malefic_arachnid2.lua 3.2 KB

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  1. --[[
  2. Script Name : malefic_arachnid2.lua
  3. Script Purpose : Waypoint Path for malefic_arachnid2.lua
  4. Script Author : Devn00b
  5. Script Date : 05/12/2020 12:29:13 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, -96.16, -0.08, -162.74, 2, math.random(0,10))
  19. MovementLoopAddLocation(NPC, -99.21, -0.08, -162.07, 2, math.random(0,10))
  20. MovementLoopAddLocation(NPC, -100.2, -0.08, -163.58, 2, math.random(0,10))
  21. MovementLoopAddLocation(NPC, -95.04, -0.07, -168.05, 2, math.random(0,10))
  22. MovementLoopAddLocation(NPC, -97.08, -0.07, -167.8, 2, math.random(0,10))
  23. MovementLoopAddLocation(NPC, -98.81, -0.08, -168.27, 2, math.random(0,10))
  24. MovementLoopAddLocation(NPC, -94.74, -0.08, -163.72, 2, math.random(0,10))
  25. MovementLoopAddLocation(NPC, -94.62, -0.08, -166.18, 2, math.random(0,10))
  26. MovementLoopAddLocation(NPC, -95.5, -0.08, -162.39, 2, math.random(0,10))
  27. MovementLoopAddLocation(NPC, -98.97, -0.08, -162.5, 2, math.random(0,10))
  28. MovementLoopAddLocation(NPC, -98.22, -0.08, -163.4, 2, math.random(0,10))
  29. MovementLoopAddLocation(NPC, -98.89, -0.08, -165.39, 2, math.random(0,10))
  30. MovementLoopAddLocation(NPC, -96.99, -0.07, -166.29, 2, math.random(0,10))
  31. MovementLoopAddLocation(NPC, -98.14, -0.08, -164.7, 2, math.random(0,10))
  32. MovementLoopAddLocation(NPC, -100.08, -0.08, -166.5, 2, math.random(0,10))
  33. MovementLoopAddLocation(NPC, -99.97, -0.08, -167.59, 2, math.random(0,10))
  34. MovementLoopAddLocation(NPC, -98.86, -0.08, -168.18, 2, math.random(0,10))
  35. MovementLoopAddLocation(NPC, -95.82, -0.07, -167.49, 2, math.random(0,10))
  36. MovementLoopAddLocation(NPC, -95.68, -0.08, -162.69, 2, math.random(0,10))
  37. MovementLoopAddLocation(NPC, -95.82, -0.07, -167.49, 2, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -98.86, -0.08, -168.18, 2, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -99.97, -0.08, -167.59, 2, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -100.08, -0.08, -166.5, 2, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -98.14, -0.08, -164.7, 2, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -96.99, -0.07, -166.29, 2, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -98.89, -0.08, -165.39, 2, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -98.22, -0.08, -163.4, 2, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -98.97, -0.08, -162.5, 2, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -95.5, -0.08, -162.39, 2, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -94.62, -0.08, -166.18, 2, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -94.74, -0.08, -163.72, 2, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -98.81, -0.08, -168.27, 2, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -97.08, -0.07, -167.8, 2, math.random(0,10))
  51. MovementLoopAddLocation(NPC, -95.04, -0.07, -168.05, 2, math.random(0,10))
  52. MovementLoopAddLocation(NPC, -100.2, -0.08, -163.58, 2, math.random(0,10))
  53. MovementLoopAddLocation(NPC, -99.21, -0.08, -162.07, 2, math.random(0,10))
  54. MovementLoopAddLocation(NPC, -96.16, -0.08, -162.74, 2, math.random(0,10))
  55. end