shriller11.lua 3.3 KB

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  1. --[[
  2. Script Name : shriller11.lua
  3. Script Purpose : Waypoint Path for shriller11.lua
  4. Script Author : Devn00b
  5. Script Date : 05/12/2020 12:23:40 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, -99.92, -0.08, -166.57, 2, math.random(0,10))
  19. MovementLoopAddLocation(NPC, -95.45, -0.07, -166.52, 2, math.random(0,10))
  20. MovementLoopAddLocation(NPC, -100.08, 0.65, -162.21, 2, math.random(0,10))
  21. MovementLoopAddLocation(NPC, -95.49, -0.08, -162.12, 2, math.random(0,10))
  22. MovementLoopAddLocation(NPC, -100.09, -0.08, -167.45, 2, math.random(0,10))
  23. MovementLoopAddLocation(NPC, -89.78, -0.07, -165.23, 2, math.random(0,10))
  24. MovementLoopAddLocation(NPC, -87.26, -0.04, -154.15, 2, math.random(0,10))
  25. MovementLoopAddLocation(NPC, -69.25, -0.1, -152.84, 2, math.random(0,10))
  26. MovementLoopAddLocation(NPC, -69.79, -0.08, -146.02, 2, math.random(0,10))
  27. MovementLoopAddLocation(NPC, -78.93, -0.07, -135.41, 2, math.random(0,10))
  28. MovementLoopAddLocation(NPC, -86.91, -0.09, -145.15, 2, math.random(0,10))
  29. MovementLoopAddLocation(NPC, -84.82, -0.06, -136.26, 2, math.random(0,10))
  30. MovementLoopAddLocation(NPC, -98.14, -0.08, -122.25, 2, math.random(0,10))
  31. MovementLoopAddLocation(NPC, -94.23, 0.13, -118.05, 2, math.random(0,10))
  32. MovementLoopAddLocation(NPC, -96.48, -0.09, -116.32, 2, math.random(0,10))
  33. MovementLoopAddLocation(NPC, -92.87, -0.09, -120.19, 2, math.random(0,10))
  34. MovementLoopAddLocation(NPC, -94.79, -0.09, -118.07, 2, math.random(0,10))
  35. MovementLoopAddLocation(NPC, -98.77, -0.12, -122.51, 2, math.random(0,10))
  36. MovementLoopAddLocation(NPC, -110.54, -0.08, -112.95, 2, math.random(0,10))
  37. MovementLoopAddLocation(NPC, -127.36, -0.1, -125.04, 2, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -110.54, -0.08, -112.95, 2, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -98.77, -0.12, -122.51, 2, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -94.79, -0.09, -118.07, 2, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -92.87, -0.09, -120.19, 2, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -96.48, -0.09, -116.32, 2, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -94.23, 0.13, -118.05, 2, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -98.14, -0.08, -122.25, 2, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -84.82, -0.06, -136.26, 2, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -86.91, -0.09, -145.15, 2, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -78.93, -0.07, -135.41, 2, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -69.79, -0.08, -146.02, 2, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -69.25, -0.1, -152.84, 2, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -87.26, -0.04, -154.15, 2, math.random(0,10))
  51. MovementLoopAddLocation(NPC, -89.78, -0.07, -165.23, 2, math.random(0,10))
  52. MovementLoopAddLocation(NPC, -100.09, -0.08, -167.45, 2, math.random(0,10))
  53. MovementLoopAddLocation(NPC, -95.49, -0.08, -162.12, 2, math.random(0,10))
  54. MovementLoopAddLocation(NPC, -100.08, 0.65, -162.21, 2, math.random(0,10))
  55. MovementLoopAddLocation(NPC, -95.45, -0.07, -166.52, 2, math.random(0,10))
  56. MovementLoopAddLocation(NPC, -99.92, -0.08, -166.57, 2, math.random(0,10))
  57. end