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bloodsaber_specialist2.lua 3.4 KB

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  1. --[[
  2. Script Name : bloodsaber_specialist2.lua
  3. Script Purpose : Waypoint Path for bloodsaber_specialist2.lua
  4. Script Author : Devn00b
  5. Script Date : 06/15/2020 02:00:38 AM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. end
  16. function waypoints(NPC)
  17. MovementLoopAddLocation(NPC, 93.92, -0.08, -160.75, 2, math.random(0,15))
  18. MovementLoopAddLocation(NPC, 78.96, -0.08, -158.38, 2, math.random(0,15))
  19. MovementLoopAddLocation(NPC, 78.96, -0.08, -158.38, 2, math.random(0,15))
  20. MovementLoopAddLocation(NPC, 81.19, -0.08, -164.63, 2, math.random(0,15))
  21. MovementLoopAddLocation(NPC, 78.1, -0.08, -181.27, 2, math.random(0,15))
  22. MovementLoopAddLocation(NPC, 83.09, -0.08, -174.81, 2, math.random(0,15))
  23. MovementLoopAddLocation(NPC, 78.05, -0.08, -177.2, 2, math.random(0,15))
  24. MovementLoopAddLocation(NPC, 81.74, -0.08, -182.67, 2, math.random(0,15))
  25. MovementLoopAddLocation(NPC, 92.48, -0.08, -176.58, 2, math.random(0,15))
  26. MovementLoopAddLocation(NPC, 97.51, -0.08, -182.46, 2, math.random(0,15))
  27. MovementLoopAddLocation(NPC, 97.63, -0.08, -174.89, 2, math.random(0,15))
  28. MovementLoopAddLocation(NPC, 100.34, -0.08, -157.9, 2, math.random(0,15))
  29. MovementLoopAddLocation(NPC, 85.92, -0.08, -164.41, 2, math.random(0,15))
  30. MovementLoopAddLocation(NPC, 90.19, -0.7, -181.8, 2, math.random(0,15))
  31. MovementLoopAddLocation(NPC, 86.55, -0.11, -180.37, 2, math.random(0,15))
  32. MovementLoopAddLocation(NPC, 77.25, -0.18, -170.84, 2, math.random(0,15))
  33. MovementLoopAddLocation(NPC, 82.09, -0.08, -164.67, 2, math.random(0,15))
  34. MovementLoopAddLocation(NPC, 82.1, -0.38, -170.2, 2, math.random(0,15))
  35. MovementLoopAddLocation(NPC, 86.8, -0.08, -164.43, 2, math.random(0,15))
  36. MovementLoopAddLocation(NPC, 100.79, -0.08, -174.49, 2, math.random(0,15))
  37. MovementLoopAddLocation(NPC, 97.97, -0.08, -181.43, 2, math.random(0,15))
  38. MovementLoopAddLocation(NPC, 100.79, -0.08, -174.49, 2, math.random(0,15))
  39. MovementLoopAddLocation(NPC, 86.8, -0.08, -164.43, 2, math.random(0,15))
  40. MovementLoopAddLocation(NPC, 82.1, -0.38, -170.2, 2, math.random(0,15))
  41. MovementLoopAddLocation(NPC, 82.09, -0.08, -164.67, 2, math.random(0,15))
  42. MovementLoopAddLocation(NPC, 77.25, -0.18, -170.84, 2, math.random(0,15))
  43. MovementLoopAddLocation(NPC, 86.55, -0.11, -180.37, 2, math.random(0,15))
  44. MovementLoopAddLocation(NPC, 90.19, -0.7, -181.8, 2, math.random(0,15))
  45. MovementLoopAddLocation(NPC, 85.92, -0.08, -164.41, 2, math.random(0,15))
  46. MovementLoopAddLocation(NPC, 100.34, -0.08, -157.9, 2, math.random(0,15))
  47. MovementLoopAddLocation(NPC, 97.63, -0.08, -174.89, 2, math.random(0,15))
  48. MovementLoopAddLocation(NPC, 97.51, -0.08, -182.46, 2, math.random(0,15))
  49. MovementLoopAddLocation(NPC, 92.48, -0.08, -176.58, 2, math.random(0,15))
  50. MovementLoopAddLocation(NPC, 81.74, -0.08, -182.67, 2, math.random(0,15))
  51. MovementLoopAddLocation(NPC, 78.05, -0.08, -177.2, 2, math.random(0,15))
  52. MovementLoopAddLocation(NPC, 83.09, -0.08, -174.81, 2, math.random(0,15))
  53. MovementLoopAddLocation(NPC, 78.1, -0.08, -181.27, 2, math.random(0,15))
  54. MovementLoopAddLocation(NPC, 81.19, -0.08, -164.63, 2, math.random(0,15))
  55. MovementLoopAddLocation(NPC, 78.96, -0.08, -158.38, 2, math.random(0,15))
  56. MovementLoopAddLocation(NPC, 78.96, -0.08, -158.38, 2, math.random(0,15))
  57. MovementLoopAddLocation(NPC, 93.92, -0.08, -160.75, 2, math.random(0,15))
  58. end