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- --[[
- Script Name : SpawnScripts/Generic/MonsterCallouts/HighwaymanAntonica.lua
- Script Author : Dorbin
- Script Date : 2023.04.29 12:04:03
- Script Purpose : Antonica Highwayman VOs that does Spawn Race & Gender Check for correct use -- Barbarian, Halfelf, Human
- :
- --]]
- local HealthCallout = false --REDUCES Half-Health Spam
- local CalloutTimer = false --REDUCES Callout Spam
- local FIGHTER = 1
- local WARRIOR =2
- local GUARDIAN= 3
- local BERSERKER = 4
- local BRAWLER = 5
- local MONK = 6
- local BRUISER= 7
- local CRUSADER = 8
- local SHADOWKNIGHT = 9
- local PALADIN = 10
- local MAGE = 21
- local SORCERER = 22
- local WIZARD = 23
- local WARLOCK = 24
- local ENCHANTER = 25
- local ILLUSIONIST = 26
- local COERCER = 27
- local SUMMONER = 28
- local CONJUROR = 29
- local NECROMANCER = 30
-
-
- --AGGRO CHECK --
- function aggro(NPC,Spawn) --RACE CHECK
- SetTempVariable(NPC, "CalloutTimer", "false")
- SetTempVariable(NPC, "HealthCallout", "false")
- if GetTempVariable(NPC, "CalloutTimer")== "false"then
- SetTempVariable(NPC, "CalloutTimer", "true")
- AddTimer(NPC,7000,"ResetTimer")
- Race= GetRace(NPC)
- Model = GetModelType(NPC)
- if Model >= 1462 and Model <= 1471 then
- Barb_aggro(NPC,Spawn)
- elseif Model ==78 or Model == 79 then
- HfE_aggro(NPC,Spawn)
- elseif Model ==132 or Model == 134 then
- Hum_aggro(NPC,Spawn)
- else
- end
- end
- end
-
- --[[if Race == 0 then
- Barb_aggro(NPC,Spawn)
- elseif Race ==6 then
- HfE_aggro(NPC,Spawn)
- elseif Race==9 then
- Hum_aggro(NPC,Spawn)
- else
- end
- end
- end ]]--
- function Barb_aggro(NPC,Spawn)
- if GetGender(NPC)==1 then --GENDER CHECK. 1==Male
- if GetClass(Spawn)>=31 and GetClass(Spawn)<=42 then
- choice = MakeRandomInt(1,4) --SCOUT CHECK
- else
- choice = MakeRandomInt(1,3)
- end
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional3/barbarian_base_1/ft/barbarian/barbarian_base_1_1_aggro_gm_394a7fe3.mp3", "Not sneaky enough to get past me.", "", 3715495401, 2861752836)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/optional3/barbarian_base_1/ft/barbarian/barbarian_base_1_1_aggro_gm_d2336620.mp3", "Your overconfidence will be your undoing.", "", 1735697087, 1551611219)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/optional3/barbarian_base_1/ft/barbarian/barbarian_base_1_1_aggro_gm_ea4ba638.mp3", "Sentries, alarm!", "", 83822322, 1846685810)
- elseif choice == 4 then
- PlayFlavor(NPC, "voiceover/english/optional3/barbarian_base_1/ft/barbarian/barbarian_base_1_1_maoscout_gm_abf544b6.mp3", "Time to run, you sneaky coward!", "", 401121050, 1757713301)
- end
- else
- if GetClass(Spawn)>=31 and GetClass(Spawn)<=42 then
- choice = MakeRandomInt(1,4) --SCOUT CHECK
- else
- choice = MakeRandomInt(1,3)
- end
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/barbarian_base_1/ft/barbarian/barbarian_base_1_1_aggro_gf_d2336620.mp3", "You overconfidence will be your undoing.", "", 2263836674, 942538899)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/barbarian_base_1/ft/barbarian/barbarian_base_1_1_aggro_gf_ea4ba638.mp3", "Sentries, alarm!", "", 3264181187, 3210126852)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/barbarian_base_1/ft/barbarian/barbarian_base_1_1_aggro_gf_394a7fe3.mp3", "Not sneaky enough to get past me.", "", 3417148270, 2109180100)
- elseif choice == 4 then
- PlayFlavor(NPC, "voiceover/english/barbarian_base_1/ft/barbarian/barbarian_base_1_1_maoscout_gf_abf544b6.mp3", "Time to run, you sneaky coward!", "", 195739451, 1913168121)
- end
- end
- end
- function HfE_aggro(NPC,Spawn)
- AddTimer(NPC,7000,"ResetTimer")
- if GetGender(NPC)==1 then --GENDER CHECK. 1==Male
- if GetClass(Spawn)>=21 and GetClass(Spawn)<=30 then
- choice = MakeRandomInt(1,3) --MAGE CHECK
- else
- choice = MakeRandomInt(1,2)
- end
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/halfelf_base_1/ft/halfelf/halfelf_base_1_1_aggro_gm_13a3055.mp3", "Summon help, intruders have arrived!", "", 262436067, 4127133618)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/halfelf_base_1/ft/halfelf/halfelf_base_1_1_aggro_gm_12fbaefb.mp3", "Destroy the invader!", "", 489857902, 941763715)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/halfelf_base_1/ft/halfelf/halfelf_base_1_1_maomage_gm_96692f88.mp3", "Distract the magician or we'll all die!", "", 3332270247, 2351356263)
- end
- else
- choice = MakeRandomInt(1,3)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional3/halfelf_base_1/ft/halfelf/halfelf_base_1_1_aggro_gf_12fbaefb.mp3", "Destroy the invader!", "", 1313233821, 723410897)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/optional3/halfelf_base_1/ft/halfelf/halfelf_base_1_1_aggro_gf_a68f64b6.mp3", "Alarm! Alarm!", "", 1220383018, 2962002142)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/optional3/halfelf_base_1/ft/halfelf/halfelf_base_1_1_aggro_gf_13a3055.mp3", "Summon help, intruders have arrived!", "", 3324527452, 2122161878)
- end
- end
- end
- function Hum_aggro(NPC,Spawn)
- AddTimer(NPC,7000,"ResetTimer")
- if GetGender(NPC)==1 then --GENDER CHECK. 1==Male
- if GetClass(Spawn)>=31 and GetClass(Spawn)<=42 then
- choice = MakeRandomInt(1,4) --SCOUT CHECK
- else
- choice = MakeRandomInt(1,3)
- end
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/human_base_1/ft/human/human_base_1_1_aggro_gm_a203c9ec.mp3", "Prepare to face your doom, meddler.", "", 1496819882, 365167432)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/human_base_1/ft/human/human_base_1_1_aggro_gm_a30c4f9d.mp3", "To arms!", "", 1238020980, 748146443)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/human_base_1/ft/human/human_base_1_1_aggro_gm_583690dc.mp3", "Summon help! We have invaders!", "", 3340212225, 279643307)
- elseif choice == 4 then
- PlayFlavor(NPC, "voiceover/english/human_base_1/ft/human/human_base_1_1_maoscout_gm_d55d2935.mp3", "Use caution, they may have scouts!", "", 2353461553, 1453902220)
- end
- else
- local choice = MakeRandomInt(1,3)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional3/human_base_1/ft/human/human_base_1_1_aggro_gf_583690dc.mp3", "Summon help! We have invaders!", "", 1598905349, 2204481929)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/optional3/human_base_1/ft/human/human_base_1_1_aggro_gf_a203c9ec.mp3", "Prepare to face your doom, meddler.", "", 3593389433, 3838830228)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/optional3/human_base_1/ft/human/human_base_1_1_aggro_gf_a30c4f9d.mp3", "To arms!", "", 2291750057, 1030180613)
- end
- end
- end
-
-
-
- -- DEATH CHECK --
- function death(NPC,Spawn) --RACE CHECK
- Model = GetModelType(NPC)
- if GetTempVariable(NPC, "CalloutTimer")== "false"then
- if Model >= 1462 and Model <= 1471 then
- Barb_death(NPC,Spawn)
- elseif Model ==78 or Model == 79 then
- HfE_death(NPC,Spawn)
- elseif Model ==132 or Model == 134 then
- Hum_death(NPC,Spawn)
- else
- end
- end
- end
- --[[ Race= GetRace(NPC)
- if Race == 0 then
- Barb_death(NPC,Spawn)
- elseif Race ==6 then
- HfE_death(NPC,Spawn)
- elseif Race==9 then
- Hum_death(NPC,Spawn)
- else
- end
- end
- end]]--
- function Barb_death(NPC,Spawn)
- if GetGender(NPC)==1 then
- choice = MakeRandomInt(1,2)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/human_base_1/ft/human/human_base_1_1_death_gm_3e24be0b.mp3", "Cover me while we regroup!", "", 144951462, 3922442401)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/optional3/barbarian_steppes/ft/barbarian/barbarian_steppes_2_death_gm_60ab074d.mp3", "My clansmen will avenge me!", "", 891201418, 1562586894)
- end
- else
- choice = MakeRandomInt(1,2)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/barbarian_base_1/ft/barbarian/barbarian_base_1_1_death_gf_9f33cf68.mp3", "Don't break! Hold the line!", "", 4168139414, 1969505231)
- else
- PlayFlavor(NPC, "voiceover/english/optional3/barbarian_base_1/ft/barbarian/barbarian_base_1_2_death_gf_747d38d7.mp3", "Don't fear death! There is no surrender!", "", 1668075339, 3492211420)
- end
- end
- end
- function HfE_death(NPC,Spawn)
- if GetGender(NPC)==1 then
- choice = MakeRandomInt(1,2)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/halfelf_base_1/ft/halfelf/halfelf_base_1_1_death_gm_1a659852.mp3", "We must withdraw before we all die!", "", 3147364973, 1341536758, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/halfelf_base_1/ft/halfelf/halfelf_base_1_1_death_gm_610c650e.mp3", "You must flee! I'll try to hold them.", "", 3580386891, 3023137994, Spawn, 0)
- end
- else
- choice = MakeRandomInt(1,2)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional3/halfelf_base_1/ft/halfelf/halfelf_base_1_1_death_gf_610c650e.mp3", "You must flee! I'll try to hold them.", "", 1612338229, 10301262, Spawn, 0)
- else
- PlayFlavor(NPC, "voiceover/english/optional3/halfelf_base_1/ft/halfelf/halfelf_base_1_1_death_gf_1a659852.mp3", "We must withdraw before we all die!", "", 2249500792, 2154633904, Spawn, 0)
- end
- end
- end
- function Hum_death(NPC,Spawn)
- if GetGender(NPC)==1 then
- choice = MakeRandomInt(1,2)
-
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/human_base_1/ft/human/human_base_1_1_death_gm_3e24be0b.mp3", "Cover me while we regroup!", "", 144951462, 3922442401)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/human_base_1/ft/human/human_base_1_1_death_gm_7612214f.mp3", "All hands retreat!", "", 3033325782, 1103449586)
- end
- else
- choice = MakeRandomInt(1,2)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional3/human_base_1/ft/human/human_base_1_1_death_gf_3e24be0b.mp3", "Cover me while we regroup!", "", 3876965132, 3906042379)
- else
- PlayFlavor(NPC, "voiceover/english/optional3/human_base_1/ft/human/human_base_1_1_death_gf_7612214f.mp3", "All hands retreat!", "", 3620177897, 757784861)
- end
- end
- end
- -- HealthChange CHECK --
- function healthchanged(NPC,Spawn) --RACE CHECK
- Model = GetModelType(NPC)
- if GetHP(NPC) <= GetMaxHP(NPC) * 0.55 and GetHP(NPC) >= GetMaxHP(NPC) * 0.45 then
- if IsAlive(NPC) and IsInCombat(NPC)==true and IsPlayer(Spawn)and GetTempVariable(NPC, "CalloutTimer")== "false" and GetTempVariable(NPC, "HealthCallout")== "false" then
- SetTempVariable(NPC, "HealthCallout", "true")
- AddTimer(NPC,9000,"ResetTimer")
- AddTimer(NPC,9000,"HealthReset")
- if Model >= 1462 and Model <= 1471 then
- Barb_healthchanged(NPC,Spawn)
- elseif Model ==78 or Model == 79 then
- HfE_healthchanged(NPC,Spawn)
- elseif Model ==132 or Model == 134 then
- Hum_healthchanged(NPC,Spawn)
- else
- end
- end
- end
- --[[ Race= GetRace(NPC)
- if Race == 0 then
- Barb_healthchanged(NPC,Spawn)
- elseif Race ==6 then
- HfE_healthchanged(NPC,Spawn)
- elseif Race==9 then
- Hum_healthchanged(NPC,Spawn)
- else
- end
- end
- end]]--
- end
- function Barb_healthchanged(NPC, Spawn)
- if GetGender(NPC)==1 then
- choice = MakeRandomInt(1,3)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional3/barbarian_base_1/ft/barbarian/barbarian_base_1_1_halfhealth_gm_267aa673.mp3", "Send for reinforcements! Their warriors are skilled.", "", 3033804277, 2302522141)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/optional3/barbarian_base_1/ft/barbarian/barbarian_base_1_1_halfhealth_gm_a04b8264.mp3", "Perhaps you're stronger than I thought!", "", 1156508542, 413023818)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/optional3/barbarian_base_1/ft/barbarian/barbarian_base_1_2_halfhealth_gm_267aa673.mp3", "Send for reinforcements! Their warriors are skilled.", "", 4193910374, 3533989230) end
- else
- choice = MakeRandomInt(1,3)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional3/barbarian_base_1/ft/barbarian/barbarian_base_1_3_halfhealth_gf_267aa673.mp3", "Send for reinforcements! Their warriors are skilled.", "", 2527774659, 2542349358)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/optional3/barbarian_base_1/ft/barbarian/barbarian_base_1_2_halfhealth_gf_a04b8264.mp3", "Perhaps you're stronger than I thought!", "", 745602612, 2574365591)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/optional3/barbarian_base_1/ft/barbarian/barbarian_base_1_3_halfhealth_gf_267aa673.mp3", "Send for reinforcements! Their warriors are skilled.", "", 2527774659, 2542349358, Spawn, 0) end
- end
- end
- function HfE_healthchanged(NPC, Spawn)
- if GetGender(NPC)==1 then
- choice = MakeRandomInt(1,2)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/halfelf_base_1/ft/halfelf/halfelf_base_1_1_halfhealth_gm_e0686420.mp3", "Well, it seems you have some martial arts skills.", "", 1009191098, 3016339818, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/halfelf_base_1/ft/halfelf/halfelf_base_1_1_halfhealth_gm_e48659f9.mp3", "Now, that really hurt!", "", 241651222, 476491397, Spawn)
- end
- else
- choice = MakeRandomInt(1,2)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional3/halfelf_base_1/ft/halfelf/halfelf_base_1_1_halfhealth_gf_e0686420.mp3", "Well, it seems you have some martial arts skills.", "", 743699854, 1906875496, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/optional3/halfelf_base_1/ft/halfelf/halfelf_base_1_1_halfhealth_gf_e48659f9.mp3", "Now, that really hurt!", "", 413378164, 719939114, Spawn)
- end
- end
-
- end
- function Hum_healthchanged(NPC, Spawn)
- if GetGender(NPC)==1 then
- choice = MakeRandomInt(1,2)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/human_base_1/ft/human/human_base_1_1_halfhealth_gm_1babf022.mp3", "Is that all you have?", "", 170267964, 1158805306)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/human_base_1/ft/human/human_base_1_1_halfhealth_gm_8529e507.mp3", "I can't hold them forever!", "", 644448824, 755050547)
- end
- else
- choice = MakeRandomInt(1,2)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional3/human_base_1/ft/human/human_base_1_1_halfhealth_gf_8529e507.mp3", "I can't hold them forever!", "", 3371581229, 792393228)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/optional3/human_base_1/ft/human/human_base_1_1_halfhealth_gf_1babf022.mp3", "Is that all you have?", "", 2979351329, 4050238683)
- end
- end
- end
- -- Victory CHECK --
- function victory(NPC,Spawn) --RACE CHECK
- Model = GetModelType(NPC)
- if Model >= 1462 and Model <= 1471 then
- Barb_victory(NPC,Spawn)
- elseif Model ==78 or Model == 79 then
- HfE_victory(NPC,Spawn)
- elseif Model ==132 or Model == 134 then
- Hum_victory(NPC,Spawn)
- else
- end
- --[[ Race= GetRace(NPC)
- if Race == 0 then
- Barb_victory(NPC,Spawn)
- elseif Race ==6 then
- HfE_victory(NPC,Spawn)
- elseif Race==9 then
- Hum_victory(NPC,Spawn)
- else
- end]]--
- end
- function Barb_victory(NPC,Spawn)
- if GetGender(NPC)==1 then
- choice = MakeRandomInt(1,3)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional3/barbarian_base_1/ft/barbarian/barbarian_base_1_1_victory_gm_155a84f0.mp3", "You fought well but not well enough!", "", 450019542, 4158631545)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/optional3/barbarian_base_1/ft/barbarian/barbarian_base_1_1_victory_gm_e707fef0.mp3", "Flee cowards, before I slaughter you all!", "", 3583801206, 1799910552)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/optional3/barbarian_base_1/ft/barbarian/barbarian_base_1_1_victory_gm_f87005b5.mp3", "Now you will have peace.", "", 3932457554, 2553847722)
- end
- else
- choice = MakeRandomInt(1,3)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/barbarian_base_1/ft/barbarian/barbarian_base_1_1_victory_gf_e707fef0.mp3", "Flee cowards, before I slaughter you all!", "", 1852613611, 2630125108)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/barbarian_base_1/ft/barbarian/barbarian_base_1_1_victory_gf_155a84f0.mp3", "You fought well but not well enough!", "", 1144735491, 2154607760)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/barbarian_base_1/ft/barbarian/barbarian_base_1_1_victory_gf_f87005b5.mp3", "Now you will have peace.", "", 2974774059, 665726799)
- end
- end
- end
- function HfE_victory(NPC,Spawn)
- if GetGender(NPC)==1 then
- choice = MakeRandomInt(1,2)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/darkelf_base_1/ft/darkelf/darkelf_base_1_1_victory_gm_f5088778.mp3", "Get up! Death isn't good enough for you!", "", 3381713633, 2145918189, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/darkelf_base_1/ft/darkelf/darkelf_base_1_1_victory_gm_f4fc7cf8.mp3", "Did you really think you had a chance?", "", 607143583, 3133144305, Spawn)
- end
- else
- choice = MakeRandomInt(1,2)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional3/human_base_1/ft/human/human_base_1_1_victory_gf_6f459088.mp3", "Flee now or meet this one's fate.", "", 290765367, 473549337, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/optional3/human_base_1/ft/human/human_base_1_1_victory_gf_ec0cd85a.mp3", "I hope they're all this easy.", "", 1073758360, 3342649012, Spawn)
- end
- end
- end
- function Hum_victory(NPC,Spawn)
- if GetGender(NPC)==1 then
- choice = MakeRandomInt(1,3)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/human_base_1/ft/human/human_base_1_1_victory_gm_153f12ff.mp3", "One down!", "", 3009518664, 4140389760)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/human_base_1/ft/human/human_base_1_1_victory_gm_4553e1e0.mp3", "Flee now or meet this one's fate.", "", 3032162747, 1359206304)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/human_base_1/ft/human/human_base_1_1_victory_gm_ec0cd85a.mp3", "I hope they're all this easy.", "", 2687289628, 2303639320)
- end
- else
- choice = MakeRandomInt(1,2)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional3/human_base_1/ft/human/human_base_1_1_victory_gf_6f459088.mp3", "Flee now or meet this one's fate.", "", 290765367, 473549337)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/optional3/human_base_1/ft/human/human_base_1_1_victory_gf_ec0cd85a.mp3", "I hope they're all this easy.", "", 1073758360, 3342649012)
- end
- end
- end
- function ResetTimer(NPC) -- 7 SECOND PAUSE BETWEEN VOs
- SetTempVariable(NPC, "CalloutTimer", "false")
- end
- function HealthReset (NPC) --SO HALF HEALTH DOESN'T SPAM
- SetTempVariable(NPC, "HealthCallout", "false")
- SetTempVariable(NPC, "CalloutTimer", "false")
- end
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