adefiledpriest133769534.lua 3.7 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/adefiledpriest133769534.lua
  3. Script Purpose : Waypoint Path for adefiledpriest133769534.lua
  4. Script Author : Rylec
  5. Script Date : 06-26-2020 06:17:31
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. spawn(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, 241.53, -0.27, -151.49, 2, math.random(12, 22))
  19. MovementLoopAddLocation(NPC, 231.67, -0.82, -164.28, 2, math.random(12, 22))
  20. MovementLoopAddLocation(NPC, 231.61, -0.92, -152.87, 2, math.random(12, 22))
  21. MovementLoopAddLocation(NPC, 231.43, -0.82, -161.85, 2, math.random(12, 22))
  22. MovementLoopAddLocation(NPC, 229.24, -0.81, -165.64, 2, math.random(12, 22))
  23. MovementLoopAddLocation(NPC, 250.5, -0.86, -152.76, 2, math.random(12, 22))
  24. MovementLoopAddLocation(NPC, 246.6, -0.88, -143.32, 2, math.random(12, 22))
  25. MovementLoopAddLocation(NPC, 253.94, -1.19, -155.22, 2, math.random(12, 22))
  26. MovementLoopAddLocation(NPC, 233.13, -0.82, -178.64, 2, math.random(12, 22))
  27. MovementLoopAddLocation(NPC, 254.01, -1.25, -164.36, 2, math.random(12, 22))
  28. MovementLoopAddLocation(NPC, 216.66, -0.76, -176.14, 2, math.random(12, 22))
  29. end
  30. function aggro(NPC, Spawn)
  31. math.randomseed(os.time())
  32. local choice = math.random (1,6)
  33. if choice == 1 then
  34. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
  35. elseif choice == 2 then
  36. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
  37. elseif choice == 3 then
  38. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
  39. elseif choice == 4 then
  40. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
  41. elseif choice == 5 then
  42. PlayFavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
  43. elseif choice == 6 then
  44. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
  45. end
  46. end
  47. function death(NPC, Spawn)
  48. math.randomseed(os.time())
  49. local choice = math.random(1,4)
  50. if choice == 1 then
  51. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
  52. elseif choice == 2 then
  53. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
  54. elseif choice == 3 then
  55. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
  56. elseif choice == 4 then
  57. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
  58. end
  59. end