afallenbrigand133770157.lua 3.7 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/afallenbrigand133770157.lua
  3. Script Purpose : Waypoint Path for afallenbrigand133770157.lua
  4. Script Author : Rylec, VO by Premierio015
  5. Script Date : 07-28-2020 10:35:22
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. SpawnSet(NPC, "difficulty", "6")
  10. waypoints(NPC)
  11. end
  12. function hailed(NPC, Spawn)
  13. FaceTarget(NPC, Spawn)
  14. end
  15. function respawn(NPC)
  16. spawn(NPC)
  17. end
  18. function waypoints(NPC)
  19. MovementLoopAddLocation(NPC, -128.68, 3.68, -116.33, 2, math.random(12, 22))
  20. MovementLoopAddLocation(NPC, -116.28, 4.03, -79.08, 2, math.random(12, 22))
  21. MovementLoopAddLocation(NPC, -127.72, 4.55, -81.88, 2, 0)
  22. MovementLoopAddLocation(NPC, -136.33, 4.38, -86.24, 2, math.random(12, 22))
  23. MovementLoopAddLocation(NPC, -127.32, 4.45, -103.22, 2, math.random(12, 22))
  24. MovementLoopAddLocation(NPC, -121.66, 4.48, -100.61, 2, 0)
  25. MovementLoopAddLocation(NPC, -114.25, 4.3, -101.66, 2, 0)
  26. MovementLoopAddLocation(NPC, -108.79, 4.35, -107.31, 2, math.random(12, 22))
  27. MovementLoopAddLocation(NPC, -131.14, 4.41, -78.76, 2, math.random(12, 22))
  28. MovementLoopAddLocation(NPC, -127.39, 4.5, -60.83, 2, math.random(12, 22))
  29. MovementLoopAddLocation(NPC, -126.17, 4.54, -79.07, 2, math.random(12, 22))
  30. end
  31. function aggro(NPC, Spawn)
  32. math.randomseed(os.time())
  33. local choice = math.random (1,6)
  34. if choice == 1 then
  35. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
  36. elseif choice == 2 then
  37. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
  38. elseif choice == 3 then
  39. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
  40. elseif choice == 4 then
  41. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
  42. elseif choice == 5 then
  43. PlayFavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
  44. elseif choice == 6 then
  45. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
  46. end
  47. end
  48. function death(NPC, Spawn)
  49. math.randomseed(os.time())
  50. local choice = math.random(1,4)
  51. if choice == 1 then
  52. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
  53. elseif choice == 2 then
  54. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
  55. elseif choice == 3 then
  56. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
  57. elseif choice == 4 then
  58. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
  59. end
  60. end