client.cpp 23 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. */
  6. #include "../common/debug.h"
  7. #ifdef WIN32
  8. #define WIN32_LEAN_AND_MEAN
  9. #include <windows.h>
  10. #include <winsock.h>
  11. #include <process.h>
  12. #else
  13. #include <sys/socket.h>
  14. #include <netinet/in.h>
  15. #include <arpa/inet.h>
  16. #include <unistd.h>
  17. #endif
  18. #include <string.h>
  19. #include <iomanip>
  20. #include <stdlib.h>
  21. #include <assert.h>
  22. #include "net.h"
  23. #include "client.h"
  24. #include "../common/EQStream.h"
  25. #include "../common/packet_dump.h"
  26. #include "../common/packet_functions.h"
  27. #include "../common/emu_opcodes.h"
  28. #include "../common/MiscFunctions.h"
  29. #include "LWorld.h"
  30. #include "LoginDatabase.h"
  31. #include "../common/ConfigReader.h"
  32. #include "../common/Log.h"
  33. extern NetConnection net;
  34. extern LWorldList world_list;
  35. extern ClientList client_list;
  36. extern LoginDatabase database;
  37. extern map<int16,OpcodeManager*>EQOpcodeManager;
  38. extern ConfigReader configReader;
  39. using namespace std;
  40. Client::Client(EQStream* ieqnc) {
  41. eqnc = ieqnc;
  42. ip = eqnc->GetrIP();
  43. port = ntohs(eqnc->GetrPort());
  44. account_id = 0;
  45. lsadmin = 0;
  46. worldadmin = 0;
  47. lsstatus = 0;
  48. version = 0;
  49. kicked = false;
  50. verified = false;
  51. memset(bannedreason, 0, sizeof(bannedreason));
  52. //worldresponse_timer = new Timer(10000);
  53. //worldresponse_timer->Disable();
  54. memset(key,0,10);
  55. LoginMode = None;
  56. num_updates = 0;
  57. updatetimer = new Timer(500);
  58. updatelisttimer = new Timer(10000);
  59. //keepalive = new Timer(5000);
  60. //logintimer = new Timer(500); // Give time for the servers to send updates
  61. //keepalive->Start();
  62. //updatetimer->Start();
  63. //logintimer->Disable();
  64. disconnectTimer = 0;
  65. memset(ClientSession,0,25);
  66. request_num = 0;
  67. login_account = 0;
  68. createRequest = 0;
  69. playWaitTimer = NULL;
  70. start = false;
  71. update_position = 0;
  72. update_packets = 0;
  73. needs_world_list = true;
  74. }
  75. Client::~Client() {
  76. //safe_delete(worldresponse_timer);
  77. //safe_delete(logintimer);
  78. safe_delete(login_account);
  79. eqnc->Close();
  80. safe_delete(playWaitTimer);
  81. safe_delete(createRequest);
  82. safe_delete(disconnectTimer);
  83. safe_delete(updatetimer);
  84. }
  85. bool Client::Process() {
  86. if(!start && !eqnc->CheckActive()){
  87. if(!playWaitTimer)
  88. playWaitTimer = new Timer(5000);
  89. else if(playWaitTimer->Check()){
  90. safe_delete(playWaitTimer);
  91. return false;
  92. }
  93. return true;
  94. }
  95. else if(!start){
  96. safe_delete(playWaitTimer);
  97. start = true;
  98. }
  99. if (disconnectTimer && disconnectTimer->Check())
  100. {
  101. safe_delete(disconnectTimer);
  102. getConnection()->SendDisconnect();
  103. }
  104. if (!kicked) {
  105. /************ Get all packets from packet manager out queue and process them ************/
  106. EQApplicationPacket *app = 0;
  107. /*if(logintimer && logintimer->Check())
  108. {
  109. database.LoadCharacters(GetLoginAccount());
  110. SendLoginAccepted();
  111. logintimer->Disable();
  112. }*/
  113. /*if(worldresponse_timer && worldresponse_timer->Check())
  114. {
  115. FatalError(WorldDownErrorMessage);
  116. worldresponse_timer->Disable();
  117. }*/
  118. if(playWaitTimer != NULL && playWaitTimer->Check ( ) )
  119. {
  120. SendPlayFailed(PLAY_ERROR_SERVER_TIMEOUT);
  121. safe_delete(playWaitTimer);
  122. }
  123. if(!needs_world_list && updatetimer && updatetimer->Check()){
  124. if(updatelisttimer && updatelisttimer->Check()){
  125. if(num_updates >= 180){ //30 minutes
  126. getConnection()->SendDisconnect();
  127. }
  128. else{
  129. vector<PacketStruct*>::iterator itr;
  130. if(update_packets){
  131. for(itr = update_packets->begin(); itr != update_packets->end(); itr++){
  132. safe_delete(*itr);
  133. }
  134. }
  135. safe_delete(update_packets);
  136. update_packets = world_list.GetServerListUpdate(version);
  137. }
  138. num_updates++;
  139. }
  140. else{
  141. if(!update_packets){
  142. update_packets = world_list.GetServerListUpdate(version);
  143. }
  144. else{
  145. if(update_position < update_packets->size()){
  146. QueuePacket(update_packets->at(update_position)->serialize());
  147. update_position++;
  148. }
  149. else
  150. update_position = 0;
  151. }
  152. }
  153. }
  154. while(app = eqnc->PopPacket())
  155. {
  156. switch(app->GetOpcode())
  157. {
  158. case OP_LoginRequestMsg:{
  159. DumpPacket(app);
  160. PacketStruct* packet = configReader.getStruct("LS_LoginRequest", 1);
  161. if(packet->LoadPacketData(app->pBuffer,app->size)){
  162. version = packet->getType_int16_ByName("version");
  163. LogWrite(LOGIN__DEBUG, 0, "Login", "Classic Client Version Provided: %i", version);
  164. if (version == 0 || EQOpcodeManager.count(GetOpcodeVersion(version)) == 0)
  165. {
  166. safe_delete(packet);
  167. packet = configReader.getStruct("LS_LoginRequest", 1212);
  168. if (packet->LoadPacketData(app->pBuffer, app->size)) {
  169. version = packet->getType_int16_ByName("version");
  170. }
  171. }
  172. //[7:19 PM] Kirmmin: Well, I very quickly learned that unknown3 in LS_LoginRequest packet is the same value as cl_eqversion in the eq2_defaults.ini file.
  173. LogWrite(LOGIN__DEBUG, 0, "Login", "New Client Version Provided: %i", version);
  174. if (EQOpcodeManager.count(GetOpcodeVersion(version)) == 0) {
  175. LogWrite(LOGIN__ERROR, 0, "Login", "Incompatible client version provided: %i", version);
  176. SendLoginDenied();
  177. return false;
  178. }
  179. if(EQOpcodeManager.count(GetOpcodeVersion(version)) > 0 && getConnection()){
  180. getConnection()->SetClientVersion(GetVersion());
  181. EQ2_16BitString username = packet->getType_EQ2_16BitString_ByName("username");
  182. EQ2_16BitString password = packet->getType_EQ2_16BitString_ByName("password");
  183. LoginAccount* acct = database.LoadAccount(username.data.c_str(),password.data.c_str(), net.IsAllowingAccountCreation());
  184. if(acct){
  185. Client* otherclient = client_list.FindByLSID(acct->getLoginAccountID());
  186. if(otherclient)
  187. otherclient->getConnection()->SendDisconnect(); // This person is already logged in, we don't want them logged in twice, kick the previous client as it might be a ghost
  188. }
  189. if(acct){
  190. SetAccountName(username.data.c_str());
  191. database.UpdateAccountIPAddress(acct->getLoginAccountID(), getConnection()->GetrIP());
  192. LogWrite(LOGIN__INFO, 0, "Login", "%s successfully logged in.", (char*)username.data.c_str());
  193. }
  194. else
  195. {
  196. if (username.size > 0)
  197. LogWrite(LOGIN__ERROR, 0, "Login", "%s login failed!", (char*)username.data.c_str());
  198. else
  199. LogWrite(LOGIN__ERROR, 0, "Login", "[UNKNOWN USER] login failed!");
  200. }
  201. if(!acct)
  202. SendLoginDenied();
  203. else{
  204. needs_world_list = true;
  205. SetLoginAccount(acct);
  206. SendLoginAccepted();
  207. }
  208. }
  209. else{
  210. cout << "Error bad version: " << version << endl;
  211. SendLoginDeniedBadVersion();
  212. }
  213. }
  214. else{
  215. cout << "Error loading LS_LoginRequest packet: \n";
  216. //DumpPacket(app);
  217. }
  218. safe_delete(packet);
  219. break;
  220. }
  221. case OP_KeymapLoadMsg:{
  222. // cout << "Received OP_KeymapNoneMsg\n";
  223. //dunno what this is for
  224. break;
  225. }
  226. case OP_AllWSDescRequestMsg:{
  227. SendWorldList();
  228. needs_world_list = false;
  229. database.LoadCharacters(GetLoginAccount(), GetVersion());
  230. SendCharList();
  231. break;
  232. }
  233. case OP_LsClientCrashlogReplyMsg:{
  234. // DumpPacket(app);
  235. SaveErrorsToDB(app, "Crash Log", GetVersion());
  236. break;
  237. }
  238. case OP_LsClientVerifylogReplyMsg:{
  239. // DumpPacket(app);
  240. SaveErrorsToDB(app, "Verify Log", GetVersion());
  241. break;
  242. }
  243. case OP_LsClientAlertlogReplyMsg:{
  244. // DumpPacket(app);
  245. SaveErrorsToDB(app, "Alert Log", GetVersion());
  246. break;
  247. }
  248. case OP_LsClientBaselogReplyMsg:{
  249. // DumpPacket(app);
  250. SaveErrorsToDB(app, "Base Log", GetVersion());
  251. break;
  252. }
  253. case OP_AllCharactersDescRequestMsg:{
  254. break;
  255. }
  256. case OP_CreateCharacterRequestMsg:{
  257. PacketStruct* packet = configReader.getStruct("CreateCharacter", GetVersion());
  258. DumpPacket(app);
  259. playWaitTimer = new Timer ( 15000 );
  260. playWaitTimer->Start ( );
  261. cout << "Char Create Request From: " << GetAccountName() << "....";
  262. if(packet->LoadPacketData(app->pBuffer,app->size)){
  263. cout << "Loaded Successfully\n";
  264. packet->setDataByName("account_id",GetAccountID());
  265. LWorld* world_server = world_list.FindByID(packet->getType_int32_ByName("server_id"));
  266. if(!world_server)
  267. {
  268. DumpPacket(app->pBuffer, app->size);
  269. cout << GetAccountName() << " attempted creation of character with an invalid server id of: " << packet->getType_int32_ByName("server_id") << "\n";
  270. break;
  271. }
  272. else
  273. {
  274. ServerPacket* outpack = new ServerPacket(ServerOP_CharacterCreate, app->size+sizeof(int16));
  275. int16 out_version = GetVersion();
  276. memcpy(outpack->pBuffer, &out_version, sizeof(int16));
  277. memcpy(outpack->pBuffer + sizeof(int16), app->pBuffer, app->size);
  278. uchar* tmp = outpack->pBuffer;
  279. if(out_version<=283)
  280. tmp+=2;
  281. else
  282. tmp += 7;
  283. int32 account_id = GetAccountID();
  284. memcpy(tmp, &account_id, sizeof(int32));
  285. world_server->SendPacket(outpack);
  286. safe_delete(outpack);
  287. createRequest = packet;
  288. }
  289. }
  290. else{
  291. cout << "Error loading Char Create Packet!!\n";
  292. safe_delete(packet);
  293. }
  294. // world_list.SendWorldChanged(create.profile.server_id, false, this);
  295. break;
  296. }
  297. case OP_PlayCharacterRequestMsg:{
  298. int32 char_id = 0;
  299. int32 server_id = 0;
  300. PacketStruct* request = configReader.getStruct("LS_PlayRequest",GetVersion());
  301. if(request && request->LoadPacketData(app->pBuffer,app->size)){
  302. char_id = request->getType_int32_ByName("char_id");
  303. if (GetVersion() <= 283) {
  304. server_id = database.GetServer(GetAccountID(), char_id, request->getType_EQ2_16BitString_ByName("name").data);
  305. }
  306. else {
  307. server_id = request->getType_int32_ByName("server_id");
  308. }
  309. LWorld* world = world_list.FindByID(server_id);
  310. string name = database.GetCharacterName(char_id,server_id);
  311. if(world && name.length() > 0){
  312. pending_play_char_id = char_id;
  313. ServerPacket* outpack = new ServerPacket(ServerOP_UsertoWorldReq, sizeof(UsertoWorldRequest_Struct));
  314. UsertoWorldRequest_Struct* req = (UsertoWorldRequest_Struct*)outpack->pBuffer;
  315. req->char_id = char_id;
  316. req->lsaccountid = GetAccountID();
  317. req->worldid = server_id;
  318. struct in_addr in;
  319. in.s_addr = GetIP();
  320. strcpy(req->ip_address, inet_ntoa(in));
  321. world->SendPacket(outpack);
  322. delete outpack;
  323. safe_delete(playWaitTimer);
  324. playWaitTimer = new Timer ( 5000 );
  325. playWaitTimer->Start ( );
  326. }
  327. else{
  328. cout << GetAccountName() << " sent invalid Play Request: \n";
  329. SendPlayFailed(PLAY_ERROR_PROBLEM);
  330. DumpPacket(app);
  331. }
  332. }
  333. safe_delete(request);
  334. break;
  335. }
  336. case OP_DeleteCharacterRequestMsg:{
  337. PacketStruct* request = configReader.getStruct("LS_DeleteCharacterRequest", GetVersion());
  338. PacketStruct* response = configReader.getStruct("LS_DeleteCharacterResponse", GetVersion());
  339. if(request && response && request->LoadPacketData(app->pBuffer,app->size)){
  340. EQ2_16BitString name = request->getType_EQ2_16BitString_ByName("name");
  341. int32 acct_id = GetAccountID();
  342. int32 char_id = request->getType_int32_ByName("char_id");
  343. int32 server_id = request->getType_int32_ByName("server_id");
  344. if(database.VerifyDelete(acct_id, char_id, name.data.c_str())){
  345. response->setDataByName("response", 1);
  346. GetLoginAccount()->removeCharacter((char*)name.data.c_str());
  347. LWorld* world_server = world_list.FindByID(server_id);
  348. if(world_server != NULL)
  349. world_server->SendDeleteCharacter ( char_id , acct_id );
  350. }
  351. else
  352. response->setDataByName("response", 0);
  353. response->setDataByName("server_id", server_id);
  354. response->setDataByName("char_id", char_id);
  355. response->setDataByName("account_id", account_id);
  356. response->setMediumStringByName("name", (char*)name.data.c_str());
  357. response->setDataByName("max_characters", 10);
  358. EQ2Packet* outapp = response->serialize();
  359. QueuePacket(outapp);
  360. this->SendCharList();
  361. }
  362. safe_delete(request);
  363. safe_delete(response);
  364. break;
  365. }
  366. default: {
  367. const char* name = app->GetOpcodeName();
  368. if (name)
  369. LogWrite(OPCODE__DEBUG, 1, "Opcode", "%s Received %04X (%i)", name, app->GetRawOpcode(), app->GetRawOpcode());
  370. else
  371. LogWrite(OPCODE__DEBUG, 1, "Opcode", "Received %04X (%i)", app->GetRawOpcode(), app->GetRawOpcode());
  372. }
  373. }
  374. delete app;
  375. }
  376. }
  377. if (!eqnc->CheckActive()) {
  378. return false;
  379. }
  380. return true;
  381. }
  382. void Client::SaveErrorsToDB(EQApplicationPacket* app, char* type, int32 version){
  383. int32 size = 0;
  384. z_stream zstream;
  385. if (version >= 284) {
  386. memcpy(&size, app->pBuffer + sizeof(int32), sizeof(int32));
  387. zstream.next_in = app->pBuffer + 8;
  388. zstream.avail_in = app->size - 8;
  389. }
  390. else { //box set
  391. size = 0xFFFF;
  392. zstream.next_in = app->pBuffer + 2;
  393. zstream.avail_in = app->size - 2;
  394. }
  395. size++;
  396. char* message = new char[size];
  397. memset(message, 0, size);
  398. int zerror = 0;
  399. zstream.next_out = (BYTE*)message;
  400. zstream.avail_out = size;
  401. zstream.zalloc = Z_NULL;
  402. zstream.zfree = Z_NULL;
  403. zstream.opaque = Z_NULL;
  404. zerror = inflateInit( &zstream);
  405. if(zerror != Z_OK) {
  406. safe_delete_array(message);
  407. return;
  408. }
  409. zerror = inflate( &zstream, 0 );
  410. if(message && strlen(message) > 0)
  411. database.SaveClientLog(type, message, GetLoginAccount()->getLoginName(), GetVersion());
  412. safe_delete_array(message);
  413. }
  414. void Client::CharacterApproved(int32 server_id,int32 char_id)
  415. {
  416. if(createRequest && server_id == createRequest->getType_int32_ByName("server_id")){
  417. LWorld* world_server = world_list.FindByID(server_id);
  418. if(!world_server)
  419. return;
  420. PacketStruct* packet = configReader.getStruct("LS_CreateCharacterReply", GetVersion());
  421. if(packet){
  422. packet->setDataByName("account_id", GetAccountID());
  423. packet->setDataByName("unknown", 0xFFFFFFFF);
  424. packet->setDataByName("response", CREATESUCCESS_REPLY);
  425. packet->setMediumStringByName("name", (char*)createRequest->getType_EQ2_16BitString_ByName("name").data.c_str());
  426. EQ2Packet* outapp = packet->serialize();
  427. QueuePacket(outapp);
  428. safe_delete(packet);
  429. database.SaveCharacter(createRequest, GetLoginAccount(),char_id, GetVersion());
  430. // refresh characters for this account
  431. database.LoadCharacters(GetLoginAccount(), GetVersion());
  432. SendCharList();
  433. }
  434. }
  435. else{
  436. cout << GetAccountName() << " received invalid CharacterApproval from server: " << server_id << endl;
  437. }
  438. safe_delete(createRequest);
  439. }
  440. void Client::CharacterRejected(int8 reason_number)
  441. {
  442. PacketStruct* packet = configReader.getStruct("LS_CreateCharacterReply", GetVersion());
  443. if(createRequest && packet){
  444. packet->setDataByName("account_id", GetAccountID());
  445. int8 clientReasonNum = reason_number;
  446. // reason numbers change and instead of updating the world server
  447. // the login server will hold the up to date #'s
  448. /*
  449. switch(reason_number)
  450. {
  451. // these error codes seem to be removed now, they shutdown the client rather immediately
  452. // for now we are just going to play a joke on them and say they can't create a new character.
  453. case INVALIDRACE_REPLY:
  454. case INVALIDGENDER_REPLY:
  455. clientReasonNum = 8;
  456. break;
  457. case BADNAMELENGTH_REPLY:
  458. clientReasonNum = 9;
  459. break;
  460. case NAMEINVALID_REPLY:
  461. clientReasonNum = 10;
  462. break;
  463. case NAMEFILTER_REPLY:
  464. clientReasonNum = 11;
  465. break;
  466. case NAMETAKEN_REPLY:
  467. clientReasonNum = 12;
  468. break;
  469. case OVERLOADEDSERVER_REPLY:
  470. clientReasonNum = 13;
  471. break;
  472. }
  473. */
  474. packet->setDataByName("response", clientReasonNum);
  475. packet->setMediumStringByName("name", "");
  476. EQ2Packet* outapp = packet->serialize();
  477. QueuePacket(outapp);
  478. safe_delete(packet);
  479. }
  480. /*LS_CreateCharacterReply reply(GetAccountID(), reason_number, create.profile.name.data);
  481. EQ2Packet* outapp = reply.serialize();
  482. QueuePacket(outapp);
  483. create.Clear();*/
  484. }
  485. void Client::SendCharList(){
  486. /*PacketStruct* packet = configReader.getStruct("LS_CreateCharacterReply");
  487. packet->setDataByName("account_id", GetAccountID());
  488. packet->setDataByName("response", reason_number);
  489. packet->setDataByName("name", &create.profile.name);
  490. EQ2Packet* outapp = packet->serialize();
  491. QueuePacket(outapp);
  492. safe_delete(packet);*/
  493. LogWrite(LOGIN__INFO, 0, "Login", "[%s] sending character list.", GetAccountName());
  494. LS_CharSelectList list;
  495. list.loadData(GetAccountID(), GetLoginAccount()->charlist, GetVersion());
  496. EQ2Packet* outapp = list.serialize(GetVersion());
  497. DumpPacket(outapp->pBuffer, outapp->size);
  498. QueuePacket(outapp);
  499. }
  500. void Client::SendLoginDeniedBadVersion(){
  501. EQ2Packet* app = new EQ2Packet(OP_LoginReplyMsg, 0, sizeof(LS_LoginResponse));
  502. LS_LoginResponse* ls_response = (LS_LoginResponse*)app->pBuffer;
  503. ls_response->reply_code = 6;
  504. ls_response->unknown03 = 0xFFFFFFFF;
  505. ls_response->unknown04 = 0xFFFFFFFF;
  506. QueuePacket(app);
  507. StartDisconnectTimer();
  508. }
  509. void Client::SendLoginDenied(){
  510. EQ2Packet* app = new EQ2Packet(OP_LoginReplyMsg, 0, sizeof(LS_LoginResponse));
  511. LS_LoginResponse* ls_response = (LS_LoginResponse*)app->pBuffer;
  512. ls_response->reply_code = 1;
  513. ls_response->unknown03 = 0xFFFFFFFF;
  514. ls_response->unknown04 = 0xFFFFFFFF;
  515. QueuePacket(app);
  516. StartDisconnectTimer();
  517. }
  518. void Client::SendLoginAccepted() {
  519. PacketStruct* packet = configReader.getStruct("LS_LoginReplyMsg", GetVersion());
  520. int i = 0;
  521. if (packet)
  522. {
  523. packet->setDataByName("account_id", 1);
  524. //packet->setDataByName("login_response", 0);
  525. //packet->setDataByName("reset_appearance", 0);
  526. packet->setDataByName("do_not_force_soga", 1);
  527. //packet->setDataByName("race_unknown", 0x3F);
  528. //packet->setDataByName("unknown11", 2); // can be 7
  529. packet->setDataByName("sub_level", 2);
  530. packet->setDataByName("race_flag", 0x1FFFFF);
  531. packet->setDataByName("class_flag", 0x7FFFFFE);
  532. packet->setMediumStringByName("username", GetAccountName());
  533. packet->setMediumStringByName("password", GetAccountName());
  534. packet->setDataByName("unknown5", 0x7C);
  535. packet->setDataByName("unknown7", 0xFF6FFFBF);
  536. // Image 2020 Notes
  537. // Login Server only supports AoM at current time, but we will need to keep in mind the structure for 60100 or later calls for additional custom fields
  538. // >=60100
  539. packet->setDataByName("unknown11", 0x0E);
  540. packet->setDataByName("unknown7a", 0xFFFF);
  541. packet->setDataByName("unknown8", 0xFF, 1);
  542. EQ2Packet* outapp = packet->serialize();
  543. printf("Out struct:\n");
  544. DumpPacket(outapp->pBuffer, outapp->size);
  545. QueuePacket(outapp);
  546. safe_delete(packet);
  547. }
  548. }
  549. void Client::SendWorldList(){
  550. EQ2Packet* pack = world_list.MakeServerListPacket(lsadmin, version);
  551. EQ2Packet* dupe = pack->Copy();
  552. DumpPacket(dupe->pBuffer,dupe->size);
  553. QueuePacket(dupe);
  554. return;
  555. }
  556. void Client::QueuePacket(EQ2Packet* app){
  557. eqnc->EQ2QueuePacket(app);
  558. }
  559. void Client::WorldResponse(int32 worldid, int8 response, char* ip_address, int32 port, int32 access_key)
  560. {
  561. LWorld* world = world_list.FindByID(worldid);
  562. if(world == 0) {
  563. FatalError(0);
  564. return;
  565. }
  566. if(response != 1){
  567. if(response == PLAY_ERROR_CHAR_NOT_LOADED){
  568. string pending_play_char_name = database.GetCharacterName(pending_play_char_id, worldid);
  569. if(database.VerifyDelete(GetAccountID(), pending_play_char_id, pending_play_char_name.c_str())){
  570. GetLoginAccount()->removeCharacter((char*)pending_play_char_name.c_str());
  571. }
  572. }
  573. FatalError(response);
  574. return;
  575. }
  576. PacketStruct* response_packet = configReader.getStruct("LS_PlayResponse", GetVersion());
  577. if(response_packet){
  578. safe_delete(playWaitTimer);
  579. response_packet->setDataByName("response", 1);
  580. response_packet->setSmallStringByName("server", ip_address);
  581. response_packet->setDataByName("port", port);
  582. response_packet->setDataByName("account_id", GetAccountID());
  583. response_packet->setDataByName("access_code", access_key);
  584. EQ2Packet* outapp = response_packet->serialize();
  585. QueuePacket(outapp);
  586. safe_delete(response_packet);
  587. }
  588. return;
  589. }
  590. void Client::FatalError(int8 response) {
  591. safe_delete(playWaitTimer);
  592. SendPlayFailed(response);
  593. }
  594. void Client::SendPlayFailed(int8 response){
  595. PacketStruct* response_packet = configReader.getStruct("LS_PlayResponse", GetVersion());
  596. if(response_packet){
  597. response_packet->setDataByName("response", response);
  598. response_packet->setSmallStringByName("server", "");
  599. response_packet->setDataByName("port", 0);
  600. response_packet->setDataByName("account_id", GetAccountID());
  601. response_packet->setDataByName("access_code", 0);
  602. EQ2Packet* outapp = response_packet->serialize();
  603. QueuePacket(outapp);
  604. safe_delete(response_packet);
  605. }
  606. }
  607. void ClientList::Add(Client* client) {
  608. MClientList.writelock();
  609. client_list[client] = true;
  610. MClientList.releasewritelock();
  611. }
  612. Client* ClientList::Get(int32 ip, int16 port) {
  613. Client* ret = 0;
  614. map<Client*, bool>::iterator itr;
  615. MClientList.readlock();
  616. for(itr = client_list.begin(); itr != client_list.end(); itr++){
  617. if(itr->first->GetIP() == ip && itr->first->GetPort() == port){
  618. ret = itr->first;
  619. break;
  620. }
  621. }
  622. MClientList.releasereadlock();
  623. return ret;
  624. }
  625. void ClientList::FindByCreateRequest(){
  626. Client* client = 0;
  627. map<Client*, bool>::iterator itr;
  628. MClientList.readlock();
  629. for(itr = client_list.begin(); itr != client_list.end(); itr++){
  630. if(itr->first->AwaitingCharCreationRequest()){
  631. if(!client)
  632. client = itr->first;
  633. else{
  634. client = 0;//more than 1 character waiting, dont want to send rejection to wrong one
  635. break;
  636. }
  637. }
  638. }
  639. MClientList.releasereadlock();
  640. if(client)
  641. client->CharacterRejected(UNKNOWNERROR_REPLY);
  642. }
  643. Client* ClientList::FindByLSID(int32 lsaccountid) {
  644. Client* client = 0;
  645. map<Client*, bool>::iterator itr;
  646. MClientList.readlock();
  647. for(itr = client_list.begin(); itr != client_list.end(); itr++){
  648. if(itr->first->GetAccountID() == lsaccountid){
  649. client = itr->first;
  650. break;
  651. }
  652. }
  653. MClientList.releasereadlock();
  654. return client;
  655. }
  656. void ClientList::SendPacketToAllClients(EQ2Packet* app){
  657. Client* client = 0;
  658. map<Client*, bool>::iterator itr;
  659. MClientList.readlock();
  660. if(client_list.size() > 0){
  661. for(itr = client_list.begin(); itr != client_list.end(); itr++){
  662. itr->first->QueuePacket(app->Copy());
  663. }
  664. }
  665. safe_delete(app);
  666. MClientList.releasereadlock();
  667. }
  668. void ClientList::Process() {
  669. Client* client = 0;
  670. vector<Client*> erase_list;
  671. map<Client*, bool>::iterator itr;
  672. MClientList.readlock();
  673. for(itr = client_list.begin(); itr != client_list.end(); itr++){
  674. client = itr->first;
  675. if(!client->Process())
  676. erase_list.push_back(client);
  677. }
  678. MClientList.releasereadlock();
  679. if(erase_list.size() > 0){
  680. vector<Client*>::iterator erase_itr;
  681. MClientList.writelock();
  682. for(erase_itr = erase_list.begin(); erase_itr != erase_list.end(); erase_itr++){
  683. client = *erase_itr;
  684. struct in_addr in;
  685. in.s_addr = client->getConnection()->GetRemoteIP();
  686. net.numclients--;
  687. LogWrite(LOGIN__INFO, 0, "Login", "Removing client from ip: %s on port %i, Account Name: %s", inet_ntoa(in), ntohs(client->getConnection()->GetRemotePort()), client->GetAccountName());
  688. client->getConnection()->SetState(CLOSED);
  689. net.UpdateWindowTitle();
  690. client_list.erase(client);
  691. }
  692. MClientList.releasewritelock();
  693. }
  694. }
  695. void Client::StartDisconnectTimer() {
  696. if (!disconnectTimer)
  697. {
  698. disconnectTimer = new Timer(1000);
  699. disconnectTimer->Start();
  700. }
  701. }