afallenpirate429996.lua 4.0 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/afallenpirate429996.lua
  3. Script Purpose : Waypoint Path for afallenpirate429996.lua
  4. Script Author : Rylec, VO by Premierio015
  5. Script Date : 07-28-2020 10:35:22
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. SpawnSet(NPC, "difficulty", "6")
  10. waypoints(NPC)
  11. end
  12. function hailed(NPC, Spawn)
  13. FaceTarget(NPC, Spawn)
  14. end
  15. function respawn(NPC)
  16. spawn(NPC)
  17. end
  18. function waypoints(NPC)
  19. MovementLoopAddLocation(NPC, -138.66, 3.95, -109.72, 2, math.random(12, 22))
  20. MovementLoopAddLocation(NPC, -135.77, 3.9, -109.94, 2, 0)
  21. MovementLoopAddLocation(NPC, -125.66, 3.67, -112.97, 2, 0)
  22. MovementLoopAddLocation(NPC, -103.56, 4.27, -113.49, 2, math.random(12, 22))
  23. MovementLoopAddLocation(NPC, -110.55, 4.37, -89.88, 2, 0)
  24. MovementLoopAddLocation(NPC, -120.24, 4.52, -73.94, 2, 0)
  25. MovementLoopAddLocation(NPC, -123.73, 4.53, -64.78, 2, math.random(12, 22))
  26. MovementLoopAddLocation(NPC, -129.79, 4.4, -66.7, 2, math.random(12, 22))
  27. MovementLoopAddLocation(NPC, -129.81, 4.41, -88.23, 2, 0)
  28. MovementLoopAddLocation(NPC, -127.77, 4.39, -97.03, 2, 0)
  29. MovementLoopAddLocation(NPC, -128.25, 3.86, -106.01, 2, math.random(12, 22))
  30. MovementLoopAddLocation(NPC, -115.54, 4.5, -73.15, 2, math.random(12, 22))
  31. MovementLoopAddLocation(NPC, -118.22, 4.2, -75.27, 2, 0)
  32. MovementLoopAddLocation(NPC, -122.49, 4.48, -77.12, 2, math.random(12, 22))
  33. MovementLoopAddLocation(NPC, -136.52, 4.58, -102.83, 2, 0)
  34. MovementLoopAddLocation(NPC, -138.71, 4.52, -105.76, 2, 0)
  35. end
  36. function aggro(NPC, Spawn)
  37. math.randomseed(os.time())
  38. local choice = math.random (1,6)
  39. if choice == 1 then
  40. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
  41. elseif choice == 2 then
  42. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
  43. elseif choice == 3 then
  44. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
  45. elseif choice == 4 then
  46. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
  47. elseif choice == 5 then
  48. PlayFavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
  49. elseif choice == 6 then
  50. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
  51. end
  52. end
  53. function death(NPC, Spawn)
  54. math.randomseed(os.time())
  55. local choice = math.random(1,4)
  56. if choice == 1 then
  57. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
  58. elseif choice == 2 then
  59. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
  60. elseif choice == 3 then
  61. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
  62. elseif choice == 4 then
  63. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
  64. end
  65. end