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afallenpirate430010.lua 3.6 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/afallenpirate430010.lua
  3. Script Purpose : Waypoint Path for afallenpirate430010.lua
  4. Script Author : Rylec, VO by Premierio015
  5. Script Date : 07-28-2020 10:35:22
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. SpawnSet(NPC, "difficulty", "6")
  10. waypoints(NPC)
  11. end
  12. function hailed(NPC, Spawn)
  13. FaceTarget(NPC, Spawn)
  14. end
  15. function respawn(NPC)
  16. spawn(NPC)
  17. end
  18. function waypoints(NPC)
  19. MovementLoopAddLocation(NPC, -105.75, 4.27, -101.35, 2, math.random(12, 22))
  20. MovementLoopAddLocation(NPC, -110.72, 4.33, -89.57, 2, 0)
  21. MovementLoopAddLocation(NPC, -123.56, 4.53, -66.82, 2, math.random(12, 22))
  22. MovementLoopAddLocation(NPC, -143.59, 4.01, -99.44, 2, math.random(12, 22))
  23. MovementLoopAddLocation(NPC, -111.16, 4.03, -85.02, 2, math.random(12, 22))
  24. MovementLoopAddLocation(NPC, -132.33, 4.36, -70.79, 2, math.random(12, 22))
  25. MovementLoopAddLocation(NPC, -123.63, 4.4, -48.31, 2, math.random(12, 22))
  26. MovementLoopAddLocation(NPC, -121.08, 4.52, -83.15, 2, math.random(12, 22))
  27. MovementLoopAddLocation(NPC, -112.71, 4.03, -86.36, 2, 0)
  28. MovementLoopAddLocation(NPC, -109.01, 4.43, -90.52, 2, 0)
  29. end
  30. function aggro(NPC, Spawn)
  31. math.randomseed(os.time())
  32. local choice = math.random (1,6)
  33. if choice == 1 then
  34. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
  35. elseif choice == 2 then
  36. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
  37. elseif choice == 3 then
  38. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
  39. elseif choice == 4 then
  40. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
  41. elseif choice == 5 then
  42. PlayFavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
  43. elseif choice == 6 then
  44. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
  45. end
  46. end
  47. function death(NPC, Spawn)
  48. math.randomseed(os.time())
  49. local choice = math.random(1,4)
  50. if choice == 1 then
  51. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
  52. elseif choice == 2 then
  53. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
  54. elseif choice == 3 then
  55. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
  56. elseif choice == 4 then
  57. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
  58. end
  59. end