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- --[[
- Script Name : Quests/IsleofRefuge/xalieas_request.lua
- Script Author : Dorbin
- Script Date : 2022.09.25 03:09:16
- Script Purpose :
- Zone : IsleofRefuge
- Quest Giver: Priestess Xaliea
- Preceded by: None
- Followed by:
- --]]
- require "SpawnScripts/Generic/DialogModule"
- local priestess_xaliea = 3250009
- local a_fallen_pirate = 3250145
- local Graybeard = 3250143
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I need to find three bonechips for Xaliea. Perhaps I can obtain some from the undead pirates on the northeastern shore of the bay.", 3, 25, "I need to acquire three bone chips for Xaliea.", 322, a_fallen_pirate, Graybeard)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- Dialog.New(QuestGiver, Player)
- Dialog.AddDialog("I can hear them, out there in the distance. Their bones are rattling and crackling. Oh! How I want to feel them crumble beneath my grasp. Hurry up, bring me those bone chips!")
- Dialog.AddVoiceover("voiceover/english/priestess_xaliea/tutorial_island01/xaliea/xaliea_ally_secondtalk_01.mp3", 125454777, 4152864248)
- PlayFlavor(QuestGiver,"","","scheme",0,0,Player)
- Dialog.AddOption("I will do so.")
- Dialog.Start()
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have collected the three bonechips for Xaliea.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have the bone chips for Xaliea.")
- AddQuestStepChat(Quest, 2, "I still need to take the bone chips to Xaliea.", 1, "I should take the bone chips back to Xaliea.", 418, priestess_xaliea)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I have given the bone chips to Xaliea.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I have taken the bonechips back to Xaliea.")
- UpdateQuestDescription(Quest, "I defeated some of the local skeletons and gave Priestess Xaliea the three bone chips. This seemed to satisfy her lust for adventure.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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