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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "Traits.h"
- #include "../../common/ConfigReader.h"
- #include "../../common/Log.h"
- #include "../Spells.h"
- #include "../WorldDatabase.h"
- #include <map>
- extern ConfigReader configReader;
- extern MasterSpellList master_spell_list;
- extern WorldDatabase database;
- MasterTraitList::MasterTraitList(){
- MMasterTraitList.SetName("MasterTraitList::TraitList");
- }
- MasterTraitList::~MasterTraitList(){
- DestroyTraits();
- }
- void MasterTraitList::AddTrait(TraitData* data){
- MMasterTraitList.writelock(__FUNCTION__, __LINE__);
- TraitList.push_back(data);
- MMasterTraitList.releasewritelock(__FUNCTION__, __LINE__);
- }
- int MasterTraitList::Size(){
- return TraitList.size();
- }
- EQ2Packet* MasterTraitList::GetTraitListPacket (Client* client)
- {
- if (!client) {
- LogWrite(SPELL__ERROR, 0, "Traits", "GetTraitListPacket called with an invalid client");
- return 0;
- }
- // Sort the Data
- if (Size() == 0)
- return NULL;
- map <int8, map <int8, vector<TraitData*> > > SortedTraitList;
- map <int8, map <int8, vector<TraitData*> > >::iterator itr;
- map <int8, vector<TraitData*> >::iterator itr2;
- vector<TraitData*>::iterator itr3;
- map <int8, vector<TraitData*> > ClassTraining;
- map <int8, vector<TraitData*> > RaceTraits;
- map <int8, vector<TraitData*> > InnateRaceTraits;
- map <int8, vector<TraitData*> > FocusEffects;
- MMasterTraitList.readlock(__FUNCTION__, __LINE__);
-
- for (int i=0; i < Size(); i++) {
- // Sort Character Traits
- if (TraitList[i]->classReq == 255 && TraitList[i]->raceReq == 255 && !TraitList[i]->isFocusEffect && TraitList[i]->isTrait) {
- itr = SortedTraitList.lower_bound(TraitList[i]->group);
- if (itr != SortedTraitList.end() && !(SortedTraitList.key_comp()(TraitList[i]->group, itr->first))) {
- itr2 = (itr->second).lower_bound(TraitList[i]->level);
- if (itr2 != (itr->second).end() && !((itr->second).key_comp()(TraitList[i]->level, itr2->first))) {
- ((itr->second)[itr2->first]).push_back(TraitList[i]);
- //LogWrite(SPELL__INFO, 0, "Traits", "Added Trait: %u Tier %i", TraitList[i]->spellID, TraitList[i]->tier);
- }
- else {
- vector<TraitData*> tempVec;
- tempVec.push_back(TraitList[i]);
- (itr->second).insert(make_pair(TraitList[i]->level, tempVec));
- //LogWrite(SPELL__INFO, 0, "Traits", "Added Trait: %u Tier %i", TraitList[i]->spellID, TraitList[i]->tier);
- }
- }
- else {
- map <int8, vector<TraitData*> > tempMap;
- vector <TraitData*> tempVec;
- tempVec.push_back(TraitList[i]);
- tempMap.insert(make_pair(TraitList[i]->level, tempVec));
- SortedTraitList.insert(make_pair(TraitList[i]->group, tempMap));
- //LogWrite(SPELL__INFO, 0, "Traits", "Added Trait: %u Tier %i", TraitList[i]->spellID, TraitList[i]->tier);
- }
- }
- // Sort Class Training
- if (TraitList[i]->classReq == client->GetPlayer()->GetAdventureClass() && TraitList[i]->isTraining) {
- itr2 = ClassTraining.lower_bound(TraitList[i]->level);
- if (itr2 != ClassTraining.end() && !(ClassTraining.key_comp()(TraitList[i]->level, itr2->first))) {
- (itr2->second).push_back(TraitList[i]);
- }
- else {
- vector<TraitData*> tempVec;
- tempVec.push_back(TraitList[i]);
- ClassTraining.insert(make_pair(TraitList[i]->level, tempVec));
- }
- }
- // Sort Racial Abilities
- if (TraitList[i]->raceReq == client->GetPlayer()->GetRace() && !TraitList[i]->isInate && !TraitList[i]->isTraining) {
- itr2 = RaceTraits.lower_bound(TraitList[i]->group);
- if (itr2 != RaceTraits.end() && !(RaceTraits.key_comp()(TraitList[i]->group, itr2->first))) {
- (itr2->second).push_back(TraitList[i]);
- }
- else {
- vector<TraitData*> tempVec;
- tempVec.push_back(TraitList[i]);
- RaceTraits.insert(make_pair(TraitList[i]->group, tempVec));
- }
- }
- // Sort Innate Racial Abilities
- if (TraitList[i]->raceReq == client->GetPlayer()->GetRace() && TraitList[i]->isInate) {
- itr2 = InnateRaceTraits.lower_bound(TraitList[i]->group);
- if (itr2 != InnateRaceTraits.end() && !(InnateRaceTraits.key_comp()(TraitList[i]->group, itr2->first))) {
- (itr2->second).push_back(TraitList[i]);
- }
- else {
- vector<TraitData*> tempVec;
- tempVec.push_back(TraitList[i]);
- InnateRaceTraits.insert(make_pair(TraitList[i]->group, tempVec));
- }
- }
- // Sort Focus Effects
- if ((TraitList[i]->classReq == client->GetPlayer()->GetAdventureClass() || TraitList[i]->classReq == 255) && TraitList[i]->isFocusEffect) {
- int8 j = 0;
- itr2 = FocusEffects.lower_bound(TraitList[i]->group);
- if (itr2 != FocusEffects.end() && !(FocusEffects.key_comp()(TraitList[i]->group, itr2->first))) {
-
- (itr2->second).push_back(TraitList[i]);
- //LogWrite(SPELL__INFO, 0, "Traits", "Added Focus Effect: %u Tier: %i", TraitList[i]->spellID, TraitList[i]->tier);
- j++;
- }
- else {
- vector<TraitData*> tempVec;
- tempVec.push_back(TraitList[i]);
- FocusEffects.insert(make_pair(TraitList[i]->group, tempVec));
- //LogWrite(SPELL__INFO, 0, "Traits", "Added Focus Effect: %u Tier %i", TraitList[i]->spellID, TraitList[i]->tier);
- }
- }
- }
- MMasterTraitList.releasereadlock(__FUNCTION__, __LINE__);
- int16 version = 1;
- int8 count = 0;
- int8 index = 0;
- int8 num_traits = 0;
- int8 traits_size = 0;
- int8 num_focuseffects = 0;
- char sTrait [20];
- char temp [20];
-
- version = client->GetVersion();
- // Jabantiz: Get the value for num_traits in the struct (num_traits refers to the number of rows not the total number of traits)
- for (itr = SortedTraitList.begin(); itr != SortedTraitList.end(); itr++) {
- num_traits += (itr->second).size();
- }
- PacketStruct* packet = configReader.getStruct("WS_TraitsList", version);
- if (packet == NULL)
- return NULL;
- packet->setArrayLengthByName("num_traits", num_traits);
- for (itr = SortedTraitList.begin(); itr != SortedTraitList.end(); itr++) {
- for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++, index++) {
- traits_size += (itr2->second).size();
- count = 0;
- Spell* tmp_spell = 0;
- packet->setArrayDataByName("trait_level", (*itr2).first, index);
- packet->setArrayDataByName("trait_line", 255, index);
- //LogWrite(SPELL__INFO, 0, "AA", "Character Traits Size...%i ", traits_size);
- for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++, count++) {
- // Jabantiz: cant have more then 5 traits per line
- tmp_spell = master_spell_list.GetSpell((*itr3)->spellID, (*itr3)->tier);
- if(!tmp_spell) {
- LogWrite(SPELL__ERROR, 0, "Traits", "Could not find SpellID %u and Tier %i in Master Spell List (line: %i)", (*itr3)->spellID, (*itr3)->tier, __LINE__);
- continue;
- }
- if (count > 4)
- break;
- strcpy(sTrait, "trait");
- itoa(count, temp, 10);
- strcat(sTrait, temp);
- strcpy(temp, sTrait);
- strcat(sTrait, "_icon");
- if (tmp_spell)
- packet->setArrayDataByName(sTrait, tmp_spell->GetSpellIcon(), index);
- else
- LogWrite(SPELL__ERROR, 0, "Traits", "Could not find SpellID %u and Tier %i in Master Spell List (line: %i)", (*itr3)->spellID, (*itr3)->tier, __LINE__);
- strcpy(sTrait, temp);
- strcat(sTrait, "_icon2");
- packet->setArrayDataByName(sTrait, 65535, index);
- strcpy(sTrait, temp);
- strcat(sTrait, "_id");
- packet->setArrayDataByName(sTrait, (*itr3)->spellID, index);
- strcpy(sTrait, temp);
- strcat(sTrait, "_name");
- if (tmp_spell)
- packet->setArrayDataByName(sTrait, tmp_spell->GetName(), index);
- else
- LogWrite(SPELL__ERROR, 0, "Traits", "Could not find SpellID %u and Tier %i in Master Spell List (line: %i)", (*itr3)->spellID, (*itr3)->tier, __LINE__);
- strcpy(sTrait, temp);
- strcat(sTrait, "_unknown2");
- packet->setArrayDataByName(sTrait, 1, index);
- strcpy(sTrait, temp);
- strcat(sTrait, "_unknown");
- packet->setArrayDataByName(sTrait, 1, index);
- if (client->GetPlayer()->HasSpell((*itr3)->spellID, (*itr3)->tier))
- packet->setArrayDataByName("trait_line", count, index);
- }
- // Jabantiz: If less then 5 fill the rest of the line with FF FF FF FF FF FF FF FF FF FF FF FF
- while (count < 5) {
- strcpy(sTrait, "trait");
- itoa(count, temp, 10);
- strcat(sTrait, temp);
- strcpy(temp, sTrait);
- strcat(sTrait, "_icon");
- packet->setArrayDataByName(sTrait, 65535, index); // FF FF
- strcpy(sTrait, temp);
- strcat(sTrait, "_icon2");
- packet->setArrayDataByName(sTrait, 65535, index); // FF FF
- strcpy(sTrait, temp);
- strcat(sTrait, "_id");
- packet->setArrayDataByName(sTrait, 0xFFFFFFFF, index);
- strcpy(sTrait, temp);
- strcat(sTrait, "_unknown");
- packet->setArrayDataByName(sTrait, 0xFFFFFFFF, index);
- strcpy(sTrait, temp);
- strcat(sTrait, "_name");
- packet->setArrayDataByName(sTrait, "", index);
- count++;
- }
- }
- }
-
- // Class Training portion of the packet
- packet->setArrayLengthByName("num_trainings", ClassTraining.size());
- index = 0;
- for (itr2 = ClassTraining.begin(); itr2 != ClassTraining.end(); itr2++, index++) {
- count = 0;
- Spell* tmp_spell = 0;
- packet->setArrayDataByName("training_level", itr2->first, index);
- packet->setArrayDataByName("training_line", 255, index);
- for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++, count++) {
- // Jabantiz: cant have more then 5 traits per line
- tmp_spell = master_spell_list.GetSpell((*itr3)->spellID, (*itr3)->tier);
- if(!tmp_spell) {
- LogWrite(SPELL__ERROR, 0, "Traits", "Could not find SpellID %u and Tier %i in Master Spell List (line: %i)", (*itr3)->spellID, (*itr3)->tier, __LINE__);
- continue;
- }
- if (count > 4)
- break;
- if (client->GetPlayer()->HasSpell((*itr3)->spellID, (*itr3)->tier)) {
- packet->setArrayDataByName("training_line", count, index);
- }
- strcpy(sTrait, "training");
- itoa(count, temp, 10);
- strcat(sTrait, temp);
- strcpy(temp, sTrait);
- strcat(sTrait, "_icon");
- if (tmp_spell)
- packet->setArrayDataByName(sTrait, tmp_spell->GetSpellIcon(), index);
- else
- LogWrite(SPELL__ERROR, 0, "Training", "Could not find SpellID %u and Tier %i in Master Spell List (line: %i)", (*itr3)->spellID, (*itr3)->tier, __LINE__);
- strcpy(sTrait, temp);
- strcat(sTrait, "_icon2");
- if (tmp_spell)
- packet->setArrayDataByName(sTrait, tmp_spell->GetSpellIconBackdrop(), index);
- else
- LogWrite(SPELL__ERROR, 0, "Training", "Could not find SpellID %u and Tier %i in Master Spell List (line: %i)", (*itr3)->spellID, (*itr3)->tier, __LINE__);
- strcpy(sTrait, temp);
- strcat(sTrait, "_id");
- packet->setArrayDataByName(sTrait, (*itr3)->spellID, index);
- strcpy(sTrait, temp);
- strcat(sTrait, "_unknown");
- packet->setArrayDataByName(sTrait,0xFFFFFFFF , index);
- strcpy(sTrait, temp);
- strcat(sTrait, "_unknown2");
- packet->setArrayDataByName(sTrait, 1, index);
- strcpy(sTrait, temp);
- strcat(sTrait, "_name");
- if (tmp_spell)
- packet->setArrayDataByName(sTrait, tmp_spell->GetName(), index);
- else
- LogWrite(SPELL__ERROR, 0, "Training", "Could not find SpellID %u and Tier %i in Master Spell List (line: %i)", (*itr3)->spellID, (*itr3)->tier, __LINE__);
- if (client->GetPlayer()->HasSpell((*itr3)->spellID, (*itr3)->tier))
- packet->setArrayDataByName("training_line", count, index);
- }
- // Jabantiz: If less then 5 fill the rest of the line with FF FF FF FF FF FF FF FF FF FF FF FF
- while (count < 5) {
- strcpy(sTrait, "training");
- itoa(count, temp, 10);
- strcat(sTrait, temp);
- strcpy(temp, sTrait);
- strcat(sTrait, "_icon");
- packet->setArrayDataByName(sTrait, 65535, index); // FF FF
- strcpy(sTrait, temp);
- strcat(sTrait, "_icon2");
- packet->setArrayDataByName(sTrait, 65535, index); // FF FF
- strcpy(sTrait, temp);
- strcat(sTrait, "_id");
- packet->setArrayDataByName(sTrait, 0xFFFFFFFF, index);
- strcpy(sTrait, temp);
- strcat(sTrait, "_unknown");
- packet->setArrayDataByName(sTrait, 0xFFFFFFFF, index);
- strcpy(sTrait, temp);
- strcat(sTrait, "_name");
- packet->setArrayDataByName(sTrait, "", index);
- count++;
- }
- }
- // Racial Traits
- packet->setArrayLengthByName("num_sections", RaceTraits.size());
- index = 0;
- string tempStr;
- int8 num_selections = 0;
- for (itr2 = RaceTraits.begin(); itr2 != RaceTraits.end(); itr2++, index++) {
- count = 0;
- Spell* tmp_spell = 0;
- switch (itr2->first)
- {
- case TRAITS_ATTRIBUTES:
- tempStr = "Attributes";
- break;
- case TRAITS_COMBAT:
- tempStr = "Combat";
- break;
- case TRAITS_NONCOMBAT:
- tempStr = "Noncombat";
- break;
- case TRAITS_POOLS:
- tempStr = "Pools";
- break;
- case TRAITS_RESIST:
- tempStr = "Resist";
- break;
- case TRAITS_TRADESKILL:
- tempStr = "Tradeskill";
- break;
- default:
- tempStr = "Unknown";
- break;
- }
- packet->setArrayDataByName("section_name", tempStr.c_str(), index);
- packet->setSubArrayLengthByName("num_traditions", (itr2->second).size(), index);
- for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++, count++) {
- if (client->GetPlayer()->HasSpell((*itr3)->spellID, (*itr3)->tier)) {
- num_selections++;
- packet->setSubArrayDataByName("tradition_selected", 1, index, count);
- }
- else {
- packet->setSubArrayDataByName("tradition_selected", 0, index, count);
- }
- tmp_spell = master_spell_list.GetSpell((*itr3)->spellID, (*itr3)->tier);
- if (tmp_spell){
- packet->setSubArrayDataByName("tradition_icon", tmp_spell->GetSpellIcon(), index, count);
- packet->setSubArrayDataByName("tradition_icon2", tmp_spell->GetSpellIconBackdrop(), index, count);
- packet->setSubArrayDataByName("tradition_id", (*itr3)->spellID, index, count);
- packet->setSubArrayDataByName("tradition_name", tmp_spell->GetName(), index, count);
- packet->setSubArrayDataByName("tradition_unknown_58617_MJ1", 1, index, count);
- }
- else
- LogWrite(SPELL__ERROR, 0, "Traits", "Could not find SpellID %u and Tier %i in Master Spell List (line: %i)", (*itr3)->spellID, (*itr3)->tier, __LINE__);
- }
- }
- int8 num_available_selections = client->GetPlayer()->GetLevel() / 10;
- if (num_selections < num_available_selections)
- packet->setDataByName("allow_select", num_available_selections - num_selections);
- else
- packet->setDataByName("allow_select", 0);
- // Innate Racial Traits
- index = 0;
- // total number of Innate traits
- num_traits = 0;
- for (itr2 = InnateRaceTraits.begin(); itr2 != InnateRaceTraits.end(); itr2++) {
- num_traits += (itr2->second).size();
- }
- packet->setArrayLengthByName("num_abilities", num_traits);
- for (itr2 = InnateRaceTraits.begin(); itr2 != InnateRaceTraits.end(); itr2++) {
- for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++, index++) {
- Spell* innate_spell = master_spell_list.GetSpell((*itr3)->spellID, (*itr3)->tier);
- if (innate_spell) {
- packet->setArrayDataByName("ability_icon", innate_spell->GetSpellIcon(), index);
- packet->setArrayDataByName("ability_icon2", innate_spell->GetSpellIconBackdrop(), index);
- packet->setArrayDataByName("ability_id", (*itr3)->spellID, index);
- packet->setArrayDataByName("ability_name", innate_spell->GetName(), index);
- }
- else
- LogWrite(SPELL__ERROR, 0, "Traits", "Could not find SpellID %u and Tier %i in Master Spell List (line: %i)", (*itr3)->spellID, (*itr3)->tier, __LINE__);
- }
- }
- if (client->GetVersion() >= 1188) {
- // total number of Focus Effects
- num_selections = 0;
- num_focuseffects = 0;
- index = 0;
- for (itr2 = FocusEffects.begin(); itr2 != FocusEffects.end(); itr2++) {
- num_focuseffects += (itr2->second).size();
- }
- packet->setArrayLengthByName("num_focuseffects", num_focuseffects);
- for (itr2 = FocusEffects.begin(); itr2 != FocusEffects.end(); itr2++) {
- for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++, index++) {
- Spell* spell = master_spell_list.GetSpell((*itr3)->spellID, (*itr3)->tier);
- if (client->GetPlayer()->HasSpell((*itr3)->spellID, (*itr3)->tier)) {
- num_selections++;
- packet->setArrayDataByName("focus_selected", 1, index);
- }
- else {
- packet->setArrayDataByName("focus_selected", 0, index);
- }
- if (spell) {
- packet->setArrayDataByName("focus_unknown2", 1, index);
- packet->setArrayDataByName("focus_icon", spell->GetSpellIcon(), index);
- packet->setArrayDataByName("focus_icon2", spell->GetSpellIconBackdrop(), index);
- packet->setArrayDataByName("focus_spell_crc", (*itr3)->spellID, index);
- packet->setArrayDataByName("focus_name", spell->GetName(), index);
- packet->setArrayDataByName("focus_unknown_58617_MJ1", 1, index);
- }
- else
- LogWrite(SPELL__ERROR, 0, "Traits", "Could not find SpellID %u and Tier %i in Master Spell List (line: %i)", (*itr3)->spellID, (*itr3)->tier, __LINE__);
- }
- }
- num_available_selections = client->GetPlayer()->GetLevel() / 9;
- if (num_selections < num_available_selections)
- packet->setDataByName("focus_allow_select", num_available_selections - num_selections);
- else
- packet->setDataByName("focus_allow_select", 0);
- }
- LogWrite(SPELL__PACKET, 0, "Traits", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
- #if EQDEBUG >= 9
- packet->PrintPacket();
- #endif
- EQ2Packet* data = packet->serialize();
- EQ2Packet* outapp = new EQ2Packet(OP_ClientCmdMsg, data->pBuffer, data->size);
- //DumpPacket(outapp);
- safe_delete(packet);
- safe_delete(data);
- return outapp;
- }
- // Jabantiz: Probably a better way to do this but can't think of it right now
- TraitData* MasterTraitList::GetTrait(int32 spellID) {
- vector<TraitData*>::iterator itr;
- TraitData* data = NULL;
- MMasterTraitList.readlock(__FUNCTION__, __LINE__);
- for (itr = TraitList.begin(); itr != TraitList.end(); itr++) {
- if ((*itr)->spellID == spellID) {
- data = (*itr);
- break;
- }
- }
- MMasterTraitList.releasereadlock(__FUNCTION__, __LINE__);
- return data;
- }
- void MasterTraitList::DestroyTraits(){
- MMasterTraitList.writelock(__FUNCTION__, __LINE__);
- vector<TraitData*>::iterator itr;
- for (itr = TraitList.begin(); itr != TraitList.end(); itr++)
- safe_delete((*itr));
- TraitList.clear();
- MMasterTraitList.releasewritelock(__FUNCTION__, __LINE__);
- }
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