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- --[[
- Script Name : Spells/Scout/Predator/Assassin/HeadShot.lua
- Script Author : neatz09
- Script Date : 2019.09.23 03:09:38
- Script Purpose :
- :
- --]]
- -- If weapon equipped in Ranged
- -- Must be flanking or behind
- function precast(Caster, Target)
- -- Must be flanking or behind
- if not IsFlanking(Caster, Target) then
- SendMessage(Caster, "Must be flanking or behind", "yellow")
- return false
- end
- -- If weapon equipped in Ranged
- local item = GetEquippedItemBySlot(Caster, 16)
- if item then
- if GetItemType(item) == 2 then
- return true
- end
- end
- return false, 68
- end
- -- Inflicts 725 - 1209 ranged damage on target
- function cast(Caster, Target, DmgType, MinVal, MaxVal)
- if MaxVal ~= nil and MinVal < MaxVal then
- SpellDamage(Target, DmgType, math.random(MinVal, MaxVal))
- else
- SpellDamage(Target, DmgType, MinVal)
- end
- end
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