adefiledsoldier133769591.lua 3.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869
  1. --[[
  2. Script Name : SpawnScripts/QueensColony/adefiledsoldier133769591.lua
  3. Script Purpose : Waypoint Path for adefiledsoldier133769591.lua
  4. Script Author : Rylec, PlayFlavor by premierio015
  5. Script Date : 06-26-2020 06:15:07
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. spawn(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, 99.62, -0.33, -165.53, 2, math.random(12, 22))
  19. MovementLoopAddLocation(NPC, 92.34, -0.42, -182.19, 2, 0)
  20. MovementLoopAddLocation(NPC, 89.65, -0.32, -198.74, 2, math.random(12, 22))
  21. MovementLoopAddLocation(NPC, 79.15, -0.15, -178.99, 2, 0)
  22. MovementLoopAddLocation(NPC, 73.45, 0.42, -174.05, 2, math.random(12, 22))
  23. MovementLoopAddLocation(NPC, 101.52, -1.7, -158.57, 2, math.random(12, 22))
  24. MovementLoopAddLocation(NPC, 83.23, -0.26, -187.81, 2, math.random(12, 22))
  25. MovementLoopAddLocation(NPC, 89.52, -0.2, -166.22, 2, math.random(12, 22))
  26. MovementLoopAddLocation(NPC, 72.44, -2.58, -160.2, 2, math.random(12, 22))
  27. MovementLoopAddLocation(NPC, 78.07, 0.57, -169.35, 2, 0)
  28. MovementLoopAddLocation(NPC, 79.99, 0.1, -175.61, 2, 0)
  29. MovementLoopAddLocation(NPC, 88.57, -0.48, -187.75, 2, math.random(12, 22))
  30. MovementLoopAddLocation(NPC, 90.88, -0.3, -156.96, 2, math.random(12, 22))
  31. end
  32. function aggro(NPC, Spawn)
  33. math.randomseed(os.time())
  34. local choice = math.random (1,6)
  35. if choice == 1 then
  36. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
  37. elseif choice == 2 then
  38. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
  39. elseif choice == 3 then
  40. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
  41. elseif choice == 4 then
  42. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
  43. elseif choice == 5 then
  44. PlayFavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
  45. elseif choice == 6 then
  46. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
  47. end
  48. end
  49. function death(NPC, Spawn)
  50. math.randomseed(os.time())
  51. local choice = math.random(1,4)
  52. if choice == 1 then
  53. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
  54. elseif choice == 2 then
  55. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
  56. elseif choice == 3 then
  57. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
  58. elseif choice == 4 then
  59. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
  60. end
  61. end