a_shady_clearing.lua 1.7 KB

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  1. --[[
  2. Script Name : a_shady_clearing.lua
  3. Script Purpose : Handles the quest, "A Shady Clearing"
  4. Script Author : torsten
  5. Script Date : 19.07.2022
  6. Script Notes :
  7. Zone : Longshadow Alley
  8. Quest Giver : Imnat D`Vren
  9. Preceded by : A Dramatic Performance
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepKill(Quest, 1, "Kill 10 diseased Ratonga.", 10, 100, "Kill 10 diseased Ratonga; they are in the Thieves' Way, near the entrances.", 611, 1540002, 1540021, 1540022, 1540024, 1540028, 1540072, 1540073)
  14. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  15. end
  16. function Step1Complete(Quest, QuestGiver, Player)
  17. UpdateQuestStepDescription(Quest, 1, "I killed the Ratonga.")
  18. UpdateQuestTaskGroupDescription(Quest, 1, "I killed the Ratonga in the Thieves' Way.")
  19. AddQuestStepChat(Quest, 2, "I should return to Imnat D`Vren.", 1, "I should return to Imnat D`Vren in Longshadow Alley.", 11, 1380031)
  20. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  21. end
  22. function QuestComplete(Quest, QuestGiver, Player)
  23. UpdateQuestDescription(Quest, "I killed the diseased Ratonga and returned to Imnat for a nice reward.")
  24. GiveQuestReward(Quest, Player)
  25. end
  26. function Accepted(Quest, QuestGiver, Player)
  27. -- Add dialog here for when the quest is accepted
  28. end
  29. function Declined(Quest, QuestGiver, Player)
  30. -- Add dialog here for when the quest is declined
  31. end
  32. function Deleted(Quest, QuestGiver, Player)
  33. -- Remove any quest specific items here when the quest is deleted
  34. end
  35. function Reload(Quest, QuestGiver, Player, Step)
  36. if Step == 1 then
  37. Step1Complete(Quest, QuestGiver, Player)
  38. elseif Step == 2 then
  39. QuestComplete(Quest, QuestGiver, Player)
  40. end
  41. end