shriller9.lua 5.6 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495
  1. --[[
  2. Script Name : shriller9_1.lua
  3. Script Purpose : Waypoint Path for shriller9_1.lua
  4. Script Author : Devn00b
  5. Script Date : 05/11/2020 11:35:58 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, 18.29, 0.18, -97.73, 2, math.random(0,10))
  19. MovementLoopAddLocation(NPC, 22.31, -0.05, -109.25, 2, math.random(0,10))
  20. MovementLoopAddLocation(NPC, 22.6, -0.03, -105.96, 2, math.random(0,10))
  21. MovementLoopAddLocation(NPC, 19.43, -0.09, -106.24, 2, math.random(0,10))
  22. MovementLoopAddLocation(NPC, 22.74, -0.07, -102.23, 2, math.random(0,10))
  23. MovementLoopAddLocation(NPC, 26.26, 0.01, -104.98, 2, math.random(0,10))
  24. MovementLoopAddLocation(NPC, 25.32, -0.07, -107.07, 2, math.random(0,10))
  25. MovementLoopAddLocation(NPC, 17.05, 0.13, -100.26, 2, math.random(0,10))
  26. MovementLoopAddLocation(NPC, 6.41, -0.05, -108.94, 2, math.random(0,10))
  27. MovementLoopAddLocation(NPC, 4.67, -0.01, -108.18, 2, math.random(0,10))
  28. MovementLoopAddLocation(NPC, -12.96, -0.05, -91.02, 2, math.random(0,10))
  29. MovementLoopAddLocation(NPC, -29.84, 0.56, -106.71, 2, math.random(0,10))
  30. MovementLoopAddLocation(NPC, -35.41, -0.05, -111.15, 2, math.random(0,10))
  31. MovementLoopAddLocation(NPC, -33.84, 0.53, -126.29, 2, math.random(0,10))
  32. MovementLoopAddLocation(NPC, -35.68, -0.01, -132.32, 2, math.random(0,10))
  33. MovementLoopAddLocation(NPC, -45.48, -1.09, -141.41, 2, math.random(0,10))
  34. MovementLoopAddLocation(NPC, -53.3, 0.22, -148.94, 2, math.random(0,10))
  35. MovementLoopAddLocation(NPC, -62.18, -0.06, -153.09, 2, math.random(0,10))
  36. MovementLoopAddLocation(NPC, -69.36, -0.09, -153.01, 2, math.random(0,10))
  37. MovementLoopAddLocation(NPC, -76.38, -0.08, -137.87, 2, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -77.56, -0.04, -130.02, 2, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -84.68, -0.08, -120.15, 2, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -85.38, -0.11, -109.65, 2, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -65.9, 0.06, -96.84, 2, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -59.25, -0.06, -95.03, 2, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -58.56, 0.6, -90.13, 2, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -54.92, -0.08, -71.05, 2, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -45.4, -0.1, -65.26, 2, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -27.27, -0.12, -73.65, 2, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -12.09, -0.07, -91, 2, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -29.26, 0.21, -105.82, 2, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -35.1, -0.06, -111.38, 2, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -33.92, 0.53, -126.45, 2, math.random(0,10))
  51. MovementLoopAddLocation(NPC, -36.25, 0.03, -132.75, 2, math.random(0,10))
  52. MovementLoopAddLocation(NPC, -56.47, -0.11, -152.17, 2, math.random(0,10))
  53. MovementLoopAddLocation(NPC, -69.22, -0.12, -152.41, 2, math.random(0,10))
  54. MovementLoopAddLocation(NPC, -56.47, -0.11, -152.17, 2, math.random(0,10))
  55. MovementLoopAddLocation(NPC, -36.25, 0.03, -132.75, 2, math.random(0,10))
  56. MovementLoopAddLocation(NPC, -33.92, 0.53, -126.45, 2, math.random(0,10))
  57. MovementLoopAddLocation(NPC, -35.1, -0.06, -111.38, 2, math.random(0,10))
  58. MovementLoopAddLocation(NPC, -29.26, 0.21, -105.82, 2, math.random(0,10))
  59. MovementLoopAddLocation(NPC, -12.09, -0.07, -91, 2, math.random(0,10))
  60. MovementLoopAddLocation(NPC, -27.27, -0.12, -73.65, 2, math.random(0,10))
  61. MovementLoopAddLocation(NPC, -45.4, -0.1, -65.26, 2, math.random(0,10))
  62. MovementLoopAddLocation(NPC, -54.92, -0.08, -71.05, 2, math.random(0,10))
  63. MovementLoopAddLocation(NPC, -58.56, 0.6, -90.13, 2, math.random(0,10))
  64. MovementLoopAddLocation(NPC, -59.25, -0.06, -95.03, 2, math.random(0,10))
  65. MovementLoopAddLocation(NPC, -65.9, 0.06, -96.84, 2, math.random(0,10))
  66. MovementLoopAddLocation(NPC, -85.38, -0.11, -109.65, 2, math.random(0,10))
  67. MovementLoopAddLocation(NPC, -84.68, -0.08, -120.15, 2, math.random(0,10))
  68. MovementLoopAddLocation(NPC, -77.56, -0.04, -130.02, 2, math.random(0,10))
  69. MovementLoopAddLocation(NPC, -76.38, -0.08, -137.87, 2, math.random(0,10))
  70. MovementLoopAddLocation(NPC, -69.36, -0.09, -153.01, 2, math.random(0,10))
  71. MovementLoopAddLocation(NPC, -62.18, -0.06, -153.09, 2, math.random(0,10))
  72. MovementLoopAddLocation(NPC, -53.3, 0.22, -148.94, 2, math.random(0,10))
  73. MovementLoopAddLocation(NPC, -45.48, -1.09, -141.41, 2, math.random(0,10))
  74. MovementLoopAddLocation(NPC, -35.68, -0.01, -132.32, 2, math.random(0,10))
  75. MovementLoopAddLocation(NPC, -33.84, 0.53, -126.29, 2, math.random(0,10))
  76. MovementLoopAddLocation(NPC, -35.41, -0.05, -111.15, 2, math.random(0,10))
  77. MovementLoopAddLocation(NPC, -29.84, 0.56, -106.71, 2, math.random(0,10))
  78. MovementLoopAddLocation(NPC, -12.96, -0.05, -91.02, 2, math.random(0,10))
  79. MovementLoopAddLocation(NPC, 4.67, -0.01, -108.18, 2, math.random(0,10))
  80. MovementLoopAddLocation(NPC, 6.41, -0.05, -108.94, 2, math.random(0,10))
  81. MovementLoopAddLocation(NPC, 17.05, 0.13, -100.26, 2, math.random(0,10))
  82. MovementLoopAddLocation(NPC, 25.32, -0.07, -107.07, 2, math.random(0,10))
  83. MovementLoopAddLocation(NPC, 26.26, 0.01, -104.98, 2, math.random(0,10))
  84. MovementLoopAddLocation(NPC, 22.74, -0.07, -102.23, 2, math.random(0,10))
  85. MovementLoopAddLocation(NPC, 19.43, -0.09, -106.24, 2, math.random(0,10))
  86. MovementLoopAddLocation(NPC, 22.6, -0.03, -105.96, 2, math.random(0,10))
  87. MovementLoopAddLocation(NPC, 22.31, -0.05, -109.25, 2, math.random(0,10))
  88. MovementLoopAddLocation(NPC, 18.29, 0.18, -97.73, 2, math.random(0,10))
  89. end