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- using System;
- using System.Threading.Tasks;
- using System.Windows.Forms;
- using SlimDX;
- using SlimDX.D3DCompiler;
- using SlimDX.Direct3D11;
- using SlimDX.DXGI;
- using SlimDX.Windows;
- using Device = SlimDX.Direct3D11.Device;
- using Resource = SlimDX.Direct3D11.Resource;
- using Buffer = SlimDX.Direct3D11.Buffer;
- namespace EQ2ModelViewer
- {
- public class SkyBox
- {
- int NumSphereVertices = 0;
- int NumSphereFaces = 0;
- private void CreateSphere(int LatLines, int LongLines)
- {
- NumSphereVertices = ((LatLines - 2) * LongLines) + 2;
- NumSphereFaces = ((LatLines - 3) * LongLines * 2) + (LongLines * 2);
- float sphereYaw = 0.0f;
- float spherePitch = 0.0f;
- /*
- DataStream vertices = new DataStream(System.Runtime.InteropServices.Marshal.SizeOf(typeof(EQ2Model)) * m_VertexCount, true, true);
- Vector4 currVertPos = new Vector4(0.0f, 0.0f, 1.0f, 0.0f);
- SlimDX.Direct3D11.Devic
- */
- }
- }
- }
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