Combat.h 1.2 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #ifndef __EQ2_COMBAT_H__
  17. #define __EQ2_COMBAT_H__
  18. #include "Player.h"
  19. #include "../common/timer.h"
  20. #include "NPC_AI.h"
  21. #include "MutexList.h"
  22. #define COMBAT_NORMAL_FIGHTER 0
  23. #define COMBAT_ADD_FIGHTER 1
  24. #define COMBAT_REMOVE_FIGHTER 2
  25. // replace with rule rule_manager.GetGlobalRule(R_Combat, MaxCombatRange)->GetFloat()
  26. //#define MAX_COMBAT_RANGE 3
  27. class ZoneServer;
  28. class SpellProcess;
  29. class LuaSpell;
  30. #endif