Emagi f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 jaar geleden
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Achievements 548007ea96 Base 4 jaren geleden
AltAdvancement 463c6ce53a InfoStruct accessible in LUA/mutli-thread 3 jaren geleden
Bots cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 1 jaar geleden
Chat 742f91c50f Removed IRC system. It was no longer used. 2 jaren geleden
Collections cb0d07c5fa Character saves needed to be async, too slow to run synchronous in client process 4 jaren geleden
Commands 8571729d8a Address some issues with dead spawn pointers when calling grid map 1 jaar geleden
Guilds 4442e6bc02 Fix #465 and Fix #463 2 jaren geleden
HeroicOp 7775ea3e66 Fix HO starter wheel pre-stage bug not honoring the abilities fields 3 jaren geleden
Housing 562e914f26 fix %I64u to %llu 2 jaren geleden
Items a4ed5802c7 recipe and tradeskill updates 1 jaar geleden
RaceTypes 8a6753febb In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page 2 jaren geleden
Recipes e6ddd1ac80 Update Recipe.cpp 1 jaar geleden
Rules f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 jaar geleden
Tradeskills 52d997bd39 Tradeskill /recipe fixes 1 jaar geleden
Traits 744ffb46d0 ghost map stability venture 3 3 jaren geleden
Zone 81dfccef28 Allow region tics to occur when a node is deleted without second pass 1 jaar geleden
Appearances.h 548007ea96 Base 4 jaren geleden
CMakeLists.txt d4b59319ce Techwizz: Fix CMake to include boost libraries 3 jaren geleden
ClientPacketFunctions.cpp 4442e6bc02 Fix #465 and Fix #463 2 jaren geleden
ClientPacketFunctions.h 4442e6bc02 Fix #465 and Fix #463 2 jaren geleden
Combat.cpp f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 jaar geleden
Combat.h 04498a2490 Player/Target Radius added to distance checks 4 jaren geleden
Entity.cpp f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 jaar geleden
Entity.h f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 jaar geleden
Factions.cpp 009705f75c Whoops not sure why that Player.H was there! Really! 2 jaren geleden
Factions.h 24a1ccf3a2 EQ2Emu Base Updates 4 jaren geleden
GroundSpawn.cpp 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 2 jaren geleden
GroundSpawn.h 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 2 jaren geleden
Languages.cpp 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 jaren geleden
Languages.h 548007ea96 Base 4 jaren geleden
LoginServer.cpp 1922ca362c Removed unused patch server code. 2 jaren geleden
LoginServer.h 1922ca362c Removed unused patch server code. 2 jaren geleden
LuaFunctions.cpp c200dc63f7 Fix vision to be a int32 as it is in the char info structure 1 jaar geleden
LuaFunctions.h f0e3800333 Fix #381 - NPC Spell Enhancements 2 jaren geleden
LuaInterface.cpp 0ac12173fe Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables 1 jaar geleden
LuaInterface.h 0ac12173fe Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables 1 jaar geleden
MutexHelper.h 548007ea96 Base 4 jaren geleden
MutexList.h 548007ea96 Base 4 jaren geleden
MutexMap.h 548007ea96 Base 4 jaren geleden
MutexVector.h 548007ea96 Base 4 jaren geleden
NPC.cpp f0e3800333 Fix #381 - NPC Spell Enhancements 2 jaren geleden
NPC.h f0e3800333 Fix #381 - NPC Spell Enhancements 2 jaren geleden
NPC_AI.cpp 4c5202e216 Pets cannot aggro their master, this addresses charming a pet and being able to sent it to attack, follow you correctly without locking encounter 1 jaar geleden
NPC_AI.h f0e3800333 Fix #381 - NPC Spell Enhancements 2 jaren geleden
Object.cpp 13b1837623 Fix #384 group encounter mob loot 2 jaren geleden
Object.h 548007ea96 Base 4 jaren geleden
Player.cpp 7870d9f25d Player hp/power details properly persist cross zone 1 jaar geleden
Player.h 7870d9f25d Player hp/power details properly persist cross zone 1 jaar geleden
PlayerGroups.cpp cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 1 jaar geleden
PlayerGroups.h f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 jaar geleden
Quests.cpp 40b156387a - Reward / Temp Reward now stack count by item id when putting in player inventory, not single item 1 jaar geleden
Quests.h 40b156387a - Reward / Temp Reward now stack count by item id when putting in player inventory, not single item 1 jaar geleden
Sign.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 jaren geleden
Sign.h d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 jaren geleden
Skills.cpp f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 jaar geleden
Skills.h bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support 3 jaren geleden
Spawn.cpp 94dd2d260d Info, Position and Visual sizing variables were globally used in the Spawn class, changed to a local returned variable to avoid buffer overruns when the change functions are called again before the size variable is pulled from its global variable 1 jaar geleden
Spawn.h 94dd2d260d Info, Position and Visual sizing variables were globally used in the Spawn class, changed to a local returned variable to avoid buffer overruns when the change functions are called again before the size variable is pulled from its global variable 1 jaar geleden
SpawnLists.h f52e5f59db Further expanded spawn_location_placement stat overrides 2 jaren geleden
SpellProcess.cpp baff7ced26 Change how SpellProcess grabs the spell targets from the grid to an ID 1 jaar geleden
SpellProcess.h c7358a5fed fix hangup on cure 1 jaar geleden
Spells.cpp be924b2306 Fix custom spells persisting cross zone, food/drink as an example 1 jaar geleden
Spells.h be924b2306 Fix custom spells persisting cross zone, food/drink as an example 1 jaar geleden
Titles.cpp 96debb941c Fixed titles, make sure to source in DB update! 3 jaren geleden
Titles.h 96debb941c Fixed titles, make sure to source in DB update! 3 jaren geleden
Trade.cpp 5b0f52641c Trade check for Player cast 2 jaren geleden
Trade.h 682e023635 Complete Fix #418 item flags 2 jaren geleden
Transmute.cpp 1e2d5f98cf - Completed Fix #279 2 jaren geleden
Transmute.h b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) 4 jaren geleden
Variables.h 548007ea96 Base 4 jaren geleden
VisualStates.h 66505ccea3 RegionScripts, lava/death region support 3 jaren geleden
Widget.cpp 1609cb9797 Support for IsCollector visual state (turn in quest) wip, movement location crash fix 2 jaren geleden
Widget.h 567117054d LUA support for triggering a door and overriding via spawnscripts vs code 'always accept open door' 3 jaren geleden
World.cpp 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns 1 jaar geleden
World.h f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 jaar geleden
WorldDatabase.cpp 7870d9f25d Player hp/power details properly persist cross zone 1 jaar geleden
WorldDatabase.h c359fd96e2 Added claim shared across account, Added check for incomplete transaction (lore confict etc). Added correct claim message based on live. Issue #127 1 jaar geleden
WorldTCPConnection.h 548007ea96 Base 4 jaren geleden
classes.cpp 0cb26e084d Fixed the camel case function for classes to upper case the first character AFTER setting to lower case 3 jaren geleden
classes.h 548007ea96 Base 4 jaren geleden
client.cpp f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 jaar geleden
client.h 751ee63d47 Fix #422 - switching from bow attack to melee when in range and use combat ability, fixed consuming food after drink not working 1 jaar geleden
makefile 7956735566 c++17 compile required for makefile now 2 jaren geleden
makefile.a64 b489814c9f makefile.a64 set to c++17 compile flag 2 jaren geleden
net.cpp f0e3800333 Fix #381 - NPC Spell Enhancements 2 jaren geleden
net.h 1922ca362c Removed unused patch server code. 2 jaren geleden
races.cpp 548007ea96 Base 4 jaren geleden
races.h 548007ea96 Base 4 jaren geleden
zoneserver.cpp f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 jaar geleden
zoneserver.h 8571729d8a Address some issues with dead spawn pointers when calling grid map 1 jaar geleden