DEAD);
  1048. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1049. safe_delete(lua_spell);
  1050. return;
  1051. }
  1052. if(target->IsPlayer() && zone->GetClientBySpawn(target)->GetCurrentRez()->active){
  1053. zone->SendSpellFailedPacket(client, SPELL_ERROR_ALREADY_CAST);
  1054. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1055. safe_delete(lua_spell);
  1056. return;
  1057. }
  1058. }
  1059. if(!CheckPower(lua_spell))
  1060. {
  1061. zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_ENOUGH_POWER);
  1062. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1063. safe_delete(lua_spell);
  1064. return;
  1065. }
  1066. if (!CheckHP(lua_spell))
  1067. {
  1068. zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_ENOUGH_HEALTH);
  1069. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1070. safe_delete(lua_spell);
  1071. return;
  1072. }
  1073. if (!CheckSavagery(lua_spell))
  1074. {
  1075. zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_ENOUGH_SAVAGERY);
  1076. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1077. safe_delete(lua_spell);
  1078. return;
  1079. }
  1080. if (!CheckDissonance(lua_spell))
  1081. {
  1082. zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_ENOUGH_DISSONANCE);
  1083. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1084. safe_delete(lua_spell);
  1085. return;
  1086. }
  1087. if (!CheckConcentration(lua_spell))
  1088. {
  1089. zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_ENOUGH_CONC);
  1090. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1091. safe_delete(lua_spell);
  1092. return;
  1093. }
  1094. // Precast in lua
  1095. if (lua_interface) {
  1096. bool result = false;
  1097. lua_interface->AddSpawnPointers(lua_spell, false, true);
  1098. if (lua_pcall(lua_spell->state, 2, 2, 0) == 0) {
  1099. result = lua_interface->GetBooleanValue(lua_spell->state, 1);
  1100. int8 error = lua_interface->GetInt8Value(lua_spell->state, 2) == 0 ? SPELL_ERROR_CANNOT_PREPARE : lua_interface->GetInt8Value(lua_spell->state, 2);
  1101. lua_interface->ResetFunctionStack(lua_spell->state);
  1102. if (!result) {
  1103. zone->SendSpellFailedPacket(client, error);
  1104. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1105. safe_delete(lua_spell);
  1106. return;
  1107. }
  1108. }
  1109. else {
  1110. LogWrite(SPELL__DEBUG, 1, "Spell", "No precast function found for %s", lua_spell->spell->GetName());
  1111. lua_interface->ResetFunctionStack(lua_spell->state);
  1112. }
  1113. }
  1114. else
  1115. LogWrite(SPELL__DEBUG, 1, "Spell", "Unable to do precast check as there was no lua_interface");
  1116. //Apply casting speed mod
  1117. spell->ModifyCastTime(caster);
  1118. LockAllSpells(client);
  1119. //cancel stealth effects on cast
  1120. if(caster->IsStealthed() || caster->IsInvis())
  1121. caster->CancelAllStealth();
  1122. SendStartCast(lua_spell, client);
  1123. if(spell->GetSpellData()->cast_time > 0)
  1124. {
  1125. CastTimer* cast_timer = new CastTimer;
  1126. cast_timer->entity_command = 0;
  1127. cast_timer->target_id = target ? target->GetID() : 0;
  1128. cast_timer->spell = lua_spell;
  1129. cast_timer->spell->caster = caster;
  1130. cast_timer->delete_timer = false;
  1131. cast_timer->timer = new Timer(spell->GetSpellData()->cast_time * 10);
  1132. cast_timer->zone = zone;
  1133. cast_timers.Add(cast_timer);
  1134. if(caster)
  1135. caster->IsCasting(true);
  1136. }
  1137. else
  1138. {
  1139. if(!CastProcessedSpell(lua_spell))
  1140. {
  1141. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1142. safe_delete(lua_spell);
  1143. return;
  1144. }
  1145. }
  1146. if(caster)
  1147. caster->GetZone()->SendCastSpellPacket(lua_spell, caster);
  1148. }
  1149. }
  1150. void SpellProcess::ProcessEntityCommand(ZoneServer* zone, EntityCommand* entity_command, Entity* caster, Spawn* target, bool lock) {
  1151. if (zone && entity_command && caster && target && !target->IsPlayer()) {
  1152. Client* client = zone->GetClientBySpawn(caster);
  1153. if (caster->GetDistance(target) > entity_command->distance) {
  1154. zone->SendSpellFailedPacket(client, SPELL_ERROR_TOO_FAR_AWAY);
  1155. return;
  1156. }
  1157. if (entity_command->cast_time > 0) {
  1158. PacketStruct* packet = configReader.getStruct("WS_StartCastSpell", client->GetVersion());
  1159. if (packet) {
  1160. LockAllSpells(client);
  1161. packet->setDataByName("cast_time", entity_command->cast_time * 0.01);
  1162. packet->setMediumStringByName("spell_name", entity_command->name.c_str());
  1163. EQ2Packet* outapp = packet->serialize();
  1164. client->QueuePacket(outapp);
  1165. safe_delete(packet);
  1166. CastTimer* cast_timer = new CastTimer;
  1167. cast_timer->caster = client;
  1168. cast_timer->target_id = target ? target->GetID() : 0;
  1169. cast_timer->entity_command = entity_command;
  1170. cast_timer->spell = 0;
  1171. cast_timer->delete_timer = false;
  1172. cast_timer->timer = new Timer(entity_command->cast_time * 10);
  1173. cast_timer->zone = zone;
  1174. cast_timers.Add(cast_timer);
  1175. caster->IsCasting(true);
  1176. }
  1177. }
  1178. else if (!CastProcessedEntityCommand(entity_command, client, target))
  1179. return;
  1180. if (entity_command && entity_command->spell_visual > 0)
  1181. caster->GetZone()->SendCastEntityCommandPacket(entity_command, caster->GetID(), target->GetID());
  1182. }
  1183. }
  1184. bool SpellProcess::CastProcessedSpell(LuaSpell* spell, bool passive){
  1185. if(!spell || !spell->caster || !spell->spell || spell->interrupted)
  1186. return false;
  1187. Client* client = 0;
  1188. if(spell->caster && spell->caster->IsPlayer())
  1189. client = spell->caster->GetZone()->GetClientBySpawn(spell->caster);
  1190. if (spell->spell->GetSpellData()->max_aoe_targets > 0 && spell->targets.size() == 0) {
  1191. GetSpellTargetsTrueAOE(spell);
  1192. if (spell->targets.size() == 0) {
  1193. spell->caster->GetZone()->SendSpellFailedPacket(client, SPELL_ERROR_NO_TARGETS_IN_RANGE);
  1194. return false;
  1195. }
  1196. }
  1197. MutexList<LuaSpell*>::iterator itr = active_spells.begin();
  1198. bool processedSpell = false;
  1199. LuaSpell* replace_spell = 0;
  1200. // Check to see if we already casted this spell and it is in the active_spells list
  1201. /*while (itr.Next()) {
  1202. LuaSpell* luaspell = itr.value;
  1203. // Check to see if this is the same spell by comparing caster, spell id, and spell tier
  1204. if (luaspell->caster == spell->caster && luaspell->spell->GetSpellID() == spell->spell->GetSpellID() && luaspell->spell->GetSpellTier() == spell->spell->GetSpellTier() && luaspell->targets.size() == spell->targets.size()) {
  1205. vector<Spawn*>::iterator itr;
  1206. vector<Spawn*>::iterator itr2;
  1207. bool all_match = true;
  1208. // compare the target vector to make sure this is the same spell
  1209. for (itr = luaspell->targets.begin(); itr != luaspell->targets.end(); itr++) {
  1210. bool match = false;
  1211. for (itr2 = spell->targets.begin(); itr2 != spell->targets.end(); itr2++) {
  1212. if ((*itr) == (*itr2)) {
  1213. match = true;
  1214. break;
  1215. }
  1216. }
  1217. if (!match) {
  1218. all_match = false;
  1219. break;
  1220. }
  1221. }
  1222. if (all_match) {
  1223. // set a pointer to replace the spell in the active spell list so we don't have to run this loop again
  1224. replace_spell = luaspell;
  1225. // if friendly skip the calling of the lua function as they have already been called for the previous version of this spell
  1226. if (spell->spell->GetSpellData()->friendly_spell == 1)
  1227. processedSpell = true;
  1228. break;
  1229. }
  1230. }
  1231. }*/
  1232. if (!processedSpell)
  1233. processedSpell = ProcessSpell(spell);
  1234. // Quick hack to prevent a crash on spells that zones the caster (Gate)
  1235. if (!spell->caster)
  1236. return true;
  1237. ZoneServer* zone = spell->caster->GetZone();
  1238. Spawn* target = 0;
  1239. if(processedSpell){
  1240. for (int32 i = 0; i < spell->targets.size(); i++) {
  1241. target = zone->GetSpawnByID(spell->targets[i]);
  1242. if (!target)
  1243. continue;
  1244. if (client && client->IsZoning())
  1245. continue;
  1246. // TODO: Establish actual hate per spell
  1247. if (!spell->spell->GetSpellData()->friendly_spell && target->IsNPC())
  1248. ((NPC*)target)->AddHate((Entity*)spell->caster, 50);
  1249. if(spell->spell->GetSpellData()->success_message.length() > 0){
  1250. if(client){
  1251. string success_message = spell->spell->GetSpellData()->success_message;
  1252. if(success_message.find("%t") != string::npos)
  1253. success_message.replace(success_message.find("%t"), 2, spell->caster->GetName());
  1254. client->Message(CHANNEL_SPELLS, success_message.c_str());
  1255. }
  1256. }
  1257. if(spell->spell->GetSpellData()->effect_message.length() > 0){
  1258. string effect_message = spell->spell->GetSpellData()->effect_message;
  1259. if(effect_message.find("%t") < 0xFFFFFFFF)
  1260. effect_message.replace(effect_message.find("%t"), 2, target->GetName());
  1261. if (effect_message.find("%c") != string::npos)
  1262. effect_message.replace(effect_message.find("%c"), 2, spell->caster->GetName());
  1263. spell->caster->GetZone()->SimpleMessage(CHANNEL_SPELLS_OTHER, effect_message.c_str(), target, 50);
  1264. }
  1265. target->GetZone()->CallSpawnScript(target, SPAWN_SCRIPT_CASTED_ON, spell->caster, spell->spell->GetName());
  1266. }
  1267. }
  1268. else{
  1269. if (!passive)
  1270. SendFinishedCast(spell, client);
  1271. return false;
  1272. }
  1273. if(!spell->resisted && (spell->spell->GetSpellDuration() > 0 || spell->spell->GetSpellData()->duration_until_cancel)) {
  1274. for (int32 i = 0; i < spell->targets.size(); i++) {
  1275. //LogWrite(SPELL__ERROR, 0, "Spell", "No precast function found for %s", ((Entity*)target)->GetName());
  1276. target = zone->GetSpawnByID(spell->targets.at(i));
  1277. if (i == 0 && !spell->spell->GetSpellData()->not_maintained) {
  1278. spell->caster->AddMaintainedSpell(spell);
  1279. //((Entity*)target)->AddMaintainedSpell(spell);
  1280. LogWrite(SPELL__DEBUG, 0, "Spell", "AddMaintained on %s", ((Entity*)target)->GetName());
  1281. }
  1282. SpellEffects* effect = ((Entity*)target)->GetSpellEffect(spell->spell->GetSpellID());
  1283. if (effect && effect->tier > spell->spell->GetSpellTier()) {
  1284. if(client) {
  1285. spell->caster->GetZone()->SendSpellFailedPacket(client, SPELL_ERROR_TAKE_EFFECT_MOREPOWERFUL);
  1286. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "The spell did not take hold as the target already has a better spell of this type.");
  1287. }
  1288. }
  1289. else{
  1290. ((Entity*)target)->AddSpellEffect(spell);
  1291. if(spell->spell->GetSpellData()->det_type > 0)
  1292. ((Entity*)target)->AddDetrimentalSpell(spell);
  1293. }
  1294. }
  1295. if (replace_spell) {
  1296. active_spells.Remove(replace_spell);
  1297. active_spells.Add(spell);
  1298. }
  1299. else {
  1300. active_spells.Add(spell);
  1301. }
  1302. if (spell->num_triggers > 0)
  1303. ClientPacketFunctions::SendMaintainedExamineUpdate(client, spell->slot_pos, spell->num_triggers, 0);
  1304. if (spell->damage_remaining > 0)
  1305. ClientPacketFunctions::SendMaintainedExamineUpdate(client, spell->slot_pos, spell->damage_remaining, 1);
  1306. spell->caster->GetZone()->TriggerCharSheetTimer();
  1307. }
  1308. spell->num_calls = 1;
  1309. if(!spell->resisted && spell->spell->GetSpellData()->duration1 > 0){
  1310. spell->timer.Start();
  1311. if(spell->spell->GetSpellData()->call_frequency > 0)
  1312. spell->timer.SetTimer(spell->spell->GetSpellData()->call_frequency*100);
  1313. else
  1314. spell->timer.SetTimer(spell->spell->GetSpellData()->duration1*100);
  1315. if (active_spells.count(spell) > 0) {
  1316. active_spells.Add(spell);
  1317. }
  1318. }
  1319. // if the caster is a player and the spell is a tradeskill spell check for a tradeskill event
  1320. if (client && spell->spell->GetSpellData()->spell_book_type == SPELL_BOOK_TYPE_TRADESKILL)
  1321. client->GetCurrentZone()->GetTradeskillMgr()->CheckTradeskillEvent(client, spell->spell->GetSpellData()->icon);
  1322. if (spell->spell->GetSpellData()->friendly_spell && zone->GetSpawnByID(spell->initial_target))
  1323. spell->caster->CheckProcs(PROC_TYPE_BENEFICIAL, zone->GetSpawnByID(spell->initial_target));
  1324. // Check HO's
  1325. if (client) {
  1326. HeroicOP* ho = nullptr;
  1327. Spell* ho_spell = nullptr;
  1328. int32 ho_target = 0;
  1329. MSoloHO.writelock(__FUNCTION__, __LINE__);
  1330. MGroupHO.writelock(__FUNCTION__, __LINE__);
  1331. map<Client*, HeroicOP*>::iterator soloItr = m_soloHO.find(client);
  1332. if (soloItr != m_soloHO.end()) {
  1333. ho = soloItr->second;
  1334. bool match = false;
  1335. LogWrite(SPELL__ERROR, 0, "HO", "target = %u", ho->GetTarget());
  1336. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  1337. for (int8 i = 0; i < spell->targets.size(); i++) {
  1338. LogWrite(SPELL__ERROR, 0, "HO", "%u", spell->targets.at(i));
  1339. if (spell->targets.at(i) == ho->GetTarget()) {
  1340. match = true;
  1341. LogWrite(SPELL__ERROR, 0, "HO", "match found");
  1342. break;
  1343. }
  1344. }
  1345. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  1346. if (match && ho->UpdateHeroicOP(spell->spell->GetSpellIconHeroicOp())) {
  1347. ClientPacketFunctions::SendHeroicOPUpdate(client, ho);
  1348. if (ho->GetComplete() > 0) {
  1349. ho_spell = master_spell_list.GetSpell(ho->GetWheel()->spell_id, 1);
  1350. ho_target = ho->GetTarget();
  1351. if (!ho_spell)
  1352. LogWrite(SPELL__ERROR, 0, "HO", "Invalid spell for a HO, spell id = %u", ho->GetWheel()->spell_id);
  1353. safe_delete(ho);
  1354. m_soloHO.erase(soloItr);
  1355. }
  1356. }
  1357. }
  1358. else if (client->GetPlayer()->GetGroupMemberInfo()) {
  1359. map<int32, HeroicOP*>::iterator groupItr = m_groupHO.find(client->GetPlayer()->GetGroupMemberInfo()->group_id);
  1360. if (groupItr != m_groupHO.end()) {
  1361. ho = groupItr->second;
  1362. int32 group_id = client->GetPlayer()->GetGroupMemberInfo()->group_id;
  1363. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  1364. if (spell->targets.at(0) == ho->GetTarget() && ho->UpdateHeroicOP(spell->spell->GetSpellIconHeroicOp())) {
  1365. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  1366. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  1367. deque<GroupMemberInfo*>::iterator itr;
  1368. PlayerGroup* group = world.GetGroupManager()->GetGroup(group_id);
  1369. if (group)
  1370. {
  1371. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  1372. deque<GroupMemberInfo*>* members = group->GetMembers();
  1373. for (itr = members->begin(); itr != members->end(); itr++) {
  1374. if ((*itr)->client)
  1375. ClientPacketFunctions::SendHeroicOPUpdate((*itr)->client, ho);
  1376. }
  1377. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  1378. }
  1379. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  1380. if (ho->GetComplete() > 0) {
  1381. ho_spell = master_spell_list.GetSpell(ho->GetWheel()->spell_id, 1);
  1382. ho_target = ho->GetTarget();
  1383. if (!ho_spell)
  1384. LogWrite(SPELL__ERROR, 0, "HO", "Invalid spell for a HO, spell id = %u", ho->GetWheel()->spell_id);
  1385. safe_delete(ho);
  1386. m_groupHO.erase(groupItr);
  1387. }
  1388. }
  1389. else
  1390. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  1391. }
  1392. }
  1393. MGroupHO.releasewritelock(__FUNCTION__, __LINE__);
  1394. MSoloHO.releasewritelock(__FUNCTION__, __LINE__);
  1395. if (ho_spell && ho_target != 0)
  1396. client->GetCurrentZone()->ProcessSpell(ho_spell, client->GetPlayer(), spell->caster->GetZone()->GetSpawnByID(ho_target));
  1397. }
  1398. if (spell->spell->GetSpellData()->friendly_spell == 1 && spell->initial_target)
  1399. spell->caster->CheckProcs(PROC_TYPE_BENEFICIAL, spell->caster->GetZone()->GetSpawnByID(spell->initial_target));
  1400. if (!passive)
  1401. SendFinishedCast(spell, client);
  1402. return true;
  1403. }
  1404. bool SpellProcess::CastProcessedEntityCommand(EntityCommand* entity_command, Client* client, Spawn* target) {
  1405. bool ret = false;
  1406. if (entity_command && client) {
  1407. UnlockAllSpells(client);
  1408. client->GetPlayer()->IsCasting(false);
  1409. if (entity_command->cast_time == 0) {
  1410. client->GetPlayer()->GetZone()->CallSpawnScript(target, SPAWN_SCRIPT_CASTED_ON, client->GetPlayer(), entity_command->command.c_str());
  1411. ret = true;;
  1412. }
  1413. if (!ret) {
  1414. PacketStruct* packet = configReader.getStruct("WS_FinishCastSpell", client->GetVersion());
  1415. if (packet) {
  1416. packet->setMediumStringByName("spell_name", entity_command->name.c_str());
  1417. client->QueuePacket(packet->serialize());
  1418. safe_delete(packet);
  1419. SendSpellBookUpdate(client);
  1420. client->GetPlayer()->GetZone()->CallSpawnScript(target, SPAWN_SCRIPT_CASTED_ON, client->GetPlayer(), entity_command->command.c_str());
  1421. ret = true;
  1422. }
  1423. }
  1424. if (ret) {
  1425. EQ2_16BitString command;
  1426. command.data = entity_command->command;
  1427. command.size = entity_command->command.length();
  1428. int32 handler = commands.GetCommandHandler(command.data.c_str());
  1429. if (handler != 0xFFFFFFFF && handler < 999)
  1430. commands.Process(handler, &command, client, target);
  1431. }
  1432. }
  1433. return ret;
  1434. }
  1435. void SpellProcess::Interrupted(Entity* caster, Spawn* interruptor, int16 error_code, bool cancel, bool from_movement)
  1436. {
  1437. if(caster)
  1438. {
  1439. LogWrite(SPELL__DEBUG, 0, "Spell", "'%s' is Interrupting spell of '%s'...", interruptor ? interruptor->GetName() : "unknown", caster->GetName());
  1440. LuaSpell* spell = GetLuaSpell(caster);
  1441. if (spell && ((from_movement && !spell->spell->GetSpellData()->cast_while_moving) || (!from_movement && spell->spell->GetSpellData()->interruptable) ||
  1442. cancel))
  1443. {
  1444. Spawn* target = GetSpellTarget(caster);
  1445. InterruptStruct* interrupt = new InterruptStruct;
  1446. interrupt->interrupted = caster;
  1447. interrupt->spell = spell;
  1448. interrupt->target = target;
  1449. interrupt->error_code = error_code;
  1450. spell->interrupted = true;
  1451. interrupt_list.Add(interrupt);
  1452. Client* client = 0;
  1453. if(interruptor && interruptor->IsPlayer())
  1454. {
  1455. client = interruptor->GetZone()->GetClientBySpawn(interruptor);
  1456. client->Message(CHANNEL_SPELLS_OTHER, "You interrupt %s's ability to cast!", interruptor->GetName());
  1457. }
  1458. }
  1459. }
  1460. }
  1461. void SpellProcess::RemoveSpellTimersFromSpawn(Spawn* spawn, bool remove_all, bool delete_recast){
  1462. int32 i = 0;
  1463. if(cast_timers.size() > 0){
  1464. CastTimer* cast_timer = 0;
  1465. MutexList<CastTimer*>::iterator itr = cast_timers.begin();
  1466. while(itr.Next()){
  1467. cast_timer = itr->value;
  1468. if(cast_timer && cast_timer->spell && cast_timer->spell->caster == spawn){
  1469. cast_timer->spell->caster = 0;
  1470. cast_timer->delete_timer = true;
  1471. }
  1472. }
  1473. }
  1474. if(remove_all){
  1475. LuaSpell* spell = 0;
  1476. MutexList<LuaSpell*>::iterator itr = active_spells.begin();
  1477. while(itr.Next()){
  1478. spell = itr->value;
  1479. if (!spell)
  1480. continue;
  1481. if (spell->spell->GetSpellData()->persist_though_death)
  1482. continue;
  1483. if(spell->caster == spawn){
  1484. DeleteCasterSpell(spell);
  1485. continue;
  1486. }
  1487. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  1488. for (i = 0; i < spell->targets.size(); i++){
  1489. if (spawn->GetID() == spell->targets.at(i)){
  1490. if (spawn->IsEntity())
  1491. ((Entity*)spawn)->RemoveSpellEffect(spell);
  1492. RemoveTargetFromSpell(spell, spawn);
  1493. break;
  1494. }
  1495. }
  1496. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  1497. }
  1498. if(recast_timers.size() > 0 && delete_recast){
  1499. RecastTimer* recast_timer = 0;
  1500. MutexList<RecastTimer*>::iterator itr = recast_timers.begin();
  1501. while(itr.Next()){
  1502. recast_timer = itr->value;
  1503. if(recast_timer && recast_timer->caster == spawn){
  1504. safe_delete(recast_timer->timer);
  1505. recast_timers.Remove(recast_timer, true);
  1506. }
  1507. }
  1508. }
  1509. if(spell_que.size() > 0 && spawn->IsEntity()){
  1510. spell_que.erase((Entity*)spawn);
  1511. }
  1512. if(interrupt_list.size() > 0){
  1513. InterruptStruct* interrupt = 0;
  1514. MutexList<InterruptStruct*>::iterator itr = interrupt_list.begin();
  1515. while(itr.Next()){
  1516. interrupt = itr->value;
  1517. if(interrupt && interrupt->interrupted == spawn){
  1518. interrupt_list.Remove(interrupt);
  1519. }
  1520. }
  1521. }
  1522. }
  1523. }
  1524. void SpellProcess::GetSpellTargets(LuaSpell* luaspell)
  1525. {
  1526. if (luaspell && luaspell->spell && luaspell->caster && luaspell->spell->GetSpellData()->max_aoe_targets == 0)
  1527. {
  1528. int8 target_type = luaspell->spell->GetSpellData()->target_type;
  1529. Spawn* caster = luaspell->caster;
  1530. Spawn* target = caster->GetZone()->GetSpawnByID(luaspell->initial_target);
  1531. SpellData* data = luaspell->spell->GetSpellData();
  1532. bool implied = false;
  1533. Spawn* secondary_target = nullptr;
  1534. //implied target check -- only use this for players
  1535. if (target && (target_type == SPELL_TARGET_ENEMY || target_type == SPELL_TARGET_ENEMY_CORPSE || target_type == SPELL_TARGET_GROUP_CORPSE || target_type == SPELL_TARGET_OTHER_GROUP_AE))
  1536. {
  1537. if (caster->IsPlayer() && target->HasTarget())
  1538. {
  1539. secondary_target = target->GetTarget();
  1540. if (secondary_target) {
  1541. // check if spell is friendly
  1542. if (data->friendly_spell) {
  1543. //if target is NPC (and not a bot) on friendly spell, check to see if target is friendly
  1544. if (target->IsNPC() && !target->IsBot()) {
  1545. if (!target->IsPet() || (target->IsPet() && ((NPC*)target)->GetOwner()->IsNPC())) {
  1546. if (secondary_target->IsPlayer()) {
  1547. implied = true;
  1548. }
  1549. else if (secondary_target->IsPet() && ((NPC*)secondary_target)->GetOwner()->IsPlayer())
  1550. implied = true;
  1551. }
  1552. }
  1553. } // if spell is not friendly
  1554. else { // check if there is an implied target for this non-friendly spell
  1555. if (target->IsPlayer() || (target->IsPet() && ((NPC*)target)->GetOwner()->IsPlayer())) {
  1556. if (secondary_target->IsNPC()) {
  1557. if (!secondary_target->IsPet() || (secondary_target->IsPet() && ((NPC*)secondary_target)->GetOwner()->IsNPC())) {
  1558. implied = true;
  1559. }
  1560. }
  1561. else if (target->IsPlayer() && ((Entity*)caster)->AttackAllowed((Entity*)target))
  1562. {
  1563. secondary_target = target;
  1564. implied = true;
  1565. luaspell->initial_target = target->GetID();
  1566. luaspell->targets.push_back(target->GetID());
  1567. GetPlayerGroupTargets((Player*)target, caster, luaspell);
  1568. }
  1569. else if (target->IsPlayer() && ((Entity*)caster)->AttackAllowed((Entity*)secondary_target))
  1570. {
  1571. implied = true;
  1572. luaspell->initial_target = secondary_target->GetID();
  1573. luaspell->targets.push_back(secondary_target->GetID());
  1574. GetPlayerGroupTargets((Player*)secondary_target, caster, luaspell);
  1575. }
  1576. }
  1577. } // end friendly spell check
  1578. }
  1579. }
  1580. else if (caster->IsPlayer()) {
  1581. if (data->friendly_spell) {
  1582. if (target->IsNPC() && !target->IsBot()) {
  1583. if (!target->IsPet() || (target->IsPet() && ((NPC*)target)->GetOwner()->IsNPC())) {
  1584. target = caster;
  1585. luaspell->initial_target = caster->GetID();
  1586. }
  1587. }
  1588. }
  1589. else
  1590. {
  1591. if (target->IsPlayer() && ((Entity*)caster)->AttackAllowed((Entity*)target)) {
  1592. luaspell->initial_target = target->GetID();
  1593. luaspell->targets.push_back(target->GetID());
  1594. }
  1595. }
  1596. }
  1597. }
  1598. else if (target_type == SPELL_TARGET_GROUP_AE || target_type == SPELL_TARGET_RAID_AE) {
  1599. // player handling
  1600. if (target)
  1601. {
  1602. if (data->icon_backdrop == 316) // using TARGET backdrop icon
  1603. {
  1604. // PLAYER LOGIC:
  1605. if ((target->IsPlayer() && luaspell->caster->IsPlayer() && target != luaspell->caster && ((Player*)target)->GetGroupMemberInfo() != NULL && ((Player*)luaspell->caster)->GetGroupMemberInfo() != NULL
  1606. && ((Player*)target)->GetGroupMemberInfo()->group_id == ((Player*)luaspell->caster)->GetGroupMemberInfo()->group_id))
  1607. {
  1608. GetPlayerGroupTargets((Player*)target, caster, luaspell, true, false);
  1609. }//TODO: NEED RAID SUPPORT
  1610. // NPC LOGIC:
  1611. else if (target->group_id > 0 && target->group_id == luaspell->caster->group_id)
  1612. {
  1613. }
  1614. else
  1615. {
  1616. // add self
  1617. target = NULL;
  1618. luaspell->targets.push_back(caster->GetID());
  1619. luaspell->initial_target = 0;
  1620. }
  1621. }
  1622. else // default self cast for group/raid AE
  1623. {
  1624. target = caster;
  1625. luaspell->initial_target = caster->GetID();
  1626. }
  1627. // spell target versus self cast
  1628. }
  1629. else if (data->icon_backdrop != 316) // default self cast for group/raid AE and not using TARGET backdrop icon
  1630. {
  1631. target = caster;
  1632. luaspell->initial_target = caster->GetID();
  1633. }
  1634. }
  1635. else if (target_type == SPELL_TARGET_SELF){
  1636. target = caster;
  1637. luaspell->initial_target = caster->GetID();
  1638. }
  1639. //if using implied target, target = the implied target
  1640. if (implied)
  1641. {
  1642. target = secondary_target;
  1643. luaspell->initial_target = secondary_target->GetID();
  1644. }
  1645. luaspell->MSpellTargets.writelock(__FUNCTION__, __LINE__);
  1646. // Group AE type NOTE: Add support for RAID AE to affect raid members once raids have been completed
  1647. if (target_type == SPELL_TARGET_GROUP_AE || target_type == SPELL_TARGET_RAID_AE)
  1648. {
  1649. if (data->icon_backdrop == 316) // single target in a group/raid
  1650. {
  1651. if (target)
  1652. luaspell->targets.push_back(target->GetID());
  1653. }
  1654. // is friendly
  1655. else if (data->friendly_spell)
  1656. {
  1657. // caster is an Entity
  1658. if (luaspell->caster->IsEntity())
  1659. {
  1660. // entity caster is in a player group
  1661. if (((Entity*)caster)->GetGroupMemberInfo())
  1662. {
  1663. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  1664. // get group members
  1665. PlayerGroup* group = world.GetGroupManager()->GetGroup(((Entity*)caster)->GetGroupMemberInfo()->group_id);
  1666. if (group)
  1667. {
  1668. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  1669. deque<GroupMemberInfo*>* members = group->GetMembers();
  1670. deque<GroupMemberInfo*>::iterator itr;
  1671. // iterate through list of group members
  1672. for (itr = members->begin(); itr != members->end(); itr++)
  1673. {
  1674. // get group member player info
  1675. Entity* group_member = (*itr)->member;
  1676. // if the group member is in the casters zone, and is alive
  1677. if (group_member->GetZone() == luaspell->caster->GetZone() && group_member->Alive()) {
  1678. luaspell->targets.push_back(group_member->GetID());
  1679. if (group_member->HasPet()) {
  1680. Entity* pet = group_member->GetPet();
  1681. if (!pet)
  1682. pet = group_member->GetCharmedPet();
  1683. if (pet)
  1684. luaspell->targets.push_back(pet->GetID());
  1685. }
  1686. }
  1687. }
  1688. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  1689. }
  1690. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  1691. }
  1692. else
  1693. luaspell->targets.push_back(caster->GetID()); // else caster is not in a group, thus alone
  1694. }
  1695. else if (caster->IsNPC()) // caster is NOT a player
  1696. {
  1697. // caster is NPC and in a spawn group with other NPCs
  1698. vector<Spawn*>* group = ((NPC*)caster)->GetSpawnGroup();
  1699. if (group)
  1700. {
  1701. vector<Spawn*>::iterator itr;
  1702. for (itr = group->begin(); itr != group->end(); itr++)
  1703. {
  1704. Spawn* group_member = *itr;
  1705. if (group_member->IsNPC() && group_member->Alive()){
  1706. luaspell->targets.push_back(group_member->GetID());
  1707. if (((Entity*)group_member)->HasPet()){
  1708. Entity* pet = ((Entity*)group_member)->GetPet();
  1709. if (pet)
  1710. luaspell->targets.push_back(pet->GetID());
  1711. pet = ((Entity*)group_member)->GetCharmedPet();
  1712. if (pet)
  1713. luaspell->targets.push_back(pet->GetID());
  1714. }
  1715. }
  1716. }
  1717. }
  1718. else
  1719. luaspell->targets.push_back(caster->GetID());
  1720. safe_delete(group);
  1721. } // end is player
  1722. } // end is friendly
  1723. } // end is Group AE
  1724. else if (target_type == SPELL_TARGET_SELF && caster)
  1725. luaspell->targets.push_back(caster->GetID()); // if spell is SELF, return caster
  1726. else if (target_type == SPELL_TARGET_CASTER_PET && caster && caster->IsEntity() && ((Entity*)caster)->HasPet()) {
  1727. if (((Entity*)caster)->GetPet())
  1728. luaspell->targets.push_back(((Entity*)caster)->GetPet()->GetID());
  1729. if (((Entity*)caster)->GetCharmedPet())
  1730. luaspell->targets.push_back(((Entity*)caster)->GetCharmedPet()->GetID());
  1731. }
  1732. else if (target_type == SPELL_TARGET_ENEMY && target && target->Alive()) // if target is enemy, and is alive
  1733. {
  1734. // if friendly spell
  1735. if (data->friendly_spell > 0)
  1736. {
  1737. // if caster is a player
  1738. if (caster->IsPlayer())
  1739. {
  1740. // if spell can affect raid, only group members or is a group spell
  1741. if (data->can_effect_raid > 0 || data->affect_only_group_members > 0 || data->group_spell > 0)
  1742. {
  1743. // if caster is in a group, and target is a player and targeted player is a group member
  1744. if (((Player*)caster)->GetGroupMemberInfo() && (target->IsPlayer() || target->IsBot()) && ((Player*)caster)->IsGroupMember((Entity*)target))
  1745. luaspell->targets.push_back(target->GetID()); // return the target
  1746. else
  1747. luaspell->targets.push_back(caster->GetID()); // else return the caster
  1748. }
  1749. else if (target->IsPlayer() || target->IsBot()) // else it is not raid, group only or group spell
  1750. luaspell->targets.push_back(target->GetID()); // return target for single spell
  1751. else
  1752. luaspell->targets.push_back(caster->GetID()); // and if no target, cast on self
  1753. }
  1754. else if (caster->IsNPC()) // caster is an NPC
  1755. {
  1756. // if NPC's spell can affect raid, only group members or is a group spell
  1757. if (data->can_effect_raid > 0 || data->affect_only_group_members > 0 || data->group_spell > 0)
  1758. {
  1759. if (caster->IsBot() && (target->IsBot() || target->IsPlayer())) {
  1760. GroupMemberInfo* gmi = ((Entity*)caster)->GetGroupMemberInfo();
  1761. if (gmi && target->IsEntity() && world.GetGroupManager()->IsInGroup(gmi->group_id, (Entity*)target)) {
  1762. luaspell->targets.push_back(target->GetID()); // return the target
  1763. }
  1764. else
  1765. luaspell->targets.push_back(caster->GetID()); // else return the caster
  1766. }
  1767. // if NPC caster is in a group, and target is a player and targeted player is a group member
  1768. else if (((NPC*)caster)->HasSpawnGroup() && target->IsNPC() && ((NPC*)caster)->IsInSpawnGroup((NPC*)target))
  1769. luaspell->targets.push_back(target->GetID()); // return the target
  1770. else
  1771. luaspell->targets.push_back(caster->GetID()); // else return the caster
  1772. }
  1773. else if (target->IsNPC())
  1774. luaspell->targets.push_back(target->GetID()); // return target for single spell
  1775. else {
  1776. if (caster->IsBot() && (target->IsBot() || target->IsPlayer()))
  1777. luaspell->targets.push_back(target->GetID());
  1778. else
  1779. luaspell->targets.push_back(caster->GetID()); // and if no target, cast on self
  1780. }
  1781. } // end is player
  1782. } // end is friendly
  1783. else if (target && data->group_spell > 0 || data->icon_backdrop == 312) // is not friendly, but is a group spell, icon_backdrop 312 is green (encounter AE)
  1784. {
  1785. // target is non-player
  1786. if (target->IsNPC())
  1787. {
  1788. // Check to see if the npc is a spawn group by getting the group and checikng if valid
  1789. vector<Spawn*>* group = ((NPC*)target)->GetSpawnGroup();
  1790. if (group)
  1791. {
  1792. vector<Spawn*>::iterator itr;
  1793. // iterate through spawn group members
  1794. for (itr = group->begin(); itr != group->end(); itr++)
  1795. {
  1796. Spawn* group_member = *itr;
  1797. // if NPC group member is (still) an NPC (wtf?) and is alive, send the NPC group member back as a successful target of non-friendly spell
  1798. if (group_member->IsNPC() && group_member->Alive() && !((Entity*)group_member)->IsAOEImmune() && (!((Entity*)group_member)->IsMezzed() || group_member == target))
  1799. luaspell->targets.push_back(group_member->GetID());
  1800. // note: this should generate some hate towards the caster
  1801. }
  1802. } // end is spawngroup
  1803. else
  1804. luaspell->targets.push_back(target->GetID()); // return single target NPC for non-friendly spell
  1805. safe_delete(group);
  1806. } // end is NPC
  1807. else if (target->IsPlayer() && caster->IsNPC()) // the NPC is casting on a player
  1808. {
  1809. // player is in a group
  1810. if (((Player*)target)->GetGroupMemberInfo())
  1811. {
  1812. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  1813. deque<GroupMemberInfo*>::iterator itr;
  1814. PlayerGroup* group = world.GetGroupManager()->GetGroup(((Player*)target)->GetGroupMemberInfo()->group_id);
  1815. if (group)
  1816. {
  1817. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  1818. deque<GroupMemberInfo*>* members = group->GetMembers();
  1819. // iterate through players group members
  1820. for (itr = members->begin(); itr != members->end(); itr++)
  1821. {
  1822. Entity* group_member = (*itr)->member;
  1823. // if the group member is in the same zone as caster, and group member is alive, and group member is within distance
  1824. if (group_member->GetZone() == caster->GetZone() && group_member->Alive() && caster->GetDistance(group_member) <= data->range
  1825. && (group_member == target || !group_member->IsAOEImmune()))
  1826. luaspell->targets.push_back(group_member->GetID()); // add as target
  1827. }
  1828. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  1829. }
  1830. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  1831. }
  1832. else
  1833. luaspell->targets.push_back(target->GetID()); // player not in group
  1834. } // end is caster player or npc
  1835. }
  1836. else if (target)
  1837. luaspell->targets.push_back(target->GetID()); // is not friendly nor a group spell
  1838. }
  1839. //Rez spells
  1840. else if(target && target_type == SPELL_TARGET_ENEMY_CORPSE){
  1841. //is friendly
  1842. if(data->friendly_spell){
  1843. //target is player
  1844. if(target->IsPlayer()){
  1845. luaspell->targets.push_back(target->GetID());
  1846. }
  1847. }
  1848. }
  1849. else if(target_type == SPELL_TARGET_GROUP_CORPSE){
  1850. //is friendly
  1851. if(data->friendly_spell){
  1852. //target is player
  1853. if(target && target->IsPlayer()){
  1854. //if target has group
  1855. if(((Player*)target)->GetGroupMemberInfo()) {
  1856. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  1857. deque<GroupMemberInfo*>::iterator itr;
  1858. PlayerGroup* group = world.GetGroupManager()->GetGroup(((Player*)target)->GetGroupMemberInfo()->group_id);
  1859. if (group)
  1860. {
  1861. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  1862. deque<GroupMemberInfo*>* members = group->GetMembers();
  1863. Entity* group_member = 0;
  1864. for (itr = members->begin(); itr != members->end(); itr++) {
  1865. group_member = (*itr)->member;
  1866. //Check if group member is in the same zone in range of the spell and dead
  1867. if (group_member->GetZone() == target->GetZone() && !group_member->Alive() && target->GetDistance(group_member) <= data->radius) {
  1868. luaspell->targets.push_back(group_member->GetID());
  1869. }
  1870. }
  1871. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  1872. }
  1873. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  1874. }
  1875. else
  1876. luaspell->targets.push_back(target->GetID());
  1877. }
  1878. }
  1879. }
  1880. luaspell->MSpellTargets.releasewritelock(__FUNCTION__, __LINE__);
  1881. }
  1882. if (luaspell && luaspell->targets.size() > 20)
  1883. LogWrite(SPELL__WARNING, 0, "Spell", "Warning in %s: Size of targets array is %u", __FUNCTION__, luaspell->targets.size());
  1884. }
  1885. void SpellProcess::GetPlayerGroupTargets(Player* target, Spawn* caster, LuaSpell* luaspell, bool bypassSpellChecks, bool bypassRangeChecks)
  1886. {
  1887. if (bypassSpellChecks || luaspell->spell->GetSpellData()->group_spell > 0 || luaspell->spell->GetSpellData()->icon_backdrop == 312)
  1888. {
  1889. if (((Player*)target)->GetGroupMemberInfo())
  1890. {
  1891. PlayerGroup* group = world.GetGroupManager()->GetGroup(((Player*)target)->GetGroupMemberInfo()->group_id);
  1892. if (group)
  1893. {
  1894. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  1895. deque<GroupMemberInfo*>* members = group->GetMembers();
  1896. deque<GroupMemberInfo*>::iterator itr;
  1897. GroupMemberInfo* info = 0;
  1898. for (itr = members->begin(); itr != members->end(); itr++) {
  1899. info = *itr;
  1900. if (info == ((Player*)target)->GetGroupMemberInfo())
  1901. continue;
  1902. else if (info && info->client &&
  1903. info->client->GetPlayer()->GetZone() == ((Player*)target)->GetZone() && info->client->GetPlayer()->Alive()
  1904. && (bypassRangeChecks || caster->GetDistance((Entity*)info->client->GetPlayer()) <= luaspell->spell->GetSpellData()->range))
  1905. {
  1906. luaspell->targets.push_back(info->client->GetPlayer()->GetID());
  1907. }
  1908. }
  1909. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  1910. }
  1911. }
  1912. }
  1913. }
  1914. void SpellProcess::GetSpellTargetsTrueAOE(LuaSpell* luaspell) {
  1915. if (luaspell && luaspell->caster && luaspell->spell && luaspell->spell->GetSpellData()->max_aoe_targets > 0) {
  1916. if (luaspell->caster->HasTarget() && luaspell->caster->GetTarget() != luaspell->caster){
  1917. //Check if the caster has an implied target
  1918. if (luaspell->caster->GetDistance(luaspell->caster->GetTarget()) <= luaspell->spell->GetSpellData()->radius)
  1919. luaspell->initial_target = luaspell->caster->GetTarget()->GetID();
  1920. }
  1921. int32 ignore_target = 0;
  1922. vector<Spawn*> spawns = luaspell->caster->GetZone()->GetAttackableSpawnsByDistance(luaspell->caster, luaspell->spell->GetSpellData()->radius);
  1923. luaspell->MSpellTargets.writelock(__FUNCTION__, __LINE__);
  1924. for (int8 i = 0; i < spawns.size(); i++) {
  1925. Spawn* spawn = spawns.at(i);
  1926. if (i == 0){
  1927. if (luaspell->initial_target && luaspell->caster->GetID() != luaspell->initial_target){
  1928. //this is the "Direct" target and aoe can't be avoided
  1929. luaspell->targets.push_back(luaspell->initial_target);
  1930. ignore_target = luaspell->initial_target;
  1931. }
  1932. if (luaspell->targets.size() >= luaspell->spell->GetSpellData()->max_aoe_targets)
  1933. break;
  1934. }
  1935. //If we have already added this spawn, check the next spawn in the list
  1936. if (spawn && spawn->GetID() == ignore_target){
  1937. i++;
  1938. if (i < spawns.size())
  1939. spawn = spawns.at(i);
  1940. else
  1941. break;
  1942. }
  1943. if (spawn){
  1944. //If this spawn is immune to aoe, continue
  1945. if (((Entity*)spawn)->IsAOEImmune() || ((Entity*)spawn)->IsMezzed())
  1946. continue;
  1947. luaspell->targets.push_back(spawn->GetID());
  1948. }
  1949. if (luaspell->targets.size() >= luaspell->spell->GetSpellData()->max_aoe_targets)
  1950. break;
  1951. }
  1952. luaspell->MSpellTargets.releasewritelock(__FUNCTION__, __LINE__);
  1953. }
  1954. if (luaspell->targets.size() > 20)
  1955. LogWrite(SPELL__DEBUG, 0, "Spell", "Warning in SpellProcess::GetSpellTargetsTrueAOE Size of targets array is %u", luaspell->targets.size());
  1956. }
  1957. void SpellProcess::AddSpellScriptTimer(SpellScriptTimer* timer) {
  1958. MSpellScriptTimers.writelock(__FUNCTION__, __LINE__);
  1959. m_spellScriptList.push_back(timer);
  1960. MSpellScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  1961. }
  1962. void SpellProcess::RemoveSpellScriptTimer(SpellScriptTimer* timer, bool locked) {
  1963. if (m_spellScriptList.size() == 0)
  1964. return;
  1965. vector<SpellScriptTimer*>::iterator itr;
  1966. if(!locked)
  1967. MSpellScriptTimers.writelock(__FUNCTION__, __LINE__);
  1968. for (itr = m_spellScriptList.begin(); itr != m_spellScriptList.end(); itr++) {
  1969. if ((*itr) == timer) {
  1970. SpellScriptTimer* timer = *itr;
  1971. if ((*itr) && (*itr)->deleteWhenDone && lua_interface) {
  1972. lua_interface->AddPendingSpellDelete(timer->spell);
  1973. }
  1974. m_spellScriptList.erase(itr);
  1975. safe_delete(timer);
  1976. break;
  1977. }
  1978. }
  1979. if(!locked)
  1980. MSpellScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  1981. }
  1982. void SpellProcess::RemoveSpellScriptTimerBySpell(LuaSpell* spell, bool clearPendingDeletes) {
  1983. vector<SpellScriptTimer*>::iterator itr;
  1984. MSpellScriptTimers.writelock(__FUNCTION__, __LINE__);
  1985. if (lua_interface && clearPendingDeletes)
  1986. lua_interface->DeletePendingSpell(spell);
  1987. if (m_spellScriptList.size() == 0)
  1988. {
  1989. MSpellScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  1990. return;
  1991. }
  1992. for (itr = m_spellScriptList.begin(); itr != m_spellScriptList.end(); ) {
  1993. if ((*itr)->spell == spell)
  1994. {
  1995. vector<SpellScriptTimer*>::iterator cur = itr;
  1996. SpellScriptTimer* timer = *itr;
  1997. m_spellScriptList.erase(cur);
  1998. safe_delete(timer);
  1999. break;
  2000. }
  2001. else
  2002. itr++;
  2003. }
  2004. MSpellScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  2005. }
  2006. void SpellProcess::CheckSpellScriptTimers() {
  2007. vector<SpellScriptTimer*>::iterator itr;
  2008. vector<SpellScriptTimer*> temp_list;
  2009. MSpellScriptTimers.writelock(__FUNCTION__, __LINE__);
  2010. for (itr = m_spellScriptList.begin(); itr != m_spellScriptList.end(); itr++) {
  2011. if (Timer::GetCurrentTime2() >= (*itr)->time) {
  2012. temp_list.push_back((*itr));
  2013. ProcessSpell((*itr)->spell, false, (*itr)->customFunction.c_str(), (*itr));
  2014. }
  2015. }
  2016. for (itr = temp_list.begin(); itr != temp_list.end(); itr++) {
  2017. RemoveSpellScriptTimer(*itr, true);
  2018. }
  2019. MSpellScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  2020. }
  2021. bool SpellProcess::SpellScriptTimersHasSpell(LuaSpell* spell) {
  2022. bool ret = false;
  2023. vector<SpellScriptTimer*>::iterator itr;
  2024. MSpellScriptTimers.readlock(__FUNCTION__, __LINE__);
  2025. for (itr = m_spellScriptList.begin(); itr != m_spellScriptList.end(); itr++) {
  2026. SpellScriptTimer* timer = *itr;
  2027. if (timer && timer->spell == spell) {
  2028. ret = true;
  2029. break;
  2030. }
  2031. }
  2032. MSpellScriptTimers.releasereadlock(__FUNCTION__, __LINE__);
  2033. return ret;
  2034. }
  2035. void SpellProcess::ClearSpellScriptTimerList() {
  2036. vector<SpellScriptTimer*>::iterator itr;
  2037. MSpellScriptTimers.writelock(__FUNCTION__, __LINE__);
  2038. for(itr = m_spellScriptList.begin(); itr != m_spellScriptList.end(); itr++) {
  2039. if ((*itr) && (*itr)->deleteWhenDone && lua_interface)
  2040. lua_interface->AddPendingSpellDelete((*itr)->spell);
  2041. safe_delete((*itr));
  2042. }
  2043. m_spellScriptList.clear();
  2044. MSpellScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  2045. }
  2046. void SpellProcess::RemoveTargetFromSpell(LuaSpell* spell, Spawn* target){
  2047. if (!spell || !target)
  2048. return;
  2049. MRemoveTargetList.writelock(__FUNCTION__, __LINE__);
  2050. if (!remove_target_list[spell])
  2051. remove_target_list[spell] = new vector<int32>;
  2052. remove_target_list[spell]->push_back(target->GetID());
  2053. MRemoveTargetList.releasewritelock(__FUNCTION__, __LINE__);
  2054. }
  2055. void SpellProcess::CheckRemoveTargetFromSpell(LuaSpell* spell, bool allow_delete){
  2056. if (!spell)
  2057. return;
  2058. if (remove_target_list.size() > 0){
  2059. map<LuaSpell*, vector<int32>*>::iterator remove_itr;
  2060. vector<int32>::iterator remove_target_itr;
  2061. vector<int32>::iterator target_itr;
  2062. vector<int32>* targets;
  2063. vector<int32>* remove_targets = 0;
  2064. Spawn* remove_spawn = 0;
  2065. bool should_delete = false;
  2066. MRemoveTargetList.writelock(__FUNCTION__, __LINE__);
  2067. for (remove_itr = remove_target_list.begin(); remove_itr != remove_target_list.end(); remove_itr++){
  2068. if (remove_itr->first == spell){
  2069. targets = &spell->targets;
  2070. remove_targets = remove_itr->second;
  2071. if (remove_targets && targets){
  2072. for (remove_target_itr = remove_targets->begin(); remove_target_itr != remove_targets->end(); remove_target_itr++){
  2073. remove_spawn = spell->caster->GetZone()->GetSpawnByID((*remove_target_itr));
  2074. if (remove_spawn) {
  2075. spell->MSpellTargets.writelock(__FUNCTION__, __LINE__);
  2076. for (target_itr = targets->begin(); target_itr != targets->end(); target_itr++) {
  2077. ((Entity*)remove_spawn)->RemoveProc(0, spell);
  2078. ((Entity*)remove_spawn)->RemoveMaintainedSpell(spell);
  2079. if (remove_spawn->GetID() == (*target_itr)) {
  2080. targets->erase(target_itr);
  2081. if (remove_spawn->IsEntity())
  2082. ((Entity*)remove_spawn)->RemoveEffectsFromLuaSpell(spell);
  2083. break;
  2084. }
  2085. }
  2086. spell->MSpellTargets.releasewritelock(__FUNCTION__, __LINE__);
  2087. if (targets->size() == 0 && allow_delete) {
  2088. should_delete = true;
  2089. break;
  2090. }
  2091. }
  2092. }
  2093. }
  2094. break;
  2095. }
  2096. }
  2097. remove_target_list.erase(spell);
  2098. if (remove_targets)
  2099. remove_targets->clear();
  2100. safe_delete(remove_targets);
  2101. MRemoveTargetList.releasewritelock(__FUNCTION__, __LINE__);
  2102. if (should_delete)
  2103. DeleteCasterSpell(spell);
  2104. }
  2105. }
  2106. bool SpellProcess::AddHO(Client* client, HeroicOP* ho) {
  2107. bool ret = true;
  2108. if (client && ho) {
  2109. MSoloHO.writelock(__FUNCTION__, __LINE__);
  2110. if (m_soloHO.count(client) > 0) {
  2111. if (m_soloHO[client]->GetWheel()) {
  2112. ret = false;
  2113. }
  2114. else {
  2115. safe_delete(m_soloHO[client]);
  2116. m_soloHO[client] = ho;
  2117. }
  2118. }
  2119. else
  2120. m_soloHO[client] = ho;
  2121. MSoloHO.releasewritelock(__FUNCTION__, __LINE__);
  2122. }
  2123. return ret;
  2124. }
  2125. bool SpellProcess::AddHO(int32 group_id, HeroicOP* ho) {
  2126. bool ret = true;
  2127. if (group_id > 0 && ho) {
  2128. MGroupHO.writelock(__FUNCTION__, __LINE__);
  2129. if (m_groupHO.count(group_id) > 0) {
  2130. if (m_groupHO[group_id]->GetWheel()) {
  2131. ret = false;
  2132. }
  2133. else {
  2134. safe_delete(m_groupHO[group_id]);
  2135. m_groupHO[group_id] = ho;
  2136. }
  2137. }
  2138. else
  2139. m_groupHO[group_id] = ho;
  2140. MGroupHO.releasewritelock(__FUNCTION__, __LINE__);
  2141. }
  2142. return ret;
  2143. }
  2144. void SpellProcess::KillHOBySpawnID(int32 spawn_id) {
  2145. // Check solo HO's
  2146. MSoloHO.writelock(__FUNCTION__, __LINE__);
  2147. map<Client*, HeroicOP*>::iterator itr = m_soloHO.begin();
  2148. map<Client*, HeroicOP*>::iterator delete_itr;
  2149. while (itr != m_soloHO.end()) {
  2150. if (itr->second->GetTarget() == spawn_id) {
  2151. itr->second->SetComplete(1);
  2152. ClientPacketFunctions::SendHeroicOPUpdate(itr->first, itr->second);
  2153. delete_itr = itr;
  2154. safe_delete(itr->second);
  2155. itr++;
  2156. m_soloHO.erase(delete_itr);
  2157. }
  2158. else
  2159. itr++;
  2160. }
  2161. MSoloHO.releasewritelock(__FUNCTION__, __LINE__);
  2162. // Check Group HO's
  2163. MGroupHO.writelock(__FUNCTION__, __LINE__);
  2164. map<int32, HeroicOP*>::iterator itr2 = m_groupHO.begin();
  2165. map<int32, HeroicOP*>::iterator delete_itr2;
  2166. while (itr2 != m_groupHO.end()) {
  2167. if (itr2->second->GetTarget() == spawn_id) {
  2168. itr2->second->SetComplete(1);
  2169. world.GetGroupManager()->GroupLock(__FUNCTION__ , __LINE__);
  2170. deque<GroupMemberInfo*>::iterator itr3;
  2171. PlayerGroup* group = world.GetGroupManager()->GetGroup(itr2->first);
  2172. if (group)
  2173. {
  2174. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  2175. deque<GroupMemberInfo*>* members = group->GetMembers();
  2176. for (itr3 = members->begin(); itr3 != members->end(); itr3++) {
  2177. if ((*itr3)->client)
  2178. ClientPacketFunctions::SendHeroicOPUpdate((*itr3)->client, itr2->second);
  2179. }
  2180. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  2181. }
  2182. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  2183. delete_itr2 = itr2;
  2184. safe_delete(itr2->second);
  2185. itr2++;
  2186. m_groupHO.erase(delete_itr2);
  2187. }
  2188. else
  2189. itr2++;
  2190. }
  2191. MGroupHO.releasewritelock(__FUNCTION__, __LINE__);
  2192. }
  2193. void SpellProcess::AddSpellCancel(LuaSpell* spell){
  2194. MSpellCancelList.writelock(__FUNCTION__, __LINE__);
  2195. SpellCancelList.push_back(spell);
  2196. MSpellCancelList.releasewritelock(__FUNCTION__, __LINE__);
  2197. }