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- --[[
- Script Name : Quests/TempleStreet/not_since_the_invention_of_the_wheel.lua
- Script Author : Dorbin
- Script Date : 2023.11.01 04:11:43
- Script Purpose :
- Zone : TempleStreet
- Quest Giver: Zninki Flatzazzle
- Preceded by: None
- Followed by:
- --]]
- require "SpawnScripts/Generic/DialogModule"
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I need to check each one of these a vagrant squatters to find who stole the Bread Bisector.", 1, 22, "According to his other device, Zninki claims the squatters are in the city outskirts. I bet they've run to the Ruins.", 23, 8420023,8420066)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- UpdateQuestZone(Quest,"The Ruins")
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I've found the Bread Bisector on one of the a vagrant squatters.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I've managed to find the Bread Bisector, which looks awfully similar to a knife.")
- UpdateQuestZone(Quest,"Temple Street")
- AddQuestStepChat(Quest, 2, "I need to speak with Zninki.I", 1, " need to return this device to Zninki Flatzazzle.", 23, 1360032)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- Dialog.New(QuestGiver, Player)
- Dialog.AddDialog("Would you? That would be most satisfactory! Why yes, I like that idea very much. I shall eagerly await the return of my ingenious device – the Bread Bisector!")
- PlayFlavor(QuestGiver,"","","happy",0,0,Player)
- Dialog.AddOption("I'll see what I can do.")
- Dialog.Start()
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I've spoken with Zninki.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I've given Zninki the Bread Bisector, which he was rather pleased by.")
- UpdateQuestDescription(Quest, "I've returned Zninki's Bread Bisector to him. He demonstrated the device to me, and I have to say I don't think I've ever seen any invention greater than that.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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