Emagi f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet il y a 1 an
..
Achievements 548007ea96 Base il y a 4 ans
AltAdvancement 463c6ce53a InfoStruct accessible in LUA/mutli-thread il y a 3 ans
Bots cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support il y a 1 an
Chat 742f91c50f Removed IRC system. It was no longer used. il y a 1 an
Collections cb0d07c5fa Character saves needed to be async, too slow to run synchronous in client process il y a 4 ans
Commands 8571729d8a Address some issues with dead spawn pointers when calling grid map il y a 1 an
Guilds 4442e6bc02 Fix #465 and Fix #463 il y a 1 an
HeroicOp 7775ea3e66 Fix HO starter wheel pre-stage bug not honoring the abilities fields il y a 3 ans
Housing 562e914f26 fix %I64u to %llu il y a 1 an
Items a4ed5802c7 recipe and tradeskill updates il y a 1 an
RaceTypes 8a6753febb In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page il y a 2 ans
Recipes e6ddd1ac80 Update Recipe.cpp il y a 1 an
Rules f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet il y a 1 an
Tradeskills 52d997bd39 Tradeskill /recipe fixes il y a 1 an
Traits 744ffb46d0 ghost map stability venture 3 il y a 2 ans
Zone 81dfccef28 Allow region tics to occur when a node is deleted without second pass il y a 1 an
Appearances.h 548007ea96 Base il y a 4 ans
CMakeLists.txt d4b59319ce Techwizz: Fix CMake to include boost libraries il y a 3 ans
ClientPacketFunctions.cpp 4442e6bc02 Fix #465 and Fix #463 il y a 1 an
ClientPacketFunctions.h 4442e6bc02 Fix #465 and Fix #463 il y a 1 an
Combat.cpp f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet il y a 1 an
Combat.h 04498a2490 Player/Target Radius added to distance checks il y a 4 ans
Entity.cpp f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet il y a 1 an
Entity.h f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet il y a 1 an
Factions.cpp 009705f75c Whoops not sure why that Player.H was there! Really! il y a 2 ans
Factions.h 24a1ccf3a2 EQ2Emu Base Updates il y a 4 ans
GroundSpawn.cpp 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes il y a 1 an
GroundSpawn.h 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes il y a 1 an
Languages.cpp 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration il y a 1 an
Languages.h 548007ea96 Base il y a 4 ans
LoginServer.cpp 1922ca362c Removed unused patch server code. il y a 1 an
LoginServer.h 1922ca362c Removed unused patch server code. il y a 1 an
LuaFunctions.cpp c200dc63f7 Fix vision to be a int32 as it is in the char info structure il y a 1 an
LuaFunctions.h f0e3800333 Fix #381 - NPC Spell Enhancements il y a 1 an
LuaInterface.cpp 0ac12173fe Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables il y a 1 an
LuaInterface.h 0ac12173fe Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables il y a 1 an
MutexHelper.h 548007ea96 Base il y a 4 ans
MutexList.h 548007ea96 Base il y a 4 ans
MutexMap.h 548007ea96 Base il y a 4 ans
MutexVector.h 548007ea96 Base il y a 4 ans
NPC.cpp f0e3800333 Fix #381 - NPC Spell Enhancements il y a 1 an
NPC.h f0e3800333 Fix #381 - NPC Spell Enhancements il y a 1 an
NPC_AI.cpp 4c5202e216 Pets cannot aggro their master, this addresses charming a pet and being able to sent it to attack, follow you correctly without locking encounter il y a 1 an
NPC_AI.h f0e3800333 Fix #381 - NPC Spell Enhancements il y a 1 an
Object.cpp 13b1837623 Fix #384 group encounter mob loot il y a 2 ans
Object.h 548007ea96 Base il y a 4 ans
Player.cpp 7870d9f25d Player hp/power details properly persist cross zone il y a 1 an
Player.h 7870d9f25d Player hp/power details properly persist cross zone il y a 1 an
PlayerGroups.cpp cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support il y a 1 an
PlayerGroups.h f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet il y a 1 an
Quests.cpp 40b156387a - Reward / Temp Reward now stack count by item id when putting in player inventory, not single item il y a 1 an
Quests.h 40b156387a - Reward / Temp Reward now stack count by item id when putting in player inventory, not single item il y a 1 an
Sign.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). il y a 1 an
Sign.h d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). il y a 1 an
Skills.cpp f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet il y a 1 an
Skills.h bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support il y a 2 ans
Spawn.cpp 94dd2d260d Info, Position and Visual sizing variables were globally used in the Spawn class, changed to a local returned variable to avoid buffer overruns when the change functions are called again before the size variable is pulled from its global variable il y a 1 an
Spawn.h 94dd2d260d Info, Position and Visual sizing variables were globally used in the Spawn class, changed to a local returned variable to avoid buffer overruns when the change functions are called again before the size variable is pulled from its global variable il y a 1 an
SpawnLists.h f52e5f59db Further expanded spawn_location_placement stat overrides il y a 2 ans
SpellProcess.cpp baff7ced26 Change how SpellProcess grabs the spell targets from the grid to an ID il y a 1 an
SpellProcess.h c7358a5fed fix hangup on cure il y a 1 an
Spells.cpp be924b2306 Fix custom spells persisting cross zone, food/drink as an example il y a 1 an
Spells.h be924b2306 Fix custom spells persisting cross zone, food/drink as an example il y a 1 an
Titles.cpp 96debb941c Fixed titles, make sure to source in DB update! il y a 3 ans
Titles.h 96debb941c Fixed titles, make sure to source in DB update! il y a 3 ans
Trade.cpp 5b0f52641c Trade check for Player cast il y a 2 ans
Trade.h 682e023635 Complete Fix #418 item flags il y a 2 ans
Transmute.cpp 1e2d5f98cf - Completed Fix #279 il y a 2 ans
Transmute.h b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) il y a 4 ans
Variables.h 548007ea96 Base il y a 4 ans
VisualStates.h 66505ccea3 RegionScripts, lava/death region support il y a 3 ans
Widget.cpp 1609cb9797 Support for IsCollector visual state (turn in quest) wip, movement location crash fix il y a 2 ans
Widget.h 567117054d LUA support for triggering a door and overriding via spawnscripts vs code 'always accept open door' il y a 3 ans
World.cpp 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns il y a 1 an
World.h f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet il y a 1 an
WorldDatabase.cpp 7870d9f25d Player hp/power details properly persist cross zone il y a 1 an
WorldDatabase.h c359fd96e2 Added claim shared across account, Added check for incomplete transaction (lore confict etc). Added correct claim message based on live. Issue #127 il y a 1 an
WorldTCPConnection.h 548007ea96 Base il y a 4 ans
classes.cpp 0cb26e084d Fixed the camel case function for classes to upper case the first character AFTER setting to lower case il y a 3 ans
classes.h 548007ea96 Base il y a 4 ans
client.cpp f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet il y a 1 an
client.h 751ee63d47 Fix #422 - switching from bow attack to melee when in range and use combat ability, fixed consuming food after drink not working il y a 1 an
makefile 7956735566 c++17 compile required for makefile now il y a 1 an
makefile.a64 b489814c9f makefile.a64 set to c++17 compile flag il y a 1 an
net.cpp f0e3800333 Fix #381 - NPC Spell Enhancements il y a 1 an
net.h 1922ca362c Removed unused patch server code. il y a 1 an
races.cpp 548007ea96 Base il y a 4 ans
races.h 548007ea96 Base il y a 4 ans
zoneserver.cpp f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet il y a 1 an
zoneserver.h 8571729d8a Address some issues with dead spawn pointers when calling grid map il y a 1 an