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- --[[
- Script Name : SpawnScripts/QueensColony/afallenassassin133770256.lua
- Script Purpose : Waypoint Path for afallenassassin133770256.lua
- Script Author : Rylec, VO by Premierio015, Skull drop by Jabantiz
- Script Date : 07-28-2020 10:35:22
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -123.59, 4.52, -38.77, 7.5, 3)
- MovementLoopAddLocation(NPC, -132.05, 4.37, -86.94, 7.5, 0)
- MovementLoopAddLocation(NPC, -108.87, 4.28, -103.37, 7.5, 0)
- MovementLoopAddLocation(NPC, -94.43, 4.23, -118.95, 7.5, 0)
- MovementLoopAddLocation(NPC, -69.58, 4.09, -133.64, 7.5, 0)
- MovementLoopAddLocation(NPC, -49.02, 2.16, -153.7, 7.5, 0)
- MovementLoopAddLocation(NPC, -69.58, 4.09, -133.64, 7.5, 0)
- MovementLoopAddLocation(NPC, -94.43, 4.23, -118.95, 7.5, 0)
- MovementLoopAddLocation(NPC, -108.87, 4.28, -103.37, 7.5, 0)
- MovementLoopAddLocation(NPC, -132.05, 4.37, -86.94, 7.5, 0)
- MovementLoopAddLocation(NPC, -123.73, 4.4, -40.89, 7.5, 0)
- MovementLoopAddLocation(NPC, -132.05, 4.37, -86.94, 7.5, 0)
- MovementLoopAddLocation(NPC, -108.87, 4.28, -103.37, 7.5, 0)
- MovementLoopAddLocation(NPC, -94.43, 4.23, -118.95, 7.5, 0)
- MovementLoopAddLocation(NPC, -69.58, 4.09, -133.64, 7.5, 0)
- MovementLoopAddLocation(NPC, -49.02, 2.16, -153.7, 7.5, 0)
- MovementLoopAddLocation(NPC, -69.58, 4.09, -133.64, 7.5, 0)
- MovementLoopAddLocation(NPC, -94.43, 4.23, -118.95, 7.5, 0)
- MovementLoopAddLocation(NPC, -108.87, 4.28, -103.37, 7.5, 0)
- MovementLoopAddLocation(NPC, -132.05, 4.37, -86.94, 7.5, 0)
- MovementLoopAddLocation(NPC, -123.73, 4.4, -40.89, 7.5, 0)
- MovementLoopAddLocation(NPC, -132.05, 4.37, -86.94, 7.5, 0)
- MovementLoopAddLocation(NPC, -108.87, 4.28, -103.37, 7.5, 0)
- MovementLoopAddLocation(NPC, -94.43, 4.23, -118.95, 7.5, 0)
- MovementLoopAddLocation(NPC, -69.58, 4.09, -133.64, 7.5, 0)
- MovementLoopAddLocation(NPC, -49.02, 2.16, -153.7, 7.5, 0)
- MovementLoopAddLocation(NPC, -69.58, 4.09, -133.64, 7.5, 0)
- MovementLoopAddLocation(NPC, -94.43, 4.23, -118.95, 7.5, 0)
- MovementLoopAddLocation(NPC, -108.87, 4.28, -103.37, 7.5, 0)
- MovementLoopAddLocation(NPC, -132.05, 4.37, -86.94, 7.5, 0)
- MovementLoopAddLocation(NPC, -123.73, 4.4, -40.89, 7.5, 0)
- MovementLoopAddLocation(NPC, -132.05, 4.37, -86.94, 7.5, 0)
- MovementLoopAddLocation(NPC, -108.87, 4.28, -103.37, 7.5, 0)
- MovementLoopAddLocation(NPC, -94.43, 4.23, -118.95, 7.5, 0)
- MovementLoopAddLocation(NPC, -69.58, 4.09, -133.64, 7.5, 0)
- MovementLoopAddLocation(NPC, -49.02, 2.16, -153.7, 7.5, 0)
- MovementLoopAddLocation(NPC, -69.58, 4.09, -133.64, 7.5, 0)
- MovementLoopAddLocation(NPC, -94.43, 4.23, -118.95, 7.5, 0)
- MovementLoopAddLocation(NPC, -108.87, 4.28, -103.37, 7.5, 0)
- MovementLoopAddLocation(NPC, -132.05, 4.37, -86.94, 7.5, 0)
- end
- --[[
- function aggro(NPC, Spawn)
- math.randomseed(os.time())
- local choice = math.random (1,6)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
- elseif choice == 4 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
- elseif choice == 5 then
- PlayFavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
- elseif choice == 6 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
- end
- end
- --]]
- --[[
- function death(NPC, Spawn)
- if IsPlayer(Spawn) then
- local chance = math.random(1,3)
- if chance == 3 then
- local skull = SpawnMob(GetZone(Spawn), 2530192, false, GetX(NPC), GetY(NPC), GetZ(NPC))
- if skull ~= nil then
- SpawnSet(skull, "expire", "1000")
- end
- end
- end
- Following is Jab's original code:
- if IsPlayer(Spawn) then
- local chance = math.random(1, 100)
- if chance <= 35 then
- local skull = SpawnMob(GetZone(Spawn), 2530192, false, GetX(NPC), GetY(NPC), GetZ(NPC))
- if skull ~= nil then
- SpawnSet(skull, "expire", "1000")
- math.randomseed(os.time())
- local choice = math.random(1,4)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
- elseif choice == 4 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
- end
- end
- --]]
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