burrower3.lua 4.4 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879
  1. --[[
  2. Script Name : burrower3.lua
  3. Script Purpose : Waypoint Path for burrower3.lua
  4. Script Author : Devn00b
  5. Script Date : 05/11/2020 03:57:48 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, -51.54, -0.09, -65.8, 2, math.random(0,10))
  19. MovementLoopAddLocation(NPC, -50.08, -0.06, -70.86, 2, math.random(0,10))
  20. MovementLoopAddLocation(NPC, -55.36, -0.08, -69.34, 2, math.random(0,10))
  21. MovementLoopAddLocation(NPC, -51.72, -0.04, -74.03, 2, math.random(0,10))
  22. MovementLoopAddLocation(NPC, -56.37, -0.07, -72.05, 2, math.random(0,10))
  23. MovementLoopAddLocation(NPC, -53.39, -0.07, -78.04, 2, math.random(0,10))
  24. MovementLoopAddLocation(NPC, -58, -0.06, -76.25, 2, math.random(0,10))
  25. MovementLoopAddLocation(NPC, -56.06, -0.1, -77.57, 2, math.random(0,10))
  26. MovementLoopAddLocation(NPC, -54.03, -0.08, -72.22, 2, math.random(0,10))
  27. MovementLoopAddLocation(NPC, -50.28, -0.11, -65.89, 2, math.random(0,10))
  28. MovementLoopAddLocation(NPC, -45.98, -0.09, -63.27, 2, math.random(0,10))
  29. MovementLoopAddLocation(NPC, -45.4, -0.1, -68.74, 2, math.random(0,10))
  30. MovementLoopAddLocation(NPC, -44.59, -0.11, -66.43, 2, math.random(0,10))
  31. MovementLoopAddLocation(NPC, -33.63, -0.07, -70.99, 2, math.random(0,10))
  32. MovementLoopAddLocation(NPC, -34.35, -0.08, -73.1, 2, math.random(0,10))
  33. MovementLoopAddLocation(NPC, -41.12, -0.04, -71.05, 2, math.random(0,10))
  34. MovementLoopAddLocation(NPC, -40.41, -0.08, -65.95, 2, math.random(0,10))
  35. MovementLoopAddLocation(NPC, -39.18, -0.03, -71.38, 2, math.random(0,10))
  36. MovementLoopAddLocation(NPC, -39.16, -0.09, -80.77, 2, math.random(0,10))
  37. MovementLoopAddLocation(NPC, -40.52, -0.11, -77.87, 2, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -36.66, -0.08, -66.77, 2, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -32.4, -0.05, -68.14, 2, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -34.22, -0.07, -73.55, 2, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -49.3, -0.09, -64.66, 2, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -49.92, -0.06, -70.87, 2, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -55.25, -0.08, -68.83, 2, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -43.33, -0.03, -64.17, 2, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -45.21, -0.1, -68.8, 2, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -43.33, -0.03, -64.17, 2, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -55.25, -0.08, -68.83, 2, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -49.92, -0.06, -70.87, 2, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -49.3, -0.09, -64.66, 2, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -34.22, -0.07, -73.55, 2, math.random(0,10))
  51. MovementLoopAddLocation(NPC, -32.4, -0.05, -68.14, 2, math.random(0,10))
  52. MovementLoopAddLocation(NPC, -36.66, -0.08, -66.77, 2, math.random(0,10))
  53. MovementLoopAddLocation(NPC, -40.52, -0.11, -77.87, 2, math.random(0,10))
  54. MovementLoopAddLocation(NPC, -39.16, -0.09, -80.77, 2, math.random(0,10))
  55. MovementLoopAddLocation(NPC, -39.18, -0.03, -71.38, 2, math.random(0,10))
  56. MovementLoopAddLocation(NPC, -40.41, -0.08, -65.95, 2, math.random(0,10))
  57. MovementLoopAddLocation(NPC, -41.12, -0.04, -71.05, 2, math.random(0,10))
  58. MovementLoopAddLocation(NPC, -34.35, -0.08, -73.1, 2, math.random(0,10))
  59. MovementLoopAddLocation(NPC, -33.63, -0.07, -70.99, 2, math.random(0,10))
  60. MovementLoopAddLocation(NPC, -44.59, -0.11, -66.43, 2, math.random(0,10))
  61. MovementLoopAddLocation(NPC, -45.4, -0.1, -68.74, 2, math.random(0,10))
  62. MovementLoopAddLocation(NPC, -45.98, -0.09, -63.27, 2, math.random(0,10))
  63. MovementLoopAddLocation(NPC, -50.28, -0.11, -65.89, 2, math.random(0,10))
  64. MovementLoopAddLocation(NPC, -54.03, -0.08, -72.22, 2, math.random(0,10))
  65. MovementLoopAddLocation(NPC, -56.06, -0.1, -77.57, 2, math.random(0,10))
  66. MovementLoopAddLocation(NPC, -58, -0.06, -76.25, 2, math.random(0,10))
  67. MovementLoopAddLocation(NPC, -53.39, -0.07, -78.04, 2, math.random(0,10))
  68. MovementLoopAddLocation(NPC, -56.37, -0.07, -72.05, 2, math.random(0,10))
  69. MovementLoopAddLocation(NPC, -51.72, -0.04, -74.03, 2, math.random(0,10))
  70. MovementLoopAddLocation(NPC, -55.36, -0.08, -69.34, 2, math.random(0,10))
  71. MovementLoopAddLocation(NPC, -50.08, -0.06, -70.86, 2, math.random(0,10))
  72. MovementLoopAddLocation(NPC, -51.54, -0.09, -65.8, 2, math.random(0,10))
  73. end