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atriggerfish.lua 99 KB

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  1. --[[
  2. Script Name : SpawnScripts/IsleRefuge1/atriggerfish.lua
  3. Script Author : Dorbin
  4. Script Date : 2022.09.19 12:09:33
  5. Script Purpose :
  6. :
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function respawn(NPC)
  12. spawn(NPC)
  13. end
  14. function waypoints(NPC)
  15. if GetSpawnLocationID(NPC)==133775873 then
  16. MovementLoopAddLocation(NPC, -43.03, -11.3, 49.11, 2, 0)
  17. MovementLoopAddLocation(NPC, -41.94, -11.3, 51.71, 2, 0)
  18. MovementLoopAddLocation(NPC, -40.94, -11.3, 53.41, 2, 0)
  19. MovementLoopAddLocation(NPC, -40.47, -11.3, 55.12, 2, 0)
  20. MovementLoopAddLocation(NPC, -39.09, -11.3, 57.17, 2, 0)
  21. MovementLoopAddLocation(NPC, -38.29, -11.3, 58.92, 2, 0)
  22. MovementLoopAddLocation(NPC, -34.63, -11.3, 60.41, 2, 4)
  23. MovementLoopAddLocation(NPC, -33.03, -11.59, 52.53, 2, 0)
  24. MovementLoopAddLocation(NPC, -32.99, -11.63, 51.12, 2, 0)
  25. MovementLoopAddLocation(NPC, -32.46, -11.8, 50.02, 2, 0)
  26. MovementLoopAddLocation(NPC, -31.45, -12.59, 48.71, 2, 0)
  27. MovementLoopAddLocation(NPC, -25.68, -12.52, 47.67, 2, 0)
  28. MovementLoopAddLocation(NPC, -21.94, -12.46, 48.78, 2, 0)
  29. MovementLoopAddLocation(NPC, -20.84, -11.74, 49.22, 4, 0)
  30. MovementLoopAddLocation(NPC, -19.25, -11.83, 50.93, 4, 0)
  31. MovementLoopAddLocation(NPC, -16.09, -11.67, 52.14, 2, 0)
  32. MovementLoopAddLocation(NPC, -15.9, -11.65, 53.29, 2, 0)
  33. MovementLoopAddLocation(NPC, -16.12, -11.58, 55.19, 2, 0)
  34. MovementLoopAddLocation(NPC, -16.68, -11.59, 58.94, 2, 0)
  35. MovementLoopAddLocation(NPC, -17.7, -10.95, 60.55, 2, 0)
  36. MovementLoopAddLocation(NPC, -18.4, -10.96, 63.98, 2, 5)
  37. MovementLoopAddLocation(NPC, -18.58, -10.45, 62.25, 2, 0)
  38. MovementLoopAddLocation(NPC, -20.7, -10.1, 66.36, 2, 0)
  39. MovementLoopAddLocation(NPC, -24.82, -11.3, 69.74, 2, 0)
  40. MovementLoopAddLocation(NPC, -26.16, -11.25, 70.71, 2, 0)
  41. MovementLoopAddLocation(NPC, -28.04, -11.3, 73.9, 2, 0)
  42. MovementLoopAddLocation(NPC, -31.01, -11.3, 77.18, 2, 5)
  43. MovementLoopAddLocation(NPC, -33.41, -10.43, 73.45, 4, 0)
  44. MovementLoopAddLocation(NPC, -34.45, -11.3, 67.73, 4, 1)
  45. MovementLoopAddLocation(NPC, -37.88, -11.22, 58.1, 2, 0)
  46. elseif GetSpawnLocationID(NPC)==133775874 then
  47. MovementLoopAddLocation(NPC, -42.54, -11.3, 52.56, 2, 0)
  48. MovementLoopAddLocation(NPC, -41.52, -11.3, 54.02, 2, 0)
  49. MovementLoopAddLocation(NPC, -40.67, -11.3, 57.59, 2, 0)
  50. MovementLoopAddLocation(NPC, -38.65, -11.3, 60.49, 2, 0)
  51. MovementLoopAddLocation(NPC, -37.48, -11.3, 64.2, 2, 0)
  52. MovementLoopAddLocation(NPC, -36.48, -11.3, 62.89, 2, 4)
  53. MovementLoopAddLocation(NPC, -35.41, -11.3, 56.91, 2, 0)
  54. MovementLoopAddLocation(NPC, -31.45, -11.3, 54.5, 2, 0)
  55. MovementLoopAddLocation(NPC, -28.67, -12.32, 53.06, 2, 0)
  56. MovementLoopAddLocation(NPC, -26.01, -12.6, 52.71, 2, 0)
  57. MovementLoopAddLocation(NPC, -24.32, -12.9, 52.9, 2, 0)
  58. MovementLoopAddLocation(NPC, -25.94, -11.41, 53.02, 4, 0)
  59. MovementLoopAddLocation(NPC, -21.18, -11.52, 52.58, 4, 0)
  60. MovementLoopAddLocation(NPC, -19.12, -11.7, 52.16, 2, 0)
  61. MovementLoopAddLocation(NPC, -16.92, -11.88, 52.46, 2, 0)
  62. MovementLoopAddLocation(NPC, -16.29, -12.3, 51.46, 4, 0)
  63. MovementLoopAddLocation(NPC, -15.2, -12.1, 56.71, 4, 0)
  64. MovementLoopAddLocation(NPC, -13.82, -11.48, 58.44, 2, 0)
  65. MovementLoopAddLocation(NPC, -16.11, -11.91, 59.8, 2, 0)
  66. MovementLoopAddLocation(NPC, -17.78, -11.42, 61.98, 2, 4)
  67. MovementLoopAddLocation(NPC, -18.35, -11.03, 61.29, 4, 0)
  68. MovementLoopAddLocation(NPC, -18.52, -10.56, 62.71, 4, 0)
  69. MovementLoopAddLocation(NPC, -21.39, -10.28, 64.72, 2, 0)
  70. MovementLoopAddLocation(NPC, -24.7, -10.12, 69.67, 2, 0)
  71. MovementLoopAddLocation(NPC, -26.61, -11.3, 71.83, 2, 0)
  72. MovementLoopAddLocation(NPC, -26.49, -11.3, 70.31, 4, 0)
  73. MovementLoopAddLocation(NPC, -27.56, -11.3, 71.23, 4, 0)
  74. MovementLoopAddLocation(NPC, -30.59, -11.3, 75.21, 2, 0)
  75. MovementLoopAddLocation(NPC, -31.87, -11.3, 75.67, 2, 0)
  76. MovementLoopAddLocation(NPC, -32.64, -11.3, 75.32, 2, 4)
  77. MovementLoopAddLocation(NPC, -33.53, -10.51, 73.52, 2, 0)
  78. MovementLoopAddLocation(NPC, -34.34, -11.3, 68.17, 2.35, 0)
  79. MovementLoopAddLocation(NPC, -41.89, -11.3, 50.13, 2, 2)
  80. MovementLoopAddLocation(NPC, -41.03, -11.3, 51.31, 2, 0)
  81. elseif GetSpawnLocationID(NPC)==133775875 then
  82. MovementLoopAddLocation(NPC, -43.41, -11.3, 50.75, 2, 0)
  83. MovementLoopAddLocation(NPC, -42.32, -11.3, 54.38, 2, 0)
  84. MovementLoopAddLocation(NPC, -38.84, -11.3, 60.41, 2, 0)
  85. MovementLoopAddLocation(NPC, -38.31, -10.95, 61.25, 2, 0)
  86. MovementLoopAddLocation(NPC, -35.97, -11.3, 67.19, 2, 1)
  87. MovementLoopAddLocation(NPC, -36.89, -10.54, 64.52, 4, 0)
  88. MovementLoopAddLocation(NPC, -37.46, -11.3, 61.09, 4, 0)
  89. MovementLoopAddLocation(NPC, -37.31, -11.3, 56.47, 2, 0)
  90. MovementLoopAddLocation(NPC, -28.91, -11.68, 52.89, 2, 0)
  91. MovementLoopAddLocation(NPC, -26.96, -12.82, 52.51, 2, 0)
  92. MovementLoopAddLocation(NPC, -26.33, -12.3, 52.6, 2, 0)
  93. MovementLoopAddLocation(NPC, -23.27, -12.33, 52.61, 2, 0)
  94. MovementLoopAddLocation(NPC, -24.39, -11.43, 54.02, 4, 0)
  95. MovementLoopAddLocation(NPC, -20.97, -11.36, 52.81, 4, 0)
  96. MovementLoopAddLocation(NPC, -17.19, -11.49, 52.39, 2, 0)
  97. MovementLoopAddLocation(NPC, -16.73, -11.22, 52.87, 2, 0)
  98. MovementLoopAddLocation(NPC, -13.98, -12.4, 58.5, 2, 0)
  99. MovementLoopAddLocation(NPC, -12.98, -11.09, 59.59, 2, 0)
  100. MovementLoopAddLocation(NPC, -12.69, -12.67, 59.42, 2, 0)
  101. MovementLoopAddLocation(NPC, -13.63, -11.47, 60.76, 2, 0)
  102. MovementLoopAddLocation(NPC, -16.13, -11.47, 61.69, 2, 0)
  103. MovementLoopAddLocation(NPC, -17.32, -10.63, 61.93, 2, 0)
  104. MovementLoopAddLocation(NPC, -19.61, -10.75, 66.46, 2, 0)
  105. MovementLoopAddLocation(NPC, -19.56, -10.46, 68.44, 2, 0)
  106. MovementLoopAddLocation(NPC, -25.17, -11.3, 72.58, 2, 0)
  107. MovementLoopAddLocation(NPC, -27.97, -11.3, 75.48, 2, 0)
  108. MovementLoopAddLocation(NPC, -28.66, -10.79, 76.44, 2, 0)
  109. MovementLoopAddLocation(NPC, -30.43, -11.3, 76.82, 2, 0)
  110. MovementLoopAddLocation(NPC, -31.91, -11.3, 77.84, 2, 0)
  111. MovementLoopAddLocation(NPC, -31.75, -10.66, 76.52, 2, 0)
  112. MovementLoopAddLocation(NPC, -33.59, -11.3, 77.77, 2, 0)
  113. MovementLoopAddLocation(NPC, -34.12, -10.69, 76.61, 2, 0)
  114. MovementLoopAddLocation(NPC, -35.3, -11.3, 73.45, 2, 0)
  115. MovementLoopAddLocation(NPC, -36.55, -10.53, 69.66, 2, 0)
  116. MovementLoopAddLocation(NPC, -36.77, -10.97, 65.29, 2, 0)
  117. MovementLoopAddLocation(NPC, -40.01, -11.3, 57.71, 2, 0)
  118. MovementLoopAddLocation(NPC, -45.89, -11.24, 47.74, 2, 2)
  119. elseif GetSpawnLocationID(NPC)==133775876 then
  120. MovementLoopAddLocation(NPC, -113.38, -12.5, 57.17, 2, 0)
  121. MovementLoopAddLocation(NPC, -111.74, -12.5, 58.78, 2, 0)
  122. MovementLoopAddLocation(NPC, -110.96, -12.41, 59.93, 2, 0)
  123. MovementLoopAddLocation(NPC, -110.32, -12.5, 62.72, 2, 0)
  124. MovementLoopAddLocation(NPC, -109.13, -12.5, 66.8, 2, 0)
  125. MovementLoopAddLocation(NPC, -111.1, -12.44, 67.47, 2, 0)
  126. MovementLoopAddLocation(NPC, -111.71, -12.5, 67.8, 2, 0)
  127. MovementLoopAddLocation(NPC, -113.77, -12.41, 68.09, 2, 0)
  128. MovementLoopAddLocation(NPC, -115.67, -12.5, 70.34, 2, 0)
  129. MovementLoopAddLocation(NPC, -116.08, -12.19, 71.64, 2, 0)
  130. MovementLoopAddLocation(NPC, -117.04, -12.5, 73.58, 2, 4)
  131. MovementLoopAddLocation(NPC, -114.88, -12.5, 78.12, 2, 0)
  132. MovementLoopAddLocation(NPC, -113.29, -12.5, 79.38, 2, 0)
  133. MovementLoopAddLocation(NPC, -111.84, -12.5, 86.8, 2, 0)
  134. MovementLoopAddLocation(NPC, -112.47, -12.5, 87.82, 2, 0)
  135. MovementLoopAddLocation(NPC, -108.91, -12.5, 94.17, 2, 0)
  136. MovementLoopAddLocation(NPC, -108.75, -12.5, 95.44, 2, 0)
  137. MovementLoopAddLocation(NPC, -109.51, -12.5, 95.41, 2, 2)
  138. MovementLoopAddLocation(NPC, -110.58, -12.5, 99.5, 2, 0)
  139. MovementLoopAddLocation(NPC, -110.75, -12.5, 102.5, 2, 0)
  140. MovementLoopAddLocation(NPC, -111.19, -12.5, 99.92, 2, 0)
  141. MovementLoopAddLocation(NPC, -112.64, -12.5, 99, 2, 0)
  142. MovementLoopAddLocation(NPC, -114.27, -12.41, 98.43, 2, 0)
  143. MovementLoopAddLocation(NPC, -115.18, -11.9, 97.83, 2, 0)
  144. MovementLoopAddLocation(NPC, -116.59, -11.99, 98.02, 2, 2)
  145. MovementLoopAddLocation(NPC, -117.6, -11.41, 94.81, 2, 0)
  146. MovementLoopAddLocation(NPC, -117.92, -11.46, 92.51, 2, 0)
  147. MovementLoopAddLocation(NPC, -118.04, -11.58, 90.37, 2, 0)
  148. MovementLoopAddLocation(NPC, -119.18, -11.62, 87.05, 2, 0)
  149. MovementLoopAddLocation(NPC, -121.22, -11.78, 87.04, 2, 0)
  150. MovementLoopAddLocation(NPC, -122.27, -12.4, 88.09, 2, 3)
  151. MovementLoopAddLocation(NPC, -120.94, -12.5, 81.32, 2, 0)
  152. MovementLoopAddLocation(NPC, -117.92, -12.5, 79.41, 2, 0)
  153. MovementLoopAddLocation(NPC, -113.87, -10.34, 78.39, 2, 0)
  154. MovementLoopAddLocation(NPC, -111.92, -10.02, 77.91, 2, 0)
  155. MovementLoopAddLocation(NPC, -110.6, -10, 77.13, 2, 0)
  156. MovementLoopAddLocation(NPC, -112.64, -10, 76.81, 2, 0)
  157. MovementLoopAddLocation(NPC, -113.2, -10.03, 70.52, 2, 0)
  158. MovementLoopAddLocation(NPC, -113.37, -11.83, 69.01, 2, 0)
  159. MovementLoopAddLocation(NPC, -114.1, -11.72, 67.6, 2, 0)
  160. MovementLoopAddLocation(NPC, -113.85, -12.03, 64.42, 2, 2)
  161. MovementLoopAddLocation(NPC, -115.61, -12.5, 67.3, 2, 0)
  162. MovementLoopAddLocation(NPC, -117.88, -12.5, 69, 2, 0)
  163. MovementLoopAddLocation(NPC, -120.34, -10.75, 70.34, 2, 0)
  164. MovementLoopAddLocation(NPC, -121.04, -10.37, 69.95, 2, 0)
  165. MovementLoopAddLocation(NPC, -122.74, -10.27, 67.67, 2, 0)
  166. MovementLoopAddLocation(NPC, -124.42, -10.18, 66.58, 2, 0)
  167. MovementLoopAddLocation(NPC, -124.07, -10.98, 64.64, 2, 0)
  168. MovementLoopAddLocation(NPC, -123.15, -11.78, 63.78, 2, 0)
  169. MovementLoopAddLocation(NPC, -124.02, -11.25, 63.33, 2, 0)
  170. MovementLoopAddLocation(NPC, -120.28, -12.36, 50.49, 2, 0)
  171. elseif GetSpawnLocationID(NPC)==133775877 then
  172. MovementLoopAddLocation(NPC, -115.87, -12.5, 54.86, 2, 0)
  173. MovementLoopAddLocation(NPC, -111.16, -12.5, 59.75, 2, 0)
  174. MovementLoopAddLocation(NPC, -108.83, -12.5, 66.39, 2, 0)
  175. MovementLoopAddLocation(NPC, -108.47, -12.5, 67.94, 2, 0)
  176. MovementLoopAddLocation(NPC, -111.22, -12.5, 68.63, 2, 0)
  177. MovementLoopAddLocation(NPC, -113.04, -12.5, 70.21, 2, 0)
  178. MovementLoopAddLocation(NPC, -114.73, -11.18, 70.99, 4, 0)
  179. MovementLoopAddLocation(NPC, -115.43, -10.67, 71.66, 4, 0)
  180. MovementLoopAddLocation(NPC, -115.37, -11.77, 73.73, 3, 0)
  181. MovementLoopAddLocation(NPC, -116.15, -12.5, 78.23, 2, 0)
  182. MovementLoopAddLocation(NPC, -114.61, -12.5, 79.68, 2, 0)
  183. MovementLoopAddLocation(NPC, -113.84, -12.5, 79.88, 2, 0)
  184. MovementLoopAddLocation(NPC, -113.86, -12.5, 81.54, 2, 0)
  185. MovementLoopAddLocation(NPC, -112.04, -12.5, 81.09, 2, 2)
  186. MovementLoopAddLocation(NPC, -110.8, -11.35, 83.95, 2, 0)
  187. MovementLoopAddLocation(NPC, -108.58, -11.58, 87.25, 2, 0)
  188. MovementLoopAddLocation(NPC, -107.66, -12.42, 90.3, 2, 0)
  189. MovementLoopAddLocation(NPC, -112.35, -12.42, 93.3, 2, 3)
  190. MovementLoopAddLocation(NPC, -113.41, -12.32, 100.01, 3, 4)
  191. MovementLoopAddLocation(NPC, -115.76, -11.9, 97.92, 2, 0)
  192. MovementLoopAddLocation(NPC, -116.43, -11.24, 96.67, 2, 0)
  193. MovementLoopAddLocation(NPC, -119.92, -11.48, 93.19, 2, 0)
  194. MovementLoopAddLocation(NPC, -119.05, -11.56, 91.09, 2, 0)
  195. MovementLoopAddLocation(NPC, -119.05, -11.62, 89.32, 2, 0)
  196. MovementLoopAddLocation(NPC, -118.99, -11.86, 87.21, 2, 0)
  197. MovementLoopAddLocation(NPC, -121.14, -12.5, 81.25, 2, 3)
  198. MovementLoopAddLocation(NPC, -119.12, -12.5, 79.08, 2, 0)
  199. MovementLoopAddLocation(NPC, -117.24, -12.5, 78.02, 2, 0)
  200. MovementLoopAddLocation(NPC, -115.92, -11.65, 76.92, 4, 0)
  201. MovementLoopAddLocation(NPC, -114.3, -11.98, 76.22, 4, 0)
  202. MovementLoopAddLocation(NPC, -111.74, -12.5, 73.83, 2, 0)
  203. MovementLoopAddLocation(NPC, -109.95, -12.5, 73.36, 2, 0)
  204. MovementLoopAddLocation(NPC, -109.25, -12.5, 73.74, 2, 0)
  205. MovementLoopAddLocation(NPC, -109.37, -11.1, 75.47, 4, 0)
  206. MovementLoopAddLocation(NPC, -109.15, -12.03, 73.19, 4, 0)
  207. MovementLoopAddLocation(NPC, -110.89, -12.5, 66.5, 2, 4)
  208. MovementLoopAddLocation(NPC, -114.5, -12.5, 67.71, 2, 0)
  209. MovementLoopAddLocation(NPC, -116.05, -12.5, 69.56, 2, 0)
  210. MovementLoopAddLocation(NPC, -117.27, -12.5, 70.18, 2, 0)
  211. MovementLoopAddLocation(NPC, -119.44, -11.8, 69.36, 2, 0)
  212. MovementLoopAddLocation(NPC, -121.77, -10.66, 70.44, 2, 0)
  213. MovementLoopAddLocation(NPC, -121.92, -11.45, 69.11, 2, 0)
  214. MovementLoopAddLocation(NPC, -123.52, -12.5, 66.76, 2, 0)
  215. MovementLoopAddLocation(NPC, -123.81, -12.5, 65.57, 2, 0)
  216. MovementLoopAddLocation(NPC, -123.02, -12.24, 64.54, 2, 0)
  217. MovementLoopAddLocation(NPC, -124.38, -11.96, 62.39, 2, 0)
  218. MovementLoopAddLocation(NPC, -123.34, -12.5, 56.57, 2, 0)
  219. MovementLoopAddLocation(NPC, -121.86, -12.5, 52.42, 2, 3)
  220. MovementLoopAddLocation(NPC, -119.88, -12.5, 51.27, 2, 0)
  221. MovementLoopAddLocation(NPC, -118.97, -12.5, 51.52, 2, 0)
  222. elseif GetSpawnLocationID(NPC)==133775878 then
  223. MovementLoopAddLocation(NPC, -112.83, -12.5, 57.82, 2, 0)
  224. MovementLoopAddLocation(NPC, -110.94, -12.5, 61.86, 2, 0)
  225. MovementLoopAddLocation(NPC, -108.34, -12.39, 68.04, 2, 0)
  226. MovementLoopAddLocation(NPC, -110.09, -12.5, 68.61, 2, 0)
  227. MovementLoopAddLocation(NPC, -110.66, -12.5, 67.93, 2, 0)
  228. MovementLoopAddLocation(NPC, -113.39, -12.5, 69.94, 2, 0)
  229. MovementLoopAddLocation(NPC, -116.21, -11.7, 71.4, 2, 0)
  230. MovementLoopAddLocation(NPC, -116.72, -11.32, 72.07, 2, 0)
  231. MovementLoopAddLocation(NPC, -119.14, -12.47, 76.18, 2, 0)
  232. MovementLoopAddLocation(NPC, -117.31, -12.33, 80.61, 2, 0)
  233. MovementLoopAddLocation(NPC, -115.07, -12.48, 79.68, 2, 0)
  234. MovementLoopAddLocation(NPC, -113.93, -12.5, 80.7, 2, 0)
  235. MovementLoopAddLocation(NPC, -113.83, -12.5, 81.71, 2, 0)
  236. MovementLoopAddLocation(NPC, -112.34, -12.5, 85.19, 2, 0)
  237. MovementLoopAddLocation(NPC, -111.12, -12.5, 86.57, 2, 0)
  238. MovementLoopAddLocation(NPC, -108.61, -12.5, 91.62, 2, 0)
  239. MovementLoopAddLocation(NPC, -108.12, -12.5, 100.13, 2, 0)
  240. MovementLoopAddLocation(NPC, -109.77, -12.5, 103.41, 2, 0)
  241. MovementLoopAddLocation(NPC, -109.62, -12.5, 100.56, 2, 0)
  242. MovementLoopAddLocation(NPC, -112.3, -12.5, 100.84, 2, 0)
  243. MovementLoopAddLocation(NPC, -115.05, -12.5, 100.26, 2, 0)
  244. MovementLoopAddLocation(NPC, -115.05, -12.5, 100.26, 2, 0)
  245. MovementLoopAddLocation(NPC, -115.81, -12.5, 100.58, 2, 0)
  246. MovementLoopAddLocation(NPC, -118.05, -12.37, 98.85, 2, 0)
  247. MovementLoopAddLocation(NPC, -119.21, -11.5, 98.39, 4, 0)
  248. MovementLoopAddLocation(NPC, -118.99, -11.73, 97.51, 4, 0)
  249. MovementLoopAddLocation(NPC, -117.87, -12.22, 97.07, 2, 0)
  250. MovementLoopAddLocation(NPC, -120.1, -12.35, 92.9, 2, 0)
  251. MovementLoopAddLocation(NPC, -121.28, -10.3, 91.35, 2, 0)
  252. MovementLoopAddLocation(NPC, -121.84, -10.17, 89.46, 2, 0)
  253. MovementLoopAddLocation(NPC, -123.37, -12.5, 88.84, 2, 0)
  254. MovementLoopAddLocation(NPC, -118.34, -12.5, 79.79, 2, 0)
  255. MovementLoopAddLocation(NPC, -116.84, -12.5, 78.61, 2, 0)
  256. MovementLoopAddLocation(NPC, -115.51, -11.33, 78.68, 2, 0)
  257. MovementLoopAddLocation(NPC, -111.36, -10.59, 78.39, 2, 0)
  258. MovementLoopAddLocation(NPC, -111.36, -10.45, 79.33, 2, 0)
  259. MovementLoopAddLocation(NPC, -108.85, -10.6, 78.51, 2, 0)
  260. MovementLoopAddLocation(NPC, -107.27, -12.27, 75.13, 2, 0)
  261. MovementLoopAddLocation(NPC, -107.99, -12.27, 73.51, 2, 0)
  262. MovementLoopAddLocation(NPC, -108.26, -11.11, 71.31, 2, 0)
  263. MovementLoopAddLocation(NPC, -107.34, -12.06, 69.6, 2, 0)
  264. MovementLoopAddLocation(NPC, -110.54, -12.4, 66.07, 2, 0)
  265. MovementLoopAddLocation(NPC, -111.38, -12.5, 67.4, 2, 0)
  266. MovementLoopAddLocation(NPC, -112.45, -12.5, 67.18, 2, 0)
  267. MovementLoopAddLocation(NPC, -115.7, -12.5, 68.96, 2, 0)
  268. MovementLoopAddLocation(NPC, -117.66, -12.5, 68.72, 2, 0)
  269. MovementLoopAddLocation(NPC, -119.96, -11.11, 70.3, 4, 0)
  270. MovementLoopAddLocation(NPC, -121.99, -10.64, 70.64, 4, 0)
  271. MovementLoopAddLocation(NPC, -122.03, -11.52, 69.14, 4, 0)
  272. MovementLoopAddLocation(NPC, -123.83, -11.88, 69.5, 2, 0)
  273. MovementLoopAddLocation(NPC, -122.81, -10.92, 61.96, 2, 0)
  274. MovementLoopAddLocation(NPC, -123.14, -11.18, 59.43, 2, 0)
  275. MovementLoopAddLocation(NPC, -121.63, -11.8, 61.14, 2, 2)
  276. MovementLoopAddLocation(NPC, -120.93, -12.5, 53.72, 2, 0)
  277. MovementLoopAddLocation(NPC, -120.33, -12.5, 51.23, 2, 0)
  278. MovementLoopAddLocation(NPC, -118.28, -12.5, 49.94, 2, 0)
  279. MovementLoopAddLocation(NPC, -117.15, -12.5, 51.69, 2, 0)
  280. MovementLoopAddLocation(NPC, -116.6, -12.5, 54.44, 2, 0)
  281. MovementLoopAddLocation(NPC, -113.16, -12.5, 59.01, 2, 0)
  282. MovementLoopAddLocation(NPC, -113.01, -12.43, 60.63, 3, 0)
  283. elseif GetSpawnLocationID(NPC)==133775879 then
  284. MovementLoopAddLocation(NPC, -77.62, -15.5, 240.1, 2, 0)
  285. MovementLoopAddLocation(NPC, -80.17, -15.5, 240.03, 2, 0)
  286. MovementLoopAddLocation(NPC, -81.36, -15.5, 240.37, 2, 0)
  287. MovementLoopAddLocation(NPC, -84.44, -15.5, 238.63, 2, 0)
  288. MovementLoopAddLocation(NPC, -88.32, -15.35, 239.13, 2, 0)
  289. MovementLoopAddLocation(NPC, -89.69, -15.5, 239.14, 2, 0)
  290. MovementLoopAddLocation(NPC, -90.83, -15.5, 240.37, 2, 0)
  291. MovementLoopAddLocation(NPC, -92.16, -15.5, 243.72, 2, 0)
  292. MovementLoopAddLocation(NPC, -91.4, -15.5, 246.98, 2, 0)
  293. MovementLoopAddLocation(NPC, -88.48, -15.5, 250.09, 2, 0)
  294. MovementLoopAddLocation(NPC, -83.26, -15.5, 252.13, 2, 0)
  295. MovementLoopAddLocation(NPC, -80.81, -15.43, 252.33, 2, 0)
  296. MovementLoopAddLocation(NPC, -75.88, -15.5, 252.52, 2, 0)
  297. MovementLoopAddLocation(NPC, -73.16, -15.5, 252.56, 2, 0)
  298. MovementLoopAddLocation(NPC, -64.4, -15.46, 253.48, 2, 0)
  299. MovementLoopAddLocation(NPC, -56.49, -14.27, 254.79, 2, 0)
  300. MovementLoopAddLocation(NPC, -49.58, -14.11, 255.86, 2, 0)
  301. MovementLoopAddLocation(NPC, -48.37, -15.0, 258.12, 2, 0)
  302. MovementLoopAddLocation(NPC, -47.92, -14.7, 259.95, 2, 0)
  303. MovementLoopAddLocation(NPC, -46.6, -14.94, 261.08, 2, 0)
  304. MovementLoopAddLocation(NPC, -42.61, -15.17, 262.95, 2, 0)
  305. MovementLoopAddLocation(NPC, -41.14, -14.35, 263.92, 2, 0)
  306. MovementLoopAddLocation(NPC, -34.83, -13.52, 268.59, 2, 0)
  307. MovementLoopAddLocation(NPC, -32.16, -13.47, 270.57, 2, 0)
  308. MovementLoopAddLocation(NPC, -28.77, -14.83, 273.98, 2, 0)
  309. MovementLoopAddLocation(NPC, -24.12, -15.42, 275.43, 2, 0)
  310. MovementLoopAddLocation(NPC, 1.55, -15.34, 282.49, 2, 0)
  311. MovementLoopAddLocation(NPC, 6.53, -15.35, 281.35, 2, 0)
  312. MovementLoopAddLocation(NPC, 11.2, -15.5, 278.76, 2, 0)
  313. MovementLoopAddLocation(NPC, 12.37, -15.16, 277.75, 0, 0)
  314. MovementLoopAddLocation(NPC, 14.51, -15.52, 276.12, 2, 0)
  315. MovementLoopAddLocation(NPC, 16.33, -15.50, 274.75, 2, 0)
  316. MovementLoopAddLocation(NPC, 17.73, -15.51, 274.05, 2, 0)
  317. MovementLoopAddLocation(NPC, 20.33, -14.25, 270.58, 2, 0)
  318. MovementLoopAddLocation(NPC, 23.35, -14.27, 267.68, 2, 0)
  319. MovementLoopAddLocation(NPC, 23.67, -14.27, 266.55, 2, 0)
  320. MovementLoopAddLocation(NPC, 23.73, -14.24, 265.6, 2, 0)
  321. MovementLoopAddLocation(NPC, 24.26, -14.0, 262.78, 2, 0)
  322. MovementLoopAddLocation(NPC, 23.11, -13.9, 260.88, 2, 0)
  323. MovementLoopAddLocation(NPC, 19.57, -13.95, 258.69, 2, 0)
  324. MovementLoopAddLocation(NPC, 16.07, -13.99, 259.22, 2, 0)
  325. MovementLoopAddLocation(NPC, 13.97, -14.25, 262.34, 2, 0)
  326. MovementLoopAddLocation(NPC, 10.77, -14.2, 265.35, 2, 0)
  327. MovementLoopAddLocation(NPC, 10.7, -12.99, 266.83, 4, 0)
  328. MovementLoopAddLocation(NPC, 7.51, -13.26, 266.31, 4, 0)
  329. MovementLoopAddLocation(NPC, 3.32, -13.36, 265.94, 2, 0)
  330. MovementLoopAddLocation(NPC, 0.12, -13.53, 267.3, 2, 0)
  331. MovementLoopAddLocation(NPC, -0.94, -14.02, 267.88, 2, 0)
  332. MovementLoopAddLocation(NPC, -6.26, -15.34, 278.62, 2, 0)
  333. MovementLoopAddLocation(NPC, -8.16, -15.27, 281.6, 2, 0)
  334. MovementLoopAddLocation(NPC, -11.8, -15.34, 282.48, 2, 0)
  335. MovementLoopAddLocation(NPC, -18.6, -15.31, 274.54, 2, 0)
  336. MovementLoopAddLocation(NPC, -21.34, -14.07, 274.05, 2, 0)
  337. MovementLoopAddLocation(NPC, -24.88, -13.5, 269.51, 2, 0)
  338. MovementLoopAddLocation(NPC, -24.93, -13.83, 267.47, 2, 0)
  339. MovementLoopAddLocation(NPC, -27.49, -12.65, 264.38, 2, 0)
  340. MovementLoopAddLocation(NPC, -33.05, -13.28, 263.47, 2, 0)
  341. MovementLoopAddLocation(NPC, -33.77, -12.86, 263.67, 2, 0)
  342. MovementLoopAddLocation(NPC, -37.68, -13.43, 263.09, 2, 0)
  343. MovementLoopAddLocation(NPC, -39.88, -15.33, 274.79, 2, 0)
  344. MovementLoopAddLocation(NPC, -40.98, -15.51, 273.87, 2, 0)
  345. MovementLoopAddLocation(NPC, -42.11, -15.38, 271.69, 2, 0)
  346. MovementLoopAddLocation(NPC, -45.52, -15.34, 267.94, 2, 0)
  347. MovementLoopAddLocation(NPC, -48.17, -15.28, 266.9, 2, 0)
  348. MovementLoopAddLocation(NPC, -49.26, -15.21, 263.39, 2, 0)
  349. MovementLoopAddLocation(NPC, -51.99, -15.18, 259.16, 2, 0)
  350. MovementLoopAddLocation(NPC, -52.72, -14.36, 257.72, 4, 0)
  351. MovementLoopAddLocation(NPC, -55.6, -14.46, 252.77, 4, 0)
  352. MovementLoopAddLocation(NPC, -59.7, -14.57, 242.9, 2, 0)
  353. MovementLoopAddLocation(NPC, -60.16, -13.65, 241.67, 4, 0)
  354. MovementLoopAddLocation(NPC, -60.01, -13.83, 239.01, 4, 0)
  355. MovementLoopAddLocation(NPC, -60.73, -12.79, 237.66, 3, 0)
  356. MovementLoopAddLocation(NPC, -59.44, -13.03, 235.5, 2, 0)
  357. MovementLoopAddLocation(NPC, -66.02, -11.93, 226.93, 2, 0)
  358. MovementLoopAddLocation(NPC, -67.56, -11.55, 225.35, 2, 0)
  359. MovementLoopAddLocation(NPC, -69.69, -12.06, 222.76, 2, 0)
  360. MovementLoopAddLocation(NPC, -72.4, -11.75, 221.46, 2, 0)
  361. MovementLoopAddLocation(NPC, -72.96, -11.91, 221.2, 2, 0)
  362. MovementLoopAddLocation(NPC, -74.16, -12.55, 219.19, 2, 0)
  363. MovementLoopAddLocation(NPC, -75.86, -12.61, 218.15, 2, 0)
  364. MovementLoopAddLocation(NPC, -76.25, -12.78, 215.04, 2, 0)
  365. MovementLoopAddLocation(NPC, -75.63, -12.34, 212.5, 2, 0)
  366. MovementLoopAddLocation(NPC, -75.05, -12.71, 209.97, 2, 0)
  367. MovementLoopAddLocation(NPC, -76.85, -12.99, 208.19, 2, 0)
  368. MovementLoopAddLocation(NPC, -77.02, -13.75, 205.79, 2, 0)
  369. MovementLoopAddLocation(NPC, -79.77, -13.55, 205.74, 2, 0)
  370. MovementLoopAddLocation(NPC, -80.62, -13.61, 204.95, 2, 0)
  371. MovementLoopAddLocation(NPC, -81.44, -13.04, 205.95, 2, 0)
  372. MovementLoopAddLocation(NPC, -82.76, -13.59, 210.83, 2, 0)
  373. MovementLoopAddLocation(NPC, -84.39, -14.44, 209.94, 2, 0)
  374. MovementLoopAddLocation(NPC, -85.03, -14.4, 214.51, 2, 0)
  375. MovementLoopAddLocation(NPC, -85.25, -14.67, 217.43, 2, 0)
  376. MovementLoopAddLocation(NPC, -85.29, -14.7, 218.62, 2, 0)
  377. MovementLoopAddLocation(NPC, -83.62, -14.35, 220.78, 2, 0)
  378. MovementLoopAddLocation(NPC, -81.84, -14.42, 222.74, 2, 0)
  379. MovementLoopAddLocation(NPC, -80.33, -14.47, 223.65, 2, 0)
  380. MovementLoopAddLocation(NPC, -77.74, -14.8, 225.87, 2, 0)
  381. MovementLoopAddLocation(NPC, -76.14, -14.16, 227.19, 2, 0)
  382. MovementLoopAddLocation(NPC, -74.77, -13.68, 228.37, 2, 0)
  383. MovementLoopAddLocation(NPC, -74.12, -15.12, 229.88, 2, 0)
  384. MovementLoopAddLocation(NPC, -74.1, -14.43, 231.65, 2, 0)
  385. MovementLoopAddLocation(NPC, -72.08, -15.2, 232.95, 2, 0)
  386. MovementLoopAddLocation(NPC, -73.08, -15.33, 237.04, 3, 0)
  387. MovementLoopAddLocation(NPC, -75.08, -15.35, 238.92, 3, 0)
  388. MovementLoopAddLocation(NPC, -77.06, -15.38, 239.86, 3, 0)
  389. elseif GetSpawnLocationID(NPC)==133775880 then
  390. MovementLoopAddLocation(NPC, -78.24, -15.34, 234.75, 2, 0)
  391. MovementLoopAddLocation(NPC, -79.25, -15.37, 236.49, 2, 1)
  392. MovementLoopAddLocation(NPC, -80.8, -15.38, 236.88, 2, 0)
  393. MovementLoopAddLocation(NPC, -81.92, -15.39, 236.74, 2, 0)
  394. MovementLoopAddLocation(NPC, -81.95, -15.37, 234.59, 2, 0)
  395. MovementLoopAddLocation(NPC, -84.65, -15.37, 234.12, 2, 0)
  396. MovementLoopAddLocation(NPC, -86.18, -15.39, 235.16, 2, 0)
  397. MovementLoopAddLocation(NPC, -87.16, -15.42, 237.43, 2, 0)
  398. MovementLoopAddLocation(NPC, -87.63, -15.43, 239.08, 2, 0)
  399. MovementLoopAddLocation(NPC, -87.68, -15.47, 240.9, 2, 0)
  400. MovementLoopAddLocation(NPC, -86.89, -15.47, 241.44, 2, 0)
  401. MovementLoopAddLocation(NPC, -86.57, -15.49, 243.24, 2, 0)
  402. MovementLoopAddLocation(NPC, -85.43, -15.48, 244.1, 2, 0)
  403. MovementLoopAddLocation(NPC, -85.17, -15.48, 245.43, 2, 0)
  404. MovementLoopAddLocation(NPC, -81.09, -15.44, 246.05, 2, 0)
  405. MovementLoopAddLocation(NPC, -79.89, -15.43, 246.65, 2, 0)
  406. MovementLoopAddLocation(NPC, -77.81, -15.43, 247.15, 2, 0)
  407. MovementLoopAddLocation(NPC, -75.04, -15.38, 247.59, 2, 0)
  408. MovementLoopAddLocation(NPC, -58.6, -15.2, 249.71, 2, 0)
  409. MovementLoopAddLocation(NPC, -57.15, -14.02, 250.12, 2, 0)
  410. MovementLoopAddLocation(NPC, -57.5, -14.02, 251.25, 2, 0)
  411. MovementLoopAddLocation(NPC, -54.79, -14.43, 251.19, 2, 0)
  412. MovementLoopAddLocation(NPC, -53.72, -14.67, 252.17, 2, 0)
  413. MovementLoopAddLocation(NPC, -53.33, -14.81, 253.27, 2, 0)
  414. MovementLoopAddLocation(NPC, -52.68, -14.59, 254.8, 2, 0)
  415. MovementLoopAddLocation(NPC, -49.03, -14.38, 255.88, 2, 0)
  416. MovementLoopAddLocation(NPC, -46.97, -14.72, 257.3, 2, 0)
  417. MovementLoopAddLocation(NPC, -44.17, -14.39, 259.69, 2, 0)
  418. MovementLoopAddLocation(NPC, -43, -14.58, 260.88, 2, 0)
  419. MovementLoopAddLocation(NPC, -40.6, -14.56, 262.18, 2, 0)
  420. MovementLoopAddLocation(NPC, -38.14, -14.37, 264.2, 2, 0)
  421. MovementLoopAddLocation(NPC, -34.69, -14.36, 267.25, 2, 0)
  422. MovementLoopAddLocation(NPC, -32.04, -14.08, 268.36, 2, 0)
  423. MovementLoopAddLocation(NPC, -28.85, -14.42, 269.81, 2, 0)
  424. MovementLoopAddLocation(NPC, -25.04, -14.68, 271.05, 2, 0)
  425. MovementLoopAddLocation(NPC, -21.3, -14.9, 272.11, 2, 0)
  426. MovementLoopAddLocation(NPC, -32.62, -14.49, 274.1, 2, 0)
  427. MovementLoopAddLocation(NPC, -14.46, -15.11, 275.24, 2, 0)
  428. MovementLoopAddLocation(NPC, -1.48, -13.25, 275.32, 2, 0)
  429. MovementLoopAddLocation(NPC, -0.81, -12.93, 275.32, 2, 0)
  430. MovementLoopAddLocation(NPC, 12.22, -13.57, 266.09, 2, 0)
  431. MovementLoopAddLocation(NPC, 15.53, -14.25, 263.57, 2, 0)
  432. MovementLoopAddLocation(NPC, 18.09, -14.31, 263.15, 2, 0)
  433. MovementLoopAddLocation(NPC, 18.09, -14.31, 263.15, 2, 0)
  434. MovementLoopAddLocation(NPC, 15.25, -14.22, 261.48, 2, 0)
  435. MovementLoopAddLocation(NPC, 13.83, -14.21, 261.16, 2, 0)
  436. MovementLoopAddLocation(NPC, 11.28, -14.06, 260.74, 2, 0)
  437. MovementLoopAddLocation(NPC, 10.25, -13.04, 260.58, 2, 0)
  438. MovementLoopAddLocation(NPC, 9.19, -12.2, 260.82, 2, 0)
  439. MovementLoopAddLocation(NPC, 7.96, -12.4, 262.52, 2, 0)
  440. MovementLoopAddLocation(NPC, 6.38, -12.37, 263.19, 2, 0)
  441. MovementLoopAddLocation(NPC, 4.34, -12.54, 263.87, 2, 0)
  442. MovementLoopAddLocation(NPC, 5.21, -12.85, 266.32, 2, 0)
  443. MovementLoopAddLocation(NPC, 2.07, -13.03, 267.01, 2, 0)
  444. MovementLoopAddLocation(NPC, 0.43, -13.39, 268.73, 2, 0)
  445. MovementLoopAddLocation(NPC, -0.19, -12.74, 271.29, 2, 0)
  446. MovementLoopAddLocation(NPC, -0.56, -13.06, 274.33, 2, 0)
  447. MovementLoopAddLocation(NPC, -3.63, -14.33, 275.83, 2, 0)
  448. MovementLoopAddLocation(NPC, -5.94, -15.24, 276.49, 2, 0)
  449. MovementLoopAddLocation(NPC, -8.34, -15.34, 276.86, 2, 0)
  450. MovementLoopAddLocation(NPC, -10.25, -14.33, 275.94, 2, 0)
  451. MovementLoopAddLocation(NPC, -10.79, -13.61, 275.42, 2, 0)
  452. MovementLoopAddLocation(NPC, -11.88, -12.47, 272.71, 2, 0)
  453. MovementLoopAddLocation(NPC, -13.73, -13.52, 270.82, 2, 0)
  454. MovementLoopAddLocation(NPC, -15.77, -13.8, 270.1, 2, 0)
  455. MovementLoopAddLocation(NPC, -17.36, -14.25, 268.65, 2, 0)
  456. MovementLoopAddLocation(NPC, -20.43, -14.05, 267.92, 2, 0)
  457. MovementLoopAddLocation(NPC, -24.66, -13.46, 266.55, 2, 0)
  458. MovementLoopAddLocation(NPC, -25.34, -13.76, 268.31, 2, 0)
  459. MovementLoopAddLocation(NPC, -27.44, -13.21, 265.52, 2, 0)
  460. MovementLoopAddLocation(NPC, -29.78, -12.58, 262.69, 2, 0)
  461. MovementLoopAddLocation(NPC, -32.04, -12.72, 261.2, 2, 0)
  462. MovementLoopAddLocation(NPC, -33.7, -12.19, 259.08, 2, 0)
  463. MovementLoopAddLocation(NPC, -34.37, -12.24, 261.73, 4, 0)
  464. MovementLoopAddLocation(NPC, -35.09, -13.21, 264.38, 2, 0)
  465. MovementLoopAddLocation(NPC, -34.45, -14.01, 265.84, 2, 0)
  466. MovementLoopAddLocation(NPC, -34.11, -14.21, 267.85, 2, 0)
  467. MovementLoopAddLocation(NPC, -31.97, -14.21, 268.05, 4, 0)
  468. MovementLoopAddLocation(NPC, -33.79, -14.46, 271.11, 2, 0)
  469. MovementLoopAddLocation(NPC, -33.75, -14.93, 272.76, 2, 0)
  470. MovementLoopAddLocation(NPC, -34.66, -15.35, 273.78, 2, 0)
  471. MovementLoopAddLocation(NPC, -39, -14.24, 273.12, 2, 0)
  472. MovementLoopAddLocation(NPC, -41.64, -14, 268.57, 2, 0)
  473. MovementLoopAddLocation(NPC, -44.75, -14.82, 265.51, 2, 0)
  474. MovementLoopAddLocation(NPC, -46.29, -15.15, 263.7, 2, 0)
  475. MovementLoopAddLocation(NPC, -47.42, -13.86, 263.16, 2, 0)
  476. MovementLoopAddLocation(NPC, -47.8, -14.33, 261.4, 2, 0)
  477. MovementLoopAddLocation(NPC, -49.12, -14.71, 260.64, 2, 0)
  478. MovementLoopAddLocation(NPC, -48.51, -14.24, 257.01, 2, 0)
  479. MovementLoopAddLocation(NPC, -49.8, -14.17, 254.94, 2, 0)
  480. MovementLoopAddLocation(NPC, -50.2, -13.08, 253.34, 2, 0)
  481. MovementLoopAddLocation(NPC, -52.77, -14.16, 250.21, 2, 0)
  482. MovementLoopAddLocation(NPC, -53.81, -14.32, 248.06, 2, 0)
  483. MovementLoopAddLocation(NPC, -55.61, -13.09, 245.88, 2, 0)
  484. MovementLoopAddLocation(NPC, -55.73, -13.19, 245, 2, 0)
  485. MovementLoopAddLocation(NPC, -56.02, -13.83, 242.81, 2, 0)
  486. MovementLoopAddLocation(NPC, -57.74, -13.29, 239.61, 2, 0)
  487. MovementLoopAddLocation(NPC, -57.62, -12.81, 238.93, 2, 0)
  488. MovementLoopAddLocation(NPC, -67.5, -10.61, 219.48, 2, 0)
  489. MovementLoopAddLocation(NPC, -71.05, -10.89, 214.52, 2, 0)
  490. MovementLoopAddLocation(NPC, -74.05, -11.99, 214.32, 2, 2)
  491. MovementLoopAddLocation(NPC, -76.75, -12.35, 209.88, 2, 0)
  492. MovementLoopAddLocation(NPC, -79.23, -13.22, 208.79, 2, 0)
  493. MovementLoopAddLocation(NPC, -80.51, -13.82, 209.45, 2, 0)
  494. MovementLoopAddLocation(NPC, -81.95, -13.74, 209.31, 2, 0)
  495. MovementLoopAddLocation(NPC, -82.54, -14.18, 210.7, 2, 0)
  496. MovementLoopAddLocation(NPC, -83.1, -14.28, 213.05, 2, 0)
  497. MovementLoopAddLocation(NPC, -82.75, -14.26, 212.04, 2, 2.5)
  498. MovementLoopAddLocation(NPC, -83.12, -14.33, 215.49, 2, 0)
  499. MovementLoopAddLocation(NPC, -81.54, -14.37, 220.32, 2, 0)
  500. MovementLoopAddLocation(NPC, -79.95, -14.69, 222.44, 2, 0)
  501. MovementLoopAddLocation(NPC, -79.33, -13.99, 222.92, 2, 0)
  502. MovementLoopAddLocation(NPC, -78.81, -14.88, 224.02, 2, 0)
  503. MovementLoopAddLocation(NPC, -79.3, -14.75, 226.72, 2, 0)
  504. MovementLoopAddLocation(NPC, -78.78, -15.27, 228.68, 2, 0)
  505. MovementLoopAddLocation(NPC, -77.62, -15.31, 231.17, 2, 0)
  506. MovementLoopAddLocation(NPC, -79.82, -15.35, 234.03, 2, 0)
  507. elseif GetSpawnLocationID(NPC)==133775881 then
  508. MovementLoopAddLocation(NPC, -79.33, -15.36, 235.76, 2, 2)
  509. MovementLoopAddLocation(NPC, -78.69, -15.36, 236.28, 2, 0)
  510. MovementLoopAddLocation(NPC, -79.07, -15.37, 237.07, 2, 0)
  511. MovementLoopAddLocation(NPC, -83.2, -15.4, 236.85, 2, 0)
  512. MovementLoopAddLocation(NPC, -87.08, -15.44, 239.05, 2, 0)
  513. MovementLoopAddLocation(NPC, -87.86, -15.46, 240.35, 2, 0)
  514. MovementLoopAddLocation(NPC, -88.25, -15.49, 242.53, 2, 0)
  515. MovementLoopAddLocation(NPC, -85.82, -15.49, 243.65, 2, 0)
  516. MovementLoopAddLocation(NPC, -85.35, -15.49, 245.58, 2, 0)
  517. MovementLoopAddLocation(NPC, -83.89, -15.48, 246.37, 2, 0)
  518. MovementLoopAddLocation(NPC, -82.68, -15.46, 246.54, 2, 0)
  519. MovementLoopAddLocation(NPC, -81.68, -15.44, 245.1, 2, 0)
  520. MovementLoopAddLocation(NPC, -79.74, -15.41, 244.81, 2, 0)
  521. MovementLoopAddLocation(NPC, -76.69, -15.4, 247.76, 2, 0)
  522. MovementLoopAddLocation(NPC, -74.19, -15.3, 250.01, 2, 0)
  523. MovementLoopAddLocation(NPC, -57.9, -15.21, 253.65, 2, 0)
  524. MovementLoopAddLocation(NPC, -56.75, -14.1, 253.25, 4, 0)
  525. MovementLoopAddLocation(NPC, -52.81, -14.34, 254.28, 3, 0)
  526. MovementLoopAddLocation(NPC, -52.31, -14.13, 257.35, 2, 0)
  527. MovementLoopAddLocation(NPC, -51.77, -14.63, 258.5, 2, 0)
  528. MovementLoopAddLocation(NPC, -50.03, -15.18, 260.05, 2, 0)
  529. MovementLoopAddLocation(NPC, -48.05, -14.84, 261.64, 2, 0)
  530. MovementLoopAddLocation(NPC, -43.53, -14.29, 263.25, 2, 0)
  531. MovementLoopAddLocation(NPC, -41.51, -14.58, 264.34, 2, 0)
  532. MovementLoopAddLocation(NPC, -37.27, -14.07, 267.22, 2, 0)
  533. MovementLoopAddLocation(NPC, -34.61, -12.95, 267.68, 2, 0)
  534. MovementLoopAddLocation(NPC, -34.15, -13.05, 268.26, 2, 0)
  535. MovementLoopAddLocation(NPC, -33.24, -13.58, 269.81, 2, 0)
  536. MovementLoopAddLocation(NPC, -32.12, -13.83, 270.44, 2, 0)
  537. MovementLoopAddLocation(NPC, -33.09, -14.76, 273.59, 2, 1)
  538. MovementLoopAddLocation(NPC, -1.92, -15.36, 280.99, 2, 0)
  539. MovementLoopAddLocation(NPC, 2.13, -15.23, 280.51, 2, 0)
  540. MovementLoopAddLocation(NPC, 8.63, -15.29, 277.2, 2, 0)
  541. MovementLoopAddLocation(NPC, 13.06, -15.43, 276.17, 2, 0)
  542. MovementLoopAddLocation(NPC, 14.81, -15.4, 275.43, 2, 0)
  543. MovementLoopAddLocation(NPC, 17.31, -15.12, 271.07, 2, 0)
  544. MovementLoopAddLocation(NPC, 19.5, -14.7, 268.97, 2, 0)
  545. MovementLoopAddLocation(NPC, 21.02, -14.35, 264.46, 2, 0)
  546. MovementLoopAddLocation(NPC, 21.68, -14.12, 263.01, 2, 0)
  547. MovementLoopAddLocation(NPC, 16.13, -13.38, 262.91, 2, 0)
  548. MovementLoopAddLocation(NPC, 15.57, -14.01, 260.55, 2, 0)
  549. MovementLoopAddLocation(NPC, 14.64, -14.23, 259.35, 2, 0)
  550. MovementLoopAddLocation(NPC, 13.6, -14.22, 258.73, 2, 0)
  551. MovementLoopAddLocation(NPC, 12.32, -14.21, 260.07, 2, 0)
  552. MovementLoopAddLocation(NPC, 10.75, -14.21, 259.5, 2, 0)
  553. MovementLoopAddLocation(NPC, 11.7, -13.49, 260.91, 2, 0)
  554. MovementLoopAddLocation(NPC, 10.14, -14.21, 262.92, 4, 0)
  555. MovementLoopAddLocation(NPC, 12.26, -13.95, 264.9, 4, 0)
  556. MovementLoopAddLocation(NPC, 10.76, -13.03, 264.89, 2, 0)
  557. MovementLoopAddLocation(NPC, 9.09, -12.36, 265.02, 4, 0)
  558. MovementLoopAddLocation(NPC, 5.67, -12.93, 264.47, 4, 0)
  559. MovementLoopAddLocation(NPC, 8.94, -12.64, 265.56, 2, 0)
  560. MovementLoopAddLocation(NPC, 3.71, -12.95, 266.15, 2, 0)
  561. MovementLoopAddLocation(NPC, 2.19, -13.05, 268.57, 2, 0)
  562. MovementLoopAddLocation(NPC, 0.34, -13.61, 273.18, 2, 0)
  563. MovementLoopAddLocation(NPC, -0.44, -13.86, 274.5, 2, 0)
  564. MovementLoopAddLocation(NPC, -3.99, -14.95, 276.35, 2, 0)
  565. MovementLoopAddLocation(NPC, -5.83, -15.34, 279.09, 2, 0)
  566. MovementLoopAddLocation(NPC, -10.41, -15.34, 279.83, 2, 0)
  567. MovementLoopAddLocation(NPC, -11.15, -15.34, 279.55, 2, 0)
  568. MovementLoopAddLocation(NPC, -12.95, -14.17, 276.67, 2, 0)
  569. MovementLoopAddLocation(NPC, -14.84, -14.07, 274.21, 2, 0)
  570. MovementLoopAddLocation(NPC, -17.65, -14.23, 273.06, 2, 0)
  571. MovementLoopAddLocation(NPC, -21.12, -14.38, 270.96, 2, 0)
  572. MovementLoopAddLocation(NPC, -21.77, -12.93, 269.37, 2, 0)
  573. MovementLoopAddLocation(NPC, -22.37, -12.62, 267.6, 2, 0)
  574. MovementLoopAddLocation(NPC, -23.59, -13.06, 265.87, 2, 0)
  575. MovementLoopAddLocation(NPC, -25.7, -12.79, 265.09, 2, 0)
  576. MovementLoopAddLocation(NPC, -27.78, -12.57, 263.74, 2, 0)
  577. MovementLoopAddLocation(NPC, -29.68, -12.69, 263.43, 2, 0)
  578. MovementLoopAddLocation(NPC, -31.19, -12.51, 261.58, 2, 0)
  579. MovementLoopAddLocation(NPC, -31.12, -11.84, 258.44, 3, 0)
  580. MovementLoopAddLocation(NPC, -31.13, -12.63, 261.71, 4, 0)
  581. MovementLoopAddLocation(NPC, -30.34, -12.94, 263.42, 2, 0)
  582. MovementLoopAddLocation(NPC, -30.59, -13.35, 264.89, 2, 0)
  583. MovementLoopAddLocation(NPC, -31.47, -13.64, 265.69, 2, 0)
  584. MovementLoopAddLocation(NPC, -30.66, -14.08, 268.07, 2, 0)
  585. MovementLoopAddLocation(NPC, -31.2, -13.9, 270.32, 2, 0)
  586. MovementLoopAddLocation(NPC, -33.35, -14.56, 270.21, 2, 0)
  587. MovementLoopAddLocation(NPC, -33.53, -14.41, 270.49, 2, 0)
  588. MovementLoopAddLocation(NPC, -35.15, -14.55, 270.89, 2, 0)
  589. MovementLoopAddLocation(NPC, -35.29, -14.55, 268.94, 2, 0)
  590. MovementLoopAddLocation(NPC, -40.41, -15.11, 270.17, 2, 0)
  591. MovementLoopAddLocation(NPC, -42.21, -14.38, 267.84, 2, 0)
  592. MovementLoopAddLocation(NPC, -44.3, -14.95, 265.74, 2, 0)
  593. MovementLoopAddLocation(NPC, -46.48, -15.16, 263.87, 2, 0)
  594. MovementLoopAddLocation(NPC, -47.52, -15.17, 263.17, 2, 0)
  595. MovementLoopAddLocation(NPC, -47.77, -14.85, 262.88, 2, 0)
  596. MovementLoopAddLocation(NPC, -48.07, -14.5, 259.6, 2, 0)
  597. MovementLoopAddLocation(NPC, -48.02, -14.82, 257.29, 2, 0)
  598. MovementLoopAddLocation(NPC, -49.41, -14.14, 255.54, 2, 0)
  599. MovementLoopAddLocation(NPC, -50.69, -13.56, 252.42, 2, 0)
  600. MovementLoopAddLocation(NPC, -50.4, -13.61, 251.38, 2, 0)
  601. MovementLoopAddLocation(NPC, -52.91, -14.49, 249.87, 2, 0)
  602. MovementLoopAddLocation(NPC, -54.14, -14.6, 247.67, 2, 0)
  603. MovementLoopAddLocation(NPC, -55.75, -13.44, 245.96, 2, 0)
  604. MovementLoopAddLocation(NPC, -55.95, -13.48, 244.34, 2, 0)
  605. MovementLoopAddLocation(NPC, -58.02, -13.31, 239.97, 2, 0)
  606. MovementLoopAddLocation(NPC, -57.04, -13.26, 238.41, 2, 0)
  607. MovementLoopAddLocation(NPC, -58.39, -12.03, 237.83, 2, 0)
  608. MovementLoopAddLocation(NPC, -57.15, -11.65, 236.06, 2, 0)
  609. MovementLoopAddLocation(NPC, -63.02, -10.74, 224.36, 2, 0)
  610. MovementLoopAddLocation(NPC, -65.97, -10.68, 222.19, 2, 0)
  611. MovementLoopAddLocation(NPC, -69.49, -10.7, 222.13, 2, 0)
  612. MovementLoopAddLocation(NPC, -71.35, -11.68, 219.64, 2, 0)
  613. MovementLoopAddLocation(NPC, -73.03, -10.41, 216.26, 2, 0)
  614. MovementLoopAddLocation(NPC, -73.42, -12.21, 210.52, 2, 0)
  615. MovementLoopAddLocation(NPC, -73.93, -12.2, 207.12, 2, 0)
  616. MovementLoopAddLocation(NPC, -73.94, -12.93, 205.54, 2, 0)
  617. MovementLoopAddLocation(NPC, -74.9, -12.33, 204.83, 2, 0)
  618. MovementLoopAddLocation(NPC, -81.66, -14.05, 209.45, 4, 0)
  619. MovementLoopAddLocation(NPC, -82.58, -14.27, 211.01, 2, 0)
  620. MovementLoopAddLocation(NPC, -83.35, -14.3, 211.77, 2, 0)
  621. MovementLoopAddLocation(NPC, -81.66, -14.19, 212.9, 2, 0)
  622. MovementLoopAddLocation(NPC, -83.03, -14.16, 215.07, 2, 0)
  623. MovementLoopAddLocation(NPC, -82.65, -14.15, 216.83, 2, 0)
  624. MovementLoopAddLocation(NPC, -81.4, -14.09, 216.32, 2, 0)
  625. MovementLoopAddLocation(NPC, -81.83, -13.57, 218.55, 4, 0)
  626. MovementLoopAddLocation(NPC, -80.45, -14.19, 217.83, 4, 0)
  627. MovementLoopAddLocation(NPC, -80.77, -14.26, 218.53, 2, 0)
  628. MovementLoopAddLocation(NPC, -79.51, -14.45, 219.15, 2, 0)
  629. MovementLoopAddLocation(NPC, -79.94, -14.67, 221.72, 2, 0)
  630. MovementLoopAddLocation(NPC, -77.23, -14.56, 224.97, 2, 0)
  631. MovementLoopAddLocation(NPC, -77.08, -14.26, 225.61, 2, 0)
  632. MovementLoopAddLocation(NPC, -77.43, -13.69, 226.94, 4, 0)
  633. MovementLoopAddLocation(NPC, -76.93, -15.38, 233.93, 4, 0)
  634. MovementLoopAddLocation(NPC, -77.68, -15.33, 233.73, 2, 0)
  635. MovementLoopAddLocation(NPC, -79.85, -15.37, 236.57, 3, 0)
  636. elseif GetSpawnLocationID(NPC)==133775882 then
  637. MovementLoopAddLocation(NPC, -30.67, -15.43, 42.02, 2, 0)
  638. MovementLoopAddLocation(NPC, -30.22, -13.7, 43.53, 4, 0)
  639. MovementLoopAddLocation(NPC, -35.04, -11.88, 45.29, 4, 0)
  640. MovementLoopAddLocation(NPC, -37.76, -11.69, 47.45, 2, 0)
  641. MovementLoopAddLocation(NPC, -39.85, -11.66, 47.17, 2, 0)
  642. MovementLoopAddLocation(NPC, -40.64, -11.58, 48.46, 2, 0)
  643. MovementLoopAddLocation(NPC, -44.3, -11.62, 44.69, 2, 0)
  644. MovementLoopAddLocation(NPC, -42.82, -10.76, 44.02, 4, 0)
  645. MovementLoopAddLocation(NPC, -45.24, -11.95, 38.31, 4, 0)
  646. MovementLoopAddLocation(NPC, -46.56, -11.71, 33.82, 2, 0)
  647. MovementLoopAddLocation(NPC, -47.48, -12.4, 33.47, 2, 0)
  648. MovementLoopAddLocation(NPC, -47.34, -12.73, 31.41, 2, 0)
  649. MovementLoopAddLocation(NPC, -48.3, -11.83, 30.62, 2, 0)
  650. MovementLoopAddLocation(NPC, -47.23, -11.94, 29.33, 2, 0)
  651. MovementLoopAddLocation(NPC, -48.41, -12.67, 27.29, 2, 0)
  652. MovementLoopAddLocation(NPC, -48.96, -12.36, 26.38, 2, 0)
  653. MovementLoopAddLocation(NPC, -50.36, -12.89, 24.53, 2, 0)
  654. MovementLoopAddLocation(NPC, -50.15, -12.39, 21.62, 2, 0)
  655. MovementLoopAddLocation(NPC, -49.02, -12.68, 19.45, 2, 0)
  656. MovementLoopAddLocation(NPC, -48.08, -12.13, 19.26, 3, 0)
  657. MovementLoopAddLocation(NPC, -45.21, -13.28, 19.18, 4, 0)
  658. MovementLoopAddLocation(NPC, -44.49, -12.34, 20.22, 4, 0)
  659. MovementLoopAddLocation(NPC, -42.02, -13.2, 21.46, 2, 0)
  660. MovementLoopAddLocation(NPC, -40.98, -14.11, 22.71, 2, 0)
  661. MovementLoopAddLocation(NPC, -39.93, -14.47, 23.82, 2, 0)
  662. MovementLoopAddLocation(NPC, -38.57, -14.85, 24.65, 4, 0)
  663. MovementLoopAddLocation(NPC, -37.81, -13.84, 25.66, 4, 0)
  664. MovementLoopAddLocation(NPC, -37.16, -15.54, 27.1, 4, 0)
  665. MovementLoopAddLocation(NPC, -36.16, -15.66, 29.49, 2, 0)
  666. MovementLoopAddLocation(NPC, -38.14, -15.05, 30.78, 2, 0)
  667. MovementLoopAddLocation(NPC, -36.88, -14.05, 30.58, 2, 0)
  668. MovementLoopAddLocation(NPC, -37.44, -13.3, 31.33, 2, 0)
  669. MovementLoopAddLocation(NPC, -39.61, -13.12, 31.89, 2, 0)
  670. MovementLoopAddLocation(NPC, -41.38, -14.39, 33.17, 4, 0)
  671. MovementLoopAddLocation(NPC, -40.53, -13.42, 32.41, 4, 0)
  672. MovementLoopAddLocation(NPC, -42.17, -13.82, 35.96, 2, 0)
  673. MovementLoopAddLocation(NPC, -40.67, -12.61, 36.35, 2, 0)
  674. MovementLoopAddLocation(NPC, -39.37, -13.08, 36.69, 2, 0)
  675. MovementLoopAddLocation(NPC, -39.97, -14.02, 38.54, 4, 0)
  676. MovementLoopAddLocation(NPC, -37.3, -14.01, 40.09, 4, 0)
  677. MovementLoopAddLocation(NPC, -35.08, -13.54, 40.47, 2, 0)
  678. MovementLoopAddLocation(NPC, -34.54, -12.7, 41.52, 2, 0)
  679. MovementLoopAddLocation(NPC, -35.45, -13.54, 42.31, 2, 0)
  680. MovementLoopAddLocation(NPC, -34.14, -12.72, 42.69, 2, 0)
  681. MovementLoopAddLocation(NPC, -34.99, -12.84, 44.49, 2, 0)
  682. MovementLoopAddLocation(NPC, -32.95, -13.13, 43.94, 2, 0)
  683. MovementLoopAddLocation(NPC, -31.42, -14.38, 45.39, 2, 0)
  684. MovementLoopAddLocation(NPC, -28.74, -14.44, 45.03, 2, 0)
  685. MovementLoopAddLocation(NPC, -27.28, -15.29, 44.22, 2, 0)
  686. MovementLoopAddLocation(NPC, -25.69, -14.67, 44.58, 2, 0)
  687. MovementLoopAddLocation(NPC, -26.23, -13.92, 42.19, 2, 0)
  688. MovementLoopAddLocation(NPC, -23.57, -14.74, 42.67, 2, 0)
  689. MovementLoopAddLocation(NPC, -19.24, -14.2, 43.73, 2, 0)
  690. MovementLoopAddLocation(NPC, -18.54, -13.12, 42.94, 2, 0)
  691. MovementLoopAddLocation(NPC, -16.88, -13.85, 43.47, 2, 0)
  692. MovementLoopAddLocation(NPC, -16.61, -13.25, 41.98, 2, 0)
  693. MovementLoopAddLocation(NPC, -14.67, -14.72, 39.99, 2, 0)
  694. MovementLoopAddLocation(NPC, -14.16, -14.45, 41.1, 2, 0)
  695. MovementLoopAddLocation(NPC, -16.92, -14.52, 36.47, 2, 0)
  696. MovementLoopAddLocation(NPC, -18.85, -15.71, 35.68, 2, 0)
  697. MovementLoopAddLocation(NPC, -20.12, -14.56, 35.89, 2, 0)
  698. MovementLoopAddLocation(NPC, -21.78, -15.64, 36.8, 2, 0)
  699. MovementLoopAddLocation(NPC, -23.84, -15.4, 39.4, 2, 0)
  700. MovementLoopAddLocation(NPC, -25.66, -15.58, 40.13, 2, 0)
  701. elseif GetSpawnLocationID(NPC)==133775883 then
  702. MovementLoopAddLocation(NPC, -31.11, -15.53, 40.04, 2, 0)
  703. MovementLoopAddLocation(NPC, -29.98, -13.34, 41.6, 2, 0)
  704. MovementLoopAddLocation(NPC, -33.06, -14.21, 41.97, 2, 0)
  705. MovementLoopAddLocation(NPC, -34.16, -12.22, 44.3, 2, 0)
  706. MovementLoopAddLocation(NPC, -36.06, -12.5, 45.03, 2, 0)
  707. MovementLoopAddLocation(NPC, -37.53, -11.58, 44.21, 2, 0)
  708. MovementLoopAddLocation(NPC, -38.79, -11.76, 45.62, 2, 0)
  709. MovementLoopAddLocation(NPC, -37.85, -11.61, 43.31, 4, 0)
  710. MovementLoopAddLocation(NPC, -39.25, -11.67, 44.41, 4, 0)
  711. MovementLoopAddLocation(NPC, -42.15, -12.54, 40.19, 2, 0)
  712. MovementLoopAddLocation(NPC, -43.7, -12.37, 39.47, 2, 0)
  713. MovementLoopAddLocation(NPC, -42.88, -12.01, 38.76, 2, 0)
  714. MovementLoopAddLocation(NPC, -42.8, -12.44, 37.21, 2, 0)
  715. MovementLoopAddLocation(NPC, -43.46, -14.1, 32.1, 2, 0)
  716. MovementLoopAddLocation(NPC, -43.79, -13.07, 30.48, 2, 0)
  717. MovementLoopAddLocation(NPC, -46.75, -13.15, 28.18, 2, 0)
  718. MovementLoopAddLocation(NPC, -45.8, -12.24, 27.37, 2, 0)
  719. MovementLoopAddLocation(NPC, -47.41, -12.53, 23.55, 2, 0)
  720. MovementLoopAddLocation(NPC, -48.16, -12.69, 21.36, 2, 0)
  721. MovementLoopAddLocation(NPC, -46.94, -12.73, 20.89, 2, 0)
  722. MovementLoopAddLocation(NPC, -46.1, -12.23, 21.38, 2, 0)
  723. MovementLoopAddLocation(NPC, -45.82, -13.11, 19.54, 2, 0)
  724. MovementLoopAddLocation(NPC, -43.92, -13.49, 20.66, 2, 0)
  725. MovementLoopAddLocation(NPC, -42.99, -13.83, 18.42, 2, 0)
  726. MovementLoopAddLocation(NPC, -42.38, -13.02, 19.62, 2, 0)
  727. MovementLoopAddLocation(NPC, -40.73, -13.45, 20.71, 2, 0)
  728. MovementLoopAddLocation(NPC, -39.58, -13.8, 22.58, 2, 0)
  729. MovementLoopAddLocation(NPC, -38.15, -14.43, 26.54, 2, 0)
  730. MovementLoopAddLocation(NPC, -39.76, -14.49, 25.7, 2, 0)
  731. MovementLoopAddLocation(NPC, -38.83, -13.98, 28.61, 2, 0)
  732. MovementLoopAddLocation(NPC, -40.77, -14.34, 30.14, 2, 0)
  733. MovementLoopAddLocation(NPC, -39.34, -13.91, 30.75, 2, 0)
  734. MovementLoopAddLocation(NPC, -38.2, -15.48, 27.86, 2, 0)
  735. MovementLoopAddLocation(NPC, -38.39, -15.42, 28.5, 2, 0)
  736. MovementLoopAddLocation(NPC, -37.6, -15.53, 28.64, 2, 0)
  737. MovementLoopAddLocation(NPC, -36.3, -15.51, 30.37, 2, 0)
  738. MovementLoopAddLocation(NPC, -36.8, -15.34, 31.46, 2, 0)
  739. MovementLoopAddLocation(NPC, -35.82, -15.28, 31.14, 2, 0)
  740. MovementLoopAddLocation(NPC, -35.55, -15.15, 33.44, 2, 0)
  741. MovementLoopAddLocation(NPC, -34.25, -13.26, 33.82, 2, 0)
  742. MovementLoopAddLocation(NPC, -35.63, -13.31, 34.44, 2, 0)
  743. MovementLoopAddLocation(NPC, -35.54, -13.65, 36.07, 2, 0)
  744. MovementLoopAddLocation(NPC, -35.3, -15, 38.34, 4, 0)
  745. MovementLoopAddLocation(NPC, -35.33, -13.19, 40.23, 4, 0)
  746. MovementLoopAddLocation(NPC, -33.82, -13.63, 41.04, 2, 0)
  747. MovementLoopAddLocation(NPC, -31.96, -14.29, 41.02, 2, 0)
  748. MovementLoopAddLocation(NPC, -30.25, -15.27, 40.94, 2, 0)
  749. MovementLoopAddLocation(NPC, -29.58, -15.41, 41.87, 2, 0)
  750. MovementLoopAddLocation(NPC, -25.87, -15.49, 41.01, 2, 0)
  751. MovementLoopAddLocation(NPC, -24.55, -15.42, 41.02, 2, 0)
  752. MovementLoopAddLocation(NPC, -23.58, -15.68, 39.06, 2, 0)
  753. MovementLoopAddLocation(NPC, -20.91, -15.65, 39.62, 2, 0)
  754. MovementLoopAddLocation(NPC, -20.45, -15.01, 38.75, 2, 0)
  755. MovementLoopAddLocation(NPC, -16.46, -15.1, 36.46, 2, 4.5)
  756. MovementLoopAddLocation(NPC, -22.56, -15.79, 38.25, 2, 0)
  757. MovementLoopAddLocation(NPC, -27.42, -15.81, 39.01, 2, 0)
  758. elseif GetSpawnLocationID(NPC)==133775884 then
  759. MovementLoopAddLocation(NPC, -25.43, -15.15, 38.5, 2, 0)
  760. MovementLoopAddLocation(NPC, -27.61, -14.99, 39.84, 2, 0)
  761. MovementLoopAddLocation(NPC, -28.64, -14.68, 40.76, 2, 0)
  762. MovementLoopAddLocation(NPC, -29.75, -14.77, 40.85, 2, 0)
  763. MovementLoopAddLocation(NPC, -30.13, -13.32, 42.34, 2, 0)
  764. MovementLoopAddLocation(NPC, -32.16, -14.53, 43.55, 2, 0)
  765. MovementLoopAddLocation(NPC, -33.38, -12.84, 44.49, 2, 0)
  766. MovementLoopAddLocation(NPC, -34.2, -12.01, 44.08, 2, 0)
  767. MovementLoopAddLocation(NPC, -36.01, -12.64, 45.33, 2, 0)
  768. MovementLoopAddLocation(NPC, -36.98, -11.86, 44.93, 2, 0)
  769. MovementLoopAddLocation(NPC, -36.99, -12.37, 42.46, 2, 0)
  770. MovementLoopAddLocation(NPC, -38.43, -13.23, 39.73, 2, 0)
  771. MovementLoopAddLocation(NPC, -41.53, -13.45, 39.18, 2, 0)
  772. MovementLoopAddLocation(NPC, -39.35, -11.72, 38.59, 4, 0)
  773. MovementLoopAddLocation(NPC, -41.59, -13.69, 33.18, 4, 0)
  774. MovementLoopAddLocation(NPC, -43.01, -14.26, 31.16, 2, 0)
  775. MovementLoopAddLocation(NPC, -41.13, -12.39, 31.31, 2, 0)
  776. MovementLoopAddLocation(NPC, -42.38, -13.85, 30.01, 2, 0)
  777. MovementLoopAddLocation(NPC, -44.34, -12.28, 19.97, 2, 0)
  778. MovementLoopAddLocation(NPC, -47.28, -12.91, 20.55, 2, 0)
  779. MovementLoopAddLocation(NPC, -43.9, -12.54, 20.06, 2, 0)
  780. MovementLoopAddLocation(NPC, -44.67, -13.64, 18.74, 2, 0)
  781. MovementLoopAddLocation(NPC, -43.92, -13.3, 19.11, 2, 0)
  782. MovementLoopAddLocation(NPC, -42.76, -12.81, 20.39, 4, 0)
  783. MovementLoopAddLocation(NPC, -40.1, -13.08, 20.79, 4, 0)
  784. MovementLoopAddLocation(NPC, -39.84, -13.87, 22.62, 2, 0)
  785. MovementLoopAddLocation(NPC, -38.76, -13.91, 24.73, 2, 0)
  786. MovementLoopAddLocation(NPC, -40.08, -14.49, 27.51, 2, 0)
  787. MovementLoopAddLocation(NPC, -41.44, -14.52, 27.49, 2, 0)
  788. MovementLoopAddLocation(NPC, -41, -14.16, 29, 2, 0)
  789. MovementLoopAddLocation(NPC, -37.36, -14.63, 29.13, 2, 0)
  790. MovementLoopAddLocation(NPC, -38.92, -13.95, 29.21, 4, 0)
  791. MovementLoopAddLocation(NPC, -40.09, -13.49, 30.63, 4, 0)
  792. MovementLoopAddLocation(NPC, -37.86, -13.57, 34.63, 2, 0)
  793. MovementLoopAddLocation(NPC, -36.06, -14.6, 39.45, 2, 0)
  794. MovementLoopAddLocation(NPC, -35.39, -14.98, 40.8, 2, 0)
  795. MovementLoopAddLocation(NPC, -35.44, -13.36, 41.55, 4, 0)
  796. MovementLoopAddLocation(NPC, -35.92, -14.04, 42.88, 4, 0)
  797. MovementLoopAddLocation(NPC, -35.48, -12.74, 42.03, 2, 0)
  798. MovementLoopAddLocation(NPC, -34.32, -12.36, 43.07, 2, 0)
  799. MovementLoopAddLocation(NPC, -31.66, -13.4, 42.85, 2, 0)
  800. MovementLoopAddLocation(NPC, -27.89, -15.23, 42.51, 2, 0)
  801. MovementLoopAddLocation(NPC, -26.4, -15.53, 40.96, 2, 0)
  802. MovementLoopAddLocation(NPC, -25.14, -13.88, 41.14, 2, 0)
  803. MovementLoopAddLocation(NPC, -21.96, -14.73, 42.3, 2, 0)
  804. MovementLoopAddLocation(NPC, -19.26, -14.58, 42.05, 2, 0)
  805. MovementLoopAddLocation(NPC, -17.62, -14.37, 42.73, 2, 0)
  806. MovementLoopAddLocation(NPC, -16.18, -14.75, 40.46, 2, 0)
  807. MovementLoopAddLocation(NPC, -18.93, -14.99, 37.99, 2, 0)
  808. MovementLoopAddLocation(NPC, -18.55, -15.82, 34.2, 2, 0)
  809. MovementLoopAddLocation(NPC, -18.06, -15.96, 32.81, 2, 3)
  810. MovementLoopAddLocation(NPC, -20.64, -15.63, 36.82, 2, 0)
  811. elseif GetSpawnLocationID(NPC)==133775885 then
  812. MovementLoopAddLocation(NPC, -5.34, -14.69, 2.44, 2, 0)
  813. MovementLoopAddLocation(NPC, -4.51, -14.46, 2.21, 2, 0)
  814. MovementLoopAddLocation(NPC, -2.16, -14.53, 3.07, 2, 0)
  815. MovementLoopAddLocation(NPC, -2.87, -13.98, 3.74, 2, 0)
  816. MovementLoopAddLocation(NPC, -2.02, -14.47, 5.98, 2, 0)
  817. MovementLoopAddLocation(NPC, -1.87, -14.89, 8.09, 2, 0)
  818. MovementLoopAddLocation(NPC, -3.06, -13.83, 8.33, 2, 0)
  819. MovementLoopAddLocation(NPC, -4.4, -14.59, 9.63, 2, 0)
  820. MovementLoopAddLocation(NPC, -4.93, -14.09, 9.8, 2, 0)
  821. MovementLoopAddLocation(NPC, -6.28, -14.41, 9.9, 2, 0)
  822. MovementLoopAddLocation(NPC, -9.33, -14.56, 13.68, 2, 0)
  823. MovementLoopAddLocation(NPC, -8.47, -14.25, 14.79, 4, 0)
  824. MovementLoopAddLocation(NPC, -10.56, -14.81, 15.24, 4, 0)
  825. MovementLoopAddLocation(NPC, -10.63, -14.51, 19.09, 2, 0)
  826. MovementLoopAddLocation(NPC, -8.72, -14.58, 21.28, 2, 0)
  827. MovementLoopAddLocation(NPC, -7.18, -12.99, 21.6, 2, 0)
  828. MovementLoopAddLocation(NPC, -6.11, -13.77, 22.76, 2, 0)
  829. MovementLoopAddLocation(NPC, -3.92, -13.62, 22.84, 2, 0)
  830. MovementLoopAddLocation(NPC, -1.18, -13.99, 22.55, 2, 0)
  831. MovementLoopAddLocation(NPC, -0.36, -13.16, 21.94, 2, 0)
  832. MovementLoopAddLocation(NPC, 2.68, -14.27, 20.06, 2, 0)
  833. MovementLoopAddLocation(NPC, 5.92, -14.73, 16.31, 2, 0)
  834. MovementLoopAddLocation(NPC, 8.68, -13.84, 11.81, 4, 0)
  835. MovementLoopAddLocation(NPC, 9.64, -14.74, 8.44, 4, 0)
  836. MovementLoopAddLocation(NPC, 10.43, -15.69, 6.3, 2, 0)
  837. MovementLoopAddLocation(NPC, 14.07, -15.2, 2.67, 2, 0)
  838. MovementLoopAddLocation(NPC, 14.3, -13.88, 1.87, 2, 0)
  839. MovementLoopAddLocation(NPC, 14.77, -14.78, 0.36, 2, 0)
  840. MovementLoopAddLocation(NPC, 16.41, -13.09, -0.27, 4, 0)
  841. MovementLoopAddLocation(NPC, 15.72, -13.81, -1.97, 4, 0)
  842. MovementLoopAddLocation(NPC, 17.1, -14.34, -3.82, 2, 0)
  843. MovementLoopAddLocation(NPC, 18.14, -13.13, -4, 2, 0)
  844. MovementLoopAddLocation(NPC, 15.88, -13.34, -7.24, 2, 0)
  845. MovementLoopAddLocation(NPC, 12.23, -12.42, -8.04, 4, 0)
  846. MovementLoopAddLocation(NPC, 11.94, -13.22, -9.2, 4, 0)
  847. MovementLoopAddLocation(NPC, 9.08, -13.6, -9.26, 2, 0)
  848. MovementLoopAddLocation(NPC, 7.84, -13.16, -10.49, 2, 0)
  849. MovementLoopAddLocation(NPC, 4.76, -13.96, -8.9, 2, 0)
  850. MovementLoopAddLocation(NPC, 3.77, -14.5, -9.2, 2, 0)
  851. MovementLoopAddLocation(NPC, 2.66, -14.6, -9.28, 2, 0)
  852. MovementLoopAddLocation(NPC, 1.82, -14.12, -7.2, 2, 0)
  853. MovementLoopAddLocation(NPC, 0.88, -14.37, -5.86, 2, 0)
  854. MovementLoopAddLocation(NPC, -1.13, -14.4, -5.77, 2, 0)
  855. MovementLoopAddLocation(NPC, -2.92, -14.47, -7.7, 2, 0)
  856. MovementLoopAddLocation(NPC, -4.26, -14.24, -10.49, 2, 0)
  857. MovementLoopAddLocation(NPC, -3, -12.95, -10.45, 4, 0)
  858. MovementLoopAddLocation(NPC, -6.64, -13.74, -11.68, 4, 0)
  859. MovementLoopAddLocation(NPC, -10.06, -13.24, -12.23, 2, 0)
  860. MovementLoopAddLocation(NPC, -9.9, -12.28, -11.15, 2, 0)
  861. MovementLoopAddLocation(NPC, -12.62, -12.99, -9.03, 2, 0)
  862. MovementLoopAddLocation(NPC, -12.02, -11.72, -10.72, 2, 0)
  863. MovementLoopAddLocation(NPC, -12.89, -12.8, -5.09, 2, 0)
  864. MovementLoopAddLocation(NPC, -10.72, -13.32, 0.27, 2, 0)
  865. MovementLoopAddLocation(NPC, -9.55, -13.24, 2.47, 2, 0)
  866. MovementLoopAddLocation(NPC, -8.81, -13.98, 2.89, 2, 0)
  867. MovementLoopAddLocation(NPC, -7.63, -12.67, 3.21, 2, 0)
  868. MovementLoopAddLocation(NPC, -5.74, -14.21, 2.72, 2, 0)
  869. elseif GetSpawnLocationID(NPC)==133775886 then
  870. MovementLoopAddLocation(NPC, -10.67, -12.61, 1.23, 2, 0)
  871. MovementLoopAddLocation(NPC, -9.14, -13.12, 1.8, 2, 0)
  872. MovementLoopAddLocation(NPC, -7.45, -13.08, 1.8, 2, 0)
  873. MovementLoopAddLocation(NPC, -8.69, -12.16, 1.25, 2, 0)
  874. MovementLoopAddLocation(NPC, -6.66, -14.08, 2.86, 4, 0)
  875. MovementLoopAddLocation(NPC, -8.02, -12.61, 3.53, 4, 0)
  876. MovementLoopAddLocation(NPC, -7.87, -12.35, 5.74, 2, 0)
  877. MovementLoopAddLocation(NPC, -6.78, -12.54, 6.99, 2, 0)
  878. MovementLoopAddLocation(NPC, -6.71, -13.32, 10.34, 2, 0)
  879. MovementLoopAddLocation(NPC, -8.11, -14.28, 14.56, 2, 0)
  880. MovementLoopAddLocation(NPC, -7.33, -14.58, 15.74, 2, 0)
  881. MovementLoopAddLocation(NPC, -6.24, -14.55, 15.2, 2, 4)
  882. MovementLoopAddLocation(NPC, -7.44, -12.91, 17.16, 4, 0)
  883. MovementLoopAddLocation(NPC, -6.12, -14.41, 18.06, 4, 0)
  884. MovementLoopAddLocation(NPC, -2.18, -13.16, 14.19, 2, 0)
  885. MovementLoopAddLocation(NPC, -0.37, -13.14, 14.26, 2, 0)
  886. MovementLoopAddLocation(NPC, -1.61, -13.29, 10.48, 2, 0)
  887. MovementLoopAddLocation(NPC, -0.34, -13.84, 6.78, 2, 0)
  888. MovementLoopAddLocation(NPC, 3.15, -13.72, 4.36, 2, 0)
  889. MovementLoopAddLocation(NPC, 6.22, -14.4, 0.32, 2, 0)
  890. MovementLoopAddLocation(NPC, 7.7, -15.17, -1.1, 2, 0)
  891. MovementLoopAddLocation(NPC, 7.53, -14.29, -4.32, 2, 0)
  892. MovementLoopAddLocation(NPC, 9.03, -14.74, -4.32, 2, 0)
  893. MovementLoopAddLocation(NPC, 10.52, -14.84, -3.97, 2, 0)
  894. MovementLoopAddLocation(NPC, 11.88, -13.01, -5.08, 2, 0)
  895. MovementLoopAddLocation(NPC, 13.75, -12.65, -7.67, 2, 0)
  896. MovementLoopAddLocation(NPC, 13.95, -13.12, -8.82, 2, 0)
  897. MovementLoopAddLocation(NPC, 12.68, -12.18, -8.82, 2, 0)
  898. MovementLoopAddLocation(NPC, 12.06, -12.33, -10.7, 2, 0)
  899. MovementLoopAddLocation(NPC, 10.34, -12.03, -12.14, 2, 0)
  900. MovementLoopAddLocation(NPC, 7.34, -13.12, -11.94, 2, 0)
  901. MovementLoopAddLocation(NPC, 6.89, -12.49, -11.11, 2, 0)
  902. MovementLoopAddLocation(NPC, 5.3, -13.25, -9.7, 2, 0)
  903. MovementLoopAddLocation(NPC, 4.13, -14.12, -9.42, 2, 0)
  904. MovementLoopAddLocation(NPC, 4.37, -14.06, -11.01, 2, 0)
  905. MovementLoopAddLocation(NPC, 2.61, -12.42, -10.8, 2, 0)
  906. MovementLoopAddLocation(NPC, 1.62, -12.58, -11.57, 2, 0)
  907. MovementLoopAddLocation(NPC, 0.42, -12.43, -15.44, 2, 0)
  908. MovementLoopAddLocation(NPC, -1, -11.64, -14.42, 2, 0)
  909. MovementLoopAddLocation(NPC, -2.95, -12.55, -14.91, 2, 0)
  910. MovementLoopAddLocation(NPC, -4.94, -13.13, -14.3, 2, 4)
  911. MovementLoopAddLocation(NPC, -3.73, -12.3, -12.74, 4.2, 0)
  912. MovementLoopAddLocation(NPC, -10.34, -13.22, -11.26, 4.2, 0)
  913. MovementLoopAddLocation(NPC, -12.1, -13.2, -6.24, 2, 0)
  914. MovementLoopAddLocation(NPC, -11.51, -13.23, -4.67, 2, 0)
  915. MovementLoopAddLocation(NPC, -10.2, -13.36, -2.84, 2, 0)
  916. MovementLoopAddLocation(NPC, -9.87, -13.49, 1.34, 2, 0)
  917. MovementLoopAddLocation(NPC, -8.72, -13.85, 1.37, 2, 0)
  918. elseif GetSpawnLocationID(NPC)==133775887 then
  919. MovementLoopAddLocation(NPC, -7.73, -14.08, -3.2, 2, 0)
  920. MovementLoopAddLocation(NPC, -6.41, -13.26, -3.68, 2, 0)
  921. MovementLoopAddLocation(NPC, -5.55, -13.67, -2.62, 2, 0)
  922. MovementLoopAddLocation(NPC, -4.55, -14.53, 0.48, 2, 0)
  923. MovementLoopAddLocation(NPC, -2.36, -14.36, 3.51, 2, 0)
  924. MovementLoopAddLocation(NPC, -1.73, -15, 4.92, 2, 0)
  925. MovementLoopAddLocation(NPC, -3.32, -13.75, 3.13, 4, 0)
  926. MovementLoopAddLocation(NPC, -1.86, -14.74, 6.16, 4, 0)
  927. MovementLoopAddLocation(NPC, -2.74, -13.64, 7.89, 2, 0)
  928. MovementLoopAddLocation(NPC, -4.01, -14.81, 10.37, 2, 0)
  929. MovementLoopAddLocation(NPC, -6.94, -13.7, 11.31, 2, 0)
  930. MovementLoopAddLocation(NPC, -8.6, -14.16, 16.5, 2, 0)
  931. MovementLoopAddLocation(NPC, -2.32, -13.47, 14.75, 2, 0)
  932. MovementLoopAddLocation(NPC, -5.33, -14.16, 18.11, 4, 0)
  933. MovementLoopAddLocation(NPC, -4.39, -13.5, 16.09, 4, 0)
  934. MovementLoopAddLocation(NPC, -2.64, -13.11, 13.12, 2, 0)
  935. MovementLoopAddLocation(NPC, -0.84, -13.77, 11.39, 2, 0)
  936. MovementLoopAddLocation(NPC, 1.07, -13.54, 12.01, 2, 0)
  937. MovementLoopAddLocation(NPC, 2.22, -14.87, 9.65, 2, 0)
  938. MovementLoopAddLocation(NPC, 5.04, -13.86, 8.22, 2, 0)
  939. MovementLoopAddLocation(NPC, 7.01, -13.42, 7.99, 2, 0)
  940. MovementLoopAddLocation(NPC, 9.26, -14.56, 5.58, 2, 0)
  941. MovementLoopAddLocation(NPC, 10.13, -13.8, 4.69, 2, 0)
  942. MovementLoopAddLocation(NPC, 9.29, -15.16, 3.38, 2, 0)
  943. MovementLoopAddLocation(NPC, 10.5, -14.77, 2.12, 2, 0)
  944. MovementLoopAddLocation(NPC, 12.23, -14.16, 0.23, 2, 0)
  945. MovementLoopAddLocation(NPC, 12.2, -13.05, -2.77, 2, 0)
  946. MovementLoopAddLocation(NPC, 10.74, -13.72, -7.92, 2, 0)
  947. MovementLoopAddLocation(NPC, 9.1, -12.65, -8.28, 2, 0)
  948. MovementLoopAddLocation(NPC, 7.46, -12.71, -9.62, 2, 0)
  949. MovementLoopAddLocation(NPC, 7.81, -11.98, -11.21, 2, 0)
  950. MovementLoopAddLocation(NPC, 3.84, -13.08, -11.33, 2, 0)
  951. MovementLoopAddLocation(NPC, 3.96, -14.31, -9.51, 4, 0)
  952. MovementLoopAddLocation(NPC, 1.4, -13.42, -11.44, 4, 0)
  953. MovementLoopAddLocation(NPC, 1.45, -13.39, -13.99, 2, 0)
  954. MovementLoopAddLocation(NPC, -0.69, -12.53, -14.15, 2, 0)
  955. MovementLoopAddLocation(NPC, -2.41, -13.04, -13.82, 2, 0)
  956. MovementLoopAddLocation(NPC, -2.73, -12.49, -14.77, 2, 0)
  957. MovementLoopAddLocation(NPC, -5.6, -13.86, -12.48, 2, 5)
  958. MovementLoopAddLocation(NPC, -8.59, -13.38, -12.12, 2, 0)
  959. MovementLoopAddLocation(NPC, -11.59, -13.25, -10.94, 2, 0)
  960. MovementLoopAddLocation(NPC, -12.23, -13.19, -6.62, 2, 0)
  961. MovementLoopAddLocation(NPC, -11.77, -13.21, -4.7, 2, 0)
  962. MovementLoopAddLocation(NPC, -9.66, -13.42, -1.8, 2, 0)
  963. MovementLoopAddLocation(NPC, -6.51, -14.07, -3.15, 2, 0)
  964. elseif GetSpawnLocationID(NPC)==133775888 then
  965. MovementLoopAddLocation(NPC, 17.9, -13.25, 272.32, 1.8, math.random(10, 20))
  966. --MovementLoopAddLocation(NPC, 20.63, -12.17, 257.38, 1.8, 0)
  967. --MovementLoopAddLocation(NPC, 17.94, -12.97, 264.41, 1.8, 4)
  968. MovementLoopAddLocation(NPC, 15.9, -12.17, 271.17, 2, math.random(10, 20))
  969. MovementLoopAddLocation(NPC, 16.27, -13.06, 262.51, 2, 0)
  970. MovementLoopAddLocation(NPC, 17.9, -13.71, 258.22, 2, math.random(10, 20))
  971. MovementLoopAddLocation(NPC, 10.68, -13.18, 269.14, 2, 0)
  972. MovementLoopAddLocation(NPC, 5.49, -13.99, 272.01, 2, 0)
  973. MovementLoopAddLocation(NPC, 4.74, -13.82, 274.34, 2, math.random(10, 20))
  974. MovementLoopAddLocation(NPC, 5.27, -12.19, 267.24, 2, 0)
  975. MovementLoopAddLocation(NPC, 13.9, -11.81, 244.47, 2, math.random(10, 20))
  976. MovementLoopAddLocation(NPC, 13.61, -12.43, 253.21, 2, 0)
  977. MovementLoopAddLocation(NPC, 13.84, -12.92, 256.08, 2, math.random(10, 20))
  978. MovementLoopAddLocation(NPC, 7.92, -13.12, 278.77, 2, math.random(10, 20))
  979. MovementLoopAddLocation(NPC, 24.25, -12, 262.88, 2, math.random(10, 20))
  980. elseif GetSpawnLocationID(NPC)==133775889 then
  981. MovementLoopAddLocation(NPC, 13, -13.47, 278.87, 2, math.random(10, 20))
  982. MovementLoopAddLocation(NPC, 17.13, -12.25, 273.32, 2, 0)
  983. MovementLoopAddLocation(NPC, 20.98, -11.7, 269.89, 2, math.random(10, 20))
  984. MovementLoopAddLocation(NPC, 6.9, -12.38, 273.73, 2, math.random(10, 20))
  985. MovementLoopAddLocation(NPC, 15.3, -12.76, 265.82, 2, 0)
  986. MovementLoopAddLocation(NPC, 23.9, -11.45, 255.54, 2, math.random(10, 20))
  987. MovementLoopAddLocation(NPC, 8.92, -11.6, 259.56, 2, 0)
  988. MovementLoopAddLocation(NPC, 3.01, -11.07, 261.97, 2, math.random(10, 20))
  989. MovementLoopAddLocation(NPC, 4.68, -11.69, 261.87, 2, 0)
  990. MovementLoopAddLocation(NPC, 8.78, -11.36, 257.27, 2, 0)
  991. MovementLoopAddLocation(NPC, 10.79, -11.53, 253.32, 2, 0)
  992. MovementLoopAddLocation(NPC, 14.99, -11.94, 249.16, 2, math.random(10, 20))
  993. MovementLoopAddLocation(NPC, 28.38, -11.1, 275.53, 2, math.random(10, 20))
  994. MovementLoopAddLocation(NPC, 12.94, -13.4, 278.93, 2, math.random(10, 20))
  995. MovementLoopAddLocation(NPC, 18.04, -12.24, 272.08, 2, 0)
  996. MovementLoopAddLocation(NPC, 21.72, -10.59, 269.61, 2, math.random(10, 20))
  997. elseif GetSpawnLocationID(NPC)==133775890 then
  998. MovementLoopAddLocation(NPC, 14.79, -12.47, 257.06, 2, math.random(10, 20))
  999. MovementLoopAddLocation(NPC, 9.94, -13.27, 263.7, 2, math.random(10, 20))
  1000. MovementLoopAddLocation(NPC, 10.64, -13.88, 265.55, 2, 0)
  1001. MovementLoopAddLocation(NPC, 16.75, -14.66, 271.94, 2, 0)
  1002. MovementLoopAddLocation(NPC, 18.01, -14.92, 272.5, 2, math.random(10, 20))
  1003. MovementLoopAddLocation(NPC, 16.91, -14.31, 271.98, 2, 0)
  1004. MovementLoopAddLocation(NPC, 8.26, -13.37, 270.01, 2, 0)
  1005. MovementLoopAddLocation(NPC, 5.93, -12.92, 267.24, 2, math.random(10, 20))
  1006. MovementLoopAddLocation(NPC, 8.68, -12.33, 267.01, 2, 0)
  1007. MovementLoopAddLocation(NPC, 18.87, -11.52, 260.86, 2, math.random(10, 20))
  1008. MovementLoopAddLocation(NPC, 12.18, -12.35, 272.06, 2, 0)
  1009. MovementLoopAddLocation(NPC, 7.93, -11.92, 282.75, 2, math.random(10, 20))
  1010. MovementLoopAddLocation(NPC, 15.8, -12.62, 271.2, 2, math.random(10, 20))
  1011. MovementLoopAddLocation(NPC, 9.1, -14.33, 273.79, 2, 0)
  1012. MovementLoopAddLocation(NPC, 3.05, -15.03, 275.04, 2, math.random(10, 20))
  1013. MovementLoopAddLocation(NPC, 9.43, -14.83, 276.13, 2, 0)
  1014. MovementLoopAddLocation(NPC, 12.88, -13.96, 269.82, 2, math.random(10, 20))
  1015. MovementLoopAddLocation(NPC, 14.13, -13.37, 269.26, 2, 0)
  1016. MovementLoopAddLocation(NPC, 17.9, -12.47, 263.41, 2, 0)
  1017. MovementLoopAddLocation(NPC, 19.67, -12.5, 257.41, 2, 0)
  1018. MovementLoopAddLocation(NPC, 20.86, -11.55, 254.32, 2, math.random(10, 20))
  1019. MovementLoopAddLocation(NPC, 15.12, -12.59, 261.16, 2, 0)
  1020. MovementLoopAddLocation(NPC, 11.51, -12.35, 269.17, 2, 0)
  1021. MovementLoopAddLocation(NPC, 9.03, -11.04, 270.93, 2, math.random(10, 20))
  1022. elseif GetSpawnLocationID(NPC)==133775891 then
  1023. MovementLoopAddLocation(NPC, -56.23, -12.96, 244.7, 2, math.random(10, 20))
  1024. MovementLoopAddLocation(NPC, -52.32, -13.63, 264.75, 2, math.random(10, 20))
  1025. MovementLoopAddLocation(NPC, -36.26, -13.19, 259.1, 2, 0)
  1026. MovementLoopAddLocation(NPC, -29.27, -12.22, 280.59, 2, math.random(10, 20))
  1027. MovementLoopAddLocation(NPC, -30.81, -13.58, 279.85, 2, 0)
  1028. MovementLoopAddLocation(NPC, -29.92, -14.65, 278.46, 2, 0)
  1029. MovementLoopAddLocation(NPC, -28.07, -14.95, 277.61, 2, math.random(10, 20))
  1030. MovementLoopAddLocation(NPC, -28.85, -11.48, 266.92, 2, 0)
  1031. MovementLoopAddLocation(NPC, -28.75, -11.44, 264.28, 2, 0)
  1032. MovementLoopAddLocation(NPC, -28.08, -11.07, 261.87, 2, math.random(10, 20))
  1033. MovementLoopAddLocation(NPC, -33.97, -11.58, 260.81, 2, 0)
  1034. MovementLoopAddLocation(NPC, -40.61, -12.34, 258.8, 2, 0)
  1035. MovementLoopAddLocation(NPC, -42.23, -12.53, 258.1, 2, 0)
  1036. MovementLoopAddLocation(NPC, -52.14, -12.31, 257.64, 2, math.random(10, 20))
  1037. MovementLoopAddLocation(NPC, -36.14, -12.53, 275.44, 2, 0)
  1038. MovementLoopAddLocation(NPC, -21.07, -13.00, 273.98, 2, math.random(10, 20))
  1039. MovementLoopAddLocation(NPC, -33.75, -13.31, 276.19, 2, 0)
  1040. MovementLoopAddLocation(NPC, -31.43, -13.49, 278.57, 2, 0)
  1041. MovementLoopAddLocation(NPC, -24.31, -14.43, 280.41, 2, 0)
  1042. MovementLoopAddLocation(NPC, -19.67, -14.97, 282.15, 2, math.random(10, 20))
  1043. MovementLoopAddLocation(NPC, -16.05, -13.56, 284.75, 2, math.random(10, 20))
  1044. MovementLoopAddLocation(NPC, -20.24, -14.45, 279.76, 2, 0)
  1045. MovementLoopAddLocation(NPC, -34.96, -14.47, 274.86, 2, 0)
  1046. MovementLoopAddLocation(NPC, -34.89, -14.75, 273.27, 2, math.random(10, 20))
  1047. MovementLoopAddLocation(NPC, -45.27, -14.36, 272.98, 2, 0)
  1048. MovementLoopAddLocation(NPC, -47.52, -13.34, 254.59, 2, 0)
  1049. MovementLoopAddLocation(NPC, -49.5, -12.64, 251.64, 2, 0)
  1050. MovementLoopAddLocation(NPC, -52.48, -12.97, 250.61, 2, 0)
  1051. MovementLoopAddLocation(NPC, -55.71, -13.2, 247.48, 2, 0)
  1052. elseif GetSpawnLocationID(NPC)==133775892 then
  1053. MovementLoopAddLocation(NPC, -62.25, -14.97, 267.58, 2, math.random(10, 20))
  1054. MovementLoopAddLocation(NPC, -62.31, -14.55, 264.66, 2, 0)
  1055. MovementLoopAddLocation(NPC, -62.4, -13.9, 262.02, 2, math.random(10, 20))
  1056. MovementLoopAddLocation(NPC, -63.65, -13.88, 265.13, 2, 0)
  1057. MovementLoopAddLocation(NPC, -64.27, -13.52, 267.47, 2, math.random(10, 20))
  1058. MovementLoopAddLocation(NPC, -62.19, -13.4, 264.15, 2, 0)
  1059. MovementLoopAddLocation(NPC, -60.29, -12.36, 261.83, 2, math.random(10, 20))
  1060. MovementLoopAddLocation(NPC, -48.33, -12.38, 273.19, 2, math.random(10, 20))
  1061. MovementLoopAddLocation(NPC, -66.34, -12.26, 253.17, 2, math.random(10, 20))
  1062. MovementLoopAddLocation(NPC, -64.26, -12.28, 247.59, 2, math.random(10, 20))
  1063. elseif GetSpawnLocationID(NPC)==133775893 then
  1064. MovementLoopAddLocation(NPC, -36.25, -10.08, 252.08, 2, math.random(10, 20))
  1065. MovementLoopAddLocation(NPC, -34, -10.28, 262.04, 2, math.random(10, 20))
  1066. MovementLoopAddLocation(NPC, -28.04, -14.6, 278.72, 2, 0)
  1067. MovementLoopAddLocation(NPC, -28.08, -14.84, 280.44, 2, math.random(10, 20))
  1068. MovementLoopAddLocation(NPC, -28.2, -11.62, 267.55, 2, math.random(10, 20))
  1069. MovementLoopAddLocation(NPC, -66.12, -12.35, 264.72, 2, math.random(10, 20))
  1070. MovementLoopAddLocation(NPC, -48.26, -12.32, 267.51, 2, math.random(10, 20))
  1071. MovementLoopAddLocation(NPC, -58.22, -12.25, 257.53, 2, math.random(10, 20))
  1072. MovementLoopAddLocation(NPC, -40.35, -11.6, 257.45, 2, math.random(10, 20))
  1073. MovementLoopAddLocation(NPC, -76.34, -12.27, 251.83, 2, math.random(10, 20))
  1074. MovementLoopAddLocation(NPC, -58.2, -12.24, 267.55, 2, math.random(10, 20))
  1075. elseif GetSpawnLocationID(NPC)==133775894 then
  1076. MovementLoopAddLocation(NPC, -99.39, -12.39, 227.14, 2, math.random(10, 20))
  1077. MovementLoopAddLocation(NPC, -100.27, -13.82, 225.15, 2, 0)
  1078. MovementLoopAddLocation(NPC, -109.52, -13.63, 229.37, 2, math.random(10, 20))
  1079. MovementLoopAddLocation(NPC, -105.47, -14.81, 232.7, 2, 0)
  1080. MovementLoopAddLocation(NPC, -103.42, -14.98, 234.4, 2, math.random(10, 20))
  1081. MovementLoopAddLocation(NPC, -107.44, -12.03, 220.58, 2, 0)
  1082. MovementLoopAddLocation(NPC, -106.56, -12.46, 214.58, 2, math.random(10, 20))
  1083. MovementLoopAddLocation(NPC, -99.65, -12.41, 214.84, 2, math.random(10, 20))
  1084. MovementLoopAddLocation(NPC, -132.03, -13.71, 225.15, 2, math.random(10, 20))
  1085. MovementLoopAddLocation(NPC, -101.06, -13.42, 216.85, 2, 0)
  1086. MovementLoopAddLocation(NPC, -96.2, -14.09, 213.99, 2, 0)
  1087. MovementLoopAddLocation(NPC, -94.49, -13.62, 214.44, 2, 0)
  1088. MovementLoopAddLocation(NPC, -90.56, -13.77, 215.66, 2, math.random(10, 20))
  1089. MovementLoopAddLocation(NPC, -95.56, -13.58, 222.92, 2, 0)
  1090. MovementLoopAddLocation(NPC, -97.57, -12.64, 225.96, 2, 0)
  1091. elseif GetSpawnLocationID(NPC)==133775895 then
  1092. MovementLoopAddLocation(NPC, -114.47, -13.66, 199.97, 2, math.random(10, 20))
  1093. MovementLoopAddLocation(NPC, -109.54, -14.89, 221.03, 2, math.random(10, 20))
  1094. MovementLoopAddLocation(NPC, -84.16, -13.76, 225.1, 2, math.random(10, 20))
  1095. MovementLoopAddLocation(NPC, -119.56, -13.69, 210.49, 2, math.random(10, 20))
  1096. MovementLoopAddLocation(NPC, -120.02, -13.53, 218.25, 2, 0)
  1097. MovementLoopAddLocation(NPC, -134.75, -12.47, 225.24, 2, math.random(10, 20))
  1098. MovementLoopAddLocation(NPC, -127.82, -12.89, 230.08, 2, 0)
  1099. MovementLoopAddLocation(NPC, -127.07, -12.37, 229.69, 2, 0)
  1100. MovementLoopAddLocation(NPC, -124.61, -12.54, 230.98, 2, math.random(10, 20))
  1101. MovementLoopAddLocation(NPC, -117.77, -13.42, 242.24, 2, math.random(10, 20))
  1102. MovementLoopAddLocation(NPC, -116.81, -13.69, 239.48, 2, math.random(10, 20))
  1103. MovementLoopAddLocation(NPC, -122.12, -12.44, 229.51, 2, math.random(10, 20))
  1104. MovementLoopAddLocation(NPC, -118.14, -13.4, 241.65, 2, math.random(10, 20))
  1105. MovementLoopAddLocation(NPC, -119.47, -13.63, 235.66, 2, math.random(10, 20))
  1106. elseif GetSpawnLocationID(NPC)==133775896 then
  1107. MovementLoopAddLocation(NPC, -109.38, -14.94, 206.21, 2, math.random(10, 20))
  1108. MovementLoopAddLocation(NPC, -100.15, -14.54, 202.67, 2, 0)
  1109. MovementLoopAddLocation(NPC, -92.98, -13.74, 202.51, 2, 0)
  1110. MovementLoopAddLocation(NPC, -85.1, -13.07, 200.31, 2, 0)
  1111. MovementLoopAddLocation(NPC, -80.36, -11.64, 197.2, 2, 0)
  1112. MovementLoopAddLocation(NPC, -75.96, -11.64, 195.52, 2, math.random(10, 20))
  1113. MovementLoopAddLocation(NPC, -65.52, -12.42, 182.53, 2, 0)
  1114. MovementLoopAddLocation(NPC, -63.89, -11.89, 179.08, 2, 0)
  1115. MovementLoopAddLocation(NPC, -63.72, -11.98, 174.07, 2, math.random(10, 20))
  1116. MovementLoopAddLocation(NPC, -89.02, -12.94, 195.72, 2, math.random(10, 20))
  1117. MovementLoopAddLocation(NPC, -90.87, -13.28, 203.51, 2, 0)
  1118. MovementLoopAddLocation(NPC, -116.85, -14.94, 239.97, 2, math.random(10, 20))
  1119. MovementLoopAddLocation(NPC, -105.05, -13.34, 241.16, 2, 0)
  1120. MovementLoopAddLocation(NPC, -99.42, -13.45, 241.54, 2, math.random(10, 20))
  1121. MovementLoopAddLocation(NPC, -96.74, -13.55, 232.67, 2, 0)
  1122. MovementLoopAddLocation(NPC, -96.61, -13.74, 227.46, 2, 0)
  1123. MovementLoopAddLocation(NPC, -95.77, -13.02, 226.03, 2, 0)
  1124. MovementLoopAddLocation(NPC, -94.26, -12.46, 225.48, 2, 0)
  1125. MovementLoopAddLocation(NPC, -92.51, -12.39, 226.16, 2, math.random(10, 20))
  1126. MovementLoopAddLocation(NPC, -88.65, -13.55, 227.27, 2, 0)
  1127. MovementLoopAddLocation(NPC, -84.5, -13.61, 227.62, 2, math.random(10, 20))
  1128. MovementLoopAddLocation(NPC, -89.06, -14.02, 206.14, 2, math.random(10, 20))
  1129. MovementLoopAddLocation(NPC, -88.99, -12.57, 199.32, 2, 0)
  1130. MovementLoopAddLocation(NPC, -84.18, -12.05, 174.81, 2, math.random(10, 20))
  1131. MovementLoopAddLocation(NPC, -90.51, -12.48, 182.67, 2, 0)
  1132. MovementLoopAddLocation(NPC, -96.12, -12.54, 187.02, 2, 0)
  1133. MovementLoopAddLocation(NPC, -101.99, -13.39, 191.93, 2, 0)
  1134. MovementLoopAddLocation(NPC, -109.41, -14.85, 199.94, 2, math.random(10, 20))
  1135. MovementLoopAddLocation(NPC, -104.35, -13.74, 237.54, 2, math.random(10, 20))
  1136. elseif GetSpawnLocationID(NPC)==133775897 then
  1137. MovementLoopAddLocation(NPC, -148.44, -15, 160.83, 2, math.random(10, 20))
  1138. MovementLoopAddLocation(NPC, -148.67, -14.24, 168.79, 2, 0)
  1139. MovementLoopAddLocation(NPC, -139.37, -14.85, 179.3, 2, math.random(10, 20))
  1140. MovementLoopAddLocation(NPC, -135.37, -14.27, 171.44, 2, 0)
  1141. MovementLoopAddLocation(NPC, -129, -13.18, 171.96, 2, 0)
  1142. MovementLoopAddLocation(NPC, -120.46, -13.1, 175.11, 2, 0)
  1143. MovementLoopAddLocation(NPC, -117.66, -12.68, 175.52, 2, math.random(10, 20))
  1144. MovementLoopAddLocation(NPC, -116.69, -12.52, 167.44, 2, 0)
  1145. MovementLoopAddLocation(NPC, -110.61, -11.95, 145.7, 2, math.random(10, 20))
  1146. MovementLoopAddLocation(NPC, -116.01, -11.95, 134.77, 2, math.random(10, 20))
  1147. MovementLoopAddLocation(NPC, -132.37, -12.09, 140.14, 2, 0)
  1148. MovementLoopAddLocation(NPC, -135.85, -11.83, 142.31, 2, math.random(10, 20))
  1149. MovementLoopAddLocation(NPC, -133.22, -12.53, 159.67, 2, 0)
  1150. MovementLoopAddLocation(NPC, -131, -12.65, 167.72, 2, 0)
  1151. MovementLoopAddLocation(NPC, -130.43, -12.66, 179.11, 2, math.random(10, 20))
  1152. MovementLoopAddLocation(NPC, -136.29, -13.56, 167.17, 2, 0)
  1153. MovementLoopAddLocation(NPC, -144.65, -14.95, 157.18, 2, math.random(10, 20))
  1154. MovementLoopAddLocation(NPC, -128.32, -15.31, 174.73, 2, 0)
  1155. MovementLoopAddLocation(NPC, -125.39, -14.83, 176.07, 2, math.random(10, 20))
  1156. MovementLoopAddLocation(NPC, -127.08, -14.3, 175.28, 2, 0)
  1157. MovementLoopAddLocation(NPC, -130.61, -12.94, 164.34, 2, math.random(10, 20))
  1158. MovementLoopAddLocation(NPC, -132.22, -13.65, 163.26, 2, 0)
  1159. elseif GetSpawnLocationID(NPC)==133775898 then
  1160. MovementLoopAddLocation(NPC, -128.58, -12.97, 164.69, 2, math.random(10, 20))
  1161. MovementLoopAddLocation(NPC, -137.45, -12.71, 197.56, 2, math.random(10, 20))
  1162. MovementLoopAddLocation(NPC, -132.11, -13.48, 183.54, 2, 0)
  1163. MovementLoopAddLocation(NPC, -128.6, -14.01, 182.99, 2, math.random(10, 20))
  1164. MovementLoopAddLocation(NPC, -136.18, -14.39, 167.34, 2, 0)
  1165. MovementLoopAddLocation(NPC, -143.87, -14.46, 157, 2, 0)
  1166. MovementLoopAddLocation(NPC, -146.57, -14.99, 153.62, 2, math.random(10, 20))
  1167. MovementLoopAddLocation(NPC, -135.86, -13.88, 186.51, 2, math.random(10, 20))
  1168. MovementLoopAddLocation(NPC, -140.73, -14.51, 161.39, 2, 0)
  1169. MovementLoopAddLocation(NPC, -141.27, -12.7, 153.33, 2, math.random(10, 20))
  1170. MovementLoopAddLocation(NPC, -144.06, -13.41, 150.2, 2, 0)
  1171. MovementLoopAddLocation(NPC, -148.42, -13.82, 138.48, 2, math.random(10, 20))
  1172. MovementLoopAddLocation(NPC, -141.9, -13.52, 128.21, 2, 0)
  1173. MovementLoopAddLocation(NPC, -135.32, -13.44, 127.96, 2, 0)
  1174. MovementLoopAddLocation(NPC, -133.99, -12.96, 127.35, 2, math.random(10, 20))
  1175. MovementLoopAddLocation(NPC, -136.19, -13.05, 132.46, 2, 0)
  1176. MovementLoopAddLocation(NPC, -136.03, -13.3, 128.32, 2, 0)
  1177. MovementLoopAddLocation(NPC, -141.24, -13.03, 123.84, 2, math.random(10, 20))
  1178. MovementLoopAddLocation(NPC, -140, -12.52, 131.48, 2, 0)
  1179. MovementLoopAddLocation(NPC, -139.43, -11.81, 112.47, 2, math.random(10, 20))
  1180. MovementLoopAddLocation(NPC, -139.33, -11.82, 131.19, 2, math.random(10, 20))
  1181. MovementLoopAddLocation(NPC, -132.08, -12.41, 151.46, 2, 0)
  1182. MovementLoopAddLocation(NPC, -130.64, -12.54, 158.02, 2, 0)
  1183. elseif GetSpawnLocationID(NPC)==133775899 then
  1184. MovementLoopAddLocation(NPC, -141.22, -14.94, 182.97, 2, math.random(10, 20))
  1185. MovementLoopAddLocation(NPC, -148.39, -12.61, 146.05, 2, math.random(10, 20))
  1186. MovementLoopAddLocation(NPC, -144.55, -13.58, 151.67, 2, 0)
  1187. MovementLoopAddLocation(NPC, -143.3, -13.64, 152.11, 2, 0)
  1188. MovementLoopAddLocation(NPC, -140.3, -13.66, 156.12, 2, 0)
  1189. MovementLoopAddLocation(NPC, -137.28, -13.25, 158.86, 2, 0)
  1190. MovementLoopAddLocation(NPC, -137.42, -12.49, 160.89, 2, math.random(10, 20))
  1191. MovementLoopAddLocation(NPC, -119.56, -12.78, 175.47, 2, math.random(10, 20))
  1192. MovementLoopAddLocation(NPC, -116.85, -12.44, 167.7, 2, 0)
  1193. MovementLoopAddLocation(NPC, -115.9, -11.86, 164.38, 2, math.random(10, 20))
  1194. MovementLoopAddLocation(NPC, -118.04, -13.42, 181.2, 2, 0)
  1195. MovementLoopAddLocation(NPC, -117.99, -14.21, 184.62, 2, 0)
  1196. MovementLoopAddLocation(NPC, -117.79, -12.67, 186.52, 2, 0)
  1197. MovementLoopAddLocation(NPC, -118.69, -12.54, 190.42, 2, math.random(10, 20))
  1198. MovementLoopAddLocation(NPC, -127.75, -12.14, 160.79, 2, 0)
  1199. MovementLoopAddLocation(NPC, -130.27, -12.47, 156.69, 2, 0)
  1200. MovementLoopAddLocation(NPC, -130.75, -12.63, 155.09, 2, 0)
  1201. MovementLoopAddLocation(NPC, -131.99, -13.03, 153.85, 2, 0)
  1202. MovementLoopAddLocation(NPC, -133.8, -13.02, 147.5, 2, math.random(10, 20))
  1203. MovementLoopAddLocation(NPC, -139.36, -11.79, 123.55, 2, math.random(10, 20))
  1204. MovementLoopAddLocation(NPC, -139.81, -12.15, 125.78, 2, 0)
  1205. MovementLoopAddLocation(NPC, -143, -14.01, 127.37, 2, 0)
  1206. MovementLoopAddLocation(NPC, -146.91, -14.18, 132.22, 2, math.random(10, 20))
  1207. MovementLoopAddLocation(NPC, -148.45, -12.65, 142.36, 2, 0)
  1208. MovementLoopAddLocation(NPC, -145.99, -12.98, 151.6, 2, math.random(10, 20))
  1209. MovementLoopAddLocation(NPC, -148.25, -14.82, 164, 2, 0)
  1210. MovementLoopAddLocation(NPC, -148.51, -15.01, 168.36, 2, math.random(10, 20))
  1211. elseif GetSpawnLocationID(NPC)==133775900 then
  1212. MovementLoopAddLocation(NPC, -117.64, -10.13, 17.11, 2, math.random(10, 20))
  1213. MovementLoopAddLocation(NPC, -124.49, -10.36, 28.35, 2, 0)
  1214. MovementLoopAddLocation(NPC, -134.16, -12.55, 44.71, 2, 0)
  1215. MovementLoopAddLocation(NPC, -135.82, -13.38, 51.4, 2, 0)
  1216. MovementLoopAddLocation(NPC, -135.9, -13.69, 58.29, 2, math.random(10, 20))
  1217. MovementLoopAddLocation(NPC, -143.33, -12.86, 61.52, 2, 0)
  1218. MovementLoopAddLocation(NPC, -152.09, -12.93, 61.31, 2, math.random(10, 20))
  1219. MovementLoopAddLocation(NPC, -139.36, -11.84, 27.7, 2, math.random(10, 20))
  1220. MovementLoopAddLocation(NPC, -144.04, -12.49, 48.07, 2, 0)
  1221. MovementLoopAddLocation(NPC, -147.87, -13.66, 56.35, 2, 0)
  1222. MovementLoopAddLocation(NPC, -148.52, -13.83, 61.72, 2, math.random(10, 20))
  1223. MovementLoopAddLocation(NPC, -147.68, -13.52, 53.37, 2, 0)
  1224. MovementLoopAddLocation(NPC, -144.93, -13.28, 51.18, 2, 0)
  1225. MovementLoopAddLocation(NPC, -133.07, -12.21, 50.53, 2, 0)
  1226. MovementLoopAddLocation(NPC, -114.63, -12.04, 49.83, 2, math.random(10, 20))
  1227. MovementLoopAddLocation(NPC, -119.8, -11.93, 48.08, 2, 0)
  1228. MovementLoopAddLocation(NPC, -131.96, -11.55, 39.29, 2, 0)
  1229. MovementLoopAddLocation(NPC, -139.22, -12.98, 31.58, 2, 0)
  1230. MovementLoopAddLocation(NPC, -137.86, -12.73, 24.67, 2, math.random(10, 20))
  1231. MovementLoopAddLocation(NPC, -135.68, -11.2, 26.54, 2, 0)
  1232. elseif GetSpawnLocationID(NPC)==133775901 then
  1233. MovementLoopAddLocation(NPC, -145.15, -12.79, 47.95, 2, math.random(10, 20))
  1234. MovementLoopAddLocation(NPC, -133.23, -12.55, 52.16, 2, 0)
  1235. MovementLoopAddLocation(NPC, -130.62, -12.49, 52.26, 2, 0)
  1236. MovementLoopAddLocation(NPC, -116.06, -12.04, 55.98, 2, math.random(10, 20))
  1237. MovementLoopAddLocation(NPC, -120.11, -10.49, 54.86, 2, 0)
  1238. MovementLoopAddLocation(NPC, -127.41, -10.61, 54.92, 2, 0)
  1239. MovementLoopAddLocation(NPC, -129.44, -11.66, 58.04, 2, 0)
  1240. MovementLoopAddLocation(NPC, -133.16, -11.81, 70.19, 2, math.random(10, 20))
  1241. MovementLoopAddLocation(NPC, -140.75, -11.77, 68.02, 2, math.random(10, 20))
  1242. MovementLoopAddLocation(NPC, -136.7, -12.59, 49.99, 2, 0)
  1243. MovementLoopAddLocation(NPC, -136.2, -13.02, 45.77, 2, 0)
  1244. MovementLoopAddLocation(NPC, -138.71, -13.32, 41.53, 2, math.random(10, 20))
  1245. MovementLoopAddLocation(NPC, -142.5, -13.6, 46.88, 2, 0)
  1246. MovementLoopAddLocation(NPC, -146.99, -13.95, 17.1, 2, math.random(10, 20))
  1247. MovementLoopAddLocation(NPC, -145.14, -13.92, 8.6, 2, 0)
  1248. MovementLoopAddLocation(NPC, -143.36, -12.14, 7.09, 2, 0)
  1249. MovementLoopAddLocation(NPC, -139.3, -11.77, 15.09, 2, math.random(10, 20))
  1250. MovementLoopAddLocation(NPC, -137.94, -12.06, 7.78, 2, 0)
  1251. MovementLoopAddLocation(NPC, -133.79, -12.56, 9.13, 2, 0)
  1252. MovementLoopAddLocation(NPC, -132.85, -12.48, 15.17, 2, math.random(10, 20))
  1253. MovementLoopAddLocation(NPC, -133.95, -12.67, 8.89, 2, 0)
  1254. MovementLoopAddLocation(NPC, -136.9, -12.63, 7.68, 2, 0)
  1255. MovementLoopAddLocation(NPC, -138.26, -12.68, 8.24, 2, 0)
  1256. MovementLoopAddLocation(NPC, -140.81, -13.08, 13.37, 2, math.random(10, 20))
  1257. MovementLoopAddLocation(NPC, -136.04, -12.63, 31.58, 2, 0)
  1258. MovementLoopAddLocation(NPC, -133.1, -12.02, 39.77, 2, math.random(10, 20))
  1259. MovementLoopAddLocation(NPC, -142.46, -12.84, 35.4, 2, math.random(10, 20))
  1260. MovementLoopAddLocation(NPC, -145.47, -13.45, 23.09, 2, math.random(10, 20))
  1261. elseif GetSpawnLocationID(NPC)==133775902 then
  1262. MovementLoopAddLocation(NPC, -126.94, -12.06, 31.5, 2, math.random(10, 20))
  1263. MovementLoopAddLocation(NPC, -135.03, -12.42, 46.08, 2, 0)
  1264. MovementLoopAddLocation(NPC, -137.89, -12.36, 48.71, 2, 0)
  1265. MovementLoopAddLocation(NPC, -139.34, -12.18, 52.06, 2, math.random(10, 20))
  1266. MovementLoopAddLocation(NPC, -136.24, -12.66, 54.6, 2, 0)
  1267. MovementLoopAddLocation(NPC, -130.08, -12.96, 62.01, 2, math.random(10, 20))
  1268. MovementLoopAddLocation(NPC, -142.36, -13.06, 43.83, 2, math.random(10, 20))
  1269. MovementLoopAddLocation(NPC, -134.17, -12.09, 55.69, 2, 0)
  1270. MovementLoopAddLocation(NPC, -133.06, -11.82, 68.24, 2, math.random(10, 20))
  1271. MovementLoopAddLocation(NPC, -124.57, -11.93, 72.21, 2, 0)
  1272. MovementLoopAddLocation(NPC, -123.19, -11.92, 72.1, 2, 0)
  1273. MovementLoopAddLocation(NPC, -119.2, -11.07, 70.14, 2, 0)
  1274. MovementLoopAddLocation(NPC, -117.69, -10.95, 66.99, 2, math.random(10, 20))
  1275. MovementLoopAddLocation(NPC, -124.17, -10.59, 38.5, 2, 0)
  1276. MovementLoopAddLocation(NPC, -128.07, -11.86, 30.69, 2, 0)
  1277. MovementLoopAddLocation(NPC, -130.07, -12.02, 17.14, 2, math.random(10, 20))
  1278. MovementLoopAddLocation(NPC, -134.21, -12.46, 8.54, 2, 0)
  1279. MovementLoopAddLocation(NPC, -136.91, -12.64, 7.89, 2, 0)
  1280. MovementLoopAddLocation(NPC, -144.25, -13.2, 7.97, 2, 0)
  1281. MovementLoopAddLocation(NPC, -145.23, -12.77, 8.69, 2, 0)
  1282. MovementLoopAddLocation(NPC, -144.48, -12.86, 10.11, 2, math.random(10, 20))
  1283. MovementLoopAddLocation(NPC, -144.59, -13.19, 8.09, 2, 0)
  1284. MovementLoopAddLocation(NPC, -138.76, -13.28, 8.07, 2, 0)
  1285. MovementLoopAddLocation(NPC, -134.39, -12.67, 9.03, 2, 0)
  1286. MovementLoopAddLocation(NPC, -130, -12.04, 15.45, 2, math.random(10, 20))
  1287. MovementLoopAddLocation(NPC, -129, -12.41, 23.97, 2, 0)
  1288. elseif GetSpawnLocationID(NPC)==133775903 then
  1289. MovementLoopAddLocation(NPC, -86.69, -12.04, 11.16, 2, math.random(10, 20))
  1290. MovementLoopAddLocation(NPC, -84.68, -11.82, 13.34, 2, 0)
  1291. MovementLoopAddLocation(NPC, -82.31, -11.39, 14.47, 2, 0)
  1292. MovementLoopAddLocation(NPC, -69.84, -10, 17.04, 2, 0)
  1293. MovementLoopAddLocation(NPC, -62.5, -10, 21.71, 2, 0)
  1294. MovementLoopAddLocation(NPC, -49.81, -12.08, 23.69, 2, math.random(10, 20))
  1295. MovementLoopAddLocation(NPC, -44.84, -12.4, 23.57, 2, 0)
  1296. MovementLoopAddLocation(NPC, -39.63, -13.68, 24.47, 2, 0)
  1297. MovementLoopAddLocation(NPC, -33.76, -14.27, 27.36, 2, math.random(10, 20))
  1298. MovementLoopAddLocation(NPC, -39.87, -13.4, 22.65, 2, 0)
  1299. MovementLoopAddLocation(NPC, -43.48, -11.92, 19.29, 2, 0)
  1300. MovementLoopAddLocation(NPC, -47.24, -10.75, 13.54, 2, 0)
  1301. MovementLoopAddLocation(NPC, -49.09, -10.38, 10.17, 2, 0)
  1302. MovementLoopAddLocation(NPC, -62.54, -10.97, -5.55, 2, math.random(10, 20))
  1303. MovementLoopAddLocation(NPC, -45.77, -10.21, 4.96, 2, 0)
  1304. MovementLoopAddLocation(NPC, -29.33, -10.26, 13.28, 2, math.random(10, 20))
  1305. MovementLoopAddLocation(NPC, -44.52, -10.21, 10.25, 2, math.random(10, 20))
  1306. MovementLoopAddLocation(NPC, -36.52, -10.46, -0.92, 2, 0)
  1307. MovementLoopAddLocation(NPC, -19.06, -10.99, -48.33, 2, 0)
  1308. MovementLoopAddLocation(NPC, -14.56, -10.97, -55.99, 2, 0)
  1309. MovementLoopAddLocation(NPC, -10.66, -10.97, -66.74, 2, math.random(10, 20))
  1310. MovementLoopAddLocation(NPC, -7.56, -11.08, -48.11, 2, 0)
  1311. MovementLoopAddLocation(NPC, -6.61, -11.53, -26.3, 2, 0)
  1312. MovementLoopAddLocation(NPC, -8.33, -12.52, -15, 2, 0)
  1313. MovementLoopAddLocation(NPC, -10.7, -12.71, -11.8, 2, math.random(10, 20))
  1314. MovementLoopAddLocation(NPC, -14.25, -12.29, -10.7, 2, 0)
  1315. MovementLoopAddLocation(NPC, -24.89, -11.45, -9.84, 2, 0)
  1316. MovementLoopAddLocation(NPC, -30.11, -10.49, -8.66, 2, 0)
  1317. MovementLoopAddLocation(NPC, -36.71, -10.38, -7.79, 2, 0)
  1318. MovementLoopAddLocation(NPC, -73.29, -10.31, 3.22, 2, 0)
  1319. MovementLoopAddLocation(NPC, -83.56, -11.65, 7.73, 2, math.random(10, 20))
  1320. MovementLoopAddLocation(NPC, -85.13, -11.8, 9.28, 2, 0)
  1321. elseif GetSpawnLocationID(NPC)==133775904 then
  1322. MovementLoopAddLocation(NPC, -47.36, -11.13, 33.14, 2, math.random(10, 20))
  1323. MovementLoopAddLocation(NPC, -34.01, -11.32, 6.94, 2, 0)
  1324. MovementLoopAddLocation(NPC, -32.12, -10.73, 1.68, 2, math.random(10, 20))
  1325. MovementLoopAddLocation(NPC, -37.26, -10.2, -4.1, 2, 0)
  1326. MovementLoopAddLocation(NPC, -40.68, -10.37, -9.39, 2, 0)
  1327. MovementLoopAddLocation(NPC, -44.54, -10.28, -19.26, 2, 0)
  1328. MovementLoopAddLocation(NPC, -51.5, -10.3, -31.21, 2, 0)
  1329. MovementLoopAddLocation(NPC, -55.34, -10.2, -38.8, 2, 0)
  1330. MovementLoopAddLocation(NPC, -62.53, -10.45, -48.38, 2, 0)
  1331. MovementLoopAddLocation(NPC, -66.29, -10.15, -52.94, 2, math.random(10, 20))
  1332. MovementLoopAddLocation(NPC, -56.2, -10.2, -24.64, 2, 0)
  1333. MovementLoopAddLocation(NPC, -40.9, -10.2, 12.24, 2, math.random(10, 20))
  1334. MovementLoopAddLocation(NPC, -40.95, -10.33, 7.27, 2, 0)
  1335. MovementLoopAddLocation(NPC, -31.72, -10.5, -9.13, 2, 0)
  1336. MovementLoopAddLocation(NPC, -30.06, -10.55, -14.18, 2, 0)
  1337. MovementLoopAddLocation(NPC, -22.83, -11.66, -28.57, 2, math.random(10, 20))
  1338. MovementLoopAddLocation(NPC, -21.98, -11.94, -33.17, 2, 0)
  1339. MovementLoopAddLocation(NPC, -17.99, -11.7, -43.93, 2, math.random(10, 20))
  1340. MovementLoopAddLocation(NPC, -20.13, -11.56, -35.34, 2, 0)
  1341. MovementLoopAddLocation(NPC, -20.83, -11.6, -29.8, 2, 0)
  1342. MovementLoopAddLocation(NPC, -28.21, -11.06, -5.31, 2, math.random(10, 20))
  1343. MovementLoopAddLocation(NPC, -30.59, -10.47, -8.29, 2, 0)
  1344. MovementLoopAddLocation(NPC, -35.41, -10.49, -8.81, 2, 0)
  1345. MovementLoopAddLocation(NPC, -40.05, -10.39, -11.91, 2, 0)
  1346. MovementLoopAddLocation(NPC, -60.21, -10.2, -7.54, 2, 0)
  1347. MovementLoopAddLocation(NPC, -80.51, -11, -6.33, 2, 0)
  1348. MovementLoopAddLocation(NPC, -81.7, -11.82, -6.91, 2, 0)
  1349. MovementLoopAddLocation(NPC, -82.36, -12.01, -8.88, 2, math.random(10, 20))
  1350. MovementLoopAddLocation(NPC, -81.93, -11.18, -7.08, 2, 0)
  1351. MovementLoopAddLocation(NPC, -80.14, -10.55, -5.23, 2, 0)
  1352. MovementLoopAddLocation(NPC, -77.44, -10.32, -3.23, 2, 0)
  1353. MovementLoopAddLocation(NPC, -62.36, -10.2, -0.09, 2, 0)
  1354. MovementLoopAddLocation(NPC, -52.61, -10.46, 4.76, 2, 0)
  1355. MovementLoopAddLocation(NPC, -51.08, -11.1, 4.36, 2, 0)
  1356. MovementLoopAddLocation(NPC, -49.42, -11.13, 2.19, 2, math.random(10, 20))
  1357. MovementLoopAddLocation(NPC, -32.54, -10.39, -74.24, 2, 0)
  1358. MovementLoopAddLocation(NPC, -30.97, -11.48, -82.23, 2, 0)
  1359. MovementLoopAddLocation(NPC, -27.75, -11.97, -86.16, 2, math.random(10, 20))
  1360. MovementLoopAddLocation(NPC, -31.76, -11.52, -77.59, 2, 0)
  1361. MovementLoopAddLocation(NPC, -32.55, -11.41, -74.63, 2, 0)
  1362. MovementLoopAddLocation(NPC, -39.04, -10.5, -63.73, 2, 0)
  1363. MovementLoopAddLocation(NPC, -42.25, -10.58, -54.03, 2, 0)
  1364. MovementLoopAddLocation(NPC, -45.33, -10.2, -50.31, 2, math.random(10, 20))
  1365. MovementLoopAddLocation(NPC, -40.02, -10.41, -53.14, 2, 0)
  1366. MovementLoopAddLocation(NPC, -26.58, -10.26, -61.86, 2, 0)
  1367. MovementLoopAddLocation(NPC, -19.13, -10.2, -65.82, 2, 0)
  1368. MovementLoopAddLocation(NPC, -10.48, -10, -70.32, 2, math.random(10, 20))
  1369. MovementLoopAddLocation(NPC, -15.31, -10.42, -54.3, 2, 0)
  1370. MovementLoopAddLocation(NPC, -23.5, -11.69, -32.49, 2, 0)
  1371. MovementLoopAddLocation(NPC, -26.55, -11.53, -20.42, 2, 0)
  1372. MovementLoopAddLocation(NPC, -31.96, -10.2, -12.2, 2, 0)
  1373. MovementLoopAddLocation(NPC, -34.89, -10.43, 3.99, 2, 0)
  1374. MovementLoopAddLocation(NPC, -40.45, -11.34, 16.55, 2, 0)
  1375. MovementLoopAddLocation(NPC, -42.49, -11.2, 22.5, 2, 0)
  1376. elseif GetSpawnLocationID(NPC)==133775905 then
  1377. MovementLoopAddLocation(NPC, -33.6, -12.06, -28.92, 2, math.random(10, 20))
  1378. MovementLoopAddLocation(NPC, -37.55, -11.26, -24.31, 2, 0)
  1379. MovementLoopAddLocation(NPC, -49.59, -10.32, -16.03, 2, 0)
  1380. MovementLoopAddLocation(NPC, -55.31, -10.45, -12.06, 2, math.random(10, 20))
  1381. MovementLoopAddLocation(NPC, -48.32, -10.52, -11.22, 2, 0)
  1382. MovementLoopAddLocation(NPC, -7.24, -11.44, -12.01, 2, math.random(10, 20))
  1383. MovementLoopAddLocation(NPC, -16.12, -11.41, -17.37, 2, 0)
  1384. MovementLoopAddLocation(NPC, -21.53, -11.57, -24.69, 2, 0)
  1385. MovementLoopAddLocation(NPC, -25.08, -12.81, -26.95, 2, 0)
  1386. MovementLoopAddLocation(NPC, -25.6, -13, -28.97, 2, math.random(10, 20))
  1387. MovementLoopAddLocation(NPC, -22.97, -12.47, -26.81, 2, 0)
  1388. MovementLoopAddLocation(NPC, -18.81, -12.52, -18.12, 2, 0)
  1389. MovementLoopAddLocation(NPC, -14.17, -12.72, -15.9, 2, 0)
  1390. MovementLoopAddLocation(NPC, -10.54, -13.02, -11.96, 2, math.random(10, 20))
  1391. MovementLoopAddLocation(NPC, -16.96, -12.31, -22.91, 2, 0)
  1392. MovementLoopAddLocation(NPC, -19.31, -12.39, -26.86, 2, 0)
  1393. MovementLoopAddLocation(NPC, -28.12, -12.92, -35.81, 2, 0)
  1394. MovementLoopAddLocation(NPC, -32.64, -12.88, -41.02, 2, math.random(10, 20))
  1395. MovementLoopAddLocation(NPC, -20.81, -12.62, -44.1, 2, math.random(10, 20))
  1396. MovementLoopAddLocation(NPC, -22.71, -12.4, -29.22, 2, math.random(10, 20))
  1397. MovementLoopAddLocation(NPC, -43.69, -10.98, -40.8, 2, 0)
  1398. MovementLoopAddLocation(NPC, -50.13, -10.39, -45.24, 2, 0)
  1399. MovementLoopAddLocation(NPC, -55.01, -11.11, -50.67, 2, math.random(10, 20))
  1400. MovementLoopAddLocation(NPC, -52.81, -10.45, -48.77, 2, 0)
  1401. MovementLoopAddLocation(NPC, -50.14, -10.41, -42.77, 2, 0)
  1402. MovementLoopAddLocation(NPC, -38.1, -11.46, -28.58, 2, 0)
  1403. elseif GetSpawnLocationID(NPC)==133775906 then
  1404. MovementLoopAddLocation(NPC, 96.92, -12, -31.01, 2, math.random(10, 20))
  1405. MovementLoopAddLocation(NPC, 92.39, -12.89, -23.31, 2, math.random(10, 20))
  1406. MovementLoopAddLocation(NPC, 94.87, -12.93, -41.65, 2, math.random(10, 20))
  1407. MovementLoopAddLocation(NPC, 97.53, -12.88, -34.05, 2, 0)
  1408. MovementLoopAddLocation(NPC, 99.53, -12.1, -25.51, 2, math.random(10, 20))
  1409. MovementLoopAddLocation(NPC, 94.41, -12.51, -32.28, 2, 0)
  1410. MovementLoopAddLocation(NPC, 86.21, -12.49, -39.86, 2, 0)
  1411. MovementLoopAddLocation(NPC, 85.67, -12.51, -42.89, 2, 0)
  1412. MovementLoopAddLocation(NPC, 78.02, -12.46, -43.85, 2, 0)
  1413. MovementLoopAddLocation(NPC, 70.84, -12.04, -45.88, 2, math.random(10, 20))
  1414. MovementLoopAddLocation(NPC, 71.78, -11.49, -43.59, 2, 0)
  1415. MovementLoopAddLocation(NPC, 74.74, -11.27, -38.89, 2, 0)
  1416. MovementLoopAddLocation(NPC, 78.67, -11.55, -33.7, 2, 0)
  1417. MovementLoopAddLocation(NPC, 80.56, -12.03, -31.64, 2, 0)
  1418. MovementLoopAddLocation(NPC, 85.28, -12, -29.49, 2, math.random(10, 20))
  1419. MovementLoopAddLocation(NPC, 94.55, -13, -31.62, 2, math.random(10, 20))
  1420. MovementLoopAddLocation(NPC, 83.01, -11.96, -37.55, 2, math.random(10, 20))
  1421. MovementLoopAddLocation(NPC, 97.18, -11.98, -31.53, 2, math.random(10, 20))
  1422. MovementLoopAddLocation(NPC, 92.51, -12.95, -23.67, 2, math.random(10, 20))
  1423. MovementLoopAddLocation(NPC, 95.07, -13.12, -39.55, 2, 0)
  1424. MovementLoopAddLocation(NPC, 94.76, -12.97, -41.97, 2, math.random(10, 20))
  1425. elseif GetSpawnLocationID(NPC)==133775907 then
  1426. MovementLoopAddLocation(NPC, 61.36, -11.65, -76.11, 2, math.random(10, 20))
  1427. MovementLoopAddLocation(NPC, 63.55, -11.1, -82.74, 2, math.random(10, 20))
  1428. MovementLoopAddLocation(NPC, 68.42, -11.97, -47.8, 2, math.random(10, 20))
  1429. MovementLoopAddLocation(NPC, 65.95, -11.47, -49.14, 2, 0)
  1430. MovementLoopAddLocation(NPC, 60.12, -11.27, -52.01, 2, 0)
  1431. MovementLoopAddLocation(NPC, 54.12, -10.98, -54.15, 2, math.random(10, 20))
  1432. MovementLoopAddLocation(NPC, 54.03, -11.41, -67.04, 2, 0)
  1433. MovementLoopAddLocation(NPC, 56.42, -11.92, -80.44, 2, math.random(10, 20))
  1434. MovementLoopAddLocation(NPC, 69.66, -11.79, -72.23, 2, 0)
  1435. MovementLoopAddLocation(NPC, 77.7, -11.54, -69.3, 2, math.random(10, 20))
  1436. MovementLoopAddLocation(NPC, 49.27, -11.92, -78.38, 2, math.random(10, 20))
  1437. MovementLoopAddLocation(NPC, 54.24, -11.99, -74.35, 2, math.random(10, 20))
  1438. elseif GetSpawnLocationID(NPC)==133775908 then
  1439. MovementLoopAddLocation(NPC, 32.63, -11.98, -80.37, 2, math.random(10, 20))
  1440. MovementLoopAddLocation(NPC, 61.16, -11.97, -68.31, 2, math.random(10, 20))
  1441. MovementLoopAddLocation(NPC, 46.66, -12, -83.59, 2, math.random(10, 20))
  1442. MovementLoopAddLocation(NPC, 39.7, -11.96, -84.41, 2, math.random(10, 20))
  1443. MovementLoopAddLocation(NPC, 55.39, -11.17, -57.11, 2, 0)
  1444. MovementLoopAddLocation(NPC, 56.49, -11.01, -52.05, 2, math.random(10, 20))
  1445. MovementLoopAddLocation(NPC, 58.93, -11.48, -56.78, 2, 0)
  1446. MovementLoopAddLocation(NPC, 65.99, -11.98, -78.43, 2, math.random(10, 20))
  1447. MovementLoopAddLocation(NPC, 54.98, -12, -80.14, 2, 0)
  1448. MovementLoopAddLocation(NPC, 31.41, -11.93, -81.16, 2, 0)
  1449. MovementLoopAddLocation(NPC, 27.89, -11.95, -82.37, 2, math.random(10, 20))
  1450. MovementLoopAddLocation(NPC, 31.13, -12.18, -81.1, 2, 0)
  1451. MovementLoopAddLocation(NPC, 58.86, -11.94, -74.3, 2, math.random(10, 20))
  1452. elseif GetSpawnLocationID(NPC)==133775909 then
  1453. MovementLoopAddLocation(NPC, 19.11, -11.9, -23.45, 2, math.random(10, 20))
  1454. MovementLoopAddLocation(NPC, 17.56, -11.42, -28.4, 2, 0)
  1455. MovementLoopAddLocation(NPC, 15.69, -11.33, -32.48, 2, 0)
  1456. MovementLoopAddLocation(NPC, 10.71, -11.75, -39.71, 2, 0)
  1457. MovementLoopAddLocation(NPC, 8.19, -12.02, -47.24, 2, 0)
  1458. MovementLoopAddLocation(NPC, 6.73, -12.26, -51.04, 2, 0)
  1459. MovementLoopAddLocation(NPC, 3.81, -13, -56.62, 2, math.random(10, 20))
  1460. MovementLoopAddLocation(NPC, 11.71, -12.43, -59.87, 2, 0)
  1461. MovementLoopAddLocation(NPC, 14.97, -10.63, -63.5, 2, 0)
  1462. MovementLoopAddLocation(NPC, 16.99, -10.63, -64.99, 2, math.random(10, 20))
  1463. MovementLoopAddLocation(NPC, 20.9, -11.15, -57.21, 2, 0)
  1464. MovementLoopAddLocation(NPC, 31.71, -11.57, -39.92, 2, 0)
  1465. MovementLoopAddLocation(NPC, 37.06, -12.95, -26.98, 2, 0)
  1466. MovementLoopAddLocation(NPC, 39.05, -13.45, -23.05, 2, 0)
  1467. MovementLoopAddLocation(NPC, 40.44, -13.85, -19.62, 2, 0)
  1468. MovementLoopAddLocation(NPC, 43.6, -13.94, -14.91, 2, math.random(10, 20))
  1469. MovementLoopAddLocation(NPC, 21.68, -12.54, -12.56, 2, 0)
  1470. MovementLoopAddLocation(NPC, 16.07, -12.26, -12.81, 2, 4)
  1471. MovementLoopAddLocation(NPC, 20.66, -13.33, -17.74, 2, 0)
  1472. MovementLoopAddLocation(NPC, 22.03, -12.04, -28.84, 2, math.random(10, 20))
  1473. MovementLoopAddLocation(NPC, 12.17, -11.46, -31.22, 2, 0)
  1474. MovementLoopAddLocation(NPC, 7.65, -11.4, -31.36, 2, 0)
  1475. MovementLoopAddLocation(NPC, -0.15, -11.78, -31.92, 2, math.random(10, 20))
  1476. elseif GetSpawnLocationID(NPC)==133775910 then
  1477. MovementLoopAddLocation(NPC, 6.79, -12.98, -65.22, 2, math.random(10, 20))
  1478. MovementLoopAddLocation(NPC, 5.77, -12.13, -69.24, 2, 0)
  1479. MovementLoopAddLocation(NPC, 1.27, -11.62, -78.57, 2, 0)
  1480. MovementLoopAddLocation(NPC, -5.61, -12.43, -85.87, 2, 0)
  1481. MovementLoopAddLocation(NPC, -12.13, -12.28, -87.31, 2, math.random(10, 20))
  1482. MovementLoopAddLocation(NPC, -23.96, -11.94, -92.48, 2, math.random(10, 20))
  1483. MovementLoopAddLocation(NPC, -26.89, -12.03, -89.82, 2, math.random(10, 20))
  1484. MovementLoopAddLocation(NPC, -17.45, -10.45, -76.9, 2, 0)
  1485. MovementLoopAddLocation(NPC, -11.85, -10.3, -70.27, 2, 0)
  1486. MovementLoopAddLocation(NPC, -5.32, -12.4, -61.87, 2, 0)
  1487. MovementLoopAddLocation(NPC, -1.32, -12.95, -58.39, 2, math.random(10, 20))
  1488. MovementLoopAddLocation(NPC, -2.84, -12.31, -56.3, 2, 0)
  1489. MovementLoopAddLocation(NPC, -5.43, -12.04, -51.03, 2, math.random(10, 20))
  1490. MovementLoopAddLocation(NPC, -0.21, -11.52, -67.25, 2, 0)
  1491. MovementLoopAddLocation(NPC, 3.61, -11.87, -73.08, 2, 0)
  1492. MovementLoopAddLocation(NPC, 4.52, -11.82, -75.57, 2, math.random(10, 20))
  1493. MovementLoopAddLocation(NPC, 2.18, -12.31, -70.37, 2, 0)
  1494. MovementLoopAddLocation(NPC, -2.29, -11.99, -56.64, 2, math.random(10, 20))
  1495. MovementLoopAddLocation(NPC, 6.73, -11.81, -69.24, 2, 0)
  1496. MovementLoopAddLocation(NPC, 12.97, -10.98, -76.05, 2, math.random(10, 20))
  1497. MovementLoopAddLocation(NPC, 13.82, -10.32, -74.53, 2, 0)
  1498. MovementLoopAddLocation(NPC, 16.94, -10.07, -65.69, 2, 0)
  1499. MovementLoopAddLocation(NPC, 31.84, -11.51, -39.65, 2, 0)
  1500. MovementLoopAddLocation(NPC, 34.86, -12.41, -34.87, 2, 0)
  1501. MovementLoopAddLocation(NPC, 36.28, -12.7, -31.15, 2, 0)
  1502. MovementLoopAddLocation(NPC, 43.56, -13.91, -17.62, 2, math.random(10, 20))
  1503. MovementLoopAddLocation(NPC, 22.2, -11.98, -15.06, 2, math.random(10, 20))
  1504. MovementLoopAddLocation(NPC, 31.92, -12.47, -0.2, 2, 0)
  1505. MovementLoopAddLocation(NPC, 33.88, -11.94, 2.4, 2, 0)
  1506. MovementLoopAddLocation(NPC, 34.32, -11.94, 4.08, 2, math.random(10, 20))
  1507. MovementLoopAddLocation(NPC, 32.92, -12.52, 0.78, 2, 0)
  1508. MovementLoopAddLocation(NPC, 31.36, -12.67, -1.46, 2, 0)
  1509. MovementLoopAddLocation(NPC, 21.21, -13.37, -29.65, 2, 0)
  1510. MovementLoopAddLocation(NPC, 14.04, -12.44, -41.88, 2, 0)
  1511. MovementLoopAddLocation(NPC, 10.3, -12.37, -52.2, 2, 0)
  1512. MovementLoopAddLocation(NPC, 9.73, -12.45, -55.09, 2, 0)
  1513. elseif GetSpawnLocationID(NPC)==133775911 then
  1514. MovementLoopAddLocation(NPC, 25.41, -15.03, -26.07, 2, math.random(10, 20))
  1515. MovementLoopAddLocation(NPC, 31.29, -14.43, -24.48, 2, 0)
  1516. MovementLoopAddLocation(NPC, 40.96, -12.26, -15.07, 2, math.random(10, 20))
  1517. MovementLoopAddLocation(NPC, 58.74, -12.53, -13.37, 2, 0)
  1518. MovementLoopAddLocation(NPC, 63.51, -12.47, -14.09, 2, 0)
  1519. MovementLoopAddLocation(NPC, 66.1, -11.93, -15.61, 2, math.random(10, 20))
  1520. MovementLoopAddLocation(NPC, 56.37, -12.4, -17.24, 2, 0)
  1521. MovementLoopAddLocation(NPC, 46.51, -12.99, -20.84, 2, math.random(10, 20))
  1522. MovementLoopAddLocation(NPC, 44.31, -13.08, -24.51, 2, 0)
  1523. MovementLoopAddLocation(NPC, 25.88, -11.14, -45.26, 2, 0)
  1524. MovementLoopAddLocation(NPC, 12.23, -11.17, -65.63, 2, 0)
  1525. MovementLoopAddLocation(NPC, 9.82, -11.36, -70.71, 2, 0)
  1526. MovementLoopAddLocation(NPC, 6.84, -11.86, -73.13, 2, math.random(10, 20))
  1527. MovementLoopAddLocation(NPC, 6.64, -12.74, -67.63, 2, math.random(10, 20))
  1528. MovementLoopAddLocation(NPC, 5.47, -12.27, -64.3, 2, 0)
  1529. MovementLoopAddLocation(NPC, 1.56, -12.39, -47.72, 2, 0)
  1530. MovementLoopAddLocation(NPC, 1.25, -12.87, -44.9, 2, math.random(10, 20))
  1531. MovementLoopAddLocation(NPC, 3.41, -12.45, -41.5, 2, 0)
  1532. MovementLoopAddLocation(NPC, 6, -12.38, -36.02, 2, 0)
  1533. MovementLoopAddLocation(NPC, 16.05, -12.46, -23.98, 2, 0)
  1534. MovementLoopAddLocation(NPC, 22.28, -13.8, -14.99, 2, math.random(10, 20))
  1535. MovementLoopAddLocation(NPC, 42.42, -12.46, -12.24, 2, 0)
  1536. MovementLoopAddLocation(NPC, 53.08, -12, -12.24, 2, math.random(10, 20))
  1537. MovementLoopAddLocation(NPC, 57.93, -12.51, -14.12, 2, 0)
  1538. MovementLoopAddLocation(NPC, 62.03, -13.39, -15.03, 2, 0)
  1539. MovementLoopAddLocation(NPC, 64.44, -13.62, -14.33, 2, math.random(10, 20))
  1540. MovementLoopAddLocation(NPC, 47.41, -13.05, -18.77, 2, 0)
  1541. MovementLoopAddLocation(NPC, 41.73, -13.23, -20.36, 2, 0)
  1542. MovementLoopAddLocation(NPC, 31.2, -14.39, -24.88, 2, 0)
  1543. elseif GetSpawnLocationID(NPC)==133775912 then
  1544. MovementLoopAddLocation(NPC, 15.8, -12.98, 18.27, 2, math.random(10, 20))
  1545. MovementLoopAddLocation(NPC, 40.37, -12.12, 18.01, 2, 0)
  1546. MovementLoopAddLocation(NPC, 52.82, -12.88, 18.24, 2, math.random(10, 20))
  1547. MovementLoopAddLocation(NPC, 52.87, -12.2, 20.41, 2, 0)
  1548. MovementLoopAddLocation(NPC, 54.23, -11.72, 24.56, 2, 0)
  1549. MovementLoopAddLocation(NPC, 56.29, -11.45, 36.35, 2, 0)
  1550. MovementLoopAddLocation(NPC, 58.33, -11.97, 39.1, 2, 0)
  1551. MovementLoopAddLocation(NPC, 60.09, -12.16, 40.73, 2, math.random(10, 20))
  1552. MovementLoopAddLocation(NPC, 65.74, -12.66, 40.09, 2, 0)
  1553. MovementLoopAddLocation(NPC, 69, -12.75, 38.84, 2, 0)
  1554. MovementLoopAddLocation(NPC, 72.57, -13.36, 35.3, 2, 0)
  1555. MovementLoopAddLocation(NPC, 73.13, -13.89, 30.55, 2, math.random(10, 20))
  1556. MovementLoopAddLocation(NPC, 73.08, -13.55, 33.93, 2, 0)
  1557. MovementLoopAddLocation(NPC, 70.69, -13.28, 37.06, 2, 0)
  1558. MovementLoopAddLocation(NPC, 65.3, -13, 39.32, 2, 0)
  1559. MovementLoopAddLocation(NPC, 62.98, -12.78, 40.8, 2, 0)
  1560. MovementLoopAddLocation(NPC, 59.45, -12.52, 43.08, 2, 0)
  1561. MovementLoopAddLocation(NPC, 53.21, -11.6, 43.39, 2, 0)
  1562. MovementLoopAddLocation(NPC, 48.04, -11.62, 43.13, 2, 0)
  1563. MovementLoopAddLocation(NPC, 44.26, -11.81, 41.7, 2, 0)
  1564. MovementLoopAddLocation(NPC, 25.71, -13.88, 33.99, 2, math.random(10, 20))
  1565. MovementLoopAddLocation(NPC, 5.77, -12.42, 37.05, 2, math.random(10, 20))
  1566. MovementLoopAddLocation(NPC, 15.77, -13.37, 32.12, 2, 0)
  1567. MovementLoopAddLocation(NPC, 18.81, -13.9, 31.02, 2, 0)
  1568. MovementLoopAddLocation(NPC, 21.17, -13.93, 31.11, 2, math.random(10, 20))
  1569. MovementLoopAddLocation(NPC, 16.71, -13.59, 32.08, 2, 0)
  1570. MovementLoopAddLocation(NPC, 4.03, -12.81, 38.42, 2, 0)
  1571. MovementLoopAddLocation(NPC, -3.44, -12.12, 43.79, 2, 0)
  1572. MovementLoopAddLocation(NPC, -8.58, -11.86, 46.82, 2, 0)
  1573. MovementLoopAddLocation(NPC, -14.65, -11.93, 49.56, 2, math.random(10, 20))
  1574. MovementLoopAddLocation(NPC, -7.79, -12.07, 46.75, 2, 0)
  1575. MovementLoopAddLocation(NPC, 2.56, -13.23, 42.94, 2, 0)
  1576. MovementLoopAddLocation(NPC, 5.73, -13.83, 40.05, 2, math.random(10, 20))
  1577. MovementLoopAddLocation(NPC, 5.54, -13.96, 43.43, 2, math.random(10, 20))
  1578. elseif GetSpawnLocationID(NPC)==133775913 then
  1579. MovementLoopAddLocation(NPC, -18.04, -14.98, 30.79, 2, math.random(10, 20))
  1580. MovementLoopAddLocation(NPC, -2.94, -13.66, 30.09, 2, 0)
  1581. MovementLoopAddLocation(NPC, 35.69, -12.47, 27.54, 2, 0)
  1582. MovementLoopAddLocation(NPC, 40.5, -12.32, 27.04, 2, 0)
  1583. MovementLoopAddLocation(NPC, 44.98, -11.88, 27.01, 2, 0)
  1584. MovementLoopAddLocation(NPC, 47.34, -11.26, 27.33, 2, 0)
  1585. MovementLoopAddLocation(NPC, 49.09, -11.06, 28.01, 2, math.random(10, 20))
  1586. MovementLoopAddLocation(NPC, 46.74, -11.67, 21.98, 2, 0)
  1587. MovementLoopAddLocation(NPC, 46.02, -12.95, 11.72, 2, 0)
  1588. MovementLoopAddLocation(NPC, 47.31, -13.05, 8.94, 2, math.random(10, 20))
  1589. MovementLoopAddLocation(NPC, 32.5, -13.65, 26.65, 2, 0)
  1590. MovementLoopAddLocation(NPC, 22.33, -13.84, 43.38, 2, math.random(10, 20))
  1591. MovementLoopAddLocation(NPC, 18.62, -14.07, 42.59, 2, 0)
  1592. MovementLoopAddLocation(NPC, 15.79, -14.04, 41.53, 2, 0)
  1593. MovementLoopAddLocation(NPC, -0.54, -13.94, 36.76, 2, 0)
  1594. MovementLoopAddLocation(NPC, -8.75, -14.39, 35, 2, 0)
  1595. MovementLoopAddLocation(NPC, -12.11, -15.04, 33.48, 2, 0)
  1596. MovementLoopAddLocation(NPC, -13.55, -15, 31.62, 2, math.random(10, 20))
  1597. MovementLoopAddLocation(NPC, -6.95, -13.19, 30.45, 2, 0)
  1598. MovementLoopAddLocation(NPC, -5.92, -12.48, 30.49, 2, 0)
  1599. MovementLoopAddLocation(NPC, -4.32, -12.4, 31.7, 2, math.random(10, 20))
  1600. MovementLoopAddLocation(NPC, -1.48, -12.87, 32.36, 2, 0)
  1601. MovementLoopAddLocation(NPC, 7.33, -13.26, 34.11, 2, 0)
  1602. MovementLoopAddLocation(NPC, 10.77, -13.34, 36.32, 2, 0)
  1603. MovementLoopAddLocation(NPC, 14.97, -13.42, 37.18, 2, 0)
  1604. MovementLoopAddLocation(NPC, 26.01, -13.79, 40.33, 2, math.random(10, 20))
  1605. MovementLoopAddLocation(NPC, 16.73, -13.47, 32.63, 2, 0)
  1606. MovementLoopAddLocation(NPC, 16.12, -12.63, 31.96, 2, 0)
  1607. MovementLoopAddLocation(NPC, 16.05, -14.16, 30.15, 2, 0)
  1608. MovementLoopAddLocation(NPC, 12.06, -13.92, 24.48, 2, math.random(10, 20))
  1609. MovementLoopAddLocation(NPC, 4.78, -14.06, 28.13, 2, 0)
  1610. MovementLoopAddLocation(NPC, -3.42, -14.08, 29.63, 2, 0)
  1611. MovementLoopAddLocation(NPC, -13.58, -14.82, 29.68, 2, 0)
  1612. elseif GetSpawnLocationID(NPC)==133775914 then
  1613. MovementLoopAddLocation(NPC, 2.31, -11.01, 74.69, 2, math.random(10, 20))
  1614. MovementLoopAddLocation(NPC, -0.45, -11.32, 70.21, 2, 0)
  1615. MovementLoopAddLocation(NPC, -8.53, -11.82, 48.16, 2, 0)
  1616. MovementLoopAddLocation(NPC, -11.23, -12.34, 43.06, 2, 0)
  1617. MovementLoopAddLocation(NPC, -12.29, -12.38, 39.84, 2, 0)
  1618. MovementLoopAddLocation(NPC, -17.97, -11.93, 30.85, 2, math.random(10, 20))
  1619. MovementLoopAddLocation(NPC, -16.24, -10.24, 42.51, 2, 0)
  1620. MovementLoopAddLocation(NPC, -12.57, -10.51, 51.81, 2, 0)
  1621. MovementLoopAddLocation(NPC, -12.11, -10.41, 56, 2, 0)
  1622. MovementLoopAddLocation(NPC, -6.96, -10.99, 64.68, 2, 0)
  1623. MovementLoopAddLocation(NPC, -4.49, -10.98, 68.42, 2, math.random(10, 20))
  1624. MovementLoopAddLocation(NPC, -0.3, -11.3, 67.81, 2, 0)
  1625. MovementLoopAddLocation(NPC, 27.43, -11.21, 55.28, 2, 0)
  1626. MovementLoopAddLocation(NPC, 43.68, -11.48, 45.63, 2, 0)
  1627. MovementLoopAddLocation(NPC, 49.41, -11.76, 43.18, 2, math.random(10, 20))
  1628. MovementLoopAddLocation(NPC, 51.05, -11.53, 50.78, 2, 0)
  1629. MovementLoopAddLocation(NPC, 52.07, -10.37, 55.38, 2, 0)
  1630. MovementLoopAddLocation(NPC, 51.98, -10.29, 63.82, 2, 0)
  1631. MovementLoopAddLocation(NPC, 52.42, -10.53, 68.16, 2, math.random(10, 20))
  1632. MovementLoopAddLocation(NPC, 8.96, -11.98, 37.36, 2, math.random(10, 20))
  1633. MovementLoopAddLocation(NPC, 12.57, -12.98, 53.39, 2, 0)
  1634. MovementLoopAddLocation(NPC, 12.51, -12.94, 59.02, 2, math.random(10, 20))
  1635. MovementLoopAddLocation(NPC, 9.12, -12.46, 62.2, 2, 0)
  1636. MovementLoopAddLocation(NPC, 6.06, -11.64, 67.03, 2, 0)
  1637. MovementLoopAddLocation(NPC, 5.95, -11.5, 69.63, 2, 0)
  1638. end
  1639. end