1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071 |
- --[[
- Script Name : SpawnScripts/QueensColony/afallenbrigand430153.lua
- Script Purpose : Waypoint Path for afallenbrigand430153.lua
- Script Author : Rylec, VO by Premierio015
- Script Date : 07-28-2020 10:35:22
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- SpawnSet(NPC, "difficulty", "6")
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -113.57, 4.43, -103.39, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -120.76, 4.33, -100.12, 2, 0)
- MovementLoopAddLocation(NPC, -129.93, 4.56, -99.39, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -121.15, 4.33, -99.32, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -117.66, 5.16, -107.82, 2, 0)
- MovementLoopAddLocation(NPC, -113.92, 4.51, -124.1, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -110.85, 4.13, -118.17, 2, 0)
- MovementLoopAddLocation(NPC, -108.62, 4.48, -95.23, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -119.83, 5.59, -107.12, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -106.12, 4.47, -91.35, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -114.26, 4.5, -94.22, 2, 0)
- MovementLoopAddLocation(NPC, -130, 4.36, -91.4, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -129.66, 4.56, -99.67, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -121.11, 4.33, -99.48, 2, math.random(12, 22))
- end
- function aggro(NPC, Spawn)
- math.randomseed(os.time())
- local choice = math.random (1,6)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
- elseif choice == 4 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
- elseif choice == 5 then
- PlayFavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
- elseif choice == 6 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
- end
- end
- function death(NPC, Spawn)
- math.randomseed(os.time())
- local choice = math.random(1,4)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
- elseif choice == 4 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
- end
- end
|