rifter_hatchling.lua 2.7 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455
  1. --[[
  2. Script Name : rifter_hatchling.lua
  3. Script Purpose : Waypoint Path for rifter_hatchling.lua
  4. Script Author : Devn00b
  5. Script Date : 05/13/2020 02:09:39 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, -107.83, -0.11, -115.42, 2, math.random(0,20))
  19. MovementLoopAddLocation(NPC, -115.95, -0.07, -116.84, 2, math.random(0,20))
  20. MovementLoopAddLocation(NPC, -121.39, 0.57, -120.76, 2, math.random(0,20))
  21. MovementLoopAddLocation(NPC, -129, -0.06, -129.81, 2, math.random(0,20))
  22. MovementLoopAddLocation(NPC, -128.86, -0.08, -136.35, 2, math.random(0,20))
  23. MovementLoopAddLocation(NPC, -139.91, -0.08, -137.96, 2, math.random(0,20))
  24. MovementLoopAddLocation(NPC, -145.73, -0.05, -138.3, 2, math.random(0,20))
  25. MovementLoopAddLocation(NPC, -145.46, -0.06, -146.57, 2, math.random(0,20))
  26. MovementLoopAddLocation(NPC, -145.33, -0.04, -138.44, 2, math.random(0,20))
  27. MovementLoopAddLocation(NPC, -157.21, -0.03, -135.24, 2, math.random(0,20))
  28. MovementLoopAddLocation(NPC, -160.03, -0.13, -119.62, 2, math.random(0,20))
  29. MovementLoopAddLocation(NPC, -180.88, 1.17, -120.49, 2, math.random(0,20))
  30. MovementLoopAddLocation(NPC, -181.46, -0.04, -110.12, 2, math.random(0,20))
  31. MovementLoopAddLocation(NPC, -187.08, -0.11, -105.19, 2, math.random(0,20))
  32. MovementLoopAddLocation(NPC, -197.38, -0.06, -103.6, 2, math.random(0,20))
  33. MovementLoopAddLocation(NPC, -197.79, -0.1, -100.69, 2, math.random(0,20))
  34. MovementLoopAddLocation(NPC, -197.38, -0.06, -103.6, 2, math.random(0,20))
  35. MovementLoopAddLocation(NPC, -187.08, -0.11, -105.19, 2, math.random(0,20))
  36. MovementLoopAddLocation(NPC, -181.46, -0.04, -110.12, 2, math.random(0,20))
  37. MovementLoopAddLocation(NPC, -180.88, 1.17, -120.49, 2, math.random(0,20))
  38. MovementLoopAddLocation(NPC, -160.03, -0.13, -119.62, 2, math.random(0,20))
  39. MovementLoopAddLocation(NPC, -157.21, -0.03, -135.24, 2, math.random(0,20))
  40. MovementLoopAddLocation(NPC, -145.33, -0.04, -138.44, 2, math.random(0,20))
  41. MovementLoopAddLocation(NPC, -145.46, -0.06, -146.57, 2, math.random(0,20))
  42. MovementLoopAddLocation(NPC, -145.73, -0.05, -138.3, 2, math.random(0,20))
  43. MovementLoopAddLocation(NPC, -139.91, -0.08, -137.96, 2, math.random(0,20))
  44. MovementLoopAddLocation(NPC, -128.86, -0.08, -136.35, 2, math.random(0,20))
  45. MovementLoopAddLocation(NPC, -129, -0.06, -129.81, 2, math.random(0,20))
  46. MovementLoopAddLocation(NPC, -121.39, 0.57, -120.76, 2, math.random(0,20))
  47. MovementLoopAddLocation(NPC, -115.95, -0.07, -116.84, 2, math.random(0,20))
  48. MovementLoopAddLocation(NPC, -107.83, -0.11, -115.42, 2, math.random(0,20))
  49. end