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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "../WorldDatabase.h"
- #include "../../common/Log.h"
- #include "RaceTypes.h"
- extern MasterRaceTypeList race_types_list;
- void WorldDatabase::LoadRaceTypes() {
- DatabaseResult result;
-
- if(database_new.Select(&result, "SELECT `model_type`, `race_id`, `category`, `subcategory`, `model_name` FROM `race_types`")) {
- int32 count = 0;
- while (result.Next()) {
- int16 race_id = result.GetInt16Str("race_id");
- if (race_id > 0) {
- race_types_list.AddRaceType(result.GetInt16Str("model_type"), race_id, result.GetStringStr("category"), result.GetStringStr("subcategory"), result.GetStringStr("model_name"));
- count++;
- }
- }
- LogWrite(WORLD__INFO, 0, "World", "- Loaded %u Race Types", count);
- }
- }
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