9
3

MindaBroadfeet.lua 2.6 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061
  1. --[[
  2. Script Name : SpawnScripts/QeynosHarbor/MindaBroadfeet.lua
  3. Script Purpose : Minda Broadfeet <General Goods>
  4. Script Author : Cynnar
  5. Script Date : 2020.04.12
  6. Script Notes : Auto-Generated Conversation from PacketParser Data
  7. --]]
  8. function spawn(NPC)
  9. SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
  10. end
  11. function respawn(NPC)
  12. spawn(NPC)
  13. end
  14. function InRange(NPC, Spawn)
  15. if GetFactionAmount(Spawn,11) <0 then
  16. choice = math.random(1,2)
  17. FaceTarget(NPC, Spawn)
  18. if choice == 1 then
  19. PlayFlavor(NPC, "", "", "shakefist", 2088886924, 3736631596, Spawn)
  20. elseif choice == 2 then
  21. PlayFlavor(NPC, "", "", "glare", 1584866727, 581589457, Spawn)
  22. end
  23. else
  24. if math.random(1,100)<60 then
  25. choice = math.random(1,2)
  26. FaceTarget(NPC, Spawn)
  27. if choice == 1 then
  28. PlayFlavor(NPC, "", "", "smile", 2088886924, 3736631596, Spawn)
  29. elseif choice == 2 then
  30. PlayFlavor(NPC, "", "", "hello", 1584866727, 581589457, Spawn)
  31. end
  32. end
  33. end
  34. end
  35. function LeaveRange(NPC, Spawn)
  36. end
  37. function hailed(NPC, Spawn)
  38. FaceTarget(NPC, Spawn)
  39. local choice = math.random(1,5)
  40. if choice == 1 then
  41. PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/armorsmith/dwarf_armorsmith_service_good_1_aoi_gf_8c4351aa.mp3", "Don't go into battle unprotected! Qeynos needs her soldiers to return home safely and we see to it that you do!", "scold", 817367192, 1457141576, Spawn)
  42. elseif choice == 2 then
  43. PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/armorsmith/dwarf_armorsmith_service_good_1_hail_gf_db7232a3.mp3", "Well, that suit is looking a mite worn. Can I interest you in a new suit of fine armor? ", "ponder", 2174036177, 2566350607, Spawn)
  44. elseif choice == 3 then
  45. PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/armorsmith/dwarf_armorsmith_service_good_1_hail_gf_bb02310.mp3", "Coin is no object when gaining protection from your enemies. What price can be put on your safety? ", "glare", 3714309888, 79727945, Spawn)
  46. elseif choice == 4 then
  47. PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/armorsmith/dwarf_armorsmith_service_good_1_hail_gf_58a92b79.mp3", "You can never be too careful when it comes to protection. Here, try on one of these.", "agree", 3153864627, 1838620823, Spawn)
  48. elseif choice == 5 then
  49. PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/armorsmith/dwarf_armorsmith_service_good_1_hail_gf_af50709c.mp3", "I have some nice new suits of chain that have stood up very well. Would you like to see them?", "shrug", 1362514907, 3649230941, Spawn)
  50. else
  51. end
  52. end