GildasCedartree.lua 1.5 KB

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  1. --[[
  2. Script Name : SpawnScripts/ElddarGrove/GildasCedartree.lua
  3. Script Purpose : Gildas Cedartree
  4. Script Author : John Adams
  5. Script Date : 2008.09.28
  6. Script Notes : Auto-Generated Conversation from PacketParser Data
  7. --]]
  8. function spawn(NPC)
  9. end
  10. function respawn(NPC)
  11. spawn(NPC)
  12. end
  13. function hailed(NPC, Spawn)
  14. FaceTarget(NPC, Spawn)
  15. conversation = CreateConversation()
  16. choice = math.random(1,2)
  17. if choice == 1 then
  18. PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1012.mp3", "", "", 0, 0, Spawn)
  19. elseif choice == 2 then
  20. PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1012.mp3", "", "", 0, 0, Spawn)
  21. else
  22. end
  23. PlayFlavor(NPC, "voiceover/english/gildas_cedartree/qey_elddar/quests/gildas_cedartree/gildascedartree017.mp3", "", "", 3941972709, 1584350411, Spawn)
  24. StartConversation(conversation, NPC, Spawn, "Sorry, friend. I can't offer you help at this time. Good day!")
  25. end
  26. function dlg_4_1(NPC, Spawn)
  27. FaceTarget(NPC, Spawn)
  28. conversation = CreateConversation()
  29. PlayFlavor(NPC, "voiceover/english/gildas_cedartree/qey_elddar/quests/gildas_cedartree/gildascedartree017.mp3", "", "", 3941972709, 1584350411, Spawn)
  30. StartConversation(conversation, NPC, Spawn, "Sorry, friend. I can't offer you help at this time. Good day!")
  31. end
  32. --[[ raw_conversations
  33. PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1012.mp3", "", "", 0, 0, Spawn)
  34. PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1012.mp3", "", "", 0, 0, Spawn)
  35. --]]