Emagi f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 year ago
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Achievements 548007ea96 Base 4 years ago
AltAdvancement 463c6ce53a InfoStruct accessible in LUA/mutli-thread 3 years ago
Bots cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 2 years ago
Chat 742f91c50f Removed IRC system. It was no longer used. 2 years ago
Collections cb0d07c5fa Character saves needed to be async, too slow to run synchronous in client process 4 years ago
Commands 8571729d8a Address some issues with dead spawn pointers when calling grid map 1 year ago
Guilds 4442e6bc02 Fix #465 and Fix #463 2 years ago
HeroicOp 7775ea3e66 Fix HO starter wheel pre-stage bug not honoring the abilities fields 3 years ago
Housing 562e914f26 fix %I64u to %llu 2 years ago
Items a4ed5802c7 recipe and tradeskill updates 1 year ago
RaceTypes 8a6753febb In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page 2 years ago
Recipes e6ddd1ac80 Update Recipe.cpp 1 year ago
Rules f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 year ago
Tradeskills 52d997bd39 Tradeskill /recipe fixes 1 year ago
Traits 744ffb46d0 ghost map stability venture 3 3 years ago
Zone 81dfccef28 Allow region tics to occur when a node is deleted without second pass 1 year ago
Appearances.h 548007ea96 Base 4 years ago
CMakeLists.txt d4b59319ce Techwizz: Fix CMake to include boost libraries 3 years ago
ClientPacketFunctions.cpp 4442e6bc02 Fix #465 and Fix #463 2 years ago
ClientPacketFunctions.h 4442e6bc02 Fix #465 and Fix #463 2 years ago
Combat.cpp f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 year ago
Combat.h 04498a2490 Player/Target Radius added to distance checks 4 years ago
Entity.cpp f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 year ago
Entity.h f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 year ago
Factions.cpp 009705f75c Whoops not sure why that Player.H was there! Really! 2 years ago
Factions.h 24a1ccf3a2 EQ2Emu Base Updates 4 years ago
GroundSpawn.cpp 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 2 years ago
GroundSpawn.h 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 2 years ago
Languages.cpp 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 years ago
Languages.h 548007ea96 Base 4 years ago
LoginServer.cpp 1922ca362c Removed unused patch server code. 2 years ago
LoginServer.h 1922ca362c Removed unused patch server code. 2 years ago
LuaFunctions.cpp c200dc63f7 Fix vision to be a int32 as it is in the char info structure 1 year ago
LuaFunctions.h f0e3800333 Fix #381 - NPC Spell Enhancements 2 years ago
LuaInterface.cpp 0ac12173fe Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables 2 years ago
LuaInterface.h 0ac12173fe Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables 2 years ago
MutexHelper.h 548007ea96 Base 4 years ago
MutexList.h 548007ea96 Base 4 years ago
MutexMap.h 548007ea96 Base 4 years ago
MutexVector.h 548007ea96 Base 4 years ago
NPC.cpp f0e3800333 Fix #381 - NPC Spell Enhancements 2 years ago
NPC.h f0e3800333 Fix #381 - NPC Spell Enhancements 2 years ago
NPC_AI.cpp 4c5202e216 Pets cannot aggro their master, this addresses charming a pet and being able to sent it to attack, follow you correctly without locking encounter 1 year ago
NPC_AI.h f0e3800333 Fix #381 - NPC Spell Enhancements 2 years ago
Object.cpp 13b1837623 Fix #384 group encounter mob loot 2 years ago
Object.h 548007ea96 Base 4 years ago
Player.cpp 7870d9f25d Player hp/power details properly persist cross zone 1 year ago
Player.h 7870d9f25d Player hp/power details properly persist cross zone 1 year ago
PlayerGroups.cpp cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 2 years ago
PlayerGroups.h f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 year ago
Quests.cpp 40b156387a - Reward / Temp Reward now stack count by item id when putting in player inventory, not single item 2 years ago
Quests.h 40b156387a - Reward / Temp Reward now stack count by item id when putting in player inventory, not single item 2 years ago
Sign.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 years ago
Sign.h d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 years ago
Skills.cpp f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 year ago
Skills.h bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support 3 years ago
Spawn.cpp 94dd2d260d Info, Position and Visual sizing variables were globally used in the Spawn class, changed to a local returned variable to avoid buffer overruns when the change functions are called again before the size variable is pulled from its global variable 1 year ago
Spawn.h 94dd2d260d Info, Position and Visual sizing variables were globally used in the Spawn class, changed to a local returned variable to avoid buffer overruns when the change functions are called again before the size variable is pulled from its global variable 1 year ago
SpawnLists.h f52e5f59db Further expanded spawn_location_placement stat overrides 2 years ago
SpellProcess.cpp baff7ced26 Change how SpellProcess grabs the spell targets from the grid to an ID 1 year ago
SpellProcess.h c7358a5fed fix hangup on cure 2 years ago
Spells.cpp be924b2306 Fix custom spells persisting cross zone, food/drink as an example 2 years ago
Spells.h be924b2306 Fix custom spells persisting cross zone, food/drink as an example 2 years ago
Titles.cpp 96debb941c Fixed titles, make sure to source in DB update! 3 years ago
Titles.h 96debb941c Fixed titles, make sure to source in DB update! 3 years ago
Trade.cpp 5b0f52641c Trade check for Player cast 2 years ago
Trade.h 682e023635 Complete Fix #418 item flags 2 years ago
Transmute.cpp 1e2d5f98cf - Completed Fix #279 2 years ago
Transmute.h b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) 4 years ago
Variables.h 548007ea96 Base 4 years ago
VisualStates.h 66505ccea3 RegionScripts, lava/death region support 4 years ago
Widget.cpp 1609cb9797 Support for IsCollector visual state (turn in quest) wip, movement location crash fix 3 years ago
Widget.h 567117054d LUA support for triggering a door and overriding via spawnscripts vs code 'always accept open door' 3 years ago
World.cpp 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns 2 years ago
World.h f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 year ago
WorldDatabase.cpp 7870d9f25d Player hp/power details properly persist cross zone 1 year ago
WorldDatabase.h c359fd96e2 Added claim shared across account, Added check for incomplete transaction (lore confict etc). Added correct claim message based on live. Issue #127 2 years ago
WorldTCPConnection.h 548007ea96 Base 4 years ago
classes.cpp 0cb26e084d Fixed the camel case function for classes to upper case the first character AFTER setting to lower case 3 years ago
classes.h 548007ea96 Base 4 years ago
client.cpp f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 year ago
client.h 751ee63d47 Fix #422 - switching from bow attack to melee when in range and use combat ability, fixed consuming food after drink not working 2 years ago
makefile 7956735566 c++17 compile required for makefile now 2 years ago
makefile.a64 b489814c9f makefile.a64 set to c++17 compile flag 2 years ago
net.cpp f0e3800333 Fix #381 - NPC Spell Enhancements 2 years ago
net.h 1922ca362c Removed unused patch server code. 2 years ago
races.cpp 548007ea96 Base 4 years ago
races.h 548007ea96 Base 4 years ago
zoneserver.cpp f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 year ago
zoneserver.h 8571729d8a Address some issues with dead spawn pointers when calling grid map 1 year ago