afallenbrigand430153.lua 3.9 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071
  1. --[[
  2. Script Name : SpawnScripts/QueensColony/afallenbrigand430153.lua
  3. Script Purpose : Waypoint Path for afallenbrigand430153.lua
  4. Script Author : Rylec, VO by Premierio015
  5. Script Date : 07-28-2020 10:35:22
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. SpawnSet(NPC, "difficulty", "6")
  10. waypoints(NPC)
  11. end
  12. function hailed(NPC, Spawn)
  13. FaceTarget(NPC, Spawn)
  14. end
  15. function respawn(NPC)
  16. spawn(NPC)
  17. end
  18. function waypoints(NPC)
  19. MovementLoopAddLocation(NPC, -113.57, 4.43, -103.39, 2, math.random(12, 22))
  20. MovementLoopAddLocation(NPC, -120.76, 4.33, -100.12, 2, 0)
  21. MovementLoopAddLocation(NPC, -129.93, 4.56, -99.39, 2, math.random(12, 22))
  22. MovementLoopAddLocation(NPC, -121.15, 4.33, -99.32, 2, math.random(12, 22))
  23. MovementLoopAddLocation(NPC, -117.66, 5.16, -107.82, 2, 0)
  24. MovementLoopAddLocation(NPC, -113.92, 4.51, -124.1, 2, math.random(12, 22))
  25. MovementLoopAddLocation(NPC, -110.85, 4.13, -118.17, 2, 0)
  26. MovementLoopAddLocation(NPC, -108.62, 4.48, -95.23, 2, math.random(12, 22))
  27. MovementLoopAddLocation(NPC, -119.83, 5.59, -107.12, 2, math.random(12, 22))
  28. MovementLoopAddLocation(NPC, -106.12, 4.47, -91.35, 2, math.random(12, 22))
  29. MovementLoopAddLocation(NPC, -114.26, 4.5, -94.22, 2, 0)
  30. MovementLoopAddLocation(NPC, -130, 4.36, -91.4, 2, math.random(12, 22))
  31. MovementLoopAddLocation(NPC, -129.66, 4.56, -99.67, 2, math.random(12, 22))
  32. MovementLoopAddLocation(NPC, -121.11, 4.33, -99.48, 2, math.random(12, 22))
  33. end
  34. function aggro(NPC, Spawn)
  35. math.randomseed(os.time())
  36. local choice = math.random (1,6)
  37. if choice == 1 then
  38. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
  39. elseif choice == 2 then
  40. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
  41. elseif choice == 3 then
  42. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
  43. elseif choice == 4 then
  44. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
  45. elseif choice == 5 then
  46. PlayFavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
  47. elseif choice == 6 then
  48. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
  49. end
  50. end
  51. function death(NPC, Spawn)
  52. math.randomseed(os.time())
  53. local choice = math.random(1,4)
  54. if choice == 1 then
  55. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
  56. elseif choice == 2 then
  57. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
  58. elseif choice == 3 then
  59. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
  60. elseif choice == 4 then
  61. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
  62. end
  63. end