adefiledsoldier133769629.lua 4.0 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/adefiledsoldier133769629.lua
  3. Script Purpose : Waypoint Path for adefiledsoldier133769629.lua
  4. Script Author : Rylec, PlayFlavor by premierio015
  5. Script Date : 06-26-2020 06:15:07
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. spawn(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, 172.62, -0.6, -177.95, 2, math.random(12, 22))
  19. MovementLoopAddLocation(NPC, 183.25, -0.64, -167.71, 2, 0)
  20. MovementLoopAddLocation(NPC, 188.37, -0.66, -158.95, 2, 0)
  21. MovementLoopAddLocation(NPC, 190.91, -0.67, -157.25, 2, math.random(12, 22))
  22. MovementLoopAddLocation(NPC, 190.95, -0.67, -160.16, 2, math.random(12, 22))
  23. MovementLoopAddLocation(NPC, 189.6, -0.67, -148.23, 2, math.random(12, 22))
  24. MovementLoopAddLocation(NPC, 196.54, -0.69, -157.07, 2, math.random(12, 22))
  25. MovementLoopAddLocation(NPC, 190.9, -0.67, -145.53, 2, math.random(12, 22))
  26. MovementLoopAddLocation(NPC, 191.12, -0.67, -160.53, 2, 0)
  27. MovementLoopAddLocation(NPC, 189.5, -0.66, -171.45, 2, math.random(12, 22))
  28. MovementLoopAddLocation(NPC, 197.95, -0.7, -137.65, 2, math.random(12, 22))
  29. MovementLoopAddLocation(NPC, 196.85, -0.69, -140.11, 2, 0)
  30. MovementLoopAddLocation(NPC, 190.98, -0.67, -149.04, 2, 0)
  31. MovementLoopAddLocation(NPC, 172.65, 0.46, -165.01, 2, math.random(12, 22))
  32. MovementLoopAddLocation(NPC, 189.43, -0.66, -153.45, 2, math.random(12, 22))
  33. MovementLoopAddLocation(NPC, 180.12, -0.63, -165.24, 2, 0)
  34. end
  35. function aggro(NPC, Spawn)
  36. math.randomseed(os.time())
  37. local choice = math.random (1,6)
  38. if choice == 1 then
  39. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
  40. elseif choice == 2 then
  41. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
  42. elseif choice == 3 then
  43. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
  44. elseif choice == 4 then
  45. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
  46. elseif choice == 5 then
  47. PlayFavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
  48. elseif choice == 6 then
  49. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
  50. end
  51. end
  52. function death(NPC, Spawn)
  53. math.randomseed(os.time())
  54. local choice = math.random(1,4)
  55. if choice == 1 then
  56. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
  57. elseif choice == 2 then
  58. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
  59. elseif choice == 3 then
  60. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
  61. elseif choice == 4 then
  62. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
  63. end
  64. end